Regalis
|
4f54e04c8c
|
Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
|
2016-02-11 21:37:37 +02:00 |
|
Regalis
|
5a38c4b1ef
|
Disposing wrappingwall vertex buffers
|
2016-02-10 19:21:56 +02:00 |
|
Regalis
|
218b14d4bb
|
Climbing walls with diving suit equipped, fixed weird animations when climbing with an item in hand
|
2016-01-21 17:38:31 +02:00 |
|
Regalis
|
75b8e44d3c
|
Fixed wrappingwalls, fixed Level.GetCells returning the same cell multiple times, placing backgroundsprites based on level seed
|
2016-01-20 23:26:41 +02:00 |
|
Regalis
|
0fc085c86d
|
Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack)
|
2016-01-14 21:06:08 +02:00 |
|
Regalis
|
17f3ec7301
|
Fabricator, deconstructor, itemspawner & itemremover syncing, fixed placing hulls in editor, misc cleanup
|
2016-01-10 17:10:22 +02:00 |
|
Regalis11
|
064e2eadd0
|
Round end cinematic, CoroutineManager deltatime
|
2015-12-26 19:33:23 +02:00 |
|
Regalis11
|
2ff8643c02
|
Optimization: FindHull spatial hashing, itemcomponent sounds in a dictionary, got rid of Item.Updated, rendering fixes, disposing shadow vertex buffers
|
2015-12-21 11:01:35 +02:00 |
|
Regalis11
|
a62c6d6711
|
Level rendering using vertex buffers
|
2015-12-19 18:54:43 +02:00 |
|
Regalis
|
af470eab2e
|
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
|
2015-12-17 18:26:40 +02:00 |
|
Regalis
|
859be53d28
|
Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars,
|
2015-12-14 18:59:59 +02:00 |
|
Regalis
|
17e8a2171f
|
Progress + prettier ice walls
|
2015-12-12 13:44:05 +02:00 |
|
Regalis
|
242af12f14
|
Progress
|
2015-12-04 01:37:30 +02:00 |
|
Regalis
|
c064c5eb50
|
Very unfinished attempt at changing the coordinate system to work relative to the level and to move the sub instead of the whole level
|
2015-12-03 19:42:11 +02:00 |
|
Regalis
|
f42cc78af3
|
Merged linux changes, fixed first item in inventory not being loaded, fixed levels breaking if re-entering the same level
|
2015-11-19 16:29:13 +02:00 |
|
Regalis
|
35f05376b0
|
Thermal artifact, mid-quest message popups, sortmode from immediate to deferred, saving bugfixes
|
2015-11-19 19:21:48 +02:00 |
|
Regalis11
|
ef9d7ef0d4
|
WIP pathfinding AI navigator, Level class refactoring
|
2015-11-15 19:14:08 +02:00 |
|
Regalis
|
4d949e3be1
|
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
|
2015-11-10 22:22:26 +02:00 |
|
Regalis
|
cd48d12be6
|
Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators
|
2015-11-08 22:20:29 +02:00 |
|
Regalis
|
e4a048a54a
|
Removing the obstruction element without flickering, better looking (& working) radar
|
2015-11-01 22:10:31 +02:00 |
|
Regalis
|
b0deba514e
|
ghkjghk
|
2015-10-31 15:16:49 +02:00 |
|
Regalis
|
bcc96cee97
|
Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
|
2015-10-31 00:29:51 +02:00 |
|
Regalis
|
dc4b502248
|
"Infinite walls", converting old InputTypes in saved subs to new ones
|
2015-10-29 00:59:00 +02:00 |
|
Regalis
|
3c1a66078c
|
v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
|
2015-10-17 16:01:42 +03:00 |
|
Regalis
|
838022fcd5
|
Switch to Barotrauma & too many misc changes to remember
|
2015-10-16 18:11:58 +03:00 |
|
Regalis11
|
2bb5d41836
|
Further lighting optimization, fixed (railgun) controller movement, physicsbody collisioncategory changes, command room reactor controls in Vellamo
|
2015-10-14 22:10:37 +03:00 |
|
Regalis11
|
8df9133e84
|
Lighting optimization (caching shadow vertices & only checking hulls in range if the position or range of the light changes), ragdoll optimization, itemcomponent optimization, dragging stunned/dead characters
|
2015-10-11 21:04:42 +03:00 |
|
Regalis
|
0a96254696
|
Tutorial fixes
|
2015-10-09 17:18:25 +03:00 |
|
Regalis
|
709d4efde9
|
Particle.FindAdjacentHulls exception fix, OpenAL "invalid value" dix, radar sync, better ragdoll sync, autoupdate cancel/retry on error
|
2015-10-08 21:48:04 +03:00 |
|
Regalis
|
db7128a475
|
Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK
|
2015-10-06 21:18:36 +03:00 |
|
Regalis
|
0be4ad4f84
|
Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
|
2015-10-04 14:49:05 +03:00 |
|
Regalis
|
46e862216b
|
Launcher error messageboxes, more easily controllable & better looking swimming, oxygen tank bugfixes, loading screen coroutine bugfix
|
2015-10-03 17:19:14 +03:00 |
|
Regalis
|
59bff34bb1
|
Simpler anim logic for off-screen characters (all limbs except refLimb are hidden)
|
2015-09-29 20:06:54 +03:00 |
|
Regalis
|
53e729ea11
|
Networking optimization/bugfixes (hull water volumes & wall damage are synced, more reliable inventory updates, AICharacter sync changes), proper particle collisions with walls
|
2015-09-25 18:56:39 +03:00 |
|
Regalis
|
f6966f06c3
|
WIP CrashReporter, misc refactoring
|
2015-09-19 15:14:47 +03:00 |
|
Regalis
|
29a6260d0f
|
Non-WinForms launcher with auto updater
|
2015-09-11 22:13:44 +03:00 |
|
Regalis
|
2f08dcf3f9
|
Admin can play in multiplayer, backgroundsprites, fixrequirement bugfix, the condition of the reactor won't detoriate when it's running
|
2015-09-04 12:57:12 +03:00 |
|
Regalis
|
f739808520
|
Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
|
2015-08-31 19:57:49 +03:00 |
|
Regalis
|
85b0cda4ca
|
v0.1
|
2015-07-31 21:05:55 +03:00 |
|