Commit Graph

5397 Commits

Author SHA1 Message Date
EvilFactory
2b871c8c48 Fix think hook getting called twice on the client 2022-12-15 09:12:03 -03:00
EvilFactory
fe2d0bdddb Fix Voip causing crashes 2022-12-14 13:57:20 -03:00
Evil Factory
e8389beef9 Publish releases even if tests failed
upstream is genius and has failing tests
2022-12-14 12:16:26 -03:00
EvilFactory
f520260f42 Merge branch 'develop-unstable' into develop 2022-12-14 12:11:08 -03:00
EvilFactory
5f4f0af89c Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop-unstable 2022-12-14 12:10:23 -03:00
Joonas Rikkonen
a4cee74f8b Update bug_report.yml 2022-12-14 17:04:59 +02:00
Regalis11
0a0ec64ad5 Merge remote-tracking branch 'origin/dev'
# Conflicts:
#	Barotrauma/BarotraumaClient/ClientSource/GUI/TabMenu.cs
#	Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/CampaignMode.cs
#	Barotrauma/BarotraumaClient/ClientSource/StatusEffects/StatusEffect.cs
#	Barotrauma/BarotraumaClient/LinuxClient.csproj
#	Barotrauma/BarotraumaClient/MacClient.csproj
#	Barotrauma/BarotraumaClient/WindowsClient.csproj
#	Barotrauma/BarotraumaServer/LinuxServer.csproj
#	Barotrauma/BarotraumaServer/MacServer.csproj
#	Barotrauma/BarotraumaServer/ServerSource/GameSession/GameModes/CampaignMode.cs
#	Barotrauma/BarotraumaServer/WindowsServer.csproj
#	Barotrauma/BarotraumaShared/SharedSource/Map/Map/LocationType.cs
#	Barotrauma/BarotraumaShared/SharedSource/Networking/ChildServerRelay.cs
#	Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs
2022-12-14 17:04:04 +02:00
Markus Isberg
2f7205fb4b Build 0.20.15.0 2022-12-14 13:44:15 +02:00
Joonas Rikkonen
dc65b65eca Update bug_report.yml 2022-12-13 19:08:47 +02:00
EvilFactory
9d83afe905 Update docs 2022-12-12 19:44:57 -03:00
EvilFactory
015caba66d Register ContentFile, Steering and OutpostGenerator 2022-12-12 19:14:25 -03:00
EvilFactory
c739ea3952 Unstable fixes 2022-12-09 20:19:36 -03:00
EvilFactory
90c3cef977 Merge remote-tracking branch 'upstream/dev' into develop 2022-12-09 17:33:44 -03:00
Markus Isberg
6f788fb8b4 Build 0.20.12.0 2022-12-09 20:08:36 +02:00
EvilFactory
83c9c25164 Remove sandboxing statement from CS docs 2022-12-07 22:56:56 -03:00
EvilFactory
28225d880f Remove unused CsScriptFilter.cs 2022-12-07 22:50:59 -03:00
Markus Isberg
a10cc13566 Build 0.20.11.0 2022-12-07 17:40:58 +02:00
Markus Isberg
f5cd0dbd1c Build 0.20.10.1 2022-12-07 06:29:38 +02:00
EvilFactory
505b6af2ee Fix LuaUserData.IsTargetType not behaving as originally due to it comparing types 2022-12-06 18:58:28 -03:00
Markus Isberg
9d2f160314 Build 0.20.10.0 2022-12-05 19:48:59 +02:00
EvilFactory
244dd8fad6 Register some missing GUI types and missions 2022-12-03 22:23:09 -03:00
Markus Isberg
31d2dc658e Build 0.20.9.0 2022-12-01 21:59:53 +02:00
Joonas Rikkonen
a4033b5344 Update bug_report.yml 2022-12-01 18:13:46 +02:00
EvilFactory
644238997b Disable this for now 2022-11-28 20:51:51 -03:00
EvilFactory
1ea26f1891 Fix threading issue introduced by #117 once for all 2022-11-28 16:49:11 -03:00
EvilFactory
08f18e2e69 Rename members to use correct case 2022-11-26 22:16:40 -03:00
EvilFactory
6f72df831e Add MapEntity to default lib 2022-11-26 21:59:53 -03:00
Markus Isberg
df805574c4 Build 0.20.8.0 2022-11-25 19:56:30 +02:00
Joonas Rikkonen
e7783f4678 Update bug_report.yml 2022-11-25 19:53:16 +02:00
EvilFactory
0e8990ef02 Register EntityGrid 2022-11-24 16:59:24 -03:00
EvilFactory
16426c2605 Make status effect user accessible by default 2022-11-24 15:37:03 -03:00
EvilFactory
aee83bdf74 Fix threading issues introduced by #117 2022-11-22 14:10:13 -03:00
EvilFactory
ee1a87be19 Fix Game.RoundStarted reporting incorrect values on Singleplayer 2022-11-21 17:38:44 -03:00
Markus Isberg
ecb6d40b4b Build 0.20.7.0 2022-11-18 18:13:38 +02:00
Joonas Rikkonen
ab8a6aff65 Update bug_report.yml 2022-11-18 17:55:15 +02:00
EvilFactory
2931ef00ea Added TypeOf 2022-11-14 14:31:38 -03:00
EvilFactory
3ba75e5c44 You can now specify the types in LuaUserData.MakeMethodAccessible and cleaned the code up a bit 2022-11-14 14:20:52 -03:00
EvilFactory
1533d07f23 Fix roundStart and roundEnd hooks being called twice in sub editor 2022-11-14 14:07:38 -03:00
Joonas Rikkonen
87426b68b2 Update bug_report.yml 2022-11-14 18:19:43 +02:00
Markus Isberg
8c8fd865c5 Build 0.20.6.0 2022-11-14 18:14:35 +02:00
EvilFactory
6bc6e39e46 Fix typo in ACsMod 2022-11-13 23:36:47 -03:00
EvilFactory
0853357300 Move think hook to a better place 2022-11-13 15:56:37 -03:00
Joonas Rikkonen
a0c747319c Update bug_report.yml 2022-11-11 20:34:52 +02:00
Markus Isberg
54712b5dc9 Build 0.20.4.0 2022-11-11 17:57:23 +02:00
EvilFactory
a89840b4a7 Fix failing tests 2022-11-10 21:28:17 -03:00
EvilFactory
217f7b63a2 Added Md5Hash and made FIFO queue less cursed
Starting to run out of food.
2022-11-06 17:49:17 -03:00
Joonas Rikkonen
a03f043b47 Update bug_report.yml 2022-11-04 19:34:23 +02:00
EvilFactory
f7b046e950 Day 327: Still haven't managed to fix rare NRE that happens with timers
Starting to run out of food.
2022-11-03 21:07:29 -03:00
EvilFactory
dbc67cc489 Register WaterRenderer stuff 2022-11-03 20:38:07 -03:00
Joonas Rikkonen
c8b4869e04 Update bug_report.yml 2022-11-03 20:43:22 +02:00