Commit Graph

803 Commits

Author SHA1 Message Date
Regalis
3797233839 v0.5.4.2 2016-12-14 21:00:13 +02:00
Regalis
5db3315bf3 The "check updates" tickbox in the launcher can be clicked again, nicer changelog formatting in the launcher, setting kb focus to the item searchbox in sub editor automatically 2016-12-14 19:53:06 +02:00
Regalis
d6ba825baf Wire nodes can't be moved when editing wire connections, all mapentities are deselected when toggling wiring/character mode 2016-12-14 18:09:29 +02:00
Regalis
0e1c94e928 Resyncing netlobby if starting a shift fails (-> autorestart timer resets also at the clients' end) 2016-12-14 17:48:17 +02:00
Regalis
d7ed27381f List of linkable subs in the editor is refreshed after saving a new sub 2016-12-14 17:00:09 +02:00
Regalis
a2f19a3b16 The size of the docked subs is taken into account when generating the level 2016-12-13 23:21:47 +02:00
Regalis
2ef7c2f996 Preventing ruins from spanning above the top of the level 2016-12-13 23:14:41 +02:00
Regalis
40c28a11de Docked subs are forced to correct positions during loading and the docking is "locked" (subs won't get stuck inside each other even if the linked sub is placed incorrectly in the editor) 2016-12-13 23:12:56 +02:00
Regalis
73eb6a2f1b Pausing all sounds when switching to editor screen, temp save folder is cleared before saving (fixes unnecessary files being included in saves) 2016-12-13 23:10:52 +02:00
Regalis
6a189c6ec4 Fix for "collection was modified" exceptions when removing entities using delete or Ctrl+X 2016-12-12 15:01:50 +02:00
Regalis
f9ea876edf - sub list in the main menu is refreshed when MainMenuScreen is selected (-> downloaded and newly created subs appear in the list)
- fixed "editing menu" not disappearing after an entity is removed in the editor
- debugconsole textbox is automatically selected when opening the console
- clearing the current gamesession if returning to main menu using the console
2016-12-12 14:49:16 +02:00
Regalis
5241546069 Fixed error message spam if a docking port is linked to another port in the same sub 2016-12-12 13:31:26 +02:00
Regalis
a1d050d307 Keyboard focus is automatically removed from a GUIComponent if it's not in the GUIUpdateList 2016-12-12 13:29:41 +02:00
Regalis
9819c52ced Fixed null exception if switching to wiring mode while some item is selected 2016-12-12 13:28:44 +02:00
Regalis
272ec4583f Fixed endless crash messagebox spam if the game fails to resolve a SharpDX exception on startup 2016-12-11 22:43:05 +02:00
Regalis
2871830670 Fixed wire connections & nodes resetting when copypasting them 2016-12-11 22:33:15 +02:00
Regalis
fdf99cddcb Replaced the solid black color inside wall cells with an ice texture, background ice textures loop better 2016-12-11 21:41:24 +02:00
Regalis
983c54f4b5 CharacterInventory is moved back to the bottom left corner if selecting a character whose inventory has been moved 2016-12-10 13:55:29 +02:00
Regalis
3eec463f5e Anim tweaking, simplified (+ non-broken) water drag logic 2016-12-09 15:02:48 +02:00
Regalis
f04ebf1503 Wire IndexOutOfRange fix 2016-12-09 14:49:36 +02:00
Regalis
d95acec6a2 v0.5.4.1 + regenerated waypoints in vanilla subs & FishAnim tweaking 2016-12-04 19:21:17 +02:00
Regalis
8cd04afb80 Tutorial tweaking 2016-12-01 17:40:33 +02:00
Regalis
c6380c3774 Broken junction boxes can't pass power from a box to another (wtf how have I not noticed this) 2016-12-01 17:34:02 +02:00
Regalis
fada49d277 Level generation fix: voronoiCell collision is disabled if any of it's edges intersects with any part of an alien ruin
+ SalvageMission attempts to place artifacts in artifact holders
2016-12-01 16:14:24 +02:00
Regalis
bf88e2b8de ItemComponent HUD isn't drawn for ItemComponents that can't be selected 2016-12-01 16:11:29 +02:00
Regalis
a2442bfcb8 Simple MapEntity visibility culling (structures outside the camera view or items with nothing to render aren't drawn)
Could be optimized further, but already gives a pretty nice performance boost
2016-11-30 21:09:11 +02:00
Regalis
42ff4a0d9a The equipped wire can be moved from connection to another after connecting it, without having to unequip it first 2016-11-30 16:47:36 +02:00
Regalis
568c909ff0 Improved wire editing logic:
- wires have to be selected by clicking before any nodes can be moved
- wires can be selected by clicking either the nodes or the sections
- new nodes can be added by clicking a section while holding ctrl
- the selected wire is drawn on top of all other entities
2016-11-30 16:45:21 +02:00
Regalis
2e2c206d5f ID-based hull & gap depth sorting 2016-11-29 19:21:46 +02:00
Regalis
e10b3dfef5 Sub editor: zooming not allowed if the cursor is on a GUIComponent, disabled music, limiting item names in the "previously used" listbox 2016-11-29 18:32:51 +02:00
Regalis
0b03b78606 Entities that are behind other entities can be selected using a listbox that appears when hovering the cursor over them, itemcomponent GUIFrames aren't added to GUIUpdateList in sub editor (unless in character mode) 2016-11-29 17:30:13 +02:00
Regalis
d035d3bfb2 Structure depth sorting based on ID (overlapping structures don't "flicker" on top of each other) 2016-11-28 17:50:38 +02:00
Regalis
5779de0e17 Fixed null exception when copypasting entities that can't be linked (e.g. walls), aligning pasted entities to the "world grid" 2016-11-28 16:14:50 +02:00
Regalis
12f98268b5 Increased character visibility range (how far monsters can see characters from), enemies manually steer towards their target if their steering path is finished or unreachable, mantis tweaking 2016-11-24 19:17:49 +02:00
Regalis
baf6a94e38 Fixed wall damage not being visible if there's only one damaged section 2016-11-24 19:15:38 +02:00
Regalis
9d1d64901a Pathfinding fixes:
- determining if a character is close enough to a waypoint works now, even if the character is too short for its collider to overlap with the wp (e.g. crawlers)
- enemies can drop down from platforms
- an extra waypoint is placed at the middle of stairs to prevent characters from choosing a waypoint on a platform above the stairs as the starting point of their path
2016-11-23 22:20:44 +02:00
Regalis
9061f0e53a Water flows more slowly through partially open gaps 2016-11-23 21:20:00 +02:00
Regalis
b773413b45 Fixed items disappearing from copypasted containers if the items have been removed from the original container, cloning links between entities 2016-11-23 20:34:41 +02:00
Regalis
e39ab10a71 Level generation fixes 2016-11-23 17:52:23 +02:00
Regalis
4ad60e77a9 Item.SetContainedItemPositions recursively sets the positions of the items contained inside the contained items (and so on) 2016-11-22 18:06:52 +02:00
Regalis
219f9258e2 v0.5.4.0 + converting parameters of the spawn command to correct case 2016-11-22 17:17:14 +02:00
Regalis
03e55a2040 whoops 2016-11-21 18:00:47 +02:00
Regalis
c3b84ca835 Re-enabled client permission settings in NetLobbyScreen, fixed clients not setting their permissions when receiving PacketTypes.Permissions 2016-11-21 17:46:03 +02:00
Regalis
4cef011131 Hull volume helper is hidden when no hulls are selected, using the HasPermission method for consistency 2016-11-21 16:55:56 +02:00
Regalis
82aa43cda3 Merge branch 'master' of https://gitlab.com/poe.regalis/barotrauma 2016-11-21 16:31:54 +02:00
Regalis
50d706c67b - changed how PowerContainers determine how much power to provide to the grid, batteries can now match the load of the grid
- light-emitting alien structures that hold the artifacts instead of just having the artifacts lay on the floor (can also be used for turning artifacts into power sources if installed in a sub)
2016-11-21 16:28:30 +02:00
juanjp600
145abe03f1 Fixed crash with admin command 2016-11-20 22:04:21 -03:00
juanjp600
ba7fcad8f2 Readded special client permissions
Also added a command that requires a password to gain the permissions.
I think they were never vulnerable in the first place, gamerfood was just trying to intimidate us.
2016-11-20 22:01:37 -03:00
juanjp600
7a3bce3973 Hull volume helper in editor + Character name matches client name + Better-looking Watcher light source
Also '' is a thing of the past, use \" instead
2016-11-20 18:47:22 -03:00
juanjp600
2d6196b5f0 Trim spaces from name
Some troll exploited this on Landon's public server, so here's a fix.
2016-11-19 22:15:58 -03:00