juanjp600
35dafc4792
Merge remote-tracking branch 'barotrauma/master' into new-netcode
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# Conflicts:
# Subsurface/Source/Characters/Character.cs
# Subsurface/Source/Items/Components/Machines/Steering.cs
# Subsurface/Source/Map/Structure.cs
# Subsurface/Source/Networking/GameClient.cs
# Subsurface/Source/Networking/GameServer.cs
2016-11-05 18:09:44 -03:00
Regalis
72178d4b1f
Fabricator UI shows item descriptions and items that can't be fabricated are grayed out, added a couple of new fabricable items
2016-10-28 19:47:45 +03:00
Regalis
48c07cfce5
- doors aren't ignored when checking visibility during waypoint generation or when finding a starting node for a path
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- AICharacter will mark their path unreachable if their path is blocked by a door they cant open (may happen if someone closes the door after calculating the path)
- fixed exception when creating a Steering component when there's no active GameSession (i.e. in the editor)
2016-10-27 21:18:45 +03:00
Regalis
282611d0cc
Limiting too long location names in navigation terminals & end shift button
2016-10-26 19:48:39 +03:00
Regalis
980f8e0d33
- option to select which location autopilot navigates towards
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- generating "dummy locations" for the MP gamesessions (visible in sonar and mission descriptions)
- EndGame network message tells the clients if the mission was successful (because the message may arrive before the sub has reached the exit or before some character has died at the client's end)
2016-10-26 19:22:40 +03:00
Regalis
6f9160e4a7
Removing & spawning entities in the same order as the server, EntitySpawner does both removing and spawning
2016-10-26 16:44:59 +03:00
Regalis
62dd055e8d
Merge branch 'master' into animcontroller-overhaul
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Conflicts:
Subsurface/Content/Characters/Crawler/crawler.xml
Subsurface/Source/Characters/AICharacter.cs
Subsurface/Source/Characters/Animation/FishAnimController.cs
Subsurface/Source/Characters/Animation/Ragdoll.cs
Subsurface/Source/Characters/Character.cs
Subsurface/Source/Map/Submarine.cs
Subsurface/Source/Map/SubmarineBody.cs
Subsurface/Source/Networking/GameClient.cs
Subsurface/Source/Networking/GameServer.cs
Subsurface/Source/Physics/PhysicsBody.cs
2016-10-25 20:09:25 +03:00
Regalis
07f8c966ab
Submarine position is synced using the same logic as the characters, AICharacter position syncing
2016-10-25 19:01:19 +03:00
Regalis
641e579e92
Backported animcontroller-overhaul
2016-10-22 15:18:16 +03:00
Regalis
de203cc424
- a WIP attempt to correct the position of the controlled character based on updates from the server
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- fixed server not being able to move character controllers
- renamed IsNetworkPlayer -> IsRemotePlayer
2016-10-19 00:15:29 +03:00
Regalis
9fed308705
InGame update messages include a timestamp which is passed to the ClientRead methods
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Now only used in character position syncing, but some other entities may also have an use for it (e.g. discarding outdated data)
2016-10-18 19:04:32 +03:00
Regalis
0cafc674dd
- projectiles don't stick to colliders
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- fixed impacts weaker than the damage threshold giving characters health
- possible to slide down ladders
- improved IndoorsSteeringManager ladder climbing logic
2016-10-17 17:41:41 +03:00
Regalis
f3e74a6a41
Collider-controlled swimming, fixes
2016-10-16 20:07:34 +03:00
Regalis
db8c2b9f8e
Changed colliders from limbs to normal physics bodies, removed RefLimb
2016-10-15 20:08:51 +03:00
Regalis
e12fe29f80
Merge branch 'master' into new-netcode
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Conflicts:
Subsurface/Source/Items/CharacterInventory.cs
Subsurface/Source/Items/Inventory.cs
Subsurface/Source/Items/Item.cs
2016-10-12 21:12:21 +03:00
Regalis
1cdb218fe0
Items are removed from their parent inventory and their bodies are removed when Item.Remove is called
2016-10-12 21:07:19 +03:00
juanjp600
f5268c7c6c
Fixes
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It compiles now, but it's probably really broken.
2016-10-11 21:37:23 -03:00
juanjp600
72033a581e
Merge remote-tracking branch 'refs/remotes/barotrauma/master'
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Conflicts:
Subsurface/Properties/AssemblyInfo.cs
Subsurface/Source/Characters/Character.cs
Subsurface/Source/GUI/GUI.cs
Subsurface/Source/GameMain.cs
Subsurface/Source/GameSettings.cs
Subsurface/Source/Items/CharacterInventory.cs
Subsurface/Source/Items/Components/ItemComponent.cs
Subsurface/Source/Items/Components/Machines/Pump.cs
Subsurface/Source/Items/Components/Machines/Radar.cs
Subsurface/Source/Items/Components/Machines/Steering.cs
Subsurface/Source/Items/Components/Power/PowerContainer.cs
Subsurface/Source/Items/Inventory.cs
Subsurface/Source/Items/Item.cs
Subsurface/Source/Items/ItemSpawner.cs
Subsurface/Source/Map/Levels/WaterRenderer.cs
Subsurface/Source/Map/LinkedSubmarine.cs
Subsurface/Source/Map/Map/Map.cs
Subsurface/Source/Map/Structure.cs
Subsurface/Source/Map/Submarine.cs
Subsurface/Source/Map/WayPoint.cs
Subsurface/Source/Networking/GameClient.cs
Subsurface/Source/Networking/GameServer.cs
Subsurface/Source/Physics/PhysicsBody.cs
Subsurface/Source/Screens/GameScreen.cs
2016-10-11 20:19:25 -03:00
Regalis
d8476d9371
Hull-specific ambient lighting: light sources increase the amount of ambient light in rooms and the light can spread to adjacent rooms through gaps. Allows making the default ambient light much darker without making shadows look too dark in fully lit subs.
2016-10-10 21:13:22 +03:00
Regalis
f4c5c5e542
Added a particle trail to railgun shells
2016-10-09 15:13:41 +03:00
juanjp600
91539c5b84
Host can spawn in team 2 + relay component state syncing
2016-10-05 22:03:06 -03:00
Regalis
54f3d09af4
Update/rendering logic separation (cherrypicked from commits 9ca3b24, bddcc36 & 9511bae)
2016-10-05 20:35:18 +03:00
Regalis
9154be4792
Flipping turrets & controllers, moved radar UI update to UpdateHUD
2016-10-05 16:54:05 +03:00
Regalis
bddcc36673
Separated inventory update & rendering logic
2016-10-04 23:52:32 +03:00
Regalis
ffc6782025
Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
2016-10-04 19:54:17 +03:00
Regalis
050f7ffc83
Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
2016-10-04 19:21:05 +03:00
juanjp600
e1296e4a8e
Backported vsync changes from new-netcode, WIP hull visibility culling
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The hull culling functions are there, they just aren't being used right now because there are some annoying bugs.
2016-10-02 22:24:31 -03:00
Regalis
8e8a0e57f0
Cleaned up the flipping logic a bit, overridable MapEntity.FlipX method
2016-09-30 19:48:56 +03:00
juanjp600
f6b82eb095
Some progress on flipping subs
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Press crouch to flip every sub in the map, texture alignment breaks and physics items vanish, but other than that it's working.
2016-09-29 22:20:15 -03:00
juanjp600
e318034a1a
Remove submarines markers from radar in combat missions
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This should make the mission type a lot more fun.
2016-09-27 19:42:15 -03:00
juanjp600
344947c3c4
Search and destroy mission
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Featuring ugly code
2016-09-26 22:09:06 -03:00
juanjp600
0ef813f189
Merge remote-tracking branch 'refs/remotes/barotrauma/master'
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Conflicts:
Subsurface/Barotrauma.csproj
Subsurface/Source/Screens/GameScreen.cs
2016-09-26 17:03:14 -03:00
Regalis
790212a20b
Merge branch 'walldamage'
2016-09-26 16:28:52 +03:00
juanjp600
02d98f5d29
Merge remote-tracking branch 'refs/remotes/barotrauma/master'
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Conflicts:
Subsurface/Source/Networking/FileStreamReceiver.cs
Subsurface/Source/Networking/FileStreamSender.cs
Subsurface/Source/Networking/GameClient.cs
Subsurface/Source/Networking/GameServer.cs
Subsurface/Source/Networking/GameServerLogin.cs
Subsurface/Source/Networking/NetworkEvent.cs
Subsurface/Source/Screens/NetLobbyScreen.cs
2016-09-24 21:28:37 -03:00
juanjp600
d537e8795a
Replace '' (two single quotes) with \" (double quote)
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We must correct post-traumatic Blitz disorder
2016-09-24 21:26:08 -03:00
Regalis
b01b52172a
Topwindow sprite fix, fixed null reference exception when welding/cutting walls that aren't part of a sub
2016-09-21 19:39:00 +03:00
Regalis
96a61ab2ea
HUDProgressBars are drawn over the LOS effect, progressbar not displayed when attempting to weld/cut platforms
2016-09-20 19:36:58 +03:00
Regalis
5918e845ac
Progress bars that show the health of wall sections when welding/cutting
2016-09-20 18:40:30 +03:00
juanjp600
4cd6888622
Added some missing UpdateGUI implementations
2016-09-18 11:41:17 -03:00
juanjp600
33641ead3e
Fixed timestep for some GUI & input code
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Fixed timestep only applied to the physics simulation, but input and GUI updates were not being handled properly, so here's some progress into fixing them.
2016-09-18 11:03:52 -03:00
juanjp600
e4f11e4679
Merged branch master into new-netcode
2016-09-16 13:45:19 -03:00
Regalis
0265d075a5
Possible to zoom out further when debugdraw is on, vents don't replenish oxygen when underwater, monster missions & events ignore spawnpoints that are too close to the main sub
2016-09-14 20:25:09 +03:00
juanjp600
4763dac21b
Merged branch master into new-netcode
2016-09-08 15:34:40 -03:00
Regalis
1f7bf250b5
asdfasdf
2016-09-08 21:26:15 +03:00
Regalis
4bf01aeba7
Improved MiniMap: shows hull integrity and oxygen levels, and can be configured to only show oxy/water data if the rooms have detectors in place
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+ itemprefab "aliases" (allows changing item names while keeping backwards compatibility with older sub files)
2016-09-08 20:21:55 +03:00
Regalis
7be5474617
Autopilot tweaking
2016-09-08 20:14:57 +03:00
juanjp600
404c506662
Merge remote-tracking branch 'refs/remotes/barotrauma/master'
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Conflicts:
Subsurface/Properties/AssemblyInfo.cs
Subsurface/Source/Characters/Character.cs
2016-09-07 17:35:18 -03:00
juanjp600
bfd8bc6b35
Server serialization functions require client
2016-09-07 17:32:20 -03:00
Regalis
e61e40547b
Improved autopilot
2016-09-06 19:14:27 +03:00
Regalis
cf77a59c97
Implemented some of the itemcomponent read/write methods, made submarines server serializable
2016-09-02 17:59:08 +03:00