Regalis
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baa207985c
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Functional networkevent validation, functional single player saving, requireditem ui texts, titlescreen & loading
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2015-07-19 02:44:42 +03:00 |
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Regalis
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257835e609
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Giving crew members an ID card with clearances based on spawnpoint, level collision bugfixes, level exit/enter "shafts", moar entity ID bugfixes
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2015-07-09 20:33:53 +03:00 |
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Regalis
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2254585dac
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Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
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2015-07-09 01:40:27 +03:00 |
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Regalis
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d56f7f3f77
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Server job assigning logic, submarine movement syncing, submarine collision improvements, spawnpoints in levels
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2015-07-08 11:37:47 +03:00 |
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Regalis
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d836a99515
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GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup
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2015-07-02 22:24:50 +03:00 |
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Regalis
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004608acd8
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Improved submarine movement (buoyancy & drag), engine and "navigation terminal", new map, optimized levels (less vertices and physics bodies)
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2015-06-29 02:00:27 +03:00 |
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Regalis
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2ef92c4af0
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Moved CrewManager & HireManager to a separate single player GameMode, bleeding decreases health
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2015-06-16 22:53:02 +03:00 |
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Regalis11
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d668ad0ede
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Merge branch 'master' of https://bitbucket.org/Regalis11/repo
Conflicts:
Subsurface/Subsurface.csproj
Subsurface_Solution.v12.suo
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2015-06-14 18:18:24 +03:00 |
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Regalis
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566d54197a
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Saving (wip), statuseffect refactoring, multiple character faces
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2015-06-12 16:56:51 +03:00 |
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Regalis11
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34b79c85d6
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More resharper cleanup
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2015-06-07 18:03:08 +03:00 |
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Regalis
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80648ffd46
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electricity bugfixes, destructable doors, ai improvements, removed rope, container changes
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2015-05-27 01:02:30 +03:00 |
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Regalis
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fadb89ae9e
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First commit
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2015-05-25 01:04:03 +03:00 |
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