made the loader a lua script and added a few useful functions
This commit is contained in:
@@ -106,7 +106,10 @@ namespace Barotrauma
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}
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}
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public static bool CheckPermission(Client client, ClientPermissions permissions)
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{
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return client.Permissions.HasFlag(permissions);
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}
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}
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public class LuaGame
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@@ -431,6 +434,16 @@ namespace Barotrauma
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return File.Exists(path);
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}
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public static bool DirectoryExists(string path)
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{
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return Directory.Exists(path);
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}
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public static string[] GetDirectories(string path)
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{
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return Directory.GetDirectories(path);
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}
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public static string[] DirSearch(string sDir)
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{
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List<string> files = new List<string>();
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@@ -18,11 +18,16 @@ namespace Barotrauma
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public LuaHook hook;
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public LuaGame game;
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public LuaScriptLoader luaScriptLoader;
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public void HandleLuaException(Exception ex)
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{
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if(ex is InterpreterException)
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{
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PrintMessage(((InterpreterException)ex).DecoratedMessage);
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if(((InterpreterException)ex).DecoratedMessage == null)
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PrintMessage(((InterpreterException)ex).Message);
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else
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PrintMessage(((InterpreterException)ex).DecoratedMessage);
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}
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else
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{
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@@ -32,6 +37,7 @@ namespace Barotrauma
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public void PrintMessage(object message)
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{
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if (message == null) { message = "nil"; }
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Console.WriteLine(message.ToString());
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if (GameMain.Server != null)
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{
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@@ -46,6 +52,7 @@ namespace Barotrauma
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public void PrintMessageNoLog(object message)
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{
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if (message == null) { message = "nil"; }
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Console.WriteLine(message.ToString());
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}
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@@ -134,11 +141,16 @@ namespace Barotrauma
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}
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public void SetModulePaths(string[] str)
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{
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luaScriptLoader.ModulePaths = str;
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}
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public LuaSetup()
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{
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PrintMessage("Lua!");
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LuaScriptLoader luaScriptLoader = new LuaScriptLoader(this);
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luaScriptLoader = new LuaScriptLoader(this);
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luaScriptLoader.ModulePaths = new string[] { };
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LuaCustomConverters.RegisterAll();
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@@ -228,6 +240,8 @@ namespace Barotrauma
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lua.Globals["dostring"] = (Func<string, Table, string, DynValue>)DoString;
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lua.Globals["load"] = (Func<string, Table, string, DynValue>)LoadString;
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lua.Globals["setmodulepaths"] = (Action<string[]>)SetModulePaths;
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lua.Globals["Player"] = new LuaPlayer();
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lua.Globals["Game"] = game;
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lua.Globals["Hook"] = hook;
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@@ -263,19 +277,26 @@ namespace Barotrauma
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lua.Globals["ContentPackage"] = UserData.CreateStatic<ContentPackage>();
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lua.Globals["ClientPermissions"] = UserData.CreateStatic<ClientPermissions>();
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List<string> modulePaths = new List<string>();
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if (File.Exists("Lua/MoonsharpSetup.lua")) // try the default loader
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DoFile("Lua/MoonsharpSetup.lua");
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else if(File.Exists("Mods/LuaForBarotrauma/Lua/MoonsharpSetup.lua")) // in case its the workshop version
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DoFile("Mods/LuaForBarotrauma/Lua/MoonsharpSetup.lua");
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else // fallback to c# script loading
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{
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List<string> modulePaths = new List<string>();
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foreach (string d in Directory.GetDirectories("Mods"))
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{
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modulePaths.Add(d + "/Lua/?");
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if (Directory.Exists(d + "/Lua/Autorun"))
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foreach (string d in Directory.GetDirectories("Mods"))
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{
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luaScriptLoader.RunFolder(d + "/Lua/Autorun");
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}
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}
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modulePaths.Add(d + "/Lua/?.lua");
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luaScriptLoader.ModulePaths = modulePaths.ToArray();
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if (Directory.Exists(d + "/Lua/Autorun"))
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{
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luaScriptLoader.RunFolder(d + "/Lua/Autorun");
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}
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}
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luaScriptLoader.ModulePaths = modulePaths.ToArray();
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}
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}
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29
Barotrauma/BarotraumaShared/Lua/MoonsharpSetup.lua
Normal file
29
Barotrauma/BarotraumaShared/Lua/MoonsharpSetup.lua
Normal file
@@ -0,0 +1,29 @@
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local modulePaths = {}
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local function endsWith(str, suffix)
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return str:sub(-string.len(suffix)) == suffix
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end
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local function runFolder(folder)
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for k, str in pairs(File.DirSearch(folder)) do
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local s = str:gsub("\\", "/")
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if endsWith(str, ".lua") then
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print(s);
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dofile(s);
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end
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end
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end
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for _, d in pairs(File.GetDirectories("Mods")) do
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d = d:gsub("\\", "/")
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table.insert(modulePaths, (d .. "/Lua/?.lua"))
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if File.DirectoryExists(d .. "/Lua/Autorun") then
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runFolder(d .. "/Lua/Autorun");
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end
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end
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setmodulepaths(modulePaths)
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