Commit Graph

37 Commits

Author SHA1 Message Date
Evil Factory 50427390f2 calling lua function inside an async function causes lots of issues (probably caused by the fact that it runs on a separate thread?), solved by creating a queue of functions to be called on the main thread 2021-11-08 14:29:07 -03:00
zhurengong 83d1c29917 move the registration of generic types to the lua side in a simple way 2021-11-09 00:16:48 +08:00
Evil Factory 72fff4ab73 replace harmony with a custom one that includes __params, some fixes in the lua setup and hook method is now actually useful 2021-11-05 20:40:50 -03:00
Evil Factory a8a0c96d57 move most of the registration code to Lua, include harmony, add useful perf methods to Time and a more useful(but still useless) error handling in the hook call 2021-11-04 11:30:36 -03:00
Evil Factory f4d6c686fe forgot to remove the member of the descriptor in case it already existed 2021-10-31 12:32:16 -03:00
Evil Factory 77bd8c3720 makes NetLobbyScreen.subs accessible by Lua and clean a bit the types 2021-10-31 11:52:20 -03:00
Evil Factory 5712589ef3 add new talents 2021-10-28 18:55:18 -03:00
Evil Factory 3a7355ed21 add many item and inventory related hooks 2021-10-16 17:58:24 -03:00
Evil Factory fad7d2d001 dropdown thing 2021-10-14 10:17:28 -03:00
Evil Factory 8ba8b7c0c6 traitor hooks 2021-10-11 12:36:22 -03:00
Evil Factory 65f956741f i should probably use reflection to automatically register all components 2021-10-09 10:45:50 -03:00
Evil Factory 0000605186 for some reason you can move files but not delete, so i might aswell send them directly into the trash bin 🚊 2021-10-08 11:29:15 -03:00
Evil Factory 8500525722 client side lua install command thing 2021-10-08 10:44:24 -03:00
Evil Factory 58dbfdb13b hm? 2021-10-07 11:47:51 -03:00
Evil Factory 578bba38a2 changes to client-side commands and added some physics related things 2021-10-07 11:46:57 -03:00
Evil Factory 33f74c4a73 version text 2021-10-06 15:13:43 -03:00
Evil Factory 1262c47e64 even more GUI 2021-10-04 11:46:13 -03:00
Evil Factory fc811c67fb basic file sandboxing 2021-10-03 19:27:27 -03:00
Evil Factory 446686e18c docs update and entity.spawner 2021-10-03 12:13:45 -03:00
Evil Factory a5233b4686 more GUI stuff 2021-10-01 19:13:25 -03:00
Evil Factory 31fcb5a1e2 added more actions and moved lobby update to networking which makes more sense 2021-10-01 12:54:06 -03:00
Evil Factory 6345166742 you can now load submarines dynamically and load them into the lobby screen and added entity spawner 2021-10-01 12:41:58 -03:00
Evil Factory 1da9b5870c docs update and registered few things 2021-09-30 14:56:19 -03:00
jimmyl 0ad10245f9 register relay and memory component 2021-09-28 12:53:38 +02:00
Evil Factory c99df6b820 registered Job 2021-09-26 21:25:55 -03:00
Evil Factory 17ecef8c67 added a way to create console commands 2021-09-25 20:33:17 -03:00
Evil Factory a058d0a1bc some GUI 2021-09-25 11:14:03 -03:00
Evil Factory d81684cd19 fixed reloadlua breaking __call metamethods, fixed singleplayer crash, added fun things to client-side lua :) 2021-09-23 21:29:18 -03:00
Evil Factory dac0734401 finally Userdata() syntax, no more nasty CreateUserdata or Userdata.Create 2021-09-22 19:34:08 -03:00
Evil Factory 784baf550f added client and server network communication 2021-09-20 16:15:29 -03:00
Evil Factory c5d365eaa7 added Game.NetLobbyScreen 2021-09-19 19:40:48 -03:00
Evil Factory d6652fdaa9 inputtype and key 2021-09-19 16:04:26 -03:00
Evil Factory 75c0dd7425 registered reactor component 2021-09-18 11:57:26 -03:00
Evil Factory f7d62efc29 added ai character 2021-09-17 19:44:56 -03:00
Evil Factory 1496313fd8 added Game.GameSession 2021-09-16 20:06:27 -03:00
Evil Factory b26a6d7ccc sending error messages longer than 1024 bytes for some reason breaks barotrauma, fixed my splitting the message into multiple chunks 2021-09-16 12:00:48 -03:00
Evil Factory 4075e71f7a separated Lua source by client, server and shared
github desktop bugged
2021-09-15 12:59:58 -03:00