InGame update messages include a timestamp which is passed to the ClientRead methods

Now only used in character position syncing, but some other entities may also have an use for it (e.g. discarding outdated data)
This commit is contained in:
Regalis
2016-10-18 19:04:32 +03:00
parent b68eeda8a8
commit 9fed308705
17 changed files with 27 additions and 32 deletions

View File

@@ -1820,8 +1820,6 @@ namespace Barotrauma
public virtual void ServerWrite(NetOutgoingMessage msg, Client c)
{
msg.Write(ID);
//todo: only write this once in each packet, not for each character
msg.Write((float)NetTime.Now);
msg.Write(AnimController.Dir > 0.0f);
@@ -1829,7 +1827,7 @@ namespace Barotrauma
msg.Write(SimPosition.Y);
}
public static void ClientReadStatic(NetIncomingMessage msg)
public static void ClientReadStatic(NetIncomingMessage msg, float sendingTime)
{
UInt16 id = msg.ReadUInt16();
var character = Entity.FindEntityByID(id) as Character;
@@ -1838,25 +1836,24 @@ namespace Barotrauma
{
//skip through the rest of the message
//todo: a better way to skip through the message?
msg.Position += 32 + 1 + 32 + 32;
msg.Position += 1 + 32 + 32;
}
else
{
character.ClientRead(msg);
character.ClientRead(msg, sendingTime);
}
}
public virtual void ClientRead(NetIncomingMessage msg)
public virtual void ClientRead(NetIncomingMessage msg, float sendingTime)
{
float sendingTime = msg.ReadSingle();
//float sendingTime = msg.ReadSingle();
bool facingRight = msg.ReadBoolean();
Vector2 pos = new Vector2(msg.ReadFloat(), msg.ReadFloat());
var posInfo = new PosInfo(
pos,
facingRight ? Direction.Right : Direction.Left,
sendingTime - msg.SenderConnection.RemoteTimeOffset);
sendingTime);
int index = 0;
while (index < memPos.Count && posInfo.Timestamp > memPos[index].Timestamp)

View File

@@ -662,7 +662,7 @@ namespace Barotrauma.Items.Components
}
}
public override void ClientRead(Lidgren.Network.NetIncomingMessage msg)
public override void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
{
bool isDocked = msg.ReadBoolean();

View File

@@ -499,7 +499,7 @@ namespace Barotrauma.Items.Components
msg.WriteRangedSingle(stuck, 0.0f, 100.0f, 8);
}
public override void ClientRead(Lidgren.Network.NetIncomingMessage msg)
public override void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
{
SetState(msg.ReadBoolean(), true);
Stuck = msg.ReadRangedSingle(0.0f, 100.0f, 8);

View File

@@ -666,7 +666,7 @@ namespace Barotrauma.Items.Components
public virtual void ServerRead(NetIncomingMessage msg, Client c) { }
public virtual void ServerWrite(NetOutgoingMessage msg, Client c) { }
public virtual void ClientRead(NetIncomingMessage msg) { }
public virtual void ClientRead(NetIncomingMessage msg, float sendingTime) { }
public virtual XElement Save(XElement parentElement)
{

View File

@@ -216,7 +216,7 @@ namespace Barotrauma.Items.Components
msg.Write(IsActive);
}
public override void ClientRead(Lidgren.Network.NetIncomingMessage msg)
public override void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
{
FlowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
IsActive = msg.ReadBoolean();

View File

@@ -427,7 +427,7 @@ namespace Barotrauma.Items.Components
msg.Write(IsActive);
}
public override void ClientRead(Lidgren.Network.NetIncomingMessage msg)
public override void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
{
IsActive = msg.ReadBoolean();
isActiveTickBox.Selected = IsActive;

View File

@@ -568,7 +568,7 @@ namespace Barotrauma.Items.Components
msg.WriteRangedSingle(fissionRate, 0.0f, 100.0f, 8);
}
public override void ClientRead(NetIncomingMessage msg)
public override void ClientRead(NetIncomingMessage msg, float sendingTime)
{
Temperature = msg.ReadRangedSingle(0.0f, 10000.0f, 16);

View File

@@ -445,7 +445,7 @@ namespace Barotrauma.Items.Components
}
}
public override void ClientRead(Lidgren.Network.NetIncomingMessage msg)
public override void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
{
AutoPilot = msg.ReadBoolean();

View File

@@ -269,7 +269,7 @@ namespace Barotrauma.Items.Components
msg.WriteRangedSingle(chargeRatio, 0.0f, 1.0f, 8);
}
public override void ClientRead(Lidgren.Network.NetIncomingMessage msg)
public override void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
{
RechargeSpeed = msg.ReadRangedSingle(0.0f, 1.0f, 8) * maxRechargeSpeed;

View File

@@ -1553,7 +1553,7 @@ namespace Barotrauma
}
public void ServerWrite(NetOutgoingMessage msg, Client c) { }
public void ClientRead(NetIncomingMessage msg) { }
public void ClientRead(NetIncomingMessage msg, float sendingTime) { }
public void WriteSpawnData(NetOutgoingMessage msg)
{

View File

@@ -833,7 +833,7 @@ namespace Barotrauma
}
}
public void ClientRead(NetIncomingMessage msg)
public void ClientRead(NetIncomingMessage msg, float sendingTime)
{
for (int i = 0; i < sections.Count(); i++)
{

View File

@@ -1079,7 +1079,7 @@ namespace Barotrauma
msg.Write(Velocity.Y);
}
public void ClientRead(NetIncomingMessage msg)
public void ClientRead(NetIncomingMessage msg, float sendingTime)
{
subBody.TargetPosition = new Vector2(msg.ReadSingle(), msg.ReadSingle());
subBody.Velocity = new Vector2(msg.ReadSingle(), msg.ReadSingle());

View File

@@ -58,7 +58,7 @@ namespace Barotrauma
}
}
public void ClientRead(Lidgren.Network.NetIncomingMessage message)
public void ClientRead(Lidgren.Network.NetIncomingMessage message, float sendingTime)
{
if (GameMain.Server != null) return;

View File

@@ -145,7 +145,7 @@ namespace Barotrauma
}
}
public void ClientRead(Lidgren.Network.NetIncomingMessage message)
public void ClientRead(Lidgren.Network.NetIncomingMessage message, float sendingTime)
{
if (GameMain.Server != null) return;

View File

@@ -696,6 +696,8 @@ namespace Barotrauma.Networking
private void ReadIngameUpdate(NetIncomingMessage inc)
{
float sendingTime = inc.ReadFloat() - inc.SenderConnection.RemoteTimeOffset;
ServerNetObject objHeader;
while ((objHeader = (ServerNetObject)inc.ReadByte()) != ServerNetObject.END_OF_MESSAGE)
{
@@ -705,24 +707,18 @@ namespace Barotrauma.Networking
lastSentChatMsgID = inc.ReadUInt32();
break;
case ServerNetObject.CHARACTER_POSITION:
//bool dead = inc.ReadBoolean();
Character.ClientReadStatic(inc);
Character.ClientReadStatic(inc, sendingTime);
inc.ReadPadBits();
//if (Character.Controlled != null)
//{
// if (dead && !Character.Controlled.IsDead)
// Character.Controlled.Kill(CauseOfDeath.Damage);
//}
break;
case ServerNetObject.CHAT_MESSAGE:
ChatMessage.ClientRead(inc);
break;
case ServerNetObject.ENTITY_SPAWN:
Item.Spawner.ClientRead(inc);
Item.Spawner.ClientRead(inc, sendingTime);
inc.ReadPadBits();
break;
case ServerNetObject.ENTITY_REMOVE:
Item.Remover.ClientRead(inc);
Item.Remover.ClientRead(inc, sendingTime);
inc.ReadPadBits();
break;
default:

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@@ -625,6 +625,8 @@ namespace Barotrauma.Networking
{
NetOutgoingMessage outmsg = server.CreateMessage();
outmsg.Write((byte)ServerPacketHeader.UPDATE_INGAME);
outmsg.Write((float)NetTime.Now);
outmsg.Write((byte)ServerNetObject.SYNC_IDS);
outmsg.Write(c.lastSentChatMsgID); //send this to client so they know which chat messages weren't received by the server

View File

@@ -22,6 +22,6 @@ namespace Barotrauma.Networking
UInt32 NetStateID { get; }
void ServerWrite(NetOutgoingMessage msg, Client c);
void ClientRead(NetIncomingMessage msg);
void ClientRead(NetIncomingMessage msg, float sendingTime);
}
}