register AI controllers

This commit is contained in:
Evil Factory
2021-09-12 23:11:41 -03:00
parent 3555ddad79
commit d3dfe0e51b
2 changed files with 10 additions and 0 deletions

View File

@@ -55,6 +55,11 @@ namespace Barotrauma
{
using Barotrauma.Networking;
partial class Character
{
}
partial class CharacterInfo
{
public static CharacterInfo Create(string speciesName, string name = "", JobPrefab jobPrefab = null, string ragdollFileName = null, int variant = 0, Rand.RandSync randSync = Rand.RandSync.Unsynced, string npcIdentifier = "")

View File

@@ -237,6 +237,11 @@ namespace Barotrauma
UserData.RegisterType<SubmarineInfo>();
UserData.RegisterType<SubmarineBody>();
UserData.RegisterType<Explosion>();
UserData.RegisterType<AIController>();
UserData.RegisterType<EnemyAIController>();
UserData.RegisterType<HumanAIController>();
UserData.RegisterType<AITarget>();
UserData.RegisterType<AITargetMemory>();
lua = new Script(CoreModules.Preset_SoftSandbox);