Files
LuaCsForBarotraumaEP/Subsurface/GameSession/CrewManager.cs
2015-06-07 18:03:08 +03:00

143 lines
4.2 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Subsurface
{
class CrewManager
{
public List<Character> characters;
public List<CharacterInfo> characterInfos;
//public static string mapFile;
//public string saveFile;
private int money;
private GUIFrame guiFrame;
private GUIListBox listBox;
public int Money
{
get { return money; }
set { money = (int)Math.Max(value, 0.0f); }
}
public CrewManager(GameSession session)
{
characters = new List<Character>();
characterInfos = new List<CharacterInfo>();
guiFrame = new GUIFrame(new Rectangle(0, 50, 150, 450), Color.Transparent);
listBox = new GUIListBox(new Rectangle(0, 0, 150, 0), Color.Transparent, guiFrame);
listBox.ScrollBarEnabled = false;
listBox.OnSelected = SelectCharacter;
money = 10000;
}
private string CreateSaveFile(string mapName)
{
string path = "Content/Data/Saves/";
string name = Path.GetFileNameWithoutExtension(mapName);
int i = 0;
while (File.Exists(path+name + i))
{
i++;
}
return path + name + i;
}
public bool SelectCharacter(object selection)
{
//listBox.Select(selection);
Character character = selection as Character;
if (character == null) return false;
if (characters.Contains(character))
{
Character.Controlled = character;
return true;
}
return false;
}
public void AddCharacter(Character character)
{
characters.Add(character);
if (!characterInfos.Contains(character.info))
{
characterInfos.Add(character.info);
}
GUIFrame frame = new GUIFrame(new Rectangle(0,0,0,40), Color.Transparent, listBox);
frame.UserData = character;
frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
frame.HoverColor = Color.LightGray * 0.5f;
frame.SelectedColor = Color.Gold * 0.5f;
string name = character.info.name.Replace(' ','\n');
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(40,0,0,25),
name,
Color.Transparent, Color.Black,
Alignment.Left,
Alignment.Left,
frame);
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
new GUIImage(new Rectangle(-10,-10,0,0), character.animController.limbs[0].sprite, Alignment.Left, frame);
}
public void KillCharacter(Character killedCharacter)
{
GUIComponent characterBlock = listBox.GetChild(killedCharacter) as GUIComponent;
if (characterBlock != null) characterBlock.Color = Color.DarkRed * 0.5f;
}
public void StartShift()
{
foreach (CharacterInfo ci in characterInfos)
{
WayPoint randomWayPoint = WayPoint.GetRandom(WayPoint.SpawnType.Human);
Vector2 position = (randomWayPoint == null) ? Vector2.Zero : randomWayPoint.SimPosition;
Character character = new Character(ci.file, position, ci);
Character.Controlled = character;
AddCharacter(character);
}
if (characters.Count>0) SelectCharacter(characters[0]);
}
public void EndShift()
{
foreach (Character c in characters)
{
if (!c.IsDead) continue;
CharacterInfo deadInfo = characterInfos.Find(x => c.info == x);
if (deadInfo != null) characterInfos.Remove(deadInfo);
}
characters.Clear();
listBox.ClearChildren();
}
public void Draw(SpriteBatch spriteBatch)
{
guiFrame.Draw(spriteBatch);
}
}
}