Joonas Rikkonen
465b848cb4
Fixed relay components ignoring signals to the toggle and set_state connections if the signal has been passed through other PowerTransfer components. Closes #355
2018-04-06 19:51:16 +03:00
itchyOwl
22c3af6af6
Enable editing of the texture scale of the structures.
2018-04-06 16:07:17 +03:00
itchyOwl
9fc65298e8
Reduce duplicate code in Sprite constructors.
2018-04-06 15:56:32 +03:00
itchyOwl
e89fa0dc5c
Add a todo note.
2018-04-06 11:51:52 +03:00
Joonas Rikkonen
3aeaae0595
Fixed RespawnManager not removing respawn items. Closes #234
2018-04-04 18:53:23 +03:00
Joonas Rikkonen
5731f8a522
Merge pull request #350 from extraneus/master
...
The preliminary assignments
2018-04-04 18:48:29 +03:00
Joonas Rikkonen
9dd9425caa
Explosives, chemicals and medical items disappear when their condition falls to 0 (i.e. when they're fully used).
...
Railgun shells, detonators and depth charges also now "use" their contents instead of destroying them. (See #322 )
2018-04-03 22:43:41 +03:00
itchyOwl
b599206294
Add a GUI slider for setting the auto ban duration. Define the max auto ban length in the server settings. (Issue #128 )
2018-03-27 11:29:36 +03:00
itchyOwl
a48a4975ca
Auto ban users that have been vote kicked. Define the auto ban time in the server settings. (Issue #128 ) NOTE: Not tested!
2018-03-27 11:27:57 +03:00
itchyOwl
3106efa023
Add "respawn" tag to the items that should persist in the Respawn Shuttle. Ignore the items with this tag when resetting the shuttle. (Issue #234 )
2018-03-27 11:24:11 +03:00
Joonas Rikkonen
faaaa69fa7
RegExFindComponent doesn't attempt to evaluate the (null) signal when no signal has been received yet.
2018-03-21 15:31:53 +02:00
Joonas Rikkonen
276798d88b
Fixed null exception in IndoordsSteeringManager. Closes #326
2018-03-10 18:47:59 +02:00
Joonas Rikkonen
c02b8a17fe
Reminder to self: press ctrl+s before committing
2018-03-09 18:04:14 +02:00
Joonas Rikkonen
a8dda856cc
Fixed statuseffect changes in a57bec2 not being added to one of the overloads of the Apply method
2018-03-09 17:55:06 +02:00
Joonas Rikkonen
738910e123
Fixed being able to gain karma by welding fixed walls
2018-03-09 12:47:14 +02:00
Joonas Rikkonen
03fa2a2e1b
Fixed item removal by SecondaryUse not being synced
2018-03-08 23:54:28 +02:00
Joonas Rikkonen
e1f96480e1
Added console commands for giving the clients ranks, showing their current permissions and giving/revoking the permission to use specific console commands. Closes #327
2018-03-08 20:52:42 +02:00
Joonas Rikkonen
df746db421
Ladders can be climbed by holding up/down while standing next to them without having to select them first.
2018-03-08 11:01:17 +02:00
Joonas Rikkonen
4421c8a5de
Fixed camera shake continuing indefinitely if a character falls unconscious due to impact damage
2018-03-08 10:43:54 +02:00
juanjp600
82dcbc3ae8
Light sources now follow the direction of parent Turrets + changed Controller's output signal and Turret's input signal to an angle
2018-03-07 22:53:28 -03:00
Joonas Rikkonen
a43b8dc278
Added a console command for changing the server password. Closes #325
2018-03-07 17:26:42 +02:00
Joonas Rikkonen
b9287beed2
Characters carry two-handed throwables in both hands. (See #303 )
2018-03-07 11:33:06 +02:00
Joonas Rikkonen
10ce4bd20d
Fixed messageboxes opened by the mp campaign setup UI not being shown until the UI is closed (e.g. shuttle & incompatible content package warnings), renamed MultiplayerCampaign -> MultiPlayerCampaign for consistency. See #315
2018-03-06 16:43:36 +02:00
Joonas Rikkonen
08ade1dc6f
Fixed clients not being notified when a campaign is exited and a new one started, causing them to think they still have up-to-date save files for the new campaign and get kicked out due to desync as soon as a round starts. (See #315 )
2018-03-06 14:18:37 +02:00
Joonas Rikkonen
8e8b8464af
All items and structures have to define a sourcerect for the sprite because otherwise the dedicated server won't know the size of the entity. Closes #321
2018-03-06 13:55:30 +02:00
Joonas Rikkonen
0ab4521a7a
Fixed monsters being able to spawn under the ocean floor. Closes #319
2018-03-06 12:13:08 +02:00
Joonas Rikkonen
f5af432ad9
Fixed item tags & aliases not being taken into account when determining target validity in StatusEffect.Apply. Closes #316
2018-03-06 11:25:25 +02:00
Joonas Rikkonen
a57bec2a27
Made statuseffects stackable by default, fixed statuseffects only being considered the same if they're caused by the same item, applying the same non-stackable statuseffect again refreshes the timer of the existing statuseffect. Closes #309
2018-03-05 16:59:23 +02:00
Joonas Rikkonen
6ddcd65f18
RepairTools can do damage to characters by hitting the collider. Closes #299
2018-03-05 12:34:21 +02:00
Joonas Rikkonen
4e048b7895
Items removed due to the "DeleteOnUse" property are removed using EntitySpawner, removing an item removes it from the selected items of all characters. Closes #306
2018-03-05 12:13:52 +02:00
Joonas Rikkonen
e15fad6986
Relay fix attempt number n + 2
2018-03-02 21:51:39 +02:00
Joonas Rikkonen
c624ff2c8c
Hopefully fixed clients forcing other players to pick items when the clients actually selected them ( e29655c) without breaking AI interactions with items
2018-03-02 18:04:01 +02:00
Joonas Rikkonen
199794cf41
Fixed exceptions when trying to save an itemcomponent that has been instantiated by calling the constructor directly (e.g. lightcomponents in wearables)
2018-03-02 17:46:48 +02:00
Joonas Rikkonen
b49f47d3d9
Ladder waypoint generation fix: waypoints are not just placed at the top and bottom of the ladders (and at hatches on the ladders), but above every platform along the ladders (-> waypoints work correctly on ladders spanning through multiple floors). + Some ladder climbing fixes in IndoorsSteeringManager.
2018-03-02 17:45:13 +02:00
Joonas Rikkonen
07d3d69040
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
Joonas Rikkonen
f1f190a997
Added a light to diving suits (requires a battery to work). Closes #233
2018-03-02 13:11:28 +02:00
Joonas Rikkonen
12d1692bb5
Wearables can attach lightsources to limbs
2018-03-02 11:13:11 +02:00
Joonas Rikkonen
10189254b5
GrabLimb type is written in character network messages as byte instead of UInt16
2018-03-01 23:43:10 +02:00
Joonas Rikkonen
31ba9e20a2
Item description & tags are only included in spawn network message if they differ from the prefab.
2018-03-01 22:07:51 +02:00
Joonas Rikkonen
2b4c01d18b
Fixed debug assertion fail in World.Raycast if a limb is (almost) exactly at the position of a character's collider when calling TrySetLimbPosition.
2018-03-01 22:07:18 +02:00
Joonas Rikkonen
cd6fc87eb4
Fixed object header issues and "trying to read past the buffer size" errors caused by NetEntityEvents for removed entities.
...
EntityEventManager sends an empty event with an ID of 0 if the entity doesn't exist anymore when writing the event. The recipient should simply skip over these messages and read the next one, but clients only did so if the event is the next unreceived one, causing the rest of the messages to be read incorrectly (which could lead to various sorts of problems in addition to the header and buffer size errors). The server didn't deal with the empty events correctly either, it increased the last received ID even if the received event was not the one the server is waiting for, potentially causing other non-empty events to be ignored.
+ Added an error message if the size of an NetEntityEvent is larger than 255 bytes. Not only is that excessively large for an event, but the length of the event is written as a byte and larger ones may again cause messages to be read incorrectly. Most events should be nowhere near 255 bytes, but now that the descriptions and tags of a spawned item are included in the item spawn messages there's the possibility that some events are too large.
2018-03-01 19:30:27 +02:00
Joonas Rikkonen
1255b21853
Relay fix attempt number n + 1
2018-03-01 15:56:03 +02:00
Joonas Rikkonen
ab99aa9ac1
Relay fix attempt number n
2018-03-01 12:40:38 +02:00
Joonas Rikkonen
55a5e9e968
Syringes are recolored according to the color of the contained medical item. Closes #256
2018-03-01 11:26:04 +02:00
Joonas Rikkonen
9f6868eaaa
Fixed crashing when attempting to perform CPR _as_ a headless character.
2018-03-01 10:17:32 +02:00
Joonas Rikkonen
38e80be05d
Some more debug logging
2018-02-28 18:04:40 +02:00
Joonas Rikkonen
c803e23c50
Added checks for character removal to a bunch of places. Some of these may not necessary, but at least MeleeWeapon, Projectile and Controller still accessed the user after the user had been removed.
2018-02-28 17:37:20 +02:00
Joonas Rikkonen
e29655c81b
Fixed clients forcing remote players to pick an item when it's being selected, causing them to press buttons and start deattaching them when the player is actually just rewiring the button. Closes #251
2018-02-28 15:38:55 +02:00
Joonas Rikkonen
f5277ce661
Fixed clients being unable to crowbar doors due to OnPicked only being called on local players. Closes #297
2018-02-28 15:24:42 +02:00
Joonas Rikkonen
74ef5c6ea6
Fixed items attached mid-round by other clients or the host being impossible to interact with and occasionally being attached to an incorrect position. Closes #296
2018-02-28 14:01:38 +02:00