Item description & tags are only included in spawn network message if they differ from the prefab.
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@@ -1527,7 +1527,12 @@ namespace Barotrauma
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if (GameMain.Server == null) return;
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msg.Write(Prefab.Name);
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msg.Write(Description);
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msg.Write(Description != prefab.Description);
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if (Description != prefab.Description)
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{
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msg.Write(Description);
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}
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msg.Write(ID);
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if (ParentInventory == null || ParentInventory.Owner == null)
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@@ -1545,20 +1550,29 @@ namespace Barotrauma
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int index = ParentInventory.FindIndex(this);
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msg.Write(index < 0 ? (byte)255 : (byte)index);
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}
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bool tagsChanged = tags.Count != prefab.Tags.Count || !tags.All(t => prefab.Tags.Contains(t));
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msg.Write(tagsChanged);
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if (tagsChanged)
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{
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msg.Write(Tags);
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}
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//TODO: See if tags are different from their prefab before sending 'em
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msg.Write(Tags);
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}
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public static Item ReadSpawnData(NetBuffer msg, bool spawn = true)
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{
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if (GameMain.Server != null) return null;
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string itemName = msg.ReadString();
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string itemDesc = msg.ReadString();
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ushort itemId = msg.ReadUInt16();
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ushort inventoryId = msg.ReadUInt16();
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string itemName = msg.ReadString();
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bool descriptionChanged = msg.ReadBoolean();
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string itemDesc = "";
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if (descriptionChanged)
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{
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itemDesc = msg.ReadString();
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}
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ushort itemId = msg.ReadUInt16();
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ushort inventoryId = msg.ReadUInt16();
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DebugConsole.Log("Received entity spawn message for item " + itemName + ".");
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@@ -1581,8 +1595,13 @@ namespace Barotrauma
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}
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}
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string tags = msg.ReadString();
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bool tagsChanged = msg.ReadBoolean();
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string tags = "";
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if (tagsChanged)
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{
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tags = msg.ReadString();
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}
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if (!spawn) return null;
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//----------------------------------------
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@@ -1592,7 +1611,7 @@ namespace Barotrauma
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Inventory inventory = null;
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var inventoryOwner = Entity.FindEntityByID(inventoryId);
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var inventoryOwner = FindEntityByID(inventoryId);
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if (inventoryOwner != null)
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{
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if (inventoryOwner is Character)
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@@ -1610,17 +1629,16 @@ namespace Barotrauma
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}
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var item = new Item(itemPrefab, pos, sub);
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item.Description = itemDesc;
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item.ID = itemId;
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if (descriptionChanged) item.Description = itemDesc;
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if (tagsChanged) item.Tags = tags;
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if (sub != null)
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{
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item.CurrentHull = Hull.FindHull(pos + sub.Position, null, true);
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item.Submarine = item.CurrentHull == null ? null : item.CurrentHull.Submarine;
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}
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if (!string.IsNullOrEmpty(tags)) item.Tags = tags;
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if (inventory != null)
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{
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if (inventorySlotIndex >= 0 && inventorySlotIndex < 255 &&
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