v0.5.4.2
This commit is contained in:
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.5.4.1")]
|
||||
[assembly: AssemblyFileVersion("0.5.4.1")]
|
||||
[assembly: AssemblyVersion("0.5.4.2")]
|
||||
[assembly: AssemblyFileVersion("0.5.4.2")]
|
||||
|
||||
@@ -1,3 +1,30 @@
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
v0.5.4.2
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
- fixed crashes when removing nodes from a wire (i.e. right clicking with a wire equipped)
|
||||
- fixed inventory not being drawn in the correct position if switching to a character who's been
|
||||
dragged/grabbed by some other character
|
||||
- fixed wires becoming disconnected when copypasting them
|
||||
- wire nodes can't be moved when connecting wires to a connection panel
|
||||
- fixed repeating crash messageboxes if the game fails to resolve a SharpDX exception on startup
|
||||
- fixed crashing when switching to wiring mode while editing some value of an item
|
||||
- fixed keyboard focus staying in textboxes after the textbox has been hidden (for example,
|
||||
the input fields in the submarine saving prompt)
|
||||
- fixed error message spam if a docking port is linked to another port in the same sub
|
||||
- submarine lists in the editor, main menu and server menu are updated when new subs are saved/received
|
||||
- fixed item editing menu staying on the screen when loading another sub in the editor
|
||||
- ruins cant span above the top of the level anymore
|
||||
- the size of the docked subs is taken into account when generating the level
|
||||
- fixed autorestart timer not resetting at the clients' end if the server fails to start a shift and
|
||||
resets the timer
|
||||
- docked subs are forced to correct positions during loading (subs won't get stuck inside each other
|
||||
even if the submarines are slightly overlapping in the editor)
|
||||
|
||||
- all sounds are paused when switching to submarine editor
|
||||
- replaced the solid black color inside ice walls with a proper texture
|
||||
- the background ice texture loops better
|
||||
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
v0.5.4.1
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user