registered pair of jobprefab so you can get job preferences

This commit is contained in:
Evil Factory
2021-09-02 11:25:54 -03:00
parent 169555b041
commit 8b54f93f66

View File

@@ -200,6 +200,7 @@ namespace Barotrauma
UserData.RegisterType<CustomInterface.CustomInterfaceElement>();
UserData.RegisterType<FireSource>();
UserData.RegisterType<Fabricator>();
UserData.RegisterType<Pair<JobPrefab, int>>();
lua = new Script(CoreModules.Preset_SoftSandbox);