Commit Graph

125 Commits

Author SHA1 Message Date
Evil Factory
7c8536127c added a way for lua to override people's jobs 2021-11-30 11:36:00 -03:00
Evil Factory
da5ddbc073 fix compatibility itemprefab.AddToSpawnQueue not working 2021-11-23 18:17:59 -03:00
Evil Factory
63fb9e3354 fix reversed disableDisconnectCharacter 2021-11-19 16:21:32 -03:00
Evil Factory
2823f288ff added EndGame (was pretty sure this was already added) 2021-11-16 16:21:49 -03:00
Evil Factory
02d0c14d00 fix localhost not working for direct connection 2021-11-11 12:12:34 -03:00
Evil Factory
6cda213441 move LuaPlayer and CreateVector to a separate compatibility lua file 2021-11-09 17:58:48 -03:00
Evil Factory
89942fb8f5 added -ip so you are able to specify which ip to bind the server 2021-11-08 19:57:13 -03:00
Evil Factory
50427390f2 calling lua function inside an async function causes lots of issues (probably caused by the fact that it runs on a separate thread?), solved by creating a queue of functions to be called on the main thread 2021-11-08 14:29:07 -03:00
Evil Factory
9d45eb7402 fix http requests somehow causing weird errors when an exception happened inside it, for some reason i used registertype instead of createstatic, fix that, and added override disconnect character time 2021-11-08 12:12:35 -03:00
Evil Factory
a8a0c96d57 move most of the registration code to Lua, include harmony, add useful perf methods to Time and a more useful(but still useless) error handling in the hook call 2021-11-04 11:30:36 -03:00
Evil Factory
2048389896 Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git into Regalis11-master 2021-11-02 11:31:46 -03:00
Joonas Rikkonen
3a35dbfe6c Release v0.15.13.0 2021-11-02 13:19:59 +02:00
Evil Factory
bae2390eb1 Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git into Regalis11-master 2021-10-27 14:41:47 -03:00
Evil Factory
8ef6ec90ca Revert "what the fuck"
This reverts commit 16e90bea61.

Revert "fix merge conflicts, warning: still broken"

This reverts commit 1f0f411d4f.
2021-10-27 13:59:19 -03:00
Evil Factory
1f0f411d4f fix merge conflicts, warning: still broken 2021-10-27 13:35:10 -03:00
Joonas Rikkonen
234fb6bc06 Release v0.15.12.0 2021-10-27 18:50:57 +03:00
Evil Factory
8ba8b7c0c6 traitor hooks 2021-10-11 12:36:22 -03:00
Evil Factory
8500525722 client side lua install command thing 2021-10-08 10:44:24 -03:00
Evil Factory
8ff490bfee make spam filter disabler actually work 2021-10-03 18:31:02 -03:00
Evil Factory
31fcb5a1e2 added more actions and moved lobby update to networking which makes more sense 2021-10-01 12:54:06 -03:00
Evil Factory
6345166742 you can now load submarines dynamically and load them into the lobby screen and added entity spawner 2021-10-01 12:41:58 -03:00
Evil Factory
b65b84539c fix voice 2021-09-26 15:03:29 -03:00
Evil Factory
17ecef8c67 added a way to create console commands 2021-09-25 20:33:17 -03:00
Evil Factory
d81684cd19 fixed reloadlua breaking __call metamethods, fixed singleplayer crash, added fun things to client-side lua :) 2021-09-23 21:29:18 -03:00
Evil Factory
b07e5d9b0b refactor hooks with new LuaResult 2021-09-21 17:11:49 -03:00
Evil Factory
784baf550f added client and server network communication 2021-09-20 16:15:29 -03:00
Evil Factory
6c1cd3c5d3 docs update and server event for item components 2021-09-19 13:26:35 -03:00
Evil Factory
beb9b10eb3 docs updated now with fields 2021-09-15 19:17:31 -03:00
Evil Factory
4075e71f7a separated Lua source by client, server and shared
github desktop bugged
2021-09-15 12:59:58 -03:00
Evil Factory
6e5de74f37 new GetComponentString, and docs updated 2021-09-13 16:47:05 -03:00
Evil Factory
b480e6797c workshop installer program fix 2021-09-13 12:57:31 -03:00
Evil Factory
d3dfe0e51b register AI controllers 2021-09-12 23:11:41 -03:00
Evil Factory
656af7df2f new documentation and some fixes in code 2021-09-12 15:58:59 -03:00
Evil Factory
3cd5a23af7 forgot to add itemprefab 2021-09-11 13:14:18 -03:00
Evil Factory
ffb24594bc refactoring things out, removing unused additions 2021-09-10 19:10:05 -03:00
Evil Factory
813aaf29b8 making things more organized, turning Player deprecated, preparing for nlua and using partial classes for additions to another barotrauma classes 2021-09-10 18:32:19 -03:00
Evil Factory
8d26ef859d add holdable, registered explosion and hook fixes 2021-09-09 11:19:43 -03:00
Evil Factory
01eec1e9ad lets hope this doesn't break anything: returned type by hook is now the last hook registered 2021-09-08 13:05:34 -03:00
Evil Factory
eb28b3a7f1 fixed: barotrauma for some reason ignores content packages that only contain lua scripts 2021-09-08 11:41:20 -03:00
Evil Factory
2888383b8f moved lua initialization to be after the server is running 2021-09-07 17:32:20 -03:00
Evil Factory
76f389dff9 new signalReceived hook with better performance
signalReceived.YourComponent, with the checks in the lua-side this hook was being called too many times and it was using up to 10% cpu of the server
2021-09-07 11:02:24 -03:00
Evil Factory
5df4207521 made the loader a lua script and added a few useful functions 2021-09-06 23:30:52 -03:00
Evil Factory
995d0d9488 added IsDedicated 2021-09-06 15:39:06 -03:00
Evil Factory
4c137167da fixed component exception and removed client permission temporary 2021-09-04 21:17:48 -03:00
jimmyl
f938607119 more types 2021-09-04 13:04:47 +02:00
Evil Factory
6fff9875da clientpermissions enum 2021-09-03 15:10:38 -03:00
Evil Factory
2512513561 added Game.RoundStarted 2021-09-03 12:47:54 -03:00
Evil Factory
ce0da8581a serverLog hook and added a way to notify clients in custom interface 2021-09-03 12:15:29 -03:00
Evil Factory
1fbd7ee7f8 added a way to know which content packages are enabled 2021-09-02 18:39:00 -03:00
Evil Factory
8b54f93f66 registered pair of jobprefab so you can get job preferences 2021-09-02 11:25:54 -03:00