Evil Factory
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7c8536127c
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added a way for lua to override people's jobs
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2021-11-30 11:36:00 -03:00 |
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Evil Factory
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da5ddbc073
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fix compatibility itemprefab.AddToSpawnQueue not working
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2021-11-23 18:17:59 -03:00 |
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Evil Factory
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63fb9e3354
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fix reversed disableDisconnectCharacter
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2021-11-19 16:21:32 -03:00 |
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Evil Factory
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2823f288ff
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added EndGame (was pretty sure this was already added)
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2021-11-16 16:21:49 -03:00 |
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Evil Factory
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02d0c14d00
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fix localhost not working for direct connection
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2021-11-11 12:12:34 -03:00 |
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Evil Factory
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6cda213441
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move LuaPlayer and CreateVector to a separate compatibility lua file
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2021-11-09 17:58:48 -03:00 |
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Evil Factory
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89942fb8f5
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added -ip so you are able to specify which ip to bind the server
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2021-11-08 19:57:13 -03:00 |
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Evil Factory
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50427390f2
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calling lua function inside an async function causes lots of issues (probably caused by the fact that it runs on a separate thread?), solved by creating a queue of functions to be called on the main thread
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2021-11-08 14:29:07 -03:00 |
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Evil Factory
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9d45eb7402
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fix http requests somehow causing weird errors when an exception happened inside it, for some reason i used registertype instead of createstatic, fix that, and added override disconnect character time
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2021-11-08 12:12:35 -03:00 |
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Evil Factory
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a8a0c96d57
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move most of the registration code to Lua, include harmony, add useful perf methods to Time and a more useful(but still useless) error handling in the hook call
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2021-11-04 11:30:36 -03:00 |
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Evil Factory
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2048389896
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Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git into Regalis11-master
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2021-11-02 11:31:46 -03:00 |
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Joonas Rikkonen
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3a35dbfe6c
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Release v0.15.13.0
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2021-11-02 13:19:59 +02:00 |
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Evil Factory
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bae2390eb1
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Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git into Regalis11-master
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2021-10-27 14:41:47 -03:00 |
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Evil Factory
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8ef6ec90ca
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Revert "what the fuck"
This reverts commit 16e90bea61.
Revert "fix merge conflicts, warning: still broken"
This reverts commit 1f0f411d4f.
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2021-10-27 13:59:19 -03:00 |
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Evil Factory
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1f0f411d4f
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fix merge conflicts, warning: still broken
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2021-10-27 13:35:10 -03:00 |
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Joonas Rikkonen
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234fb6bc06
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Release v0.15.12.0
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2021-10-27 18:50:57 +03:00 |
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Evil Factory
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8ba8b7c0c6
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traitor hooks
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2021-10-11 12:36:22 -03:00 |
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Evil Factory
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8500525722
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client side lua install command thing
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2021-10-08 10:44:24 -03:00 |
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Evil Factory
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8ff490bfee
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make spam filter disabler actually work
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2021-10-03 18:31:02 -03:00 |
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Evil Factory
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31fcb5a1e2
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added more actions and moved lobby update to networking which makes more sense
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2021-10-01 12:54:06 -03:00 |
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Evil Factory
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6345166742
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you can now load submarines dynamically and load them into the lobby screen and added entity spawner
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2021-10-01 12:41:58 -03:00 |
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Evil Factory
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b65b84539c
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fix voice
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2021-09-26 15:03:29 -03:00 |
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Evil Factory
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17ecef8c67
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added a way to create console commands
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2021-09-25 20:33:17 -03:00 |
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Evil Factory
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d81684cd19
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fixed reloadlua breaking __call metamethods, fixed singleplayer crash, added fun things to client-side lua :)
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2021-09-23 21:29:18 -03:00 |
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Evil Factory
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b07e5d9b0b
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refactor hooks with new LuaResult
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2021-09-21 17:11:49 -03:00 |
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Evil Factory
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784baf550f
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added client and server network communication
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2021-09-20 16:15:29 -03:00 |
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Evil Factory
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6c1cd3c5d3
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docs update and server event for item components
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2021-09-19 13:26:35 -03:00 |
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Evil Factory
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beb9b10eb3
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docs updated now with fields
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2021-09-15 19:17:31 -03:00 |
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Evil Factory
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4075e71f7a
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separated Lua source by client, server and shared
github desktop bugged
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2021-09-15 12:59:58 -03:00 |
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Evil Factory
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6e5de74f37
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new GetComponentString, and docs updated
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2021-09-13 16:47:05 -03:00 |
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Evil Factory
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b480e6797c
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workshop installer program fix
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2021-09-13 12:57:31 -03:00 |
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Evil Factory
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d3dfe0e51b
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register AI controllers
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2021-09-12 23:11:41 -03:00 |
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Evil Factory
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656af7df2f
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new documentation and some fixes in code
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2021-09-12 15:58:59 -03:00 |
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Evil Factory
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3cd5a23af7
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forgot to add itemprefab
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2021-09-11 13:14:18 -03:00 |
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Evil Factory
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ffb24594bc
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refactoring things out, removing unused additions
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2021-09-10 19:10:05 -03:00 |
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Evil Factory
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813aaf29b8
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making things more organized, turning Player deprecated, preparing for nlua and using partial classes for additions to another barotrauma classes
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2021-09-10 18:32:19 -03:00 |
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Evil Factory
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8d26ef859d
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add holdable, registered explosion and hook fixes
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2021-09-09 11:19:43 -03:00 |
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Evil Factory
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01eec1e9ad
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lets hope this doesn't break anything: returned type by hook is now the last hook registered
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2021-09-08 13:05:34 -03:00 |
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Evil Factory
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eb28b3a7f1
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fixed: barotrauma for some reason ignores content packages that only contain lua scripts
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2021-09-08 11:41:20 -03:00 |
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Evil Factory
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2888383b8f
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moved lua initialization to be after the server is running
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2021-09-07 17:32:20 -03:00 |
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Evil Factory
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76f389dff9
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new signalReceived hook with better performance
signalReceived.YourComponent, with the checks in the lua-side this hook was being called too many times and it was using up to 10% cpu of the server
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2021-09-07 11:02:24 -03:00 |
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Evil Factory
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5df4207521
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made the loader a lua script and added a few useful functions
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2021-09-06 23:30:52 -03:00 |
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Evil Factory
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995d0d9488
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added IsDedicated
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2021-09-06 15:39:06 -03:00 |
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Evil Factory
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4c137167da
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fixed component exception and removed client permission temporary
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2021-09-04 21:17:48 -03:00 |
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jimmyl
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f938607119
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more types
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2021-09-04 13:04:47 +02:00 |
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Evil Factory
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6fff9875da
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clientpermissions enum
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2021-09-03 15:10:38 -03:00 |
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Evil Factory
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2512513561
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added Game.RoundStarted
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2021-09-03 12:47:54 -03:00 |
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Evil Factory
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ce0da8581a
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serverLog hook and added a way to notify clients in custom interface
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2021-09-03 12:15:29 -03:00 |
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Evil Factory
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1fbd7ee7f8
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added a way to know which content packages are enabled
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2021-09-02 18:39:00 -03:00 |
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Evil Factory
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8b54f93f66
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registered pair of jobprefab so you can get job preferences
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2021-09-02 11:25:54 -03:00 |
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