Joonas Rikkonen
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3877c18d0c
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(c15419d90) Changelog additions + merge fix
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2019-04-08 19:20:05 +03:00 |
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Joonas Rikkonen
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4811ec796f
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(50447ac17) Inventory syncing fixes. Could be related to #768. - When moving an item from an inventory to another, create the event for the target inventory first, then for the inventory the item is being removed from. Otherwise clients would first drop the item, and then put it in the container with the next event, which works most of the time, but if the second event is delayed enough that the item is not within the character's reach by the time it arrives, the client will be unable to put it in the container and the item will just be dropped. - Fixed item velocities not being reset when they're dropped from a character's inventory. I'm not exactly sure why, but sometimes they had very high downwards velocities (even though the body was previously inactive), which caused them to launch through floors and made the previous inventory syncing issue much worse (because a delay of just a couple of frames was enough to move the item out of the character's reach).
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2019-04-08 19:18:04 +03:00 |
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Joonas Rikkonen
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71d546ff7f
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(f36b3a111) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-08 19:17:50 +03:00 |
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Joonas Rikkonen
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5a9b681c13
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(8c99939f6) Fix bots dropping from ladders if there is a non-ladder node in the path (Especially on Typhon). The distance check was incorrect, but after correcting it, I decided that it probably causes more issues than it solves. If there is one node in the path that is not in the current ladder, but the node after that is, we can just follow the path to the node that is on the ladders. Remove an unnecessary IgnorePlatforms assignment. It's handled in the HumanAIController.
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2019-04-08 19:17:35 +03:00 |
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Joonas Rikkonen
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eb6e919c66
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(f832e24f5) Prevent bots jumping from too high.
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2019-04-08 19:17:20 +03:00 |
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Joonas Rikkonen
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9a829206af
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(2c264b075) Improve readability (no functional changes).
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2019-04-08 19:17:06 +03:00 |
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Joonas Rikkonen
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5876097da4
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(4b07ea1ca) Removed unused method from HumanoidAnimController
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2019-04-08 19:16:51 +03:00 |
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Joonas Rikkonen
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63971c90a9
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(a9fbb0120) Disable controls when the pause menu or settings menu is open. Closes #1391
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2019-04-08 19:16:37 +03:00 |
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Joonas Rikkonen
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e19bf22112
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(9c93ed664) Fixed fabricators and deconstructors deteriorating when they're powered (not just when fabricating/deconstructing) something
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2019-04-08 19:16:23 +03:00 |
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Joonas Rikkonen
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d482e6554d
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(276e03242) Reset Use and Select inputs when releasing the Shoot input to prevent accidentally selecting/using items
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2019-04-08 19:16:09 +03:00 |
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Joonas Rikkonen
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5d5979c58b
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(a69e7b9c1) Moved delete button to the top of submarine list in submarine editor load window, to minimize accidental clicks
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2019-04-08 19:15:54 +03:00 |
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Joonas Rikkonen
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d8b194d249
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(91c5faef2) Item deterioration fixes
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2019-04-08 19:15:41 +03:00 |
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Joonas Rikkonen
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35ee8dc883
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(e1516fabb) Don't allow selecting railgun shell or depthcharge ItemContainers (can only be accessed when the item is in the inventory). Fixes characters getting locked to looking towards the shell/charge they're holding.
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2019-04-08 16:00:08 +03:00 |
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Joonas Rikkonen
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4902de606b
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(5d9bdaea4) Deterioration values (timer, deterioration rate, whether the timer is currently running, item condition) are visible in debugdraw, fixed items that should only deteriorate for X seconds after being used deteriorating continuously
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2019-04-08 15:59:53 +03:00 |
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Joonas Rikkonen
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28f2c00255
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(02bbfb6a3) Let the ai objectives handle waiting (after switching characters). Currently only idle objective uses wait timer, others ignore it. Reduce the wait time from 20 to 10 secs.
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2019-04-08 15:59:36 +03:00 |
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Joonas Rikkonen
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ae07c3174a
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(05de9c4) Added Linux launch scripts to the project
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2019-04-07 21:49:05 +03:00 |
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Joonas Rikkonen
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d16c470df6
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(de584e63e) Improved MP campaign setup UI
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2019-04-07 21:44:28 +03:00 |
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Joonas Rikkonen
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d15a88c619
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(3e8bdbb0a) v0.8.9.9 + merge fix
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2019-04-06 17:54:39 +03:00 |
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Joonas Rikkonen
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f043ac26f4
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(5754c8b91) Fixed incorrectly placed gap in Typhon's cargo room
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2019-04-06 17:52:36 +03:00 |
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Joonas Rikkonen
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dc8b49b5b6
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(e3f5b70a3) Updated vanilla sub preview images (resolution 1024 x 448-512)
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2019-04-06 17:52:23 +03:00 |
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Joonas Rikkonen
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f80e9a29a7
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(301f0a344) Option to set a custom preview image for subs
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2019-04-06 17:50:53 +03:00 |
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Joonas Rikkonen
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c19899769e
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(cb10b53db) Fixed GUIImage.RecalculateScale throwing an exception if the sprite is not set, use relative scales in GUINumberInput to make the child elements scale dynamically with the parent
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2019-04-06 17:50:40 +03:00 |
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Joonas Rikkonen
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7b3ccde624
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(46f58eedd) Set submarine preview image resolution back to 256x128. For some reason, higher resolutions seem to cause hangs for when loading the image. I suspected it was because of encoding the image as a Base64 string into the xml, but that doesn't seem to case: I tried saving the image as a separate file instead, and it still causes the same problem (see #19 in the private repo).
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2019-04-06 17:50:27 +03:00 |
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Joonas Rikkonen
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8d8478432f
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(00783cc63) Don't premultiply submarine preview image alpha, fixed background texture not covering the whole preview image when using an image resolution larger than the size of the texture
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2019-04-06 17:50:13 +03:00 |
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Joonas Rikkonen
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4359de7b7e
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(f6b392c84) Fixed TextureLoader.FromStream always premultiplying the alpha channel regardless of the value of the preMultiplyAlpha argument
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2019-04-06 17:49:59 +03:00 |
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Joonas Rikkonen
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8cb5576955
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(abdc60f9d) Resaved vanilla subs with higher-res preview images
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2019-04-06 17:49:46 +03:00 |
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Joonas Rikkonen
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14d0daf16d
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(ccef21f63) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-06 17:49:31 +03:00 |
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Joonas Rikkonen
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45c1ed499a
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(e326112f5) Increased discharge coil sound range and added camera shake to make it more noticeable when it's used
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2019-04-06 17:49:18 +03:00 |
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Joonas Rikkonen
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ea463acc60
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(e7176c489) Tweaks to the workshop screen
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2019-04-06 17:49:05 +03:00 |
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Joonas Rikkonen
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3f42d889a2
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(166d035d7) New powerOn sounds
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2019-04-06 17:48:52 +03:00 |
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Joonas Rikkonen
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110a63b88b
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(5bd37e693) Removed PAX.sub
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2019-04-06 17:48:38 +03:00 |
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Joonas Rikkonen
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d1d0a083b4
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(2986c8359) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-06 17:48:26 +03:00 |
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Joonas Rikkonen
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c94f888c4d
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(5d73de170) Fixed RefreshSavedSub removing an extra sub from the list (causing an index out of range exception if refreshing a sub at the end of the list)
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2019-04-06 17:48:13 +03:00 |
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Joonas Rikkonen
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8e56174d28
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(6a236c1f3) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-06 17:47:58 +03:00 |
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Joonas Rikkonen
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ebb62d2fd2
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(a432c283e) Fixed popping texture when fixing reactor
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2019-04-06 17:47:45 +03:00 |
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Joonas Rikkonen
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4238676548
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(80a1a0003) Made electrical engineers responsible for operating the reactor.
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2019-04-06 17:47:32 +03:00 |
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Joonas Rikkonen
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8713b0ba8e
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(9a1210d72) Fixed not being able to zoom out fully with turrets
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2019-04-06 17:47:20 +03:00 |
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Joonas Rikkonen
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7e49140920
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(9a23cb0c4) New decoy sprite
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2019-04-06 17:47:07 +03:00 |
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Joonas Rikkonen
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0725e1c4b2
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(1d7e76d1f) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-06 17:46:55 +03:00 |
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Joonas Rikkonen
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f958f5fb44
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(248ac43ed) Added inventory icons for Physicorium items armor, helmet, ammunition box and spear + normal and explosive spear (not yet implemented)
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2019-04-06 17:46:42 +03:00 |
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Joonas Rikkonen
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6fed28e80b
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(b00ce5ec2) Fixed character's feet levitating when standing at the base of a staircase without climbing it. Closes #1275
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2019-04-05 16:21:41 +03:00 |
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Joonas Rikkonen
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6199f68999
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(3fde2a20d) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-05 16:21:26 +03:00 |
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Joonas Rikkonen
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a3ff707a31
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(cf99ace8a) Fix bots entering the combat state if taking damage from falling etc.
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2019-04-05 16:21:12 +03:00 |
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Joonas Rikkonen
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69c414dfc9
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(34cca982f) Steering tweaks that should fix bots not being able to proceed on ladders when the next waypoint is not on the ladder but the one after that is.
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2019-04-05 16:20:58 +03:00 |
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Joonas Rikkonen
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11a77e3694
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(83dad7f87) Fixed crashing when attempting to use the turrets in character mode in the sub editor
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2019-04-05 16:20:42 +03:00 |
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Joonas Rikkonen
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e086af2c6f
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(bebc37619) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-05 16:20:27 +03:00 |
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Joonas Rikkonen
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25768d8845
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(4b54fb4bf) Refactor AIObjectiveCombat and the reactions to the damage. Fixes bots not reacting to any damage done with repair tools. Now they should flee (but not retaliate).
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2019-04-05 16:20:11 +03:00 |
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Joonas Rikkonen
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501a114000
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(4119dec1c) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-05 16:19:55 +03:00 |
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Joonas Rikkonen
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d7364171fb
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(e31a38ae1) Fixed spritebatch not being disposed when saving submarine preview images, don't reload all subs when saving a sub
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2019-04-05 16:19:40 +03:00 |
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Joonas Rikkonen
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592683afa8
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(4cdc7cef2) Changed Pause Menu quit button to say "Main Menu" as you aren't closing the game when pressing it
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2019-04-05 16:19:22 +03:00 |
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