Evil Factory
631d434a8e
Update README.md
2022-03-09 13:46:16 -03:00
Evil Factory
a5228583d0
Updated Moonsharp Interpreter, added support for implicit conversions, new types: LuaByte, LuaUShort and LuaFloat added to solve method overload conflict, support for setting UserData metatables, remove LuaUserData.AddCallMetaMethod and moved GUI object to Lua
2022-03-09 13:35:11 -03:00
Evil Factory
92dbca40a8
Potential solution for #46 : Merge pull request #47 from Qowyn/lua
2022-03-08 14:26:03 -03:00
Qowyn
2237aaafb3
Dummy commands instead of dropping unknown cmds
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AddCommand now replaces commands for connected players and saved perms
2022-03-08 18:00:30 +01:00
Evil Factory
245619ab72
added File.CreateDirectory
2022-03-07 16:29:32 -03:00
Evil Factory
9dbab36575
added IsSinglePlayer and IsMultiplayer to Game
2022-03-07 12:15:58 -03:00
Evil Factory
e7ceaf9f78
Workaround: Hooks aren't called while in singlepalyer loading screen (fixes weird threading error)
2022-03-06 18:44:19 -03:00
Evil Factory
509b35352f
Update readme.
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Added link for the VS Code documentation made by zhurengong
2022-03-06 10:57:30 -03:00
Evil Factory
a2dc2c5ed0
update docs
2022-03-06 10:44:54 -03:00
Evil Factory
422edc7fa4
new status effect tag added: "LuaHook", can be used to call lua hooks inside status effects
2022-03-05 22:30:30 -03:00
Evil Factory
9c0bcaa44f
use Game.GameSettings instead of GetEnabledContentPackages
2022-03-05 21:32:31 -03:00
Evil Factory
abf329dd21
add Unregister functions to LuaUserData
2022-03-05 12:01:38 -03:00
Evil Factory
a8fdc0f9c5
Improve Lua Networking
2022-03-03 19:34:52 -03:00
Evil Factory
dd42269f31
visual studio is unable to delete this file via normal means
2022-03-03 13:58:43 -03:00
Evil Factory
7cfee859a1
fix massive brain damage in Timer.Wait (why did i choose to use async)
2022-03-03 13:54:46 -03:00
Evil Factory
ffeef7a0d3
Fix #45 : mapEntityUpdateInterval and gapUpdateInterval are preserved between sessions
2022-03-01 13:09:43 -03:00
Evil Factory
08e0f72cbe
fix merge issue: swapped net message types, fixes medical clinic and ready check
2022-02-28 21:46:54 -03:00
Evil Factory
6d00e210f0
added GameSettings and ChatBox
2022-02-28 19:57:06 -03:00
Evil Factory
acfec0986e
Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git
2022-02-25 14:52:18 -03:00
Markus Isberg
a83f375681
Hotfix 0.16.7.0
2022-02-26 02:16:41 +09:00
Evil Factory
4c6549a39c
fix crash when a FriendlyNPC attack another npc
2022-02-24 19:37:15 -03:00
Evil Factory
3d39a84850
Lua messages/errors message colours!
2022-02-24 16:06:27 -03:00
Evil Factory
f31142b754
Fix Map Entity Updates
2022-02-24 16:06:08 -03:00
Evil Factory
147307c891
register CrewManager
2022-02-24 16:05:53 -03:00
Evil Factory
df55ad1902
Fix errors
2022-02-24 14:34:01 -03:00
Evil Factory
6340304ae4
Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git
2022-02-24 14:30:39 -03:00
Markus Isberg
102e089aa6
Unstable 0.16.6.1
2022-02-24 00:42:03 +09:00
Markus Isberg
e54cee163e
Unstable 0.16.6.0
2022-02-23 01:18:50 +09:00
Evil Factory
db7a6a0bea
register WreckAI and WreckAIConfig
2022-02-21 11:45:00 -03:00
Markus Isberg
a0696ecb74
Unstable 0.16.5.0
2022-02-17 00:03:08 +09:00
Evil Factory
d3e0625ef4
Lua is automatically initialized when entering singleplayer campaigns (doesn't include submarine editor) and roundStart && roundEnd hooks now work in CL Lua
2022-02-14 16:19:53 -03:00
Evil Factory
0d5ba52a15
added script to clr conversions for two gui event handles: Merge pull request #41 from zhu-rengong/gui_event_handle
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added script to clr conversions for two gui event handles
2022-02-14 12:34:49 -03:00
zhurengong
6a539be58e
added script to clr conversion for TextGetterHandler and OnSelectedHandler
2022-02-14 18:26:04 +08:00
Evil Factory
8f3ab34b50
remove semi colons from LuaSetup.lua
2022-02-11 18:19:06 -03:00
Evil Factory
21f314aed0
Revert "limit how many errors can be sent per second (prevents message queue from overflowing and stopping all commands from working) and removed useless semicolons that i added for some reason here"
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This reverts commit 62cda52342 .
2022-02-11 18:16:10 -03:00
Evil Factory
62cda52342
limit how many errors can be sent per second (prevents message queue from overflowing and stopping all commands from working) and removed useless semicolons that i added for some reason here
2022-02-10 12:59:32 -03:00
Evil Factory
7a575e9b55
add some type method to LuaUserData: Merge pull request #37 from zhu-rengong/add_type_method
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add some type method to LuaUserData
2022-02-10 12:27:27 -03:00
Evil Factory
2482abda5c
allow make private static field/method accessiable: Merge pull request #38 from zhu-rengong/make_static_member_accessible
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allow make private static field/method accessiable
2022-02-10 12:27:09 -03:00
zhurengong
8dca5fa491
allow make private static field/method accessiable
2022-02-10 15:16:41 +08:00
zhurengong
9d68458eb2
add some type method to LuaUserData
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1. RegisterGenericType: solves some types that cannot be found directly by strings, such as MapEntity.SelectedList(HashSet<MapEntity>)
2. IsTargetType: can be used to know whether MapEntity is Item, Character, or Structure.
2022-02-10 15:03:24 +08:00
Markus Isberg
2190fe08ef
Unstable 0.16.3.0
2022-02-10 02:52:08 +09:00
Evil Factory
8ac7e08aac
fix clients not getting correctly banned if this hook is present
2022-02-07 18:14:27 -03:00
Evil Factory
ffe544d406
add some networking registration
2022-02-07 18:06:46 -03:00
Evil Factory
4e73235276
fix broken registration, these classes aren't needed anyway
2022-02-07 17:34:17 -03:00
Evil Factory
0adcb7c3e2
add new hooks: human.CPRSuccess and human.CPRFailed
2022-02-07 17:12:26 -03:00
Evil Factory
1f751152db
added loaded hook, called after all mods been loaded
2022-02-06 19:27:26 -03:00
Evil Factory
438070a81f
improve docs and remove irrelevant example
2022-02-02 22:42:03 -03:00
Evil Factory
53231347bb
rename hooks, introduce statusEffect.apply and update docs
2022-02-02 12:26:29 -03:00
Evil Factory
6b723c6fd0
add action type enum
2022-02-02 11:53:28 -03:00
Evil Factory
15294a4a61
rename item hooks to use the new name scheme, register body, new meleeWeapon.handleImpact hook and statusEffect.apply.ItemIdentifier hook
2022-02-02 11:52:08 -03:00