Regalis
3797233839
v0.5.4.2
2016-12-14 21:00:13 +02:00
Regalis
5db3315bf3
The "check updates" tickbox in the launcher can be clicked again, nicer changelog formatting in the launcher, setting kb focus to the item searchbox in sub editor automatically
2016-12-14 19:53:06 +02:00
Regalis
d6ba825baf
Wire nodes can't be moved when editing wire connections, all mapentities are deselected when toggling wiring/character mode
2016-12-14 18:09:29 +02:00
Regalis
0e1c94e928
Resyncing netlobby if starting a shift fails (-> autorestart timer resets also at the clients' end)
2016-12-14 17:48:17 +02:00
Regalis
d7ed27381f
List of linkable subs in the editor is refreshed after saving a new sub
2016-12-14 17:00:09 +02:00
Regalis
a2f19a3b16
The size of the docked subs is taken into account when generating the level
2016-12-13 23:21:47 +02:00
Regalis
2ef7c2f996
Preventing ruins from spanning above the top of the level
2016-12-13 23:14:41 +02:00
Regalis
40c28a11de
Docked subs are forced to correct positions during loading and the docking is "locked" (subs won't get stuck inside each other even if the linked sub is placed incorrectly in the editor)
2016-12-13 23:12:56 +02:00
Regalis
73eb6a2f1b
Pausing all sounds when switching to editor screen, temp save folder is cleared before saving (fixes unnecessary files being included in saves)
2016-12-13 23:10:52 +02:00
Regalis
6a189c6ec4
Fix for "collection was modified" exceptions when removing entities using delete or Ctrl+X
2016-12-12 15:01:50 +02:00
Regalis
f9ea876edf
- sub list in the main menu is refreshed when MainMenuScreen is selected (-> downloaded and newly created subs appear in the list)
...
- fixed "editing menu" not disappearing after an entity is removed in the editor
- debugconsole textbox is automatically selected when opening the console
- clearing the current gamesession if returning to main menu using the console
2016-12-12 14:49:16 +02:00
Regalis
5241546069
Fixed error message spam if a docking port is linked to another port in the same sub
2016-12-12 13:31:26 +02:00
Regalis
a1d050d307
Keyboard focus is automatically removed from a GUIComponent if it's not in the GUIUpdateList
2016-12-12 13:29:41 +02:00
Regalis
9819c52ced
Fixed null exception if switching to wiring mode while some item is selected
2016-12-12 13:28:44 +02:00
Regalis
272ec4583f
Fixed endless crash messagebox spam if the game fails to resolve a SharpDX exception on startup
2016-12-11 22:43:05 +02:00
Regalis
2871830670
Fixed wire connections & nodes resetting when copypasting them
2016-12-11 22:33:15 +02:00
Regalis
fdf99cddcb
Replaced the solid black color inside wall cells with an ice texture, background ice textures loop better
2016-12-11 21:41:24 +02:00
Regalis
983c54f4b5
CharacterInventory is moved back to the bottom left corner if selecting a character whose inventory has been moved
2016-12-10 13:55:29 +02:00
Regalis
3eec463f5e
Anim tweaking, simplified (+ non-broken) water drag logic
2016-12-09 15:02:48 +02:00
Regalis
f04ebf1503
Wire IndexOutOfRange fix
2016-12-09 14:49:36 +02:00
Regalis
d95acec6a2
v0.5.4.1 + regenerated waypoints in vanilla subs & FishAnim tweaking
2016-12-04 19:21:17 +02:00
Regalis
8cd04afb80
Tutorial tweaking
2016-12-01 17:40:33 +02:00
Regalis
c6380c3774
Broken junction boxes can't pass power from a box to another (wtf how have I not noticed this)
2016-12-01 17:34:02 +02:00
Regalis
fada49d277
Level generation fix: voronoiCell collision is disabled if any of it's edges intersects with any part of an alien ruin
...
+ SalvageMission attempts to place artifacts in artifact holders
2016-12-01 16:14:24 +02:00
Regalis
bf88e2b8de
ItemComponent HUD isn't drawn for ItemComponents that can't be selected
2016-12-01 16:11:29 +02:00
Regalis
a2442bfcb8
Simple MapEntity visibility culling (structures outside the camera view or items with nothing to render aren't drawn)
...
Could be optimized further, but already gives a pretty nice performance boost
2016-11-30 21:09:11 +02:00
Regalis
42ff4a0d9a
The equipped wire can be moved from connection to another after connecting it, without having to unequip it first
2016-11-30 16:47:36 +02:00
Regalis
568c909ff0
Improved wire editing logic:
...
- wires have to be selected by clicking before any nodes can be moved
- wires can be selected by clicking either the nodes or the sections
- new nodes can be added by clicking a section while holding ctrl
- the selected wire is drawn on top of all other entities
2016-11-30 16:45:21 +02:00
Regalis
2e2c206d5f
ID-based hull & gap depth sorting
2016-11-29 19:21:46 +02:00
Regalis
e10b3dfef5
Sub editor: zooming not allowed if the cursor is on a GUIComponent, disabled music, limiting item names in the "previously used" listbox
2016-11-29 18:32:51 +02:00
Regalis
0b03b78606
Entities that are behind other entities can be selected using a listbox that appears when hovering the cursor over them, itemcomponent GUIFrames aren't added to GUIUpdateList in sub editor (unless in character mode)
2016-11-29 17:30:13 +02:00
Regalis
d035d3bfb2
Structure depth sorting based on ID (overlapping structures don't "flicker" on top of each other)
2016-11-28 17:50:38 +02:00
Regalis
5779de0e17
Fixed null exception when copypasting entities that can't be linked (e.g. walls), aligning pasted entities to the "world grid"
2016-11-28 16:14:50 +02:00
Regalis
12f98268b5
Increased character visibility range (how far monsters can see characters from), enemies manually steer towards their target if their steering path is finished or unreachable, mantis tweaking
2016-11-24 19:17:49 +02:00
Regalis
baf6a94e38
Fixed wall damage not being visible if there's only one damaged section
2016-11-24 19:15:38 +02:00
Regalis
9d1d64901a
Pathfinding fixes:
...
- determining if a character is close enough to a waypoint works now, even if the character is too short for its collider to overlap with the wp (e.g. crawlers)
- enemies can drop down from platforms
- an extra waypoint is placed at the middle of stairs to prevent characters from choosing a waypoint on a platform above the stairs as the starting point of their path
2016-11-23 22:20:44 +02:00
Regalis
9061f0e53a
Water flows more slowly through partially open gaps
2016-11-23 21:20:00 +02:00
Regalis
b773413b45
Fixed items disappearing from copypasted containers if the items have been removed from the original container, cloning links between entities
2016-11-23 20:34:41 +02:00
Regalis
e39ab10a71
Level generation fixes
2016-11-23 17:52:23 +02:00
Regalis
4ad60e77a9
Item.SetContainedItemPositions recursively sets the positions of the items contained inside the contained items (and so on)
2016-11-22 18:06:52 +02:00
Regalis
219f9258e2
v0.5.4.0 + converting parameters of the spawn command to correct case
2016-11-22 17:17:14 +02:00
Regalis
03e55a2040
whoops
2016-11-21 18:00:47 +02:00
Regalis
c3b84ca835
Re-enabled client permission settings in NetLobbyScreen, fixed clients not setting their permissions when receiving PacketTypes.Permissions
2016-11-21 17:46:03 +02:00
Regalis
4cef011131
Hull volume helper is hidden when no hulls are selected, using the HasPermission method for consistency
2016-11-21 16:55:56 +02:00
Regalis
82aa43cda3
Merge branch 'master' of https://gitlab.com/poe.regalis/barotrauma
2016-11-21 16:31:54 +02:00
Regalis
50d706c67b
- changed how PowerContainers determine how much power to provide to the grid, batteries can now match the load of the grid
...
- light-emitting alien structures that hold the artifacts instead of just having the artifacts lay on the floor (can also be used for turning artifacts into power sources if installed in a sub)
2016-11-21 16:28:30 +02:00
juanjp600
145abe03f1
Fixed crash with admin command
2016-11-20 22:04:21 -03:00
juanjp600
ba7fcad8f2
Readded special client permissions
...
Also added a command that requires a password to gain the permissions.
I think they were never vulnerable in the first place, gamerfood was just trying to intimidate us.
2016-11-20 22:01:37 -03:00
juanjp600
7a3bce3973
Hull volume helper in editor + Character name matches client name + Better-looking Watcher light source
...
Also '' is a thing of the past, use \" instead
2016-11-20 18:47:22 -03:00
juanjp600
2d6196b5f0
Trim spaces from name
...
Some troll exploited this on Landon's public server, so here's a fix.
2016-11-19 22:15:58 -03:00