Build 0.20.4.0
This commit is contained in:
@@ -47,8 +47,8 @@ namespace Barotrauma
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GUI.DrawRectangle(spriteBatch, wallTargetPos - new Vector2(10.0f, 10.0f), new Vector2(20.0f, 20.0f), Color.Orange, false);
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GUI.DrawLine(spriteBatch, pos, wallTargetPos, Color.Orange * 0.5f, 0, 5);
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}
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GUI.DrawString(spriteBatch, pos - Vector2.UnitY * 60.0f, $"{SelectedAiTarget.Entity} ({GetTargetMemory(SelectedAiTarget, false)?.Priority.FormatZeroDecimal()})", GUIStyle.Red, Color.Black);
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GUI.DrawString(spriteBatch, pos - Vector2.UnitY * 40.0f, $"({targetValue.FormatZeroDecimal()})", GUIStyle.Red, Color.Black);
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GUI.DrawString(spriteBatch, pos - Vector2.UnitY * 60.0f, $"{SelectedAiTarget.Entity}", GUIStyle.Red, Color.Black);
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GUI.DrawString(spriteBatch, pos - Vector2.UnitY * 40.0f, $"{targetValue.FormatZeroDecimal()} (M: {SelectedTargetMemory?.Priority.FormatZeroDecimal()}, P: {SelectedTargetingParams?.Priority.FormatZeroDecimal()})", GUIStyle.Red, Color.Black);
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}
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/*GUIStyle.Font.DrawString(spriteBatch, targetValue.ToString(), pos - Vector2.UnitY * 80.0f, GUIStyle.Red);
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@@ -981,7 +981,24 @@ namespace Barotrauma
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}
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if (IsDead) { return; }
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var healthBarMode = GameMain.NetworkMember?.ServerSettings.ShowEnemyHealthBars ?? GameSettings.CurrentConfig.ShowEnemyHealthBars;
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if (healthBarMode != EnemyHealthBarMode.ShowAll)
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{
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if (Controlled == null)
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{
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if (!IsOnPlayerTeam) { return; }
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}
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else
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{
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if (!HumanAIController.IsFriendly(Controlled, this) ||
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(AIController is HumanAIController humanAi && humanAi.ObjectiveManager.CurrentObjective is AIObjectiveCombat combatObjective && HumanAIController.IsFriendly(Controlled, combatObjective.Enemy)))
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{
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return;
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}
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}
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}
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if (CharacterHealth.DisplayedVitality < MaxVitality * 0.98f && hudInfoVisible)
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{
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hudInfoAlpha = Math.Max(hudInfoAlpha, Math.Min(CharacterHealth.DamageOverlayTimer, 1.0f));
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@@ -1,6 +1,5 @@
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using Barotrauma.Extensions;
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using Barotrauma.Items.Components;
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using Barotrauma.Tutorials;
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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@@ -114,7 +113,7 @@ namespace Barotrauma
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return
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character?.Inventory != null &&
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!character.Removed && !character.IsKnockedDown &&
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(controller?.User != character || !controller.HideHUD) &&
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(controller?.User != character || !controller.HideHUD || Screen.Selected.IsEditor) &&
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!IsCampaignInterfaceOpen &&
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!ConversationAction.FadeScreenToBlack;
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}
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@@ -548,7 +547,7 @@ namespace Barotrauma
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if (CharacterHealth.OpenHealthWindow == character.SelectedCharacter.CharacterHealth)
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{
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character.SelectedCharacter.CharacterHealth.Alignment = Alignment.Left;
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character.SelectedCharacter.CharacterHealth.DrawStatusHUD(spriteBatch);
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//character.SelectedCharacter.CharacterHealth.DrawStatusHUD(spriteBatch);
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}
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}
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else if (character.Inventory != null)
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@@ -644,6 +643,12 @@ namespace Barotrauma
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{
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if (character == null || character.IsDead || character.Removed) { return; }
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var healthBarMode = GameMain.NetworkMember?.ServerSettings.ShowEnemyHealthBars ?? GameSettings.CurrentConfig.ShowEnemyHealthBars;
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if (healthBarMode == EnemyHealthBarMode.HideAll)
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{
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return;
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}
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var existingBar = bossHealthBars.Find(b => b.Character == character);
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if (existingBar != null)
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{
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@@ -669,6 +674,8 @@ namespace Barotrauma
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public static void UpdateBossHealthBars(float deltaTime)
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{
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var healthBarMode = GameMain.NetworkMember?.ServerSettings.ShowEnemyHealthBars ?? GameSettings.CurrentConfig.ShowEnemyHealthBars;
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for (int i = 0; i < bossHealthBars.Count; i++)
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{
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var bossHealthBar = bossHealthBars[i];
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@@ -710,7 +717,7 @@ namespace Barotrauma
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for (int i = bossHealthBars.Count - 1; i >= 0 ; i--)
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{
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var bossHealthBar = bossHealthBars[i];
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if (bossHealthBar.FadeTimer <= 0)
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if (bossHealthBar.FadeTimer <= 0 || healthBarMode == EnemyHealthBarMode.HideAll)
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{
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bossHealthBar.SideContainer.Parent?.RemoveChild(bossHealthBar.SideContainer);
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bossHealthBar.TopContainer.Parent?.RemoveChild(bossHealthBar.TopContainer);
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@@ -78,7 +78,7 @@ namespace Barotrauma
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Color? nameColor = null;
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if (Job != null) { nameColor = Job.Prefab.UIColor; }
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GUITextBlock characterNameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform), ToolBox.LimitString(Name, GUIStyle.Font, headerTextArea.Rect.Width), textColor: nameColor, font: GUIStyle.Font)
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GUITextBlock characterNameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.25f), headerTextArea.RectTransform), ToolBox.LimitString(Name, GUIStyle.Font, headerTextArea.Rect.Width), textColor: nameColor, font: GUIStyle.Font)
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{
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ForceUpperCase = ForceUpperCase.Yes,
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Padding = Vector4.Zero
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@@ -92,8 +92,8 @@ namespace Barotrauma
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}
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if (Job != null)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform), Job.Name, textColor: Job.Prefab.UIColor, font: font)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.25f), headerTextArea.RectTransform), Job.Name, textColor: Job.Prefab.UIColor, font: font)
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{
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Padding = Vector4.Zero
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};
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@@ -101,7 +101,7 @@ namespace Barotrauma
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if (PersonalityTrait != null)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform),
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.25f), headerTextArea.RectTransform),
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TextManager.AddPunctuation(':', TextManager.Get("PersonalityTrait"), PersonalityTrait.DisplayName),
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font: font)
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{
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@@ -109,7 +109,23 @@ namespace Barotrauma
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};
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}
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if (Job != null && (Character == null || !Character.IsDead))
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GUIButton manageTalentButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.25f), headerTextArea.RectTransform),
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text: TextManager.Get("ClientPermission.ManageBotTalents"), style: "GUIButtonSmall")
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{
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Enabled = false,
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UserData = TalentMenu.ManageBotTalentsButtonUserData,
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TextBlock =
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{
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AutoScaleHorizontal = true
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}
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};
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if (TalentMenu.CanManageTalents(this))
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{
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manageTalentButton.Enabled = true;
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}
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if (Job != null && Character is not { IsDead: true })
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{
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var skillsArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.63f), paddedFrame.RectTransform, Anchor.BottomCenter, Pivot.BottomCenter))
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{
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@@ -120,7 +136,7 @@ namespace Barotrauma
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skills.Sort((s1, s2) => -s1.Level.CompareTo(s2.Level));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillsArea.RectTransform), TextManager.AddPunctuation(':', TextManager.Get("skills"), string.Empty), font: font) { Padding = Vector4.Zero };
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foreach (Skill skill in skills)
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{
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Color textColor = Color.White * (0.5f + skill.Level / 200.0f);
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@@ -144,7 +160,7 @@ namespace Barotrauma
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}
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}
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}
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else if (Character != null && Character.IsDead)
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else if (Character is { IsDead: true })
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{
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var deadArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.63f), paddedFrame.RectTransform, Anchor.BottomCenter, Pivot.BottomCenter))
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{
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@@ -89,11 +89,23 @@ namespace Barotrauma
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private int selectedLimbIndex = -1;
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private LimbHealth currentDisplayedLimb;
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/// <summary>
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/// Container for the icons above the health bar
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/// </summary>
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private GUIComponent afflictionIconContainer;
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private GUIButton showHiddenAfflictionsButton;
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/// <summary>
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/// Container for passive afflictions that have been hidden from afflictionIconContainer
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/// </summary>
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private GUIComponent hiddenAfflictionIconContainer;
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private GUIProgressBar healthWindowHealthBar;
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private GUIProgressBar healthWindowHealthBarShadow;
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private GUITextBlock characterName;
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private GUIListBox afflictionIconContainer;
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private GUIListBox afflictionIconList;
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private GUILayoutGroup treatmentLayout;
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private GUIListBox recommendedTreatmentContainer;
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@@ -331,7 +343,7 @@ namespace Barotrauma
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deadIndicator.AutoScaleHorizontal = true;
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}
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afflictionIconContainer = new GUIListBox(new RectTransform(new Vector2(0.25f, 1.0f), characterIndicatorArea.RectTransform), style: null);
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afflictionIconList = new GUIListBox(new RectTransform(new Vector2(0.25f, 1.0f), characterIndicatorArea.RectTransform), style: null);
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), healthWindowVerticalLayout.RectTransform),
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TextManager.Get("SuitableTreatments"), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.BottomCenter);
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@@ -379,6 +391,25 @@ namespace Barotrauma
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Enabled = true
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};
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afflictionIconContainer = new GUILayoutGroup(
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HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.HealthBarAfflictionArea, GUI.Canvas),
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isHorizontal: true, childAnchor: Anchor.CenterRight)
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{
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AbsoluteSpacing = GUI.IntScale(5)
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};
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showHiddenAfflictionsButton = new GUIButton(new RectTransform(new Point(afflictionIconContainer.Rect.Height), afflictionIconContainer.RectTransform), style: "GUIButtonCircular")
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{
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CanBeFocused = false
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};
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hiddenAfflictionIconContainer = new GUILayoutGroup(
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HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.HealthBarAfflictionArea, GUI.Canvas),
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isHorizontal: true, childAnchor: Anchor.CenterRight)
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{
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AbsoluteSpacing = GUI.IntScale(5)
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};
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UpdateAlignment();
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SuicideButton = new GUIButton(new RectTransform(new Vector2(0.1f, 0.02f), GUI.Canvas, Anchor.TopCenter)
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@@ -596,7 +627,7 @@ namespace Barotrauma
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public void UpdateHUD(float deltaTime)
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{
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if (GUI.DisableHUD) return;
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if (GUI.DisableHUD) { return; }
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if (openHealthWindow != null)
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{
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if (openHealthWindow != Character.Controlled?.CharacterHealth && openHealthWindow != Character.Controlled?.SelectedCharacter?.CharacterHealth)
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@@ -700,6 +731,8 @@ namespace Barotrauma
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distortTimer = 0.0f;
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}
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UpdateStatusHUD(deltaTime);
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if (PlayerInput.KeyHit(InputType.Health) && GUI.KeyboardDispatcher.Subscriber == null &&
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Character.Controlled.AllowInput && !toggledThisFrame)
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{
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@@ -726,9 +759,9 @@ namespace Barotrauma
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OpenHealthWindow = null;
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}
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foreach (GUIComponent afflictionIcon in afflictionIconContainer.Content.Children)
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foreach (GUIComponent afflictionIcon in afflictionIconList.Content.Children)
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{
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if (!(afflictionIcon.UserData is Affliction affliction)) { continue; }
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if (afflictionIcon.UserData is not Affliction affliction) { continue; }
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if (affliction.AppliedAsFailedTreatmentTime > Timing.TotalTime - 1.0 && afflictionIcon.FlashTimer <= 0.0f)
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{
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afflictionIcon.Flash(GUIStyle.Red);
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@@ -900,7 +933,7 @@ namespace Barotrauma
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healthBarHolder.CanBeFocused = healthBar.CanBeFocused = healthBarShadow.CanBeFocused = !Character.ShouldLockHud();
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if (Character.AllowInput && UseHealthWindow && !Character.DisableHealthWindow && healthBar.Enabled && healthBar.CanBeFocused &&
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(GUI.IsMouseOn(healthBar) || highlightedAfflictionIcon != null) && Inventory.SelectedSlot == null)
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(GUI.IsMouseOn(healthBar) || GUI.MouseOn?.UserData is AfflictionPrefab) && Inventory.SelectedSlot == null)
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{
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healthBar.State = GUIComponent.ComponentState.Hover;
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if (PlayerInput.PrimaryMouseButtonClicked())
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@@ -960,7 +993,12 @@ namespace Barotrauma
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}
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else if (Character.Controlled == Character && !CharacterHUD.IsCampaignInterfaceOpen)
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{
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healthBarHolder.AddToGUIUpdateList();
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healthBarHolder.AddToGUIUpdateList();
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afflictionIconContainer.AddToGUIUpdateList();
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if (hiddenAfflictionIconContainer.Visible)
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{
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hiddenAfflictionIconContainer.AddToGUIUpdateList();
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}
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}
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if (SuicideButton.Visible && Character == Character.Controlled)
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{
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@@ -989,7 +1027,7 @@ namespace Barotrauma
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if (affliction.Prefab.AfflictionOverlay != null)
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{
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Sprite ScreenAfflictionOverlay = affliction.Prefab.AfflictionOverlay;
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ScreenAfflictionOverlay?.Draw(spriteBatch, Vector2.Zero, Color.White * (affliction.GetAfflictionOverlayMultiplier()), Vector2.Zero, 0.0f,
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ScreenAfflictionOverlay?.Draw(spriteBatch, Vector2.Zero, Color.White * affliction.GetAfflictionOverlayMultiplier(), Vector2.Zero, 0.0f,
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new Vector2(GameMain.GraphicsWidth / DamageOverlay.size.X, GameMain.GraphicsHeight / DamageOverlay.size.Y));
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}
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}
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@@ -1021,94 +1059,133 @@ namespace Barotrauma
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// If manning a turret the portrait doesn't get rendered so we push the health bar to remove the empty gap
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healthBarHolder.RectTransform.ScreenSpaceOffset = Character.ShouldLockHud() ? new Point(0, HUDLayoutSettings.PortraitArea.Height) : Point.Zero;
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}
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DrawStatusHUD(spriteBatch);
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}
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|
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private (Affliction Affliction, LocalizedString NameToolTip)? highlightedAfflictionIcon = null;
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public void DrawStatusHUD(SpriteBatch spriteBatch)
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//private (Affliction Affliction, LocalizedString NameToolTip)? highlightedAfflictionIcon = null;
|
||||
|
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private readonly List<Affliction> statusIcons = new List<Affliction>();
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private readonly Dictionary<AfflictionPrefab, float> statusIconVisibleTime = new Dictionary<AfflictionPrefab, float>();
|
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private float hideStatusIconDelay = 5.0f;
|
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|
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public void UpdateStatusHUD(float deltaTime)
|
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{
|
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highlightedAfflictionIcon = null;
|
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//Rectangle interactArea = healthBar.Rect;
|
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if (Character.Controlled?.SelectedCharacter == null && openHealthWindow == null)
|
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{
|
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var statusIcons = new List<(Affliction Affliction, LocalizedString Warning)>();
|
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statusIcons.Clear();
|
||||
if (Character.InPressure)
|
||||
{
|
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statusIcons.Add((pressureAffliction, TextManager.Get("PressureHUDWarning")));
|
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statusIcons.Add(pressureAffliction);
|
||||
}
|
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if (Character.CurrentHull != null && Character.OxygenAvailable < LowOxygenThreshold && oxygenLowAffliction.Strength < oxygenLowAffliction.Prefab.ShowIconThreshold)
|
||||
{
|
||||
statusIcons.Add((oxygenLowAffliction, TextManager.Get("OxygenHUDWarning")));
|
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statusIcons.Add(oxygenLowAffliction);
|
||||
}
|
||||
|
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foreach (Affliction affliction in currentDisplayedAfflictions)
|
||||
{
|
||||
statusIcons.Add((affliction, affliction.Prefab.Name));
|
||||
statusIcons.Add(affliction);
|
||||
}
|
||||
|
||||
Vector2 highlightedIconPos = Vector2.Zero;
|
||||
Rectangle afflictionArea = HUDLayoutSettings.AfflictionAreaLeft;
|
||||
|
||||
// Push the icons down since the portrait doesn't get rendered
|
||||
int spacing = GUI.IntScale(10);
|
||||
if (Character.ShouldLockHud())
|
||||
{
|
||||
afflictionArea.Y += HUDLayoutSettings.PortraitArea.Height;
|
||||
// Push the icons down since the portrait doesn't get rendered
|
||||
afflictionIconContainer.RectTransform.ScreenSpaceOffset = new Point(0, HUDLayoutSettings.PortraitArea.Height);
|
||||
hiddenAfflictionIconContainer.RectTransform.ScreenSpaceOffset = new Point(0, -hiddenAfflictionIconContainer.Rect.Height - spacing + HUDLayoutSettings.PortraitArea.Height);
|
||||
}
|
||||
else
|
||||
{
|
||||
afflictionIconContainer.RectTransform.ScreenSpaceOffset = new Point(0, 0);
|
||||
hiddenAfflictionIconContainer.RectTransform.ScreenSpaceOffset = new Point(0, -hiddenAfflictionIconContainer.Rect.Height - spacing);
|
||||
}
|
||||
//remove affliction icons for afflictions that no longer exist
|
||||
|
||||
bool horizontal = afflictionArea.Width > afflictionArea.Height;
|
||||
int iconSize = horizontal ? afflictionArea.Height : afflictionArea.Width;
|
||||
|
||||
Point pos = new Point(afflictionArea.Right - iconSize, afflictionArea.Top);
|
||||
RemoveNonExistentIcons(afflictionIconContainer);
|
||||
RemoveNonExistentIcons(hiddenAfflictionIconContainer);
|
||||
void RemoveNonExistentIcons(GUIComponent container)
|
||||
{
|
||||
for (int i = container.CountChildren - 1; i >= 0; i--)
|
||||
{
|
||||
var child = container.GetChild(i);
|
||||
if (child.UserData is not AfflictionPrefab afflictionPrefab) { continue; }
|
||||
if (!statusIcons.Any(s => s.Prefab == afflictionPrefab))
|
||||
{
|
||||
container.RemoveChild(child);
|
||||
statusIconVisibleTime.Remove(afflictionPrefab);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var statusIcon in statusIcons)
|
||||
{
|
||||
Affliction affliction = statusIcon.Affliction;
|
||||
Affliction affliction = statusIcon;
|
||||
AfflictionPrefab afflictionPrefab = affliction.Prefab;
|
||||
|
||||
Rectangle afflictionIconRect = new Rectangle(pos, new Point(iconSize));
|
||||
if (afflictionIconRect.Contains(PlayerInput.MousePosition) && !Character.ShouldLockHud() && GUI.MouseOn == null)
|
||||
if (!statusIconVisibleTime.ContainsKey(afflictionPrefab)) { statusIconVisibleTime.Add(afflictionPrefab, 0.0f); }
|
||||
statusIconVisibleTime[afflictionPrefab] += deltaTime;
|
||||
|
||||
var matchingIcon =
|
||||
afflictionIconContainer.GetChildByUserData(afflictionPrefab) ??
|
||||
hiddenAfflictionIconContainer.GetChildByUserData(afflictionPrefab);
|
||||
if (matchingIcon == null)
|
||||
{
|
||||
highlightedAfflictionIcon = statusIcon;
|
||||
highlightedIconPos = afflictionIconRect.Location.ToVector2();
|
||||
matchingIcon = new GUIButton(new RectTransform(new Point(afflictionIconContainer.Rect.Height), afflictionIconContainer.RectTransform), style: null)
|
||||
{
|
||||
UserData = afflictionPrefab,
|
||||
ToolTip = affliction.Prefab.Name,
|
||||
CanBeSelected = false
|
||||
};
|
||||
if (affliction == pressureAffliction)
|
||||
{
|
||||
matchingIcon.ToolTip = TextManager.Get("PressureHUDWarning");
|
||||
}
|
||||
else if (affliction == pressureAffliction)
|
||||
{
|
||||
matchingIcon.ToolTip = TextManager.Get("OxygenHUDWarning");
|
||||
}
|
||||
new GUIImage(new RectTransform(Vector2.One, matchingIcon.RectTransform, Anchor.BottomCenter), afflictionPrefab.Icon, scaleToFit: true)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
}
|
||||
|
||||
if (affliction.DamagePerSecond > 1.0f)
|
||||
if (afflictionPrefab.HideIconAfterDelay && statusIconVisibleTime[afflictionPrefab] > hideStatusIconDelay)
|
||||
{
|
||||
Rectangle glowRect = afflictionIconRect;
|
||||
glowRect.Inflate((int)(20 * GUI.Scale), (int)(20 * GUI.Scale));
|
||||
var glow = GUIStyle.GetComponentStyle("OuterGlowCircular");
|
||||
glow.Sprites[GUIComponent.ComponentState.None][0].Draw(
|
||||
spriteBatch, glowRect,
|
||||
GUIStyle.Red * (float)((Math.Sin(affliction.DamagePerSecondTimer * MathHelper.TwoPi - MathHelper.PiOver2) + 1.0f) * 0.5f));
|
||||
matchingIcon.RectTransform.Parent = hiddenAfflictionIconContainer.RectTransform;
|
||||
}
|
||||
var image = matchingIcon.GetChild<GUIImage>();
|
||||
image.Color = GetAfflictionIconColor(afflictionPrefab, affliction);
|
||||
image.HoverColor = Color.Lerp(image.Color, Color.White, 0.5f);
|
||||
|
||||
float alphaMultiplier = highlightedAfflictionIcon == statusIcon ? 1f : 0.8f;
|
||||
|
||||
afflictionPrefab.Icon?.Draw(spriteBatch,
|
||||
pos.ToVector2(),
|
||||
/*highlightedIcon == statusIcon ? statusIcon.First.Prefab.IconColor : statusIcon.First.Prefab.IconColor * 0.8f,*/ // OLD IMPLEMENTATION
|
||||
GetAfflictionIconColor(afflictionPrefab, affliction) * alphaMultiplier,
|
||||
rotate: 0,
|
||||
scale: iconSize / afflictionPrefab.Icon.size.X);
|
||||
|
||||
if (horizontal)
|
||||
pos.X -= iconSize + (int)(5 * GUI.Scale);
|
||||
else
|
||||
pos.Y += iconSize + (int)(5 * GUI.Scale);
|
||||
if (affliction.DamagePerSecond > 1.0f && matchingIcon.FlashTimer <= 0.0f)
|
||||
{
|
||||
matchingIcon.Flash(useCircularFlash: true, flashDuration: 1.5f, flashRectInflate: Vector2.One * 15.0f * GUI.Scale);
|
||||
image.Pulsate(Vector2.One, Vector2.One * 1.2f, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
if (highlightedAfflictionIcon != null)
|
||||
afflictionIconContainer.RectTransform.SortChildren((r1, r2) =>
|
||||
{
|
||||
LocalizedString nameTooltip = highlightedAfflictionIcon.Value.NameToolTip;
|
||||
Vector2 offset = GUIStyle.Font.MeasureString(nameTooltip);
|
||||
if (r1.GUIComponent.UserData is not AfflictionPrefab prefab1) { return -1; }
|
||||
if (r2.GUIComponent.UserData is not AfflictionPrefab prefab2) { return 1; }
|
||||
var index1 = statusIcons.IndexOf(s => s.Prefab == prefab1);
|
||||
var index2 = statusIcons.IndexOf(s => s.Prefab == prefab2);
|
||||
return index1.CompareTo(index2);
|
||||
});
|
||||
(afflictionIconContainer as GUILayoutGroup).NeedsToRecalculate = true;
|
||||
|
||||
GUI.DrawString(spriteBatch,
|
||||
alignment == Alignment.Left ? highlightedIconPos + offset : highlightedIconPos - offset,
|
||||
nameTooltip,
|
||||
Color.White * 0.8f, Color.Black * 0.5f);
|
||||
Rectangle hiddenAfflictionHoverArea = showHiddenAfflictionsButton.Rect;
|
||||
foreach (GUIComponent child in hiddenAfflictionIconContainer.Children)
|
||||
{
|
||||
hiddenAfflictionHoverArea = Rectangle.Union(hiddenAfflictionHoverArea, child.Rect);
|
||||
}
|
||||
|
||||
hiddenAfflictionIconContainer.Visible =
|
||||
showHiddenAfflictionsButton.Rect.Contains(PlayerInput.MousePosition) ||
|
||||
(hiddenAfflictionIconContainer.Visible && hiddenAfflictionHoverArea.Contains(PlayerInput.MousePosition));
|
||||
showHiddenAfflictionsButton.Visible = hiddenAfflictionIconContainer.CountChildren > 0;
|
||||
showHiddenAfflictionsButton.IgnoreLayoutGroups = !showHiddenAfflictionsButton.Visible;
|
||||
showHiddenAfflictionsButton.Text = $"+{hiddenAfflictionIconContainer.CountChildren}";
|
||||
|
||||
if (Vitality > 0.0f)
|
||||
{
|
||||
float currHealth = healthBar.BarSize;
|
||||
@@ -1150,18 +1227,20 @@ namespace Barotrauma
|
||||
|
||||
public static Color GetAfflictionIconColor(AfflictionPrefab prefab, float afflictionStrength)
|
||||
{
|
||||
//use sqrt to make the color change rapidly when strength is low
|
||||
//(low strength is where seeing the severity of the affliction makes more difference - at high strengths the character is already unconscious or dead)
|
||||
float colorT = MathF.Sqrt(afflictionStrength / prefab.MaxStrength);
|
||||
// No specific colors, use generic
|
||||
if (prefab.IconColors == null)
|
||||
{
|
||||
if (prefab.IsBuff)
|
||||
{
|
||||
return ToolBox.GradientLerp(afflictionStrength / prefab.MaxStrength, GUIStyle.BuffColorLow, GUIStyle.BuffColorMedium, GUIStyle.BuffColorHigh);
|
||||
return ToolBox.GradientLerp(colorT, GUIStyle.BuffColorLow, GUIStyle.BuffColorMedium, GUIStyle.BuffColorHigh);
|
||||
}
|
||||
|
||||
return ToolBox.GradientLerp(afflictionStrength / prefab.MaxStrength, GUIStyle.DebuffColorLow, GUIStyle.DebuffColorMedium, GUIStyle.DebuffColorHigh);
|
||||
return ToolBox.GradientLerp(colorT, GUIStyle.DebuffColorLow, GUIStyle.DebuffColorMedium, GUIStyle.DebuffColorHigh);
|
||||
}
|
||||
|
||||
return ToolBox.GradientLerp(afflictionStrength / prefab.MaxStrength, prefab.IconColors);
|
||||
return ToolBox.GradientLerp(colorT, prefab.IconColors);
|
||||
}
|
||||
|
||||
public static Color GetAfflictionIconColor(Affliction affliction) => GetAfflictionIconColor(affliction.Prefab, affliction);
|
||||
@@ -1172,7 +1251,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (selectedLimb == null)
|
||||
{
|
||||
afflictionIconContainer.Content.ClearChildren();
|
||||
afflictionIconList.Content.ClearChildren();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1207,7 +1286,7 @@ namespace Barotrauma
|
||||
|
||||
private void CreateAfflictionInfos(IEnumerable<Affliction> afflictions)
|
||||
{
|
||||
afflictionIconContainer.ClearChildren();
|
||||
afflictionIconList.ClearChildren();
|
||||
displayedAfflictions.Clear();
|
||||
|
||||
Affliction mostSevereAffliction = SortAfflictionsBySeverity(afflictions, excludeBuffs: false).FirstOrDefault();
|
||||
@@ -1217,7 +1296,7 @@ namespace Barotrauma
|
||||
{
|
||||
displayedAfflictions.Add((affliction, affliction.Strength));
|
||||
|
||||
var frame = new GUIButton(new RectTransform(new Vector2(1.0f, 0.25f), afflictionIconContainer.Content.RectTransform), style: "ListBoxElement")
|
||||
var frame = new GUIButton(new RectTransform(new Vector2(1.0f, 0.25f), afflictionIconList.Content.RectTransform), style: "ListBoxElement")
|
||||
{
|
||||
UserData = affliction,
|
||||
OnClicked = SelectAffliction
|
||||
@@ -1275,7 +1354,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
buttonToSelect?.OnClicked(buttonToSelect, buttonToSelect.UserData);
|
||||
afflictionIconContainer.RecalculateChildren();
|
||||
afflictionIconList.RecalculateChildren();
|
||||
}
|
||||
|
||||
private void CreateRecommendedTreatments()
|
||||
@@ -1386,7 +1465,7 @@ namespace Barotrauma
|
||||
|
||||
recommendedTreatmentContainer.RecalculateChildren();
|
||||
|
||||
afflictionIconContainer.Content.RectTransform.SortChildren((r1, r2) =>
|
||||
afflictionIconList.Content.RectTransform.SortChildren((r1, r2) =>
|
||||
{
|
||||
var first = r1.GUIComponent.UserData as Affliction;
|
||||
var second = r2.GUIComponent.UserData as Affliction;
|
||||
@@ -1437,7 +1516,10 @@ namespace Barotrauma
|
||||
};
|
||||
|
||||
var description = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), parent.RectTransform),
|
||||
affliction.Prefab.Description, textAlignment: Alignment.TopLeft, wrap: true)
|
||||
affliction.Prefab.GetDescription(
|
||||
affliction.Strength,
|
||||
Character == Character.Controlled ? AfflictionPrefab.Description.TargetType.Self : AfflictionPrefab.Description.TargetType.OtherCharacter),
|
||||
textAlignment: Alignment.TopLeft, wrap: true)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
@@ -1482,10 +1564,9 @@ namespace Barotrauma
|
||||
private bool SelectAffliction(GUIButton button, object userData)
|
||||
{
|
||||
bool selected = button.Selected;
|
||||
foreach (var child in afflictionIconContainer.Content.Children)
|
||||
foreach (var child in afflictionIconList.Content.Children)
|
||||
{
|
||||
GUIButton btn = child.GetChild<GUIButton>();
|
||||
if (btn != null)
|
||||
if (child is GUIButton btn)
|
||||
{
|
||||
btn.Selected = btn == button && !selected;
|
||||
}
|
||||
@@ -1516,7 +1597,7 @@ namespace Barotrauma
|
||||
afflictionEffectColor = GUIStyle.Green;
|
||||
}
|
||||
|
||||
var child = afflictionIconContainer.Content.FindChild(affliction);
|
||||
var child = afflictionIconList.Content.FindChild(affliction);
|
||||
|
||||
var afflictionStrengthPredictionBar = child.GetChild<GUILayoutGroup>().GetChildByUserData("afflictionstrengthprediction") as GUIProgressBar;
|
||||
afflictionStrengthPredictionBar.BarSize = 0.0f;
|
||||
@@ -1836,14 +1917,14 @@ namespace Barotrauma
|
||||
i++;
|
||||
}
|
||||
|
||||
if (selectedLimbIndex > -1 && afflictionIconContainer.Content.CountChildren > 0)
|
||||
if (selectedLimbIndex > -1 && afflictionIconList.Content.CountChildren > 0)
|
||||
{
|
||||
LimbHealth limbHealth = limbHealths[selectedLimbIndex];
|
||||
if (limbHealth?.IndicatorSprite != null)
|
||||
{
|
||||
Rectangle selectedLimbArea = GetLimbHighlightArea(limbHealth, drawArea);
|
||||
GUI.DrawLine(spriteBatch,
|
||||
new Vector2(afflictionIconContainer.Rect.X, afflictionIconContainer.Rect.Y),
|
||||
new Vector2(afflictionIconList.Rect.X, afflictionIconList.Rect.Y),
|
||||
selectedLimbArea.Center.ToVector2(),
|
||||
Color.LightGray * 0.5f, width: 4);
|
||||
}
|
||||
|
||||
@@ -1823,7 +1823,18 @@ namespace Barotrauma
|
||||
|
||||
Identifier afflictionId = affliction.TranslationIdentifier;
|
||||
addIfMissing($"afflictionname.{afflictionId}".ToIdentifier(), language);
|
||||
addIfMissing($"afflictiondescription.{afflictionId}".ToIdentifier(), language);
|
||||
|
||||
if (affliction.Descriptions.Any())
|
||||
{
|
||||
foreach (var description in affliction.Descriptions)
|
||||
{
|
||||
addIfMissing(description.TextTag, language);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
addIfMissing($"afflictiondescription.{afflictionId}".ToIdentifier(), language);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var talentTree in TalentTree.JobTalentTrees)
|
||||
|
||||
@@ -70,6 +70,7 @@ namespace EventInput
|
||||
|
||||
public delegate void CharEnteredHandler(object sender, CharacterEventArgs e);
|
||||
public delegate void KeyEventHandler(object sender, KeyEventArgs e);
|
||||
public delegate void EditingTextHandler(object sender, TextEditingEventArgs e);
|
||||
|
||||
public static class EventInput
|
||||
{
|
||||
@@ -88,6 +89,15 @@ namespace EventInput
|
||||
/// </summary>
|
||||
public static event KeyEventHandler KeyUp;
|
||||
|
||||
|
||||
#if !WINDOWS
|
||||
/// <summary>
|
||||
/// Raised when the user is editing text and IME is in progress.
|
||||
/// Windows build uses ImeSharp instead because SDL2's IME implementation is broken on Windows (https://github.com/libsdl-org/SDL/issues/2243)
|
||||
/// </summary>
|
||||
public static event EditingTextHandler EditingText;
|
||||
#endif
|
||||
|
||||
static bool initialized;
|
||||
|
||||
/// <summary>
|
||||
@@ -102,6 +112,9 @@ namespace EventInput
|
||||
}
|
||||
|
||||
window.TextInput += ReceiveInput;
|
||||
#if !WINDOWS
|
||||
window.TextEditing += ReceiveTextEditing;
|
||||
#endif
|
||||
|
||||
initialized = true;
|
||||
}
|
||||
@@ -112,6 +125,13 @@ namespace EventInput
|
||||
KeyDown?.Invoke(sender, new KeyEventArgs(e.Key));
|
||||
}
|
||||
|
||||
#if !WINDOWS
|
||||
private static void ReceiveTextEditing(object sender, TextEditingEventArgs e)
|
||||
{
|
||||
EditingText?.Invoke(sender, e);
|
||||
}
|
||||
#endif
|
||||
|
||||
public static void OnCharEntered(char character)
|
||||
{
|
||||
CharEntered?.Invoke(null, new CharacterEventArgs(character, 0));
|
||||
|
||||
@@ -1,8 +1,4 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
#if WINDOWS
|
||||
using System.Windows;
|
||||
#endif
|
||||
using Barotrauma;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
@@ -15,6 +11,11 @@ namespace EventInput
|
||||
void ReceiveCommandInput(char command);
|
||||
void ReceiveSpecialInput(Keys key);
|
||||
|
||||
#if !WINDOWS
|
||||
/// Windows build uses ImeSharp instead because SDL2's IME implementation is broken on Windows (https://github.com/libsdl-org/SDL/issues/2243)
|
||||
void ReceiveEditingInput(string text, int start);
|
||||
#endif
|
||||
|
||||
bool Selected { get; set; } //or Focused
|
||||
}
|
||||
|
||||
@@ -25,14 +26,26 @@ namespace EventInput
|
||||
EventInput.Initialize(window);
|
||||
EventInput.CharEntered += EventInput_CharEntered;
|
||||
EventInput.KeyDown += EventInput_KeyDown;
|
||||
}
|
||||
#if !WINDOWS
|
||||
EventInput.EditingText += EventInput_TextEditing;
|
||||
#endif
|
||||
|
||||
/*
|
||||
* SDL by default starts in a state where it accepts IME inputs
|
||||
* this is bad because this blocks keybinds since the IME thinks
|
||||
* it's typing in a text box and not forwarding keybinds to the game.
|
||||
*/
|
||||
TextInput.StopTextInput();
|
||||
}
|
||||
#if !WINDOWS
|
||||
public void EventInput_TextEditing(object sender, TextEditingEventArgs e)
|
||||
{
|
||||
_subscriber?.ReceiveEditingInput(e.Text, e.Start);
|
||||
}
|
||||
#endif
|
||||
public void EventInput_KeyDown(object sender, KeyEventArgs e)
|
||||
{
|
||||
if (_subscriber == null)
|
||||
return;
|
||||
|
||||
_subscriber.ReceiveSpecialInput(e.KeyCode);
|
||||
_subscriber?.ReceiveSpecialInput(e.KeyCode);
|
||||
}
|
||||
|
||||
void EventInput_CharEntered(object sender, CharacterEventArgs e)
|
||||
@@ -74,12 +87,25 @@ namespace EventInput
|
||||
get { return _subscriber; }
|
||||
set
|
||||
{
|
||||
if (_subscriber == value) return;
|
||||
if (_subscriber != null)
|
||||
if (_subscriber == value) { return; }
|
||||
|
||||
if (_subscriber is GUITextBox)
|
||||
{
|
||||
TextInput.StopTextInput();
|
||||
_subscriber.Selected = false;
|
||||
}
|
||||
|
||||
if (value is GUITextBox box)
|
||||
{
|
||||
TextInput.SetTextInputRect(box.Rect);
|
||||
TextInput.StartTextInput();
|
||||
}
|
||||
|
||||
_subscriber = value;
|
||||
if (value != null)
|
||||
{
|
||||
value.Selected = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
using Barotrauma.Tutorials;
|
||||
using Segment = Barotrauma.ObjectiveManager.Segment;
|
||||
|
||||
namespace Barotrauma;
|
||||
|
||||
partial class CheckObjectiveAction : BinaryOptionAction
|
||||
{
|
||||
public enum CheckType
|
||||
{
|
||||
Added,
|
||||
Completed
|
||||
}
|
||||
|
||||
[Serialize(CheckType.Completed, IsPropertySaveable.Yes)]
|
||||
public CheckType Type { get; set; }
|
||||
|
||||
[Serialize("", IsPropertySaveable.Yes)]
|
||||
public Identifier Identifier { get; set; }
|
||||
|
||||
partial void DetermineSuccessProjSpecific(ref bool success)
|
||||
{
|
||||
success = false;
|
||||
if (Identifier.IsEmpty)
|
||||
{
|
||||
success = ObjectiveManager.AllActiveObjectivesCompleted();
|
||||
}
|
||||
else if (ObjectiveManager.GetObjective(Identifier) is Segment segment)
|
||||
{
|
||||
success = Type switch
|
||||
{
|
||||
CheckType.Added => true,
|
||||
CheckType.Completed => segment.IsCompleted,
|
||||
_ => false
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -323,7 +323,10 @@ namespace Barotrauma
|
||||
AlwaysOverrideCursor = true
|
||||
};
|
||||
|
||||
LocalizedString translatedText = TextManager.ParseInputTypes(TextManager.Get(text)).Fallback(text);
|
||||
LocalizedString translatedText = speaker?.DisplayName is not null ?
|
||||
TextManager.GetWithVariable(text, "[speakername]", speaker?.DisplayName) :
|
||||
TextManager.Get(text);
|
||||
translatedText = TextManager.ParseInputTypes(translatedText).Fallback(text);
|
||||
|
||||
if (speaker?.Info != null && drawChathead)
|
||||
{
|
||||
|
||||
@@ -11,11 +11,13 @@ partial class MessageBoxAction : EventAction
|
||||
if (Type == ActionType.Create || Type == ActionType.ConnectObjective)
|
||||
{
|
||||
CreateMessageBox();
|
||||
if (!ObjectiveTag.IsEmpty && GameMain.GameSession?.GameMode is TutorialMode tutorialMode)
|
||||
if (!ObjectiveTag.IsEmpty)
|
||||
{
|
||||
Identifier id = Identifier.IfEmpty(Text);
|
||||
var segment = Tutorial.Segment.CreateMessageBoxSegment(id, ObjectiveTag, CreateMessageBox);
|
||||
tutorialMode.Tutorial?.TriggerTutorialSegment(segment, connectObjective: Type == ActionType.ConnectObjective);
|
||||
var segment = ObjectiveManager.Segment.CreateMessageBoxSegment(id, ObjectiveTag, CreateMessageBox);
|
||||
segment.CanBeCompleted = ObjectiveCanBeCompleted;
|
||||
segment.ParentId = ParentObjectiveId;
|
||||
ObjectiveManager.TriggerTutorialSegment(segment, connectObjective: Type == ActionType.ConnectObjective);
|
||||
}
|
||||
}
|
||||
else if (Type == ActionType.Close)
|
||||
|
||||
+23
-30
@@ -1,50 +1,43 @@
|
||||
using Barotrauma.Tutorials;
|
||||
|
||||
namespace Barotrauma;
|
||||
|
||||
partial class TutorialSegmentAction : EventAction
|
||||
{
|
||||
private Tutorial.Segment segment;
|
||||
private ObjectiveManager.Segment segment;
|
||||
|
||||
partial void UpdateProjSpecific()
|
||||
{
|
||||
// Only need to create the segment when it's being triggered (otherwise the tutorial already has the segment instance)
|
||||
if (Type == SegmentActionType.Trigger)
|
||||
{
|
||||
segment = Tutorial.Segment.CreateInfoBoxSegment(Identifier, ObjectiveTag, AutoPlayVideo ? Tutorials.AutoPlayVideo.Yes : Tutorials.AutoPlayVideo.No,
|
||||
new Tutorial.Segment.Text(TextTag, Width, Height, Anchor.Center),
|
||||
new Tutorial.Segment.Video(VideoFile, TextTag, Width, Height));
|
||||
segment = ObjectiveManager.Segment.CreateInfoBoxSegment(Identifier, ObjectiveTag, AutoPlayVideo ? Tutorials.AutoPlayVideo.Yes : Tutorials.AutoPlayVideo.No,
|
||||
new ObjectiveManager.Segment.Text(TextTag, Width, Height, Anchor.Center),
|
||||
new ObjectiveManager.Segment.Video(VideoFile, TextTag, Width, Height));
|
||||
}
|
||||
else if (Type == SegmentActionType.Add)
|
||||
{
|
||||
segment = Tutorial.Segment.CreateObjectiveSegment(Identifier, !ObjectiveTag.IsEmpty ? ObjectiveTag : Identifier);
|
||||
segment = ObjectiveManager.Segment.CreateObjectiveSegment(Identifier, !ObjectiveTag.IsEmpty ? ObjectiveTag : Identifier);
|
||||
}
|
||||
if (GameMain.GameSession?.GameMode is TutorialMode tutorialMode)
|
||||
if (segment is not null)
|
||||
{
|
||||
if (tutorialMode.Tutorial is Tutorial tutorial)
|
||||
{
|
||||
switch (Type)
|
||||
{
|
||||
case SegmentActionType.Trigger:
|
||||
case SegmentActionType.Add:
|
||||
tutorial.TriggerTutorialSegment(segment);
|
||||
break;
|
||||
case SegmentActionType.Complete:
|
||||
tutorial.CompleteTutorialSegment(Identifier);
|
||||
break;
|
||||
case SegmentActionType.Remove:
|
||||
tutorial.RemoveTutorialSegment(Identifier);
|
||||
break;
|
||||
case SegmentActionType.CompleteAndRemove:
|
||||
tutorial.CompleteTutorialSegment(Identifier);
|
||||
tutorial.RemoveTutorialSegment(Identifier);
|
||||
break;
|
||||
}
|
||||
}
|
||||
segment.CanBeCompleted = CanBeCompleted;
|
||||
segment.ParentId = ParentObjectiveId;
|
||||
}
|
||||
else
|
||||
switch (Type)
|
||||
{
|
||||
DebugConsole.ThrowError($"Error in event \"{ParentEvent.Prefab.Identifier}\": attempting to use TutorialSegmentAction during a non-Tutorial game mode!");
|
||||
case SegmentActionType.Trigger:
|
||||
case SegmentActionType.Add:
|
||||
ObjectiveManager.TriggerTutorialSegment(segment);
|
||||
break;
|
||||
case SegmentActionType.Complete:
|
||||
ObjectiveManager.CompleteTutorialSegment(Identifier);
|
||||
break;
|
||||
case SegmentActionType.Remove:
|
||||
ObjectiveManager.RemoveTutorialSegment(Identifier);
|
||||
break;
|
||||
case SegmentActionType.CompleteAndRemove:
|
||||
ObjectiveManager.CompleteTutorialSegment(Identifier);
|
||||
ObjectiveManager.RemoveTutorialSegment(Identifier);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -255,7 +255,17 @@ namespace Barotrauma
|
||||
ScreenChanged = false;
|
||||
}
|
||||
|
||||
updateList.ForEach(c => c.DrawAuto(spriteBatch));
|
||||
foreach (GUIComponent c in updateList)
|
||||
{
|
||||
c.DrawAuto(spriteBatch);
|
||||
}
|
||||
|
||||
// always draw IME preview on top of everything else
|
||||
foreach (GUIComponent c in updateList)
|
||||
{
|
||||
if (c is not GUITextBox box) { continue; }
|
||||
box.DrawIMEPreview(spriteBatch);
|
||||
}
|
||||
|
||||
if (ScreenOverlayColor.A > 0.0f)
|
||||
{
|
||||
@@ -1251,6 +1261,10 @@ namespace Barotrauma
|
||||
UpdateMessages(deltaTime);
|
||||
UpdateSavingIndicator(deltaTime);
|
||||
}
|
||||
|
||||
#if WINDOWS
|
||||
GUITextBox.UpdateIME();
|
||||
#endif
|
||||
}
|
||||
|
||||
public static void UpdateGUIMessageBoxesOnly(float deltaTime)
|
||||
@@ -1357,7 +1371,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
#region Element drawing
|
||||
#region Element drawing
|
||||
|
||||
private static readonly List<float> usedIndicatorAngles = new List<float>();
|
||||
|
||||
@@ -1843,9 +1857,9 @@ namespace Barotrauma
|
||||
Vector2 pos = new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight) - new Vector2(HUDLayoutSettings.Padding) - 2 * Scale * sheet.FrameSize.ToVector2();
|
||||
sheet.Draw(spriteBatch, (int)Math.Floor(savingIndicatorSpriteIndex), pos, savingIndicatorColor, origin: Vector2.Zero, rotate: 0.0f, scale: new Vector2(Scale));
|
||||
}
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
#region Element creation
|
||||
#region Element creation
|
||||
|
||||
public static Texture2D CreateCircle(int radius, bool filled = false)
|
||||
{
|
||||
@@ -2217,9 +2231,9 @@ namespace Barotrauma
|
||||
return msgBox;
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
#region Element positioning
|
||||
#region Element positioning
|
||||
private static List<T> CreateElements<T>(int count, RectTransform parent, Func<RectTransform, T> constructor,
|
||||
Vector2? relativeSize = null, Point? absoluteSize = null,
|
||||
Anchor anchor = Anchor.TopLeft, Pivot? pivot = null, Point? minSize = null, Point? maxSize = null,
|
||||
@@ -2418,9 +2432,9 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
#region Misc
|
||||
#region Misc
|
||||
public static void TogglePauseMenu()
|
||||
{
|
||||
if (Screen.Selected == GameMain.MainMenuScreen) { return; }
|
||||
@@ -2658,6 +2672,6 @@ namespace Barotrauma
|
||||
if (!isSavingIndicatorEnabled) { return; }
|
||||
timeUntilSavingIndicatorDisabled = delay;
|
||||
}
|
||||
#endregion
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@ using Barotrauma.IO;
|
||||
using RestSharp;
|
||||
using System.Net;
|
||||
using System.Collections.Immutable;
|
||||
using Barotrauma.Tutorials;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -736,7 +737,7 @@ namespace Barotrauma
|
||||
|
||||
public static void DrawToolTip(SpriteBatch spriteBatch, RichString toolTip, Vector2 pos)
|
||||
{
|
||||
if (GameMain.GameSession?.GameMode is TutorialMode tutorialMode && tutorialMode.Tutorial.ContentRunning) { return; }
|
||||
if (ObjectiveManager.ContentRunning) { return; }
|
||||
|
||||
int width = (int)(400 * GUI.Scale);
|
||||
int height = (int)(18 * GUI.Scale);
|
||||
@@ -759,7 +760,7 @@ namespace Barotrauma
|
||||
|
||||
public static void DrawToolTip(SpriteBatch spriteBatch, RichString toolTip, Rectangle targetElement)
|
||||
{
|
||||
if (GameMain.GameSession?.GameMode is TutorialMode tutorialMode && tutorialMode.Tutorial.ContentRunning) { return; }
|
||||
if (ObjectiveManager.ContentRunning) { return; }
|
||||
|
||||
int width = (int)(400 * GUI.Scale);
|
||||
int height = (int)(18 * GUI.Scale);
|
||||
|
||||
@@ -112,6 +112,10 @@ namespace Barotrauma
|
||||
public void ReceiveTextInput(string text) { }
|
||||
public void ReceiveCommandInput(char command) { }
|
||||
|
||||
#if !WINDOWS
|
||||
public void ReceiveEditingInput(string text, int start) { }
|
||||
#endif
|
||||
|
||||
public void ReceiveSpecialInput(Keys key)
|
||||
{
|
||||
switch (key)
|
||||
|
||||
@@ -1349,6 +1349,10 @@ namespace Barotrauma
|
||||
public void ReceiveTextInput(string text) { }
|
||||
public void ReceiveCommandInput(char command) { }
|
||||
|
||||
#if !WINDOWS
|
||||
public void ReceiveEditingInput(string text, int start) { }
|
||||
#endif
|
||||
|
||||
public void ReceiveSpecialInput(Keys key)
|
||||
{
|
||||
switch (key)
|
||||
|
||||
@@ -24,7 +24,8 @@ namespace Barotrauma
|
||||
InGame,
|
||||
Vote,
|
||||
Hint,
|
||||
Tutorial
|
||||
Tutorial,
|
||||
Warning // Keep this last so that it's always drawn in front
|
||||
}
|
||||
|
||||
private bool IsAnimated => type == Type.InGame || type == Type.Hint || type == Type.Tutorial;
|
||||
@@ -84,8 +85,8 @@ namespace Barotrauma
|
||||
|
||||
public static GUIComponent VisibleBox => MessageBoxes.LastOrDefault();
|
||||
|
||||
public GUIMessageBox(LocalizedString headerText, LocalizedString text, Vector2? relativeSize = null, Point? minSize = null)
|
||||
: this(headerText, text, new LocalizedString[] { "OK" }, relativeSize, minSize)
|
||||
public GUIMessageBox(LocalizedString headerText, LocalizedString text, Vector2? relativeSize = null, Point? minSize = null, Type type = Type.Default)
|
||||
: this(headerText, text, new LocalizedString[] { "OK" }, relativeSize, minSize, type: type)
|
||||
{
|
||||
this.Buttons[0].OnClicked = Close;
|
||||
}
|
||||
@@ -147,7 +148,7 @@ namespace Barotrauma
|
||||
Tag = tag.ToIdentifier();
|
||||
|
||||
#warning TODO: These should be broken into separate methods at least
|
||||
if (type == Type.Default || type == Type.Vote)
|
||||
if (type == Type.Default || type == Type.Vote || type == Type.Warning)
|
||||
{
|
||||
Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 };
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@ using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
@@ -285,8 +286,8 @@ namespace Barotrauma
|
||||
/// This is the new constructor.
|
||||
/// If the rectT height is set 0, the height is calculated from the text.
|
||||
/// </summary>
|
||||
public GUITextBlock(RectTransform rectT, RichString text, Color? textColor = null, GUIFont font = null,
|
||||
Alignment textAlignment = Alignment.Left, bool wrap = false, string style = "", Color? color = null)
|
||||
public GUITextBlock(RectTransform rectT, RichString text, Color? textColor = null, GUIFont font = null,
|
||||
Alignment textAlignment = Alignment.Left, bool wrap = false, string style = "", Color? color = null)
|
||||
: base(style, rectT)
|
||||
{
|
||||
if (color.HasValue)
|
||||
@@ -551,6 +552,8 @@ namespace Barotrauma
|
||||
|
||||
if (TextGetter != null) { Text = TextGetter(); }
|
||||
|
||||
string textToShow = Censor ? censoredText : (Wrap ? wrappedText.Value : text.SanitizedValue);
|
||||
|
||||
Rectangle prevScissorRect = spriteBatch.GraphicsDevice.ScissorRectangle;
|
||||
if (overflowClipActive)
|
||||
{
|
||||
@@ -561,7 +564,7 @@ namespace Barotrauma
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
|
||||
}
|
||||
|
||||
if (!text.IsNullOrEmpty())
|
||||
if (!string.IsNullOrEmpty(textToShow))
|
||||
{
|
||||
Vector2 pos = rect.Location.ToVector2() + textPos + TextOffset;
|
||||
if (RoundToNearestPixel)
|
||||
@@ -570,7 +573,8 @@ namespace Barotrauma
|
||||
pos.Y = (int)pos.Y;
|
||||
}
|
||||
|
||||
Color currentTextColor = State == ComponentState.Hover || State == ComponentState.HoverSelected ? HoverTextColor : TextColor;
|
||||
Color currentTextColor = State is ComponentState.Hover or ComponentState.HoverSelected ? HoverTextColor : TextColor;
|
||||
|
||||
if (!enabled)
|
||||
{
|
||||
currentTextColor = disabledTextColor;
|
||||
@@ -582,7 +586,6 @@ namespace Barotrauma
|
||||
|
||||
if (!HasColorHighlight)
|
||||
{
|
||||
string textToShow = Censor ? censoredText : (Wrap ? wrappedText.Value : text.SanitizedValue);
|
||||
Color colorToShow = currentTextColor * (currentTextColor.A / 255.0f);
|
||||
if (TextManager.DebugDraw)
|
||||
{
|
||||
@@ -604,10 +607,10 @@ namespace Barotrauma
|
||||
{
|
||||
if (OverrideRichTextDataAlpha)
|
||||
{
|
||||
RichTextData.Value.ForEach(rt => rt.Alpha = currentTextColor.A / 255.0f);
|
||||
RichTextData?.ForEach(rt => rt.Alpha = currentTextColor.A / 255.0f);
|
||||
}
|
||||
Font.DrawStringWithColors(spriteBatch, Censor ? censoredText : (Wrap ? wrappedText : text.SanitizedString).Value, pos,
|
||||
currentTextColor * (currentTextColor.A / 255.0f), 0.0f, origin, TextScale, SpriteEffects.None, textDepth, RichTextData.Value, alignment: textAlignment, forceUpperCase: ForceUpperCase);
|
||||
Font.DrawStringWithColors(spriteBatch, textToShow, pos,
|
||||
currentTextColor * (currentTextColor.A / 255.0f), 0.0f, origin, TextScale, SpriteEffects.None, textDepth, RichTextData, alignment: textAlignment, forceUpperCase: ForceUpperCase);
|
||||
}
|
||||
|
||||
Strikethrough?.Draw(spriteBatch, (int)Math.Ceiling(TextSize.X / 2f), pos.X,
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace Barotrauma
|
||||
|
||||
public delegate void TextBoxEvent(GUITextBox sender, Keys key);
|
||||
|
||||
public class GUITextBox : GUIComponent, IKeyboardSubscriber
|
||||
public partial class GUITextBox : GUIComponent, IKeyboardSubscriber
|
||||
{
|
||||
public event TextBoxEvent OnSelected;
|
||||
public event TextBoxEvent OnDeselected;
|
||||
@@ -67,12 +67,12 @@ namespace Barotrauma
|
||||
private int selectionEndIndex;
|
||||
private bool IsLeftToRight => selectionStartIndex <= selectionEndIndex;
|
||||
|
||||
private GUICustomComponent caretAndSelectionRenderer;
|
||||
private readonly GUICustomComponent caretAndSelectionRenderer;
|
||||
|
||||
private bool mouseHeldInside;
|
||||
|
||||
private readonly Memento<string> memento = new Memento<string>();
|
||||
|
||||
|
||||
// Skip one update cycle, fixes Enter key instantly deselecting the chatbox
|
||||
private bool skipUpdate;
|
||||
|
||||
@@ -189,6 +189,7 @@ namespace Barotrauma
|
||||
base.Font = value;
|
||||
if (textBlock == null) { return; }
|
||||
textBlock.Font = value;
|
||||
imePreviewTextHandler.Font = Font;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -253,6 +254,8 @@ namespace Barotrauma
|
||||
|
||||
public override bool PlaySoundOnSelect { get; set; } = true;
|
||||
|
||||
private readonly IMEPreviewTextHandler imePreviewTextHandler;
|
||||
|
||||
public GUITextBox(RectTransform rectT, string text = "", Color? textColor = null, GUIFont font = null,
|
||||
Alignment textAlignment = Alignment.Left, bool wrap = false, string style = "", Color? color = null, bool createClearButton = false, bool createPenIcon = true)
|
||||
: base(style, rectT)
|
||||
@@ -264,6 +267,7 @@ namespace Barotrauma
|
||||
frame = new GUIFrame(new RectTransform(Vector2.One, rectT, Anchor.Center), style, color);
|
||||
GUIStyle.Apply(frame, style == "" ? "GUITextBox" : style);
|
||||
textBlock = new GUITextBlock(new RectTransform(Vector2.One, frame.RectTransform, Anchor.CenterLeft), text ?? "", textColor, font, textAlignment, wrap);
|
||||
imePreviewTextHandler = new IMEPreviewTextHandler(textBlock.Font);
|
||||
GUIStyle.Apply(textBlock, "", this);
|
||||
if (font != null) { textBlock.Font = font; }
|
||||
CaretEnabled = true;
|
||||
@@ -295,18 +299,17 @@ namespace Barotrauma
|
||||
textBlock.RectTransform.MaxSize = new Point(frame.Rect.Width - icon.Rect.Height - clearButtonWidth - icon.RectTransform.AbsoluteOffset.X * 2, int.MaxValue);
|
||||
}
|
||||
Font = textBlock.Font;
|
||||
|
||||
Enabled = true;
|
||||
|
||||
rectT.SizeChanged += () =>
|
||||
rectT.SizeChanged += () =>
|
||||
{
|
||||
if (icon != null) { textBlock.RectTransform.MaxSize = new Point(frame.Rect.Width - icon.Rect.Height - icon.RectTransform.AbsoluteOffset.X * 2, int.MaxValue); }
|
||||
caretPosDirty = true;
|
||||
caretPosDirty = true;
|
||||
};
|
||||
rectT.ScaleChanged += () =>
|
||||
{
|
||||
if (icon != null) { textBlock.RectTransform.MaxSize = new Point(frame.Rect.Width - icon.Rect.Height - icon.RectTransform.AbsoluteOffset.X * 2, int.MaxValue); }
|
||||
caretPosDirty = true;
|
||||
caretPosDirty = true;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -381,14 +384,16 @@ namespace Barotrauma
|
||||
{
|
||||
GUI.KeyboardDispatcher.Subscriber = null;
|
||||
}
|
||||
|
||||
OnDeselected?.Invoke(this, Keys.None);
|
||||
imePreviewTextHandler.Reset();
|
||||
}
|
||||
|
||||
public override void Flash(Color? color = null, float flashDuration = 1.5f, bool useRectangleFlash = false, bool useCircularFlash = false, Vector2? flashRectOffset = null)
|
||||
{
|
||||
frame.Flash(color, flashDuration, useRectangleFlash, useCircularFlash, flashRectOffset);
|
||||
}
|
||||
|
||||
|
||||
protected override void Update(float deltaTime)
|
||||
{
|
||||
if (!Visible) return;
|
||||
@@ -673,6 +678,18 @@ namespace Barotrauma
|
||||
break;
|
||||
}
|
||||
}
|
||||
#if !WINDOWS
|
||||
public void ReceiveEditingInput(string text, int start)
|
||||
{
|
||||
if (string.IsNullOrEmpty(text))
|
||||
{
|
||||
if (start is 0) { imePreviewTextHandler.Reset(); }
|
||||
return;
|
||||
}
|
||||
|
||||
imePreviewTextHandler.UpdateText(text, start);
|
||||
}
|
||||
#endif
|
||||
|
||||
public void ReceiveSpecialInput(Keys key)
|
||||
{
|
||||
@@ -864,6 +881,24 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawIMEPreview(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (!imePreviewTextHandler.HasText) { return; }
|
||||
|
||||
Vector2 imePosition = CaretScreenPos;
|
||||
int inflate = GUI.IntScale(3);
|
||||
|
||||
RectangleF rect = new RectangleF(imePosition, imePreviewTextHandler.TextSize);
|
||||
rect.Inflate(inflate, inflate);
|
||||
|
||||
RectangleF borderRect = rect;
|
||||
borderRect.Inflate(1, 1);
|
||||
|
||||
GUI.DrawFilledRectangle(spriteBatch, borderRect, Color.White, depth: 0.02f);
|
||||
GUI.DrawFilledRectangle(spriteBatch, rect, Color.Black, depth: 0.01f);
|
||||
Font.DrawString(spriteBatch, imePreviewTextHandler.PreviewText, imePosition, GUIStyle.Orange, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, 0, alignment: textBlock.TextAlignment, forceUpperCase: textBlock.ForceUpperCase);
|
||||
}
|
||||
|
||||
private void CalculateSelection()
|
||||
{
|
||||
string textDrawn = Censor ? textBlock.CensoredText : WrappedText;
|
||||
|
||||
@@ -0,0 +1,86 @@
|
||||
using ImeSharp;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
|
||||
namespace Barotrauma;
|
||||
|
||||
/// <summary>
|
||||
/// A class for handling Input Method Editor (used for inputting e.g. Chinese and Japanese text)
|
||||
/// </summary>
|
||||
public partial class GUITextBox : GUIComponent
|
||||
{
|
||||
private static bool initialized;
|
||||
|
||||
public static GUIFrame IMEWindow { get; set; }
|
||||
public static GUITextBlock IMETextBlock { get; set; }
|
||||
|
||||
public static void UpdateIME()
|
||||
{
|
||||
if (!initialized) { InitializeIME(); }
|
||||
if (GUI.KeyboardDispatcher.Subscriber is GUITextBox { Selected: true })
|
||||
{
|
||||
IMEWindow?.AddToGUIUpdateList(order: 10);
|
||||
}
|
||||
}
|
||||
|
||||
private static void InitializeIME()
|
||||
{
|
||||
InputMethod.Initialize(GameMain.Instance.Window.Hwnd, false);
|
||||
InputMethod.TextCompositionCallback = OnTextComposition;
|
||||
InputMethod.CommitTextCompositionCallback = OnCommitTextComposition;
|
||||
InputMethod.Enabled = true;
|
||||
IMEWindow = new GUIFrame(new RectTransform(new Point(GUI.IntScale(300), GUI.IntScale(300)), GUI.Canvas), "InnerFrame") { CanBeFocused = false, Visible = false };
|
||||
IMETextBlock = new GUITextBlock(new RectTransform(Vector2.One, IMEWindow.RectTransform), "") { CanBeFocused = false };
|
||||
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
private static void OnTextComposition(IMEString compositionText, int cursorPosition, IMEString[] candidateList, int candidatePageStart, int candidatePageSize, int candidateSelection)
|
||||
{
|
||||
if (GUI.KeyboardDispatcher.Subscriber is not GUITextBox { Selected: true } textBox) { return; }
|
||||
IMEWindow.Visible = true;
|
||||
string text = compositionText.ToString().Insert(cursorPosition, "|");
|
||||
if (candidateList != null)
|
||||
{
|
||||
text += "\n";
|
||||
for (int i = 0; i < candidatePageSize; i++)
|
||||
{
|
||||
string candidateStr = $"\t{candidatePageStart + i + 1} {candidateList[i]}";
|
||||
if (candidateSelection == i)
|
||||
{
|
||||
candidateStr = $" ‖color:{XMLExtensions.ToStringHex(Color.White)}‖{candidateStr}‖end‖";
|
||||
}
|
||||
candidateStr += "\n";
|
||||
text += candidateStr;
|
||||
}
|
||||
}
|
||||
IMETextBlock.Text = RichString.Rich(text);
|
||||
|
||||
IMEWindow.RectTransform.NonScaledSize = new Point(
|
||||
Math.Max(IMEWindow.Rect.Width, (int)IMETextBlock.TextSize.X + GUI.IntScale(32)),
|
||||
(int)IMETextBlock.TextSize.Y);
|
||||
|
||||
Point windowPos = new Point(textBox.Rect.X, textBox.Rect.Bottom);
|
||||
if (windowPos.Y + IMEWindow.Rect.Height > GameMain.GraphicsHeight)
|
||||
{
|
||||
windowPos.Y = textBox.Rect.Y - IMEWindow.Rect.Height;
|
||||
}
|
||||
IMEWindow.RectTransform.ScreenSpaceOffset = windowPos;
|
||||
}
|
||||
|
||||
private static void OnCommitTextComposition(string text)
|
||||
{
|
||||
if (IMEWindow.Visible)
|
||||
{
|
||||
foreach (char c in text)
|
||||
{
|
||||
if (!char.IsControl(c))
|
||||
{
|
||||
GUI.KeyboardDispatcher.Subscriber?.ReceiveTextInput(c);
|
||||
}
|
||||
}
|
||||
}
|
||||
IMEWindow.Visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,7 +65,7 @@ namespace Barotrauma
|
||||
get; private set;
|
||||
}
|
||||
|
||||
public static Rectangle AfflictionAreaLeft
|
||||
public static Rectangle HealthBarAfflictionArea
|
||||
{
|
||||
get; private set;
|
||||
}
|
||||
@@ -143,7 +143,7 @@ namespace Barotrauma
|
||||
}
|
||||
int healthBarHeight = (int)(50f * GUI.Scale);
|
||||
HealthBarArea = new Rectangle(BottomRightInfoArea.Right - healthBarWidth + (int)Math.Floor(1 / GUI.Scale), BottomRightInfoArea.Y - healthBarHeight + GUI.IntScale(10), healthBarWidth, healthBarHeight);
|
||||
AfflictionAreaLeft = new Rectangle(HealthBarArea.X, HealthBarArea.Y - Padding - afflictionAreaHeight, HealthBarArea.Width, afflictionAreaHeight);
|
||||
HealthBarAfflictionArea = new Rectangle(HealthBarArea.X, HealthBarArea.Y - Padding - afflictionAreaHeight, HealthBarArea.Width, afflictionAreaHeight);
|
||||
|
||||
|
||||
int messageAreaWidth = GameMain.GraphicsWidth / 3;
|
||||
@@ -173,7 +173,7 @@ namespace Barotrauma
|
||||
|
||||
int objectiveListAreaX = HealthWindowAreaLeft.Right + Padding;
|
||||
int objectiveListAreaY = ButtonAreaTop.Bottom + Padding;
|
||||
TutorialObjectiveListArea = new Rectangle(objectiveListAreaX, objectiveListAreaY, (GameMain.GraphicsWidth - Padding) - objectiveListAreaX, (AfflictionAreaLeft.Top - Padding) - objectiveListAreaY);
|
||||
TutorialObjectiveListArea = new Rectangle(objectiveListAreaX, objectiveListAreaY, (GameMain.GraphicsWidth - Padding) - objectiveListAreaX, (HealthBarAfflictionArea.Top - Padding) - objectiveListAreaY);
|
||||
|
||||
int votingAreaWidth = (int)(400 * GUI.Scale);
|
||||
int votingAreaX = GameMain.GraphicsWidth - Padding - votingAreaWidth;
|
||||
@@ -193,7 +193,7 @@ namespace Barotrauma
|
||||
DrawRectangle(CrewArea, Color.Blue * 0.5f);
|
||||
DrawRectangle(ChatBoxArea, Color.Cyan * 0.5f);
|
||||
DrawRectangle(HealthBarArea, Color.Red * 0.5f);
|
||||
DrawRectangle(AfflictionAreaLeft, Color.Red * 0.5f);
|
||||
DrawRectangle(HealthBarAfflictionArea, Color.Red * 0.5f);
|
||||
DrawRectangle(InventoryAreaLower, Color.Yellow * 0.5f);
|
||||
DrawRectangle(HealthWindowAreaLeft, Color.Red * 0.5f);
|
||||
DrawRectangle(BottomRightInfoArea, Color.Green * 0.5f);
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
#nullable enable
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public sealed class IMEPreviewTextHandler
|
||||
{
|
||||
public string PreviewText { get; private set; } = string.Empty;
|
||||
public Vector2 TextSize { get; private set; }
|
||||
public bool HasText => !string.IsNullOrEmpty(PreviewText);
|
||||
|
||||
// This has to be settable because for some reason we update the font of GUITextBox in some places
|
||||
public GUIFont Font { get; set; }
|
||||
|
||||
public IMEPreviewTextHandler(GUIFont font)
|
||||
{
|
||||
Font = font;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
TextSize = Vector2.Zero;
|
||||
PreviewText = string.Empty;
|
||||
}
|
||||
|
||||
public void UpdateText(string text, int start)
|
||||
{
|
||||
if (string.IsNullOrEmpty(text) && start is 0)
|
||||
{
|
||||
Reset();
|
||||
return;
|
||||
}
|
||||
|
||||
int totalLength = start + text.Length;
|
||||
string newText = PreviewText;
|
||||
if (newText.Length > totalLength)
|
||||
{
|
||||
newText = newText[..totalLength];
|
||||
}
|
||||
|
||||
if (totalLength > newText.Length)
|
||||
{
|
||||
// this is required for some reason on Windows
|
||||
// my guess is that the order which TextEditing events come thru is not guaranteed
|
||||
newText = newText.PadRight(totalLength);
|
||||
}
|
||||
|
||||
newText = newText.Remove(start, text.Length).Insert(start, text);
|
||||
PreviewText = newText;
|
||||
TextSize = Font.MeasureString(PreviewText);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,7 +12,7 @@ using PlayerBalanceElement = Barotrauma.CampaignUI.PlayerBalanceElement;
|
||||
namespace Barotrauma
|
||||
{
|
||||
[SuppressMessage("ReSharper", "UnusedVariable")]
|
||||
internal class MedicalClinicUI
|
||||
internal sealed class MedicalClinicUI
|
||||
{
|
||||
private enum ElementState
|
||||
{
|
||||
@@ -127,12 +127,14 @@ namespace Barotrauma
|
||||
{
|
||||
public readonly GUIComponent Panel;
|
||||
public readonly GUIListBox HealList;
|
||||
public readonly GUIComponent TreatAllButton;
|
||||
public readonly List<CrewElement> HealElements;
|
||||
|
||||
public CrewHealList(GUIListBox healList, GUIComponent panel)
|
||||
public CrewHealList(GUIListBox healList, GUIComponent panel, GUIComponent treatAllButton)
|
||||
{
|
||||
Panel = panel;
|
||||
HealList = healList;
|
||||
TreatAllButton = treatAllButton;
|
||||
HealElements = new List<CrewElement>();
|
||||
}
|
||||
}
|
||||
@@ -179,7 +181,7 @@ namespace Barotrauma
|
||||
private PopupAfflictionList? selectedCrewAfflictionList;
|
||||
private bool isWaitingForServer;
|
||||
private const float refreshTimerMax = 3f;
|
||||
private float refreshTimer = 0;
|
||||
private float refreshTimer;
|
||||
|
||||
private PlayerBalanceElement? playerBalanceElement;
|
||||
|
||||
@@ -196,7 +198,7 @@ namespace Barotrauma
|
||||
{
|
||||
new GUIButton(new RectTransform(new Vector2(0.2f, 0.1f), parent.RectTransform, Anchor.TopCenter), "Recreate UI - NOT PRESENT IN RELEASE!")
|
||||
{
|
||||
OnClicked = (_, __) =>
|
||||
OnClicked = (_, _) =>
|
||||
{
|
||||
parent.ClearChildren();
|
||||
CreateUI();
|
||||
@@ -254,7 +256,7 @@ namespace Barotrauma
|
||||
continue;
|
||||
}
|
||||
|
||||
CreatePendingHealElement(healList.HealList.Content, crewMember, healList, Array.Empty<MedicalClinic.NetAffliction>());
|
||||
CreatePendingHealElement(healList.HealList.Content, crewMember, healList, ImmutableArray<MedicalClinic.NetAffliction>.Empty);
|
||||
}
|
||||
|
||||
// check if there are elements that the crew doesn't have
|
||||
@@ -309,7 +311,7 @@ namespace Barotrauma
|
||||
|
||||
private void UpdateCrewPanel()
|
||||
{
|
||||
if (!(crewHealList is { } healList)) { return; }
|
||||
if (crewHealList is not { } healList) { return; }
|
||||
|
||||
ImmutableArray<CharacterInfo> crew = MedicalClinic.GetCrewCharacters();
|
||||
|
||||
@@ -334,12 +336,21 @@ namespace Barotrauma
|
||||
healList.HealList.Content.RemoveChild(element.UIElement);
|
||||
}
|
||||
|
||||
IEnumerable<CrewElement> orderedList = healList.HealElements.OrderBy(element => element.Target.Character?.HealthPercentage ?? 100);
|
||||
IEnumerable<CrewElement> orderedList = healList.HealElements.OrderBy(static element => element.Target.Character?.HealthPercentage ?? 100);
|
||||
|
||||
foreach (CrewElement element in orderedList)
|
||||
{
|
||||
element.UIElement.SetAsLastChild();
|
||||
}
|
||||
|
||||
healList.TreatAllButton.Enabled = false;
|
||||
foreach (CrewElement element in healList.HealElements)
|
||||
{
|
||||
if (element.Afflictions.Count is 0) { continue; }
|
||||
|
||||
healList.TreatAllButton.Enabled = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static void UpdateAfflictionList(CrewElement healElement)
|
||||
@@ -350,7 +361,7 @@ namespace Barotrauma
|
||||
// sum up all the afflictions and their strengths
|
||||
Dictionary<AfflictionPrefab, float> afflictionAndStrength = new Dictionary<AfflictionPrefab, float>();
|
||||
|
||||
foreach (Affliction affliction in health.GetAllAfflictions().Where(a => MedicalClinic.IsHealable(a)))
|
||||
foreach (Affliction affliction in health.GetAllAfflictions().Where(MedicalClinic.IsHealable))
|
||||
{
|
||||
if (afflictionAndStrength.TryGetValue(affliction.Prefab, out float strength))
|
||||
{
|
||||
@@ -446,8 +457,8 @@ namespace Barotrauma
|
||||
};
|
||||
|
||||
GUILayoutGroup clinicLabelLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.1f), clinicContent.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft);
|
||||
GUIImage clinicIcon = new GUIImage(new RectTransform(Vector2.One, clinicLabelLayout.RectTransform, scaleBasis: ScaleBasis.BothHeight), style: "CrewManagementHeaderIcon", scaleToFit: true);
|
||||
GUITextBlock clinicLabel = new GUITextBlock(new RectTransform(Vector2.One, clinicLabelLayout.RectTransform), TextManager.Get("medicalclinic.medicalclinic"), font: GUIStyle.LargeFont);
|
||||
new GUIImage(new RectTransform(Vector2.One, clinicLabelLayout.RectTransform, scaleBasis: ScaleBasis.BothHeight), style: "CrewManagementHeaderIcon", scaleToFit: true);
|
||||
new GUITextBlock(new RectTransform(Vector2.One, clinicLabelLayout.RectTransform), TextManager.Get("medicalclinic.medicalclinic"), font: GUIStyle.LargeFont);
|
||||
|
||||
GUIFrame clinicBackground = new GUIFrame(new RectTransform(Vector2.One, clinicContent.RectTransform));
|
||||
|
||||
@@ -480,22 +491,24 @@ namespace Barotrauma
|
||||
Stretch = true
|
||||
};
|
||||
|
||||
// GUILayoutGroup sortLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.05f), clinicContainer.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft);
|
||||
|
||||
// new GUITextBlock(new RectTransform(new Vector2(0.2f, 1f), sortLayout.RectTransform), TextManager.Get("campaignstore.sortby"), font: GUI.SubHeadingFont);
|
||||
|
||||
// GUIDropDown sortDropdown = new GUIDropDown(new RectTransform(new Vector2(0.3f, 1f), sortLayout.RectTransform));
|
||||
//
|
||||
// foreach (SortMode mode in Enum.GetValues(typeof(SortMode)).Cast<SortMode>())
|
||||
// {
|
||||
// sortDropdown.AddItem(TextManager.Get($"medicalclinic.sortmode.{mode}"), mode);
|
||||
// }
|
||||
//
|
||||
// sortDropdown.SelectItem(SortMode.Severity);
|
||||
|
||||
GUIListBox crewList = new GUIListBox(new RectTransform(Vector2.One, clinicContainer.RectTransform));
|
||||
|
||||
crewHealList = new CrewHealList(crewList, parent);
|
||||
GUIButton treatAllButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.05f), clinicContainer.RectTransform), TextManager.Get("medicalclinic.treateveryone"))
|
||||
{
|
||||
OnClicked = (_, _) =>
|
||||
{
|
||||
isWaitingForServer = true;
|
||||
medicalClinic.TreatAllButtonAction(OnReceived);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
crewHealList = new CrewHealList(crewList, parent, treatAllButton);
|
||||
|
||||
void OnReceived(MedicalClinic.CallbackOnlyRequest obj)
|
||||
{
|
||||
isWaitingForServer = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateCrewEntry(GUIComponent parent, CrewHealList healList, CharacterInfo info, GUIComponent panel)
|
||||
@@ -525,9 +538,9 @@ namespace Barotrauma
|
||||
TextColor = GUIStyle.Red
|
||||
};
|
||||
|
||||
MedicalClinic.NetCrewMember member = new MedicalClinic.NetCrewMember { CharacterInfo = info, Afflictions = Array.Empty<MedicalClinic.NetAffliction>() };
|
||||
MedicalClinic.NetCrewMember member = new MedicalClinic.NetCrewMember(info);
|
||||
|
||||
crewBackground.OnClicked = (_, __) =>
|
||||
crewBackground.OnClicked = (_, _) =>
|
||||
{
|
||||
SelectCharacter(member, new Vector2(panel.Rect.Right, crewBackground.Rect.Top));
|
||||
return true;
|
||||
@@ -618,7 +631,7 @@ namespace Barotrauma
|
||||
pendingHealList = list;
|
||||
}
|
||||
|
||||
private void CreatePendingHealElement(GUIComponent parent, MedicalClinic.NetCrewMember crewMember, PendingHealList healList, MedicalClinic.NetAffliction[] afflictions)
|
||||
private void CreatePendingHealElement(GUIComponent parent, MedicalClinic.NetCrewMember crewMember, PendingHealList healList, ImmutableArray<MedicalClinic.NetAffliction> afflictions)
|
||||
{
|
||||
CharacterInfo? healInfo = crewMember.FindCharacterInfo(MedicalClinic.GetCrewCharacters());
|
||||
if (healInfo is null) { return; }
|
||||
@@ -803,7 +816,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
allComponents.Add(treatAllButton);
|
||||
treatAllButton.OnClicked = (_, __) =>
|
||||
treatAllButton.OnClicked = (_, _) =>
|
||||
{
|
||||
ImmutableArray<MedicalClinic.NetAffliction> afflictions = request.Afflictions.Where(a => !medicalClinic.IsAfflictionPending(crewMember, a)).ToImmutableArray();
|
||||
if (!afflictions.Any()) { return true; }
|
||||
@@ -873,9 +886,13 @@ namespace Barotrauma
|
||||
{
|
||||
RelativeSpacing = 0.05f
|
||||
};
|
||||
GUITextBlock descriptionBlock = new GUITextBlock(new RectTransform(new Vector2(1f, 0.6f), bottomTextLayout.RectTransform), prefab.Description, font: GUIStyle.SmallFont, wrap: true)
|
||||
LocalizedString description = affliction.Prefab.GetDescription(affliction.Strength, AfflictionPrefab.Description.TargetType.OtherCharacter);
|
||||
GUITextBlock descriptionBlock = new GUITextBlock(new RectTransform(new Vector2(1f, 0.6f), bottomTextLayout.RectTransform),
|
||||
description,
|
||||
font: GUIStyle.SmallFont,
|
||||
wrap: true)
|
||||
{
|
||||
ToolTip = prefab.Description
|
||||
ToolTip = description
|
||||
};
|
||||
bool truncated = false;
|
||||
while (descriptionBlock.TextSize.Y > descriptionBlock.Rect.Height && descriptionBlock.WrappedText.Contains('\n'))
|
||||
@@ -919,10 +936,9 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
MedicalClinic.NetCrewMember newMember = new MedicalClinic.NetCrewMember
|
||||
MedicalClinic.NetCrewMember newMember = crewMember with
|
||||
{
|
||||
CharacterInfoID = crewMember.CharacterInfoID,
|
||||
Afflictions = Array.Empty<MedicalClinic.NetAffliction>()
|
||||
Afflictions = ImmutableArray<MedicalClinic.NetAffliction>.Empty
|
||||
};
|
||||
|
||||
existingMember = newMember;
|
||||
@@ -936,7 +952,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
existingMember.Afflictions = existingMember.Afflictions.Concat(afflictions).ToArray();
|
||||
existingMember.Afflictions = existingMember.Afflictions.Concat(afflictions).ToImmutableArray();
|
||||
ToggleElements(ElementState.Disabled, elementsToDisable);
|
||||
medicalClinic.AddPendingButtonAction(existingMember, request =>
|
||||
{
|
||||
|
||||
@@ -745,7 +745,7 @@ namespace Barotrauma
|
||||
} ?? Enumerable.Empty<PurchasedItem>();
|
||||
foreach (var button in itemCategoryButtons)
|
||||
{
|
||||
if (!(button.UserData is MapEntityCategory category))
|
||||
if (button.UserData is not MapEntityCategory category)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -1110,7 +1110,7 @@ namespace Barotrauma
|
||||
|
||||
private void SetPriceGetters(GUIComponent itemFrame, bool buying)
|
||||
{
|
||||
if (itemFrame == null || !(itemFrame.UserData is PurchasedItem pi)) { return; }
|
||||
if (itemFrame == null || itemFrame.UserData is not PurchasedItem pi) { return; }
|
||||
|
||||
if (itemFrame.FindChild("undiscountedprice", recursive: true) is GUITextBlock undiscountedPriceBlock)
|
||||
{
|
||||
@@ -1667,8 +1667,8 @@ namespace Barotrauma
|
||||
{
|
||||
foreach (var subItem in subItems)
|
||||
{
|
||||
if (!subItem.Components.All(c => !(c is Holdable h) || !h.Attachable || !h.Attached)) { continue; }
|
||||
if (!subItem.Components.All(c => !(c is Wire w) || w.Connections.All(c => c == null))) { continue; }
|
||||
if (!subItem.Components.All(c => c is not Holdable h || !h.Attachable || !h.Attached)) { continue; }
|
||||
if (!subItem.Components.All(c => c is not Wire w || w.Connections.All(c => c == null))) { continue; }
|
||||
if (!ItemAndAllContainersInteractable(subItem)) { continue; }
|
||||
AddOwnedItem(subItem);
|
||||
}
|
||||
@@ -1701,7 +1701,7 @@ namespace Barotrauma
|
||||
|
||||
void AddOwnedItem(Item item)
|
||||
{
|
||||
if (!(item?.Prefab.GetPriceInfo(ActiveStore) is PriceInfo priceInfo)) { return; }
|
||||
if (item?.Prefab.GetPriceInfo(ActiveStore) is not PriceInfo priceInfo) { return; }
|
||||
bool isNonEmpty = !priceInfo.DisplayNonEmpty || item.ConditionPercentage > 5.0f;
|
||||
if (OwnedItems.TryGetValue(item.Prefab, out ItemQuantity itemQuantity))
|
||||
{
|
||||
@@ -1729,7 +1729,7 @@ namespace Barotrauma
|
||||
|
||||
private void SetItemFrameStatus(GUIComponent itemFrame, bool enabled)
|
||||
{
|
||||
if (!(itemFrame?.UserData is PurchasedItem pi)) { return; }
|
||||
if (itemFrame?.UserData is not PurchasedItem pi) { return; }
|
||||
bool refreshFrameStatus = !pi.IsStoreComponentEnabled.HasValue || pi.IsStoreComponentEnabled.Value != enabled;
|
||||
if (!refreshFrameStatus) { return; }
|
||||
if (itemFrame.FindChild("icon", recursive: true) is GUIImage icon)
|
||||
@@ -1841,11 +1841,7 @@ namespace Barotrauma
|
||||
LocalizedString toolTip = string.Empty;
|
||||
if (purchasedItem.ItemPrefab != null)
|
||||
{
|
||||
toolTip = purchasedItem.ItemPrefab.Name;
|
||||
if (!purchasedItem.ItemPrefab.Description.IsNullOrEmpty())
|
||||
{
|
||||
toolTip += $"\n{purchasedItem.ItemPrefab.Description}";
|
||||
}
|
||||
toolTip = purchasedItem.ItemPrefab.GetTooltip();
|
||||
if (itemQuantity != null)
|
||||
{
|
||||
if (itemQuantity.AllNonEmpty)
|
||||
@@ -1859,7 +1855,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
itemComponent.ToolTip = toolTip;
|
||||
itemComponent.ToolTip = RichString.Rich(toolTip);
|
||||
}
|
||||
if (ownedLabel != null)
|
||||
{
|
||||
@@ -2181,7 +2177,7 @@ namespace Barotrauma
|
||||
{
|
||||
needsRefresh = itemsToSellFromSub.Count != prevSubItems.Count ||
|
||||
itemsToSellFromSub.Sum(i => i.Quantity) != prevSubItems.Sum(i => i.Quantity) ||
|
||||
itemsToSellFromSub.Any(i => !(prevSubItems.FirstOrDefault(prev => prev.ItemPrefab == i.ItemPrefab) is PurchasedItem prev) || i.Quantity != prev.Quantity) ||
|
||||
itemsToSellFromSub.Any(i => prevSubItems.FirstOrDefault(prev => prev.ItemPrefab == i.ItemPrefab) is not PurchasedItem prev || i.Quantity != prev.Quantity) ||
|
||||
prevSubItems.Any(prev => itemsToSellFromSub.None(i => i.ItemPrefab == prev.ItemPrefab));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -472,7 +472,7 @@ namespace Barotrauma
|
||||
if (transferService)
|
||||
{
|
||||
subsToShow.AddRange(GameMain.GameSession.OwnedSubmarines);
|
||||
subsToShow.Sort((x, y) => x.SubmarineClass.CompareTo(y.SubmarineClass));
|
||||
subsToShow.Sort(ComparePrice);
|
||||
string currentSubName = CurrentOrPendingSubmarine().Name;
|
||||
int currentIndex = subsToShow.FindIndex(s => s.Name == currentSubName);
|
||||
if (currentIndex != -1)
|
||||
@@ -484,7 +484,11 @@ namespace Barotrauma
|
||||
{
|
||||
subsToShow.AddRange((GameMain.Client is null ? SubmarineInfo.SavedSubmarines : MultiPlayerCampaign.GetCampaignSubs())
|
||||
.Where(s => s.IsCampaignCompatible && !GameMain.GameSession.OwnedSubmarines.Any(os => os.Name == s.Name)));
|
||||
subsToShow.Sort((x, y) => x.SubmarineClass.CompareTo(y.SubmarineClass));
|
||||
if (GameMain.GameSession.Campaign?.Map?.CurrentLocation is Location currentLocation)
|
||||
{
|
||||
subsToShow.RemoveAll(sub => !currentLocation.IsSubmarineAvailable(sub));
|
||||
}
|
||||
subsToShow.Sort(ComparePrice);
|
||||
}
|
||||
|
||||
if (transferService)
|
||||
@@ -492,10 +496,14 @@ namespace Barotrauma
|
||||
SetConfirmButtonState(selectedSubmarine != null && selectedSubmarine.Name != CurrentOrPendingSubmarine().Name);
|
||||
}
|
||||
|
||||
subsToShow.Sort((x, y) => x.SubmarineClass.CompareTo(y.SubmarineClass));
|
||||
pageCount = Math.Max(1, (int)Math.Ceiling(subsToShow.Count / (float)submarinesPerPage));
|
||||
UpdatePaging();
|
||||
ContentRefreshRequired = false;
|
||||
|
||||
static int ComparePrice(SubmarineInfo x, SubmarineInfo y)
|
||||
{
|
||||
return x.Price.CompareTo(y.Price) * 100 + x.Name.CompareTo(y.Name);
|
||||
}
|
||||
}
|
||||
|
||||
private SubmarineInfo GetSubToDisplay(int index)
|
||||
|
||||
@@ -208,10 +208,7 @@ namespace Barotrauma
|
||||
}
|
||||
GameSession.UpdateTalentNotificationIndicator(talentPointNotification);
|
||||
|
||||
if (SelectedTab is InfoFrameTab.Talents)
|
||||
{
|
||||
talentMenu?.Update();
|
||||
}
|
||||
talentMenu?.Update();
|
||||
|
||||
if (SelectedTab != InfoFrameTab.Crew) { return; }
|
||||
if (linkedGUIList == null) { return; }
|
||||
@@ -248,10 +245,6 @@ namespace Barotrauma
|
||||
{
|
||||
infoFrame?.AddToGUIUpdateList();
|
||||
NetLobbyScreen.JobInfoFrame?.AddToGUIUpdateList();
|
||||
if (SelectedTab is InfoFrameTab.Talents)
|
||||
{
|
||||
talentMenu?.AddToGUIUpdateList();
|
||||
}
|
||||
}
|
||||
|
||||
public static void OnRoundEnded()
|
||||
@@ -404,7 +397,7 @@ namespace Barotrauma
|
||||
CreateSubmarineInfo(infoFrameHolder, Submarine.MainSub);
|
||||
break;
|
||||
case InfoFrameTab.Talents:
|
||||
talentMenu.CreateGUI(infoFrameHolder);
|
||||
talentMenu.CreateGUI(infoFrameHolder, Character.Controlled ?? GameMain.Client?.Character);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -958,16 +951,26 @@ namespace Barotrauma
|
||||
|
||||
if (character != null)
|
||||
{
|
||||
if (GameMain.Client == null)
|
||||
if (GameMain.Client is null)
|
||||
{
|
||||
GUIComponent preview = character.Info.CreateInfoFrame(background, false, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
GUIComponent preview = character.Info.CreateInfoFrame(background, false, GetPermissionIcon(GameMain.Client.ConnectedClients.Find(c => c.Character == character)));
|
||||
|
||||
GameMain.Client.SelectCrewCharacter(character, preview);
|
||||
if (!character.IsBot && GameMain.GameSession?.Campaign is MultiPlayerCampaign mpCampaign) { CreateWalletFrame(background, character, mpCampaign); }
|
||||
}
|
||||
|
||||
if (background.FindChild(TalentMenu.ManageBotTalentsButtonUserData, recursive: true) is GUIButton { Enabled: true } talentButton)
|
||||
{
|
||||
talentButton.OnClicked = (button, o) =>
|
||||
{
|
||||
talentMenu.CreateGUI(infoFrameHolder, character);
|
||||
return true;
|
||||
};
|
||||
}
|
||||
}
|
||||
else if (client != null)
|
||||
{
|
||||
@@ -1792,10 +1795,10 @@ namespace Barotrauma
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), skillContainer.RectTransform), Math.Floor(skill.Level).ToString("F0"), textAlignment: Alignment.TopRight);
|
||||
|
||||
float modifiedSkillLevel = character?.GetSkillLevel(skill.Identifier) ?? skill.Level;
|
||||
float modifiedSkillLevel = MathF.Floor(character?.GetSkillLevel(skill.Identifier) ?? skill.Level);
|
||||
if (!MathUtils.NearlyEqual(MathF.Floor(modifiedSkillLevel), MathF.Floor(skill.Level)))
|
||||
{
|
||||
int skillChange = (int)MathF.Floor(modifiedSkillLevel - skill.Level);
|
||||
int skillChange = (int)MathF.Floor(modifiedSkillLevel - MathF.Floor(skill.Level));
|
||||
string stringColor = skillChange switch
|
||||
{
|
||||
> 0 => XMLExtensions.ToStringHex(GUIStyle.Green),
|
||||
@@ -1806,7 +1809,7 @@ namespace Barotrauma
|
||||
RichString changeText = RichString.Rich($"(‖color:{stringColor}‖{(skillChange > 0 ? "+" : string.Empty) + skillChange}‖color:end‖)");
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), skillContainer.RectTransform), changeText) { Padding = Vector4.Zero };
|
||||
}
|
||||
//skillContainer.Recalculate();
|
||||
skillContainer.Recalculate();
|
||||
}
|
||||
|
||||
parent.RecalculateChildren();
|
||||
|
||||
@@ -5,15 +5,18 @@ using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using Barotrauma.Extensions;
|
||||
using Barotrauma.Networking;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using static Barotrauma.TalentTree;
|
||||
using static Barotrauma.TalentTree.TalentTreeStageState;
|
||||
using static Barotrauma.TalentTree.TalentStages;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
internal readonly record struct TalentButton(GUIButton Button,
|
||||
GUIComponent IconComponent,
|
||||
internal readonly record struct TalentShowCaseButton(ImmutableHashSet<TalentButton> Buttons,
|
||||
GUIComponent IconComponent);
|
||||
|
||||
internal readonly record struct TalentButton(GUIComponent IconComponent,
|
||||
TalentPrefab Prefab)
|
||||
{
|
||||
public Identifier Identifier => Prefab.Identifier;
|
||||
@@ -39,6 +42,11 @@ namespace Barotrauma
|
||||
|
||||
internal sealed class TalentMenu
|
||||
{
|
||||
public const string ManageBotTalentsButtonUserData = "managebottalentsbutton";
|
||||
|
||||
private Character? character;
|
||||
private CharacterInfo? characterInfo;
|
||||
|
||||
private static readonly Color unselectedColor = new Color(240, 255, 255, 225),
|
||||
unselectableColor = new Color(100, 100, 100, 225),
|
||||
pressedColor = new Color(60, 60, 60, 225),
|
||||
@@ -46,8 +54,8 @@ namespace Barotrauma
|
||||
unlockedColor = new Color(24, 37, 31, 255),
|
||||
availableColor = new Color(50, 47, 33, 255);
|
||||
|
||||
private static readonly ImmutableDictionary<TalentTreeStageState, TalentTreeStyle> talentStageStyles =
|
||||
new Dictionary<TalentTreeStageState, TalentTreeStyle>
|
||||
private static readonly ImmutableDictionary<TalentStages, TalentTreeStyle> talentStageStyles =
|
||||
new Dictionary<TalentStages, TalentTreeStyle>
|
||||
{
|
||||
[Invalid] = new TalentTreeStyle("TalentTreeLocked", lockedColor),
|
||||
[Locked] = new TalentTreeStyle("TalentTreeLocked", lockedColor),
|
||||
@@ -57,10 +65,13 @@ namespace Barotrauma
|
||||
}.ToImmutableDictionary();
|
||||
|
||||
private readonly HashSet<TalentButton> talentButtons = new HashSet<TalentButton>();
|
||||
private readonly HashSet<TalentShowCaseButton> talentShowCaseButtons = new HashSet<TalentShowCaseButton>();
|
||||
private readonly HashSet<GUIComponent> showCaseTalentFrames = new HashSet<GUIComponent>();
|
||||
private readonly HashSet<TalentCornerIcon> talentCornerIcons = new HashSet<TalentCornerIcon>();
|
||||
private HashSet<Identifier> selectedTalents = new HashSet<Identifier>();
|
||||
|
||||
private readonly Queue<Identifier> showCaseClosureQueue = new();
|
||||
|
||||
private GUIListBox? skillListBox;
|
||||
private GUITextBlock? talentPointText;
|
||||
private GUIProgressBar? experienceBar;
|
||||
@@ -70,13 +81,17 @@ namespace Barotrauma
|
||||
private GUIButton? talentApplyButton,
|
||||
talentResetButton;
|
||||
|
||||
public void CreateGUI(GUIFrame parent)
|
||||
public void CreateGUI(GUIFrame parent, Character? targetCharacter)
|
||||
{
|
||||
parent.ClearChildren();
|
||||
talentButtons.Clear();
|
||||
talentShowCaseButtons.Clear();
|
||||
talentCornerIcons.Clear();
|
||||
showCaseTalentFrames.Clear();
|
||||
|
||||
character = targetCharacter;
|
||||
characterInfo = targetCharacter?.Info;
|
||||
|
||||
GUIFrame background = new GUIFrame(new RectTransform(Vector2.One, parent.RectTransform, Anchor.TopCenter), style: "GUIFrameListBox");
|
||||
int padding = GUI.IntScale(15);
|
||||
GUIFrame frame = new GUIFrame(new RectTransform(new Point(background.Rect.Width - padding, background.Rect.Height - padding), parent.RectTransform, Anchor.Center), style: null);
|
||||
@@ -89,23 +104,21 @@ namespace Barotrauma
|
||||
Stretch = true
|
||||
};
|
||||
|
||||
Character? controlledCharacter = Character.Controlled;
|
||||
CharacterInfo? info = controlledCharacter?.Info ?? GameMain.Client?.CharacterInfo;
|
||||
if (info is null) { return; }
|
||||
if (characterInfo is null) { return; }
|
||||
|
||||
CreateStatPanel(contentLayout, info);
|
||||
CreateStatPanel(contentLayout, characterInfo);
|
||||
|
||||
new GUIFrame(new RectTransform(new Vector2(1f, 1f), contentLayout.RectTransform), style: "HorizontalLine");
|
||||
|
||||
if (JobTalentTrees.TryGet(info.Job.Prefab.Identifier, out TalentTree? talentTree))
|
||||
if (JobTalentTrees.TryGet(characterInfo.Job.Prefab.Identifier, out TalentTree? talentTree))
|
||||
{
|
||||
CreateTalentMenu(contentLayout, info, talentTree!);
|
||||
CreateTalentMenu(contentLayout, characterInfo, talentTree!);
|
||||
}
|
||||
|
||||
CreateFooter(contentLayout, info);
|
||||
CreateFooter(contentLayout, characterInfo);
|
||||
UpdateTalentInfo();
|
||||
|
||||
if (GameMain.NetworkMember != null)
|
||||
if (GameMain.NetworkMember != null && IsOwnCharacter(characterInfo))
|
||||
{
|
||||
CreateMultiplayerCharacterSettings(frame, content);
|
||||
}
|
||||
@@ -164,7 +177,7 @@ namespace Barotrauma
|
||||
OnClicked = (button, o) =>
|
||||
{
|
||||
GameMain.Client?.SendCharacterInfo(GameMain.Client.PendingName);
|
||||
characterSettingsFrame!.Visible = false;
|
||||
characterSettingsFrame.Visible = false;
|
||||
content.Visible = true;
|
||||
return true;
|
||||
}
|
||||
@@ -179,8 +192,7 @@ namespace Barotrauma
|
||||
|
||||
new GUICustomComponent(new RectTransform(new Vector2(0.25f, 1f), topLayout.RectTransform), onDraw: (batch, component) =>
|
||||
{
|
||||
float posY = component.Rect.Center.Y - component.Rect.Width / 2;
|
||||
info.DrawPortrait(batch, new Vector2(component.Rect.X, posY), Vector2.Zero, component.Rect.Width, false, false);
|
||||
info.DrawPortrait(batch, component.Rect.Location.ToVector2(), Vector2.Zero, component.Rect.Width, false, false);
|
||||
});
|
||||
|
||||
GUILayoutGroup nameLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 1f), topLayout.RectTransform))
|
||||
@@ -209,20 +221,22 @@ namespace Barotrauma
|
||||
if (talentsOutsideTree.Any())
|
||||
{
|
||||
//spacing
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), nameLayout.RectTransform), style: null);
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.01f), nameLayout.RectTransform), style: null);
|
||||
|
||||
GUILayoutGroup extraTalentLayout = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.3f), nameLayout.RectTransform), childAnchor: Anchor.TopCenter);
|
||||
GUILayoutGroup extraTalentLayout = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.55f), nameLayout.RectTransform), childAnchor: Anchor.TopCenter);
|
||||
|
||||
talentPointText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), extraTalentLayout.RectTransform, anchor: Anchor.Center), TextManager.Get("talentmenu.extratalents"), font: GUIStyle.SubHeadingFont);
|
||||
talentPointText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), extraTalentLayout.RectTransform, anchor: Anchor.Center), TextManager.Get("talentmenu.extratalents"), font: GUIStyle.SubHeadingFont)
|
||||
{
|
||||
AutoScaleVertical = true
|
||||
};
|
||||
talentPointText.RectTransform.MaxSize = new Point(int.MaxValue, (int)talentPointText.TextSize.Y);
|
||||
|
||||
var extraTalentList = new GUIListBox(new RectTransform(new Vector2(0.9f, 0.8f), extraTalentLayout.RectTransform, anchor: Anchor.Center), isHorizontal: true)
|
||||
var extraTalentList = new GUIListBox(new RectTransform(new Vector2(0.9f, 0.7f), extraTalentLayout.RectTransform, anchor: Anchor.Center), isHorizontal: true)
|
||||
{
|
||||
AutoHideScrollBar = false,
|
||||
ResizeContentToMakeSpaceForScrollBar = false
|
||||
};
|
||||
extraTalentList.ScrollBar.RectTransform.SetPosition(Anchor.BottomCenter, Pivot.TopCenter);
|
||||
extraTalentList.RectTransform.MinSize = new Point(0, GUI.IntScale(65));
|
||||
extraTalentLayout.Recalculate();
|
||||
extraTalentList.ForceLayoutRecalculation();
|
||||
|
||||
@@ -231,7 +245,7 @@ namespace Barotrauma
|
||||
if (extraTalent is null) { continue; }
|
||||
GUIImage talentImg = new GUIImage(new RectTransform(Vector2.One, extraTalentList.Content.RectTransform, scaleBasis: ScaleBasis.BothHeight), sprite: extraTalent.Icon, scaleToFit: true)
|
||||
{
|
||||
ToolTip = RichString.Rich($"‖color:{Color.White.ToStringHex()}‖{extraTalent.DisplayName}‖color:end‖" + "\n\n" + extraTalent.Description),
|
||||
ToolTip = RichString.Rich($"‖color:{Color.White.ToStringHex()}‖{extraTalent.DisplayName}‖color:end‖" + "\n\n" + ToolBox.ExtendColorToPercentageSigns(extraTalent.Description.Value)),
|
||||
Color = GUIStyle.Green
|
||||
};
|
||||
}
|
||||
@@ -298,10 +312,11 @@ namespace Barotrauma
|
||||
TalentOption option = subTree.TalentOptionStages[i];
|
||||
CreateTalentOption(subTreeLayoutGroup, subTree, i, option, info);
|
||||
}
|
||||
subTreeLayoutGroup.RectTransform.Resize(new Point(subTreeLayoutGroup.Rect.Width,
|
||||
subTreeLayoutGroup.RectTransform.Resize(new Point(subTreeLayoutGroup.Rect.Width,
|
||||
subTreeLayoutGroup.Children.Sum(c => c.Rect.Height + subTreeLayoutGroup.AbsoluteSpacing)));
|
||||
subTreeLayoutGroup.RectTransform.MinSize = new Point(subTreeLayoutGroup.Rect.Width, subTreeLayoutGroup.Rect.Height);
|
||||
subTreeLayoutGroup.Recalculate();
|
||||
|
||||
if (subTree.Type == TalentTreeType.Specialization)
|
||||
{
|
||||
talentList.RectTransform.Resize(new Point(talentList.Rect.Width, Math.Max(subTreeLayoutGroup.Rect.Height, talentList.Rect.Height)));
|
||||
@@ -310,15 +325,15 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
var specializationList = GetSpecializationList();
|
||||
GetSpecializationList().RectTransform.Resize(new Point(specializationList.Content.Children.Sum(c => c.Rect.Width), specializationList.Rect.Height));
|
||||
GetSpecializationList().RectTransform.Resize(new Point(specializationList.Content.Children.Sum(static c => c.Rect.Width), specializationList.Rect.Height));
|
||||
|
||||
GUITextBlock.AutoScaleAndNormalize(subTreeNames);
|
||||
|
||||
GUIListBox GetSpecializationList()
|
||||
{
|
||||
if (mainList.Content.Children.LastOrDefault() is GUIListBox specializationList)
|
||||
if (mainList.Content.Children.LastOrDefault() is GUIListBox specList)
|
||||
{
|
||||
return specializationList;
|
||||
return specList;
|
||||
}
|
||||
|
||||
GUIListBox newSpecializationList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.5f), mainList.Content.RectTransform, Anchor.TopCenter), isHorizontal: true, style: null);
|
||||
@@ -354,21 +369,24 @@ namespace Barotrauma
|
||||
GUILayoutGroup talentOptionLayoutGroup = new GUILayoutGroup(new RectTransform(Vector2.One, talentOptionCenterGroup.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft) { Stretch = true };
|
||||
|
||||
HashSet<Identifier> talentOptionIdentifiers = talentOption.TalentIdentifiers.OrderBy(static t => t).ToHashSet();
|
||||
bool hasShowcase = talentOption.ShowcaseTalent.TryUnwrap(out Identifier showcaseTalentIdentifier);
|
||||
GUILayoutGroup showcaseLayout = talentOptionLayoutGroup;
|
||||
HashSet<TalentButton> buttonsToAdd = new();
|
||||
|
||||
if (hasShowcase)
|
||||
Dictionary<GUILayoutGroup, ImmutableHashSet<Identifier>> showCaseTalentParents = new();
|
||||
Dictionary<Identifier, GUIComponent> showCaseTalentButtonsToAdd = new();
|
||||
|
||||
foreach (var (showCaseTalentIdentifier, talents) in talentOption.ShowCaseTalents)
|
||||
{
|
||||
talentOptionIdentifiers.Add(showcaseTalentIdentifier);
|
||||
talentOptionIdentifiers.Add(showCaseTalentIdentifier);
|
||||
Point parentSize = talentBackground.RectTransform.NonScaledSize;
|
||||
GUIFrame showCaseFrame = new GUIFrame(new RectTransform(new Point((int)(parentSize.X / 3f * (talentOptionIdentifiers.Count - 1)), parentSize.Y)), style: "GUITooltip")
|
||||
GUIFrame showCaseFrame = new GUIFrame(new RectTransform(new Point((int)(parentSize.X / 3f * (talents.Count - 1)), parentSize.Y)), style: "GUITooltip")
|
||||
{
|
||||
UserData = showcaseTalentIdentifier,
|
||||
UserData = showCaseTalentIdentifier,
|
||||
IgnoreLayoutGroups = true,
|
||||
Visible = false
|
||||
};
|
||||
GUILayoutGroup showcaseCenterGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.7f), showCaseFrame.RectTransform, Anchor.Center), childAnchor: Anchor.CenterLeft);
|
||||
showcaseLayout = new GUILayoutGroup(new RectTransform(Vector2.One, showcaseCenterGroup.RectTransform), isHorizontal: true) { Stretch = true };
|
||||
GUILayoutGroup showcaseLayout = new GUILayoutGroup(new RectTransform(Vector2.One, showcaseCenterGroup.RectTransform), isHorizontal: true) { Stretch = true };
|
||||
showCaseTalentParents.Add(showcaseLayout, talents);
|
||||
showCaseTalentFrames.Add(showCaseFrame);
|
||||
}
|
||||
|
||||
@@ -376,16 +394,16 @@ namespace Barotrauma
|
||||
{
|
||||
if (!TalentPrefab.TalentPrefabs.TryGet(talentId, out TalentPrefab? talent)) { continue; }
|
||||
|
||||
bool isShowCaseTalent = hasShowcase && talentId == showcaseTalentIdentifier;
|
||||
GUIComponent talentParent;
|
||||
bool isShowCaseTalent = talentOption.ShowCaseTalents.ContainsKey(talentId);
|
||||
GUIComponent talentParent = talentOptionLayoutGroup;
|
||||
|
||||
if (hasShowcase && talentId != showcaseTalentIdentifier)
|
||||
foreach (var (key, value) in showCaseTalentParents)
|
||||
{
|
||||
talentParent = showcaseLayout;
|
||||
}
|
||||
else
|
||||
{
|
||||
talentParent = talentOptionLayoutGroup;
|
||||
if (value.Contains(talentId))
|
||||
{
|
||||
talentParent = key;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
GUIFrame talentFrame = new GUIFrame(new RectTransform(Vector2.One, talentParent.RectTransform), style: null)
|
||||
@@ -396,7 +414,7 @@ namespace Barotrauma
|
||||
GUIFrame croppedTalentFrame = new GUIFrame(new RectTransform(Vector2.One, talentFrame.RectTransform, anchor: Anchor.Center, scaleBasis: ScaleBasis.BothHeight), style: null);
|
||||
GUIButton talentButton = new GUIButton(new RectTransform(Vector2.One, croppedTalentFrame.RectTransform, anchor: Anchor.Center), style: null)
|
||||
{
|
||||
ToolTip = RichString.Rich($"‖color:{Color.White.ToStringHex()}‖{talent.DisplayName}‖color:end‖" + "\n\n" + talent.Description),
|
||||
ToolTip = RichString.Rich($"‖color:{Color.White.ToStringHex()}‖{talent.DisplayName}‖color:end‖" + "\n\n" + ToolBox.ExtendColorToPercentageSigns(talent.Description.Value)),
|
||||
UserData = talent.Identifier,
|
||||
PressedColor = pressedColor,
|
||||
Enabled = info.Character != null,
|
||||
@@ -420,20 +438,18 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
|
||||
Character? controlledCharacter = info.Character;
|
||||
if (controlledCharacter is null) { return false; }
|
||||
if (character is null) { return false; }
|
||||
|
||||
if (talentOption.MaxChosenTalents is 1)
|
||||
{
|
||||
// deselect other buttons in tier by removing their selected talents from pool
|
||||
foreach (GUIButton guiButton in talentOptionLayoutGroup.GetAllChildren<GUIButton>())
|
||||
foreach (Identifier identifier in selectedTalents)
|
||||
{
|
||||
if (guiButton.UserData is Identifier otherTalentIdentifier && guiButton != button)
|
||||
if (character.HasTalent(identifier) || identifier == talentId) { continue; }
|
||||
|
||||
if (talentOptionIdentifiers.Contains(identifier))
|
||||
{
|
||||
if (!controlledCharacter.HasTalent(otherTalentIdentifier))
|
||||
{
|
||||
selectedTalents.Remove(otherTalentIdentifier);
|
||||
}
|
||||
selectedTalents.Remove(identifier);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -451,7 +467,7 @@ namespace Barotrauma
|
||||
selectedTalents.Remove(talentIdentifier);
|
||||
}
|
||||
}
|
||||
else if (!controlledCharacter.HasTalent(talentIdentifier))
|
||||
else if (!character.HasTalent(talentIdentifier))
|
||||
{
|
||||
selectedTalents.Remove(talentIdentifier);
|
||||
}
|
||||
@@ -487,9 +503,31 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
iconImage.Enabled = talentButton.Enabled;
|
||||
if (isShowCaseTalent) { continue; }
|
||||
if (isShowCaseTalent)
|
||||
{
|
||||
showCaseTalentButtonsToAdd.Add(talentId, iconImage);
|
||||
continue;
|
||||
}
|
||||
|
||||
talentButtons.Add(new TalentButton(talentButton, iconImage, talent));
|
||||
buttonsToAdd.Add(new TalentButton(iconImage, talent));
|
||||
}
|
||||
|
||||
foreach (TalentButton button in buttonsToAdd)
|
||||
{
|
||||
talentButtons.Add(button);
|
||||
}
|
||||
|
||||
foreach (var (key, value) in showCaseTalentButtonsToAdd)
|
||||
{
|
||||
HashSet<TalentButton> buttons = new();
|
||||
foreach (Identifier identifier in talentOption.ShowCaseTalents[key])
|
||||
{
|
||||
if (talentButtons.FirstOrNull(talentButton => talentButton.Identifier == identifier) is not { } button) { continue; }
|
||||
|
||||
buttons.Add(button);
|
||||
}
|
||||
|
||||
talentShowCaseButtons.Add(new TalentShowCaseButton(buttons.ToImmutableHashSet(), value));
|
||||
}
|
||||
|
||||
talentCornerIcons.Add(new TalentCornerIcon(subTree.Identifier, index, cornerIcon, talentBackground, talentBackgroundHighlight));
|
||||
@@ -534,6 +572,8 @@ namespace Barotrauma
|
||||
|
||||
private bool ResetTalentSelection(GUIButton guiButton, object userData)
|
||||
{
|
||||
if (characterInfo is null) { return false; }
|
||||
selectedTalents = characterInfo.GetUnlockedTalentsInTree().ToHashSet();
|
||||
UpdateTalentInfo();
|
||||
return true;
|
||||
}
|
||||
@@ -554,16 +594,15 @@ namespace Barotrauma
|
||||
|
||||
private bool ApplyTalentSelection(GUIButton guiButton, object userData)
|
||||
{
|
||||
Character controlledCharacter = Character.Controlled;
|
||||
if (controlledCharacter is null) { return false; }
|
||||
if (character is null) { return false; }
|
||||
|
||||
ApplyTalents(controlledCharacter);
|
||||
ApplyTalents(character);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void UpdateTalentInfo()
|
||||
{
|
||||
if (!(Character.Controlled is { Info: var info } character)) { return; }
|
||||
if (character is null || characterInfo is null) { return; }
|
||||
|
||||
bool unlockedAllTalents = character.HasUnlockedAllTalents();
|
||||
|
||||
@@ -576,15 +615,15 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
experienceText.Text = $"{info.ExperiencePoints - info.GetExperienceRequiredForCurrentLevel()} / {info.GetExperienceRequiredToLevelUp() - info.GetExperienceRequiredForCurrentLevel()}";
|
||||
experienceBar.BarSize = info.GetProgressTowardsNextLevel();
|
||||
experienceText.Text = $"{characterInfo.ExperiencePoints - characterInfo.GetExperienceRequiredForCurrentLevel()} / {characterInfo.GetExperienceRequiredToLevelUp() - characterInfo.GetExperienceRequiredForCurrentLevel()}";
|
||||
experienceBar.BarSize = characterInfo.GetProgressTowardsNextLevel();
|
||||
}
|
||||
|
||||
selectedTalents = CheckTalentSelection(character, selectedTalents).ToHashSet();
|
||||
|
||||
string pointsLeft = info.GetAvailableTalentPoints().ToString();
|
||||
string pointsLeft = characterInfo.GetAvailableTalentPoints().ToString();
|
||||
|
||||
int talentCount = selectedTalents.Count - info.GetUnlockedTalentsInTree().Count();
|
||||
int talentCount = selectedTalents.Count - characterInfo.GetUnlockedTalentsInTree().Count();
|
||||
|
||||
if (unlockedAllTalents)
|
||||
{
|
||||
@@ -603,7 +642,7 @@ namespace Barotrauma
|
||||
|
||||
foreach (TalentCornerIcon cornerIcon in talentCornerIcons)
|
||||
{
|
||||
TalentTreeStageState state = GetTalentOptionStageState(character, cornerIcon.TalentTree, cornerIcon.Index, selectedTalents);
|
||||
TalentStages state = GetTalentOptionStageState(character, cornerIcon.TalentTree, cornerIcon.Index, selectedTalents);
|
||||
TalentTreeStyle style = talentStageStyles[state];
|
||||
GUIComponentStyle newStyle = style.ComponentStyle;
|
||||
cornerIcon.IconComponent.ApplyStyle(newStyle);
|
||||
@@ -614,60 +653,94 @@ namespace Barotrauma
|
||||
|
||||
foreach (TalentButton talentButton in talentButtons)
|
||||
{
|
||||
Identifier talentIdentifier = talentButton.Identifier;
|
||||
bool unselectable = !IsViableTalentForCharacter(character, talentIdentifier, selectedTalents) || character.HasTalent(talentIdentifier);
|
||||
Color newTalentColor = unselectable ? unselectableColor : unselectedColor;
|
||||
Color hoverColor = Color.White;
|
||||
bool selected = false;
|
||||
TalentStages stage = GetTalentState(character, talentButton.Identifier, selectedTalents);
|
||||
ApplyTalentIconColor(stage, talentButton.IconComponent, talentButton.Prefab.ColorOverride);
|
||||
}
|
||||
|
||||
if (character.HasTalent(talentIdentifier))
|
||||
{
|
||||
selected = true;
|
||||
newTalentColor = GUIStyle.Green;
|
||||
}
|
||||
else if (selectedTalents.Contains(talentIdentifier))
|
||||
{
|
||||
selected = true;
|
||||
newTalentColor = GUIStyle.Orange;
|
||||
hoverColor = Color.Lerp(GUIStyle.Orange, Color.White, 0.7f);
|
||||
}
|
||||
|
||||
bool shouldOverride = !unselectable || selected;
|
||||
|
||||
if (shouldOverride && talentButton.Prefab.ColorOverride.TryUnwrap(out Color overrideColor))
|
||||
{
|
||||
newTalentColor = overrideColor;
|
||||
}
|
||||
|
||||
talentButton.IconComponent.Color = newTalentColor;
|
||||
talentButton.IconComponent.HoverColor = hoverColor;
|
||||
foreach (TalentShowCaseButton showCaseTalentButton in talentShowCaseButtons)
|
||||
{
|
||||
TalentStages collectiveTalentStage = GetCollectiveTalentState(character, showCaseTalentButton.Buttons, selectedTalents);
|
||||
ApplyTalentIconColor(collectiveTalentStage, showCaseTalentButton.IconComponent, Option<Color>.None());
|
||||
}
|
||||
|
||||
if (skillListBox is null) { return; }
|
||||
|
||||
TabMenu.CreateSkillList(character, info, skillListBox);
|
||||
}
|
||||
TabMenu.CreateSkillList(character, characterInfo, skillListBox);
|
||||
|
||||
public void AddToGUIUpdateList()
|
||||
{
|
||||
bool mouseInteracted = PlayerInput.PrimaryMouseButtonClicked() || PlayerInput.SecondaryMouseButtonClicked() || PlayerInput.ScrollWheelSpeed != 0;
|
||||
bool keyboardInteracted = PlayerInput.KeyHit(Keys.Escape) || GameSettings.CurrentConfig.KeyMap.Bindings[InputType.InfoTab].IsHit();
|
||||
|
||||
foreach (GUIComponent component in showCaseTalentFrames)
|
||||
static TalentStages GetTalentState(Character character, Identifier talentIdentifier, IReadOnlyCollection<Identifier> selectedTalents)
|
||||
{
|
||||
component.AddToGUIUpdateList(order: 1);
|
||||
if (!component.Visible) { continue; }
|
||||
|
||||
if (keyboardInteracted || (mouseInteracted && !component.Rect.Contains(PlayerInput.MousePosition)))
|
||||
bool unselectable = !IsViableTalentForCharacter(character, talentIdentifier, selectedTalents) || character.HasTalent(talentIdentifier);
|
||||
TalentStages stage = unselectable ? Locked : Available;
|
||||
if (unselectable)
|
||||
{
|
||||
component.Visible = false;
|
||||
stage = Locked;
|
||||
}
|
||||
|
||||
if (character.HasTalent(talentIdentifier))
|
||||
{
|
||||
stage = Unlocked;
|
||||
}
|
||||
else if (selectedTalents.Contains(talentIdentifier))
|
||||
{
|
||||
stage = Highlighted;
|
||||
}
|
||||
|
||||
return stage;
|
||||
}
|
||||
|
||||
static void ApplyTalentIconColor(TalentStages stage, GUIComponent component, Option<Color> colorOverride)
|
||||
{
|
||||
Color color = stage switch
|
||||
{
|
||||
Invalid => unselectableColor,
|
||||
Locked => unselectableColor,
|
||||
Unlocked => GetColorOrOverride(GUIStyle.Green, colorOverride),
|
||||
Highlighted => GetColorOrOverride(GUIStyle.Orange, colorOverride),
|
||||
Available => GetColorOrOverride(unselectedColor, colorOverride),
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(stage), stage, null)
|
||||
};
|
||||
|
||||
component.Color = color;
|
||||
component.HoverColor = Color.Lerp(color, Color.White, 0.7f);
|
||||
|
||||
static Color GetColorOrOverride(Color color, Option<Color> colorOverride) => colorOverride.TryUnwrap(out Color overrideColor) ? overrideColor : color;
|
||||
}
|
||||
|
||||
// this could also be reused for setting colors for talentCornerIcons but that's for another time
|
||||
static TalentStages GetCollectiveTalentState(Character character, IReadOnlyCollection<TalentButton> buttons, IReadOnlyCollection<Identifier> selectedTalents)
|
||||
{
|
||||
HashSet<TalentStages> talentStages = new HashSet<TalentStages>();
|
||||
foreach (TalentButton button in buttons)
|
||||
{
|
||||
talentStages.Add(GetTalentState(character, button.Identifier, selectedTalents));
|
||||
}
|
||||
|
||||
TalentStages collectiveStage = talentStages.Any(static stage => stage is Locked)
|
||||
? Locked
|
||||
: Available;
|
||||
|
||||
foreach (TalentStages stage in talentStages)
|
||||
{
|
||||
if (stage is Highlighted)
|
||||
{
|
||||
collectiveStage = Highlighted;
|
||||
break;
|
||||
}
|
||||
|
||||
if (stage is Unlocked)
|
||||
{
|
||||
collectiveStage = Unlocked;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return collectiveStage;
|
||||
}
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (Character.Controlled?.Info is not { } characterInfo || talentResetButton is null || talentApplyButton is null) { return; }
|
||||
if (characterInfo is null || talentResetButton is null || talentApplyButton is null) { return; }
|
||||
|
||||
int talentCount = selectedTalents.Count - characterInfo.GetUnlockedTalentsInTree().Count();
|
||||
talentResetButton.Enabled = talentApplyButton.Enabled = talentCount > 0;
|
||||
@@ -675,6 +748,58 @@ namespace Barotrauma
|
||||
{
|
||||
talentApplyButton.Flash(GUIStyle.Orange);
|
||||
}
|
||||
|
||||
while (showCaseClosureQueue.TryDequeue(out Identifier identifier))
|
||||
{
|
||||
foreach (GUIComponent component in showCaseTalentFrames)
|
||||
{
|
||||
if (component.UserData is Identifier showcaseIdentifier && showcaseIdentifier == identifier)
|
||||
{
|
||||
component.Visible = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool mouseInteracted = PlayerInput.PrimaryMouseButtonClicked() || PlayerInput.SecondaryMouseButtonClicked() || PlayerInput.ScrollWheelSpeed != 0;
|
||||
bool keyboardInteracted = PlayerInput.KeyHit(Keys.Escape) || GameSettings.CurrentConfig.KeyMap.Bindings[InputType.InfoTab].IsHit();
|
||||
|
||||
foreach (GUIComponent component in showCaseTalentFrames)
|
||||
{
|
||||
if (component.UserData is not Identifier identifier) { continue; }
|
||||
|
||||
component.AddToGUIUpdateList(order: 1);
|
||||
if (!component.Visible) { continue; }
|
||||
|
||||
if (keyboardInteracted || (mouseInteracted && !component.Rect.Contains(PlayerInput.MousePosition)))
|
||||
{
|
||||
showCaseClosureQueue.Enqueue(identifier);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsOwnCharacter(CharacterInfo? info)
|
||||
{
|
||||
if (info is null) { return false; }
|
||||
|
||||
CharacterInfo? ownCharacterInfo = Character.Controlled?.Info ?? GameMain.Client?.CharacterInfo;
|
||||
if (ownCharacterInfo is null) { return false; }
|
||||
|
||||
return info == ownCharacterInfo;
|
||||
}
|
||||
|
||||
public static bool CanManageTalents(CharacterInfo targetInfo)
|
||||
{
|
||||
// in singleplayer we can do whatever we want
|
||||
if (GameMain.IsSingleplayer) { return true; }
|
||||
|
||||
// always allow managing talents for own character
|
||||
if (IsOwnCharacter(targetInfo)) { return true; }
|
||||
|
||||
// don't allow controlling non-bot characters
|
||||
if (targetInfo.Character is not { IsBot: true }) { return false; }
|
||||
|
||||
// lastly check if we have the permission to do this
|
||||
return GameMain.Client is { } client && client.HasPermission(ClientPermissions.ManageBotTalents);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -278,10 +278,13 @@ namespace Barotrauma
|
||||
* | upgrades | maintenance | <- 1/3rd empty space |
|
||||
* |---------------------------------------------------------------------------------------------------|
|
||||
*/
|
||||
GUILayoutGroup leftLayout = new GUILayoutGroup(rectT(0.5f, 1, topHeaderLayout)) { RelativeSpacing = 0.05f };
|
||||
GUILayoutGroup leftLayout = new GUILayoutGroup(rectT(0.4f, 1, topHeaderLayout)) { RelativeSpacing = 0.05f };
|
||||
GUILayoutGroup locationLayout = new GUILayoutGroup(rectT(1, 0.5f, leftLayout), isHorizontal: true);
|
||||
GUIImage submarineIcon = new GUIImage(rectT(new Point(locationLayout.Rect.Height, locationLayout.Rect.Height), locationLayout), style: "SubmarineIcon", scaleToFit: true);
|
||||
new GUITextBlock(rectT(1.0f - submarineIcon.RectTransform.RelativeSize.X, 1, locationLayout), TextManager.Get("UpgradeUI.Title"), font: GUIStyle.LargeFont);
|
||||
var header = new GUITextBlock(rectT(1.0f - submarineIcon.RectTransform.RelativeSize.X, 1, locationLayout), TextManager.Get("UpgradeUI.Title"), font: GUIStyle.LargeFont);
|
||||
header.RectTransform.MaxSize = new Point((int)(header.TextSize.X + header.Padding.X + header.Padding.Z), int.MaxValue);
|
||||
new GUITextBlock(rectT(1.0f, 1, locationLayout), TextManager.Get("UpgradeUI.AllSubmarinesInfo"), font: GUIStyle.SmallFont, wrap: true);
|
||||
|
||||
categoryButtonLayout = new GUILayoutGroup(rectT(0.4f, 0.3f, leftLayout), isHorizontal: true) { Stretch = true };
|
||||
GUIButton upgradeButton = new GUIButton(rectT(1, 1f, categoryButtonLayout), TextManager.Get("UICategory.Upgrades"), style: "GUITabButton") { UserData = UpgradeTab.Upgrade, Selected = selectedUpgradeTab == UpgradeTab.Upgrade };
|
||||
GUIButton repairButton = new GUIButton(rectT(1, 1f, categoryButtonLayout), TextManager.Get("UICategory.Maintenance"), style: "GUITabButton") { UserData = UpgradeTab.Repairs, Selected = selectedUpgradeTab == UpgradeTab.Repairs };
|
||||
|
||||
@@ -4,6 +4,7 @@ using Barotrauma.Networking;
|
||||
using Barotrauma.Particles;
|
||||
using Barotrauma.Steam;
|
||||
using Barotrauma.Transition;
|
||||
using Barotrauma.Tutorials;
|
||||
using FarseerPhysics;
|
||||
using FarseerPhysics.Dynamics;
|
||||
using Microsoft.Xna.Framework;
|
||||
@@ -774,9 +775,9 @@ namespace Barotrauma
|
||||
{
|
||||
GUIMessageBox.MessageBoxes.Remove(GUIMessageBox.VisibleBox);
|
||||
}
|
||||
else if (GameSession?.GameMode is TutorialMode tutorialMode && tutorialMode.Tutorial.ContentRunning)
|
||||
else if (ObjectiveManager.ContentRunning)
|
||||
{
|
||||
tutorialMode.Tutorial.CloseActiveContentGUI();
|
||||
ObjectiveManager.CloseActiveContentGUI();
|
||||
}
|
||||
else if (GameSession.IsTabMenuOpen)
|
||||
{
|
||||
@@ -828,7 +829,7 @@ namespace Barotrauma
|
||||
Paused =
|
||||
(DebugConsole.IsOpen || DebugConsole.Paused ||
|
||||
GUI.PauseMenuOpen || GUI.SettingsMenuOpen ||
|
||||
(GameSession?.GameMode is TutorialMode tutoMode && tutoMode.Tutorial.ContentRunning)) &&
|
||||
(GameSession?.GameMode is TutorialMode && ObjectiveManager.ContentRunning)) &&
|
||||
(NetworkMember == null || !NetworkMember.GameStarted);
|
||||
if (GameSession?.GameMode != null && GameSession.GameMode.Paused)
|
||||
{
|
||||
@@ -862,8 +863,9 @@ namespace Barotrauma
|
||||
{
|
||||
Screen.Selected.Update(Timing.Step);
|
||||
}
|
||||
else if (GameSession?.GameMode is TutorialMode tutorialMode && tutorialMode.Tutorial.ContentRunning)
|
||||
else if (ObjectiveManager.ContentRunning && GameSession?.GameMode is TutorialMode tutorialMode)
|
||||
{
|
||||
ObjectiveManager.VideoPlayer.Update();
|
||||
tutorialMode.Update((float)Timing.Step);
|
||||
}
|
||||
else
|
||||
|
||||
@@ -4,6 +4,7 @@ using Barotrauma.Networking;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
@@ -203,6 +204,10 @@ namespace Barotrauma
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (Level.IsLoadedOutpost && !ObjectiveManager.AllActiveObjectivesCompleted())
|
||||
{
|
||||
endRoundButton.Visible = false;
|
||||
}
|
||||
|
||||
if (ReadyCheckButton != null) { ReadyCheckButton.Visible = endRoundButton.Visible; }
|
||||
|
||||
@@ -266,7 +271,7 @@ namespace Barotrauma
|
||||
Rand.ThreadId = Thread.CurrentThread.ManagedThreadId;
|
||||
try
|
||||
{
|
||||
GameMain.GameSession.StartRound(newLevel, mirrorLevel: mirror);
|
||||
GameMain.GameSession.StartRound(newLevel, mirrorLevel: mirror, startOutpost: GetPredefinedStartOutpost());
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -283,6 +288,18 @@ namespace Barotrauma
|
||||
return loadTask;
|
||||
}
|
||||
|
||||
protected SubmarineInfo GetPredefinedStartOutpost()
|
||||
{
|
||||
if (Map?.CurrentLocation?.Type?.GetForcedOutpostGenerationParams() is OutpostGenerationParams parameters && !parameters.OutpostFilePath.IsNullOrEmpty())
|
||||
{
|
||||
return new SubmarineInfo(parameters.OutpostFilePath.Value)
|
||||
{
|
||||
OutpostGenerationParams = parameters
|
||||
};
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
partial void NPCInteractProjSpecific(Character npc, Character interactor)
|
||||
{
|
||||
if (npc == null || interactor == null) { return; }
|
||||
|
||||
+2
-2
@@ -265,8 +265,8 @@ namespace Barotrauma
|
||||
|
||||
private IEnumerable<CoroutineStatus> DoLoadInitialLevel(LevelData level, bool mirror)
|
||||
{
|
||||
GameMain.GameSession.StartRound(level,
|
||||
mirrorLevel: mirror);
|
||||
|
||||
GameMain.GameSession.StartRound(level, mirrorLevel: mirror, startOutpost: GetPredefinedStartOutpost());
|
||||
GameMain.GameScreen.Select();
|
||||
|
||||
CoroutineManager.StartCoroutine(DoInitialCameraTransition(), "SinglePlayerCampaign.DoInitialCameraTransition");
|
||||
|
||||
+64
-522
@@ -1,7 +1,5 @@
|
||||
using Barotrauma.Extensions;
|
||||
using Barotrauma.IO;
|
||||
using Barotrauma.Items.Components;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@@ -25,107 +23,9 @@ namespace Barotrauma.Tutorials
|
||||
#region Tutorial variables
|
||||
|
||||
public readonly Identifier Identifier;
|
||||
|
||||
public LocalizedString DisplayName { get; }
|
||||
|
||||
public bool ContentRunning { get; private set; }
|
||||
|
||||
private GUIComponent infoBox;
|
||||
private Action infoBoxClosedCallback;
|
||||
|
||||
private VideoPlayer videoPlayer;
|
||||
private Point screenResolution;
|
||||
private WindowMode windowMode;
|
||||
private float prevUIScale;
|
||||
|
||||
private GUILayoutGroup objectiveGroup;
|
||||
private readonly LocalizedString objectiveTextTranslated;
|
||||
|
||||
private readonly List<Segment> ActiveObjectives = new List<Segment>();
|
||||
private const float ObjectiveComponentAnimationTime = 1.5f;
|
||||
private Segment ActiveContentSegment { get; set; }
|
||||
|
||||
public class Segment
|
||||
{
|
||||
public readonly record struct Text(
|
||||
Identifier Tag,
|
||||
int Width = DefaultWidth,
|
||||
int Height = DefaultHeight,
|
||||
Anchor Anchor = Anchor.Center);
|
||||
|
||||
public readonly record struct Video(
|
||||
string FullPath,
|
||||
Identifier TextTag,
|
||||
int Width = DefaultWidth,
|
||||
int Height = DefaultHeight)
|
||||
{
|
||||
public string FileName => Path.GetFileName(FullPath.CleanUpPath());
|
||||
public string ContentPath => Path.GetDirectoryName(FullPath.CleanUpPath());
|
||||
}
|
||||
|
||||
private const int DefaultWidth = 450;
|
||||
private const int DefaultHeight = 80;
|
||||
|
||||
public GUIImage ObjectiveStateIndicator;
|
||||
public GUIButton ObjectiveButton;
|
||||
public GUITextBlock LinkedTextBlock;
|
||||
public LocalizedString ObjectiveText;
|
||||
|
||||
public readonly Identifier Id;
|
||||
public readonly Text TextContent;
|
||||
public readonly Video VideoContent;
|
||||
public readonly AutoPlayVideo AutoPlayVideo;
|
||||
|
||||
public Action OnClickObjective;
|
||||
|
||||
public TutorialSegmentType SegmentType { get; private set; }
|
||||
|
||||
public static Segment CreateInfoBoxSegment(Identifier id, Identifier objectiveTextTag, AutoPlayVideo autoPlayVideo, Text textContent = default, Video videoContent = default)
|
||||
{
|
||||
return new Segment(id, objectiveTextTag, autoPlayVideo, textContent, videoContent);
|
||||
}
|
||||
|
||||
public static Segment CreateMessageBoxSegment(Identifier id, Identifier objectiveTextTag, Action onClickObjective)
|
||||
{
|
||||
return new Segment(id, objectiveTextTag, onClickObjective);
|
||||
}
|
||||
|
||||
public static Segment CreateObjectiveSegment(Identifier id, Identifier objectiveTextTag)
|
||||
{
|
||||
return new Segment(id, objectiveTextTag);
|
||||
}
|
||||
|
||||
private Segment(Identifier id, Identifier objectiveTextTag, AutoPlayVideo autoPlayVideo, Text textContent = default, Video videoContent = default)
|
||||
{
|
||||
Id = id;
|
||||
ObjectiveText = TextManager.ParseInputTypes(TextManager.Get(objectiveTextTag));
|
||||
AutoPlayVideo = autoPlayVideo;
|
||||
TextContent = textContent;
|
||||
VideoContent = videoContent;
|
||||
SegmentType = TutorialSegmentType.InfoBox;
|
||||
}
|
||||
|
||||
private Segment(Identifier id, Identifier objectiveTextTag, Action onClickObjective)
|
||||
{
|
||||
Id = id;
|
||||
ObjectiveText = TextManager.ParseInputTypes(TextManager.Get(objectiveTextTag));
|
||||
OnClickObjective = onClickObjective;
|
||||
SegmentType = TutorialSegmentType.MessageBox;
|
||||
}
|
||||
|
||||
private Segment(Identifier id, Identifier objectiveTextTag)
|
||||
{
|
||||
Id = id;
|
||||
ObjectiveText = TextManager.ParseInputTypes(TextManager.Get(objectiveTextTag));
|
||||
SegmentType = TutorialSegmentType.Objective;
|
||||
}
|
||||
|
||||
public void ConnectMessageBox(Segment messageBoxSegment)
|
||||
{
|
||||
SegmentType = TutorialSegmentType.MessageBox;
|
||||
OnClickObjective = messageBoxSegment.OnClickObjective;
|
||||
}
|
||||
}
|
||||
public LocalizedString Description { get; }
|
||||
|
||||
|
||||
private bool completed;
|
||||
public bool Completed
|
||||
@@ -163,6 +63,8 @@ namespace Barotrauma.Tutorials
|
||||
|
||||
public readonly List<(Entity entity, Identifier iconStyle)> Icons = new List<(Entity entity, Identifier iconStyle)>();
|
||||
|
||||
public bool Paused { get; private set; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Tutorial Controls
|
||||
@@ -171,8 +73,7 @@ namespace Barotrauma.Tutorials
|
||||
{
|
||||
Identifier = $"tutorial.{prefab.Identifier}".ToIdentifier();
|
||||
DisplayName = TextManager.Get(Identifier);
|
||||
objectiveTextTranslated = TextManager.Get("Tutorial.Objective");
|
||||
|
||||
Description = TextManager.Get($"tutorial.{prefab.Identifier}.description");
|
||||
TutorialPrefab = prefab;
|
||||
eventPrefab = EventSet.GetEventPrefab(prefab.EventIdentifier);
|
||||
}
|
||||
@@ -260,35 +161,26 @@ namespace Barotrauma.Tutorials
|
||||
|
||||
tutorialCoroutine = CoroutineManager.StartCoroutine(UpdateState());
|
||||
|
||||
Initialize();
|
||||
GameMain.GameSession.CrewManager.AllowCharacterSwitch = TutorialPrefab.AllowCharacterSwitch;
|
||||
GameMain.GameSession.CrewManager.AutoHideCrewList();
|
||||
|
||||
if (Character.Controlled?.Inventory is CharacterInventory inventory)
|
||||
{
|
||||
foreach (Item item in inventory.AllItemsMod)
|
||||
{
|
||||
if (item.HasTag(TutorialPrefab.StartingItemTags)) { continue; }
|
||||
item.Unequip(Character.Controlled);
|
||||
Character.Controlled.Inventory.RemoveItem(item);
|
||||
}
|
||||
}
|
||||
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
|
||||
private void Initialize()
|
||||
{
|
||||
GameMain.GameSession.CrewManager.AllowCharacterSwitch = TutorialPrefab.AllowCharacterSwitch;
|
||||
GameMain.GameSession.CrewManager.AutoHideCrewList();
|
||||
|
||||
if (Character.Controlled is Character character)
|
||||
{
|
||||
foreach (Item item in character.Inventory.AllItemsMod)
|
||||
{
|
||||
if (item.HasTag(TutorialPrefab.StartingItemTags)) { continue; }
|
||||
item.Unequip(character);
|
||||
character.Inventory.RemoveItem(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
videoPlayer = new VideoPlayer();
|
||||
GameMain.Instance.ShowLoading(Loading());
|
||||
ActiveObjectives.Clear();
|
||||
ActiveContentSegment = null;
|
||||
|
||||
CreateObjectiveFrame();
|
||||
ObjectiveManager.ResetObjectives();
|
||||
|
||||
// Setup doors: Clear all requirements, unless the door is setup as locked.
|
||||
foreach (var item in Item.ItemList)
|
||||
@@ -304,24 +196,8 @@ namespace Barotrauma.Tutorials
|
||||
}
|
||||
}
|
||||
|
||||
public void AddToGUIUpdateList()
|
||||
{
|
||||
if (GameMain.GraphicsWidth != screenResolution.X || GameMain.GraphicsHeight != screenResolution.Y || prevUIScale != GUI.Scale || GameSettings.CurrentConfig.Graphics.DisplayMode != windowMode)
|
||||
{
|
||||
CreateObjectiveFrame();
|
||||
}
|
||||
if (ActiveObjectives.Count > 0)
|
||||
{
|
||||
objectiveGroup?.AddToGUIUpdateList(order: -1);
|
||||
}
|
||||
infoBox?.AddToGUIUpdateList(order: 100);
|
||||
videoPlayer?.AddToGUIUpdateList(order: 100);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
videoPlayer?.Update();
|
||||
|
||||
if (character != null)
|
||||
{
|
||||
if (character.Oxygen < 1)
|
||||
@@ -342,8 +218,7 @@ namespace Barotrauma.Tutorials
|
||||
{
|
||||
GUI.PreventPauseMenuToggle = false;
|
||||
}
|
||||
ContentRunning = false;
|
||||
infoBox = null;
|
||||
ObjectiveManager.ClearContent();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -374,18 +249,6 @@ namespace Barotrauma.Tutorials
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
|
||||
public void CloseActiveContentGUI()
|
||||
{
|
||||
if (videoPlayer.IsPlaying)
|
||||
{
|
||||
videoPlayer.Stop();
|
||||
}
|
||||
else if (infoBox != null)
|
||||
{
|
||||
CloseInfoFrame();
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<CoroutineStatus> UpdateState()
|
||||
{
|
||||
while (GameMain.Instance.LoadingScreenOpen || Level.Loaded == null || Level.Loaded.Generating)
|
||||
@@ -432,13 +295,56 @@ namespace Barotrauma.Tutorials
|
||||
|
||||
yield return new WaitForSeconds(WaitBeforeFade);
|
||||
|
||||
Action onEnd = () => GameMain.MainMenuScreen.ReturnToMainMenu(null, null);
|
||||
|
||||
TutorialPrefab nextTutorialPrefab = null;
|
||||
bool displayEndMessage =
|
||||
TutorialPrefab.EndMessage.EndType == TutorialPrefab.EndType.Restart ||
|
||||
(TutorialPrefab.EndMessage.EndType == TutorialPrefab.EndType.Continue && TutorialPrefab.Prefabs.TryGet(TutorialPrefab.EndMessage.NextTutorialIdentifier, out nextTutorialPrefab));
|
||||
|
||||
if (displayEndMessage)
|
||||
{
|
||||
Paused = true;
|
||||
var endingMessageBox = new GUIMessageBox(
|
||||
headerText: "",
|
||||
text: TextManager.Get($"{Identifier}.completed"),
|
||||
buttons: new LocalizedString[]
|
||||
{
|
||||
TextManager.Get(nextTutorialPrefab is null ? "restart" : "campaigncontinue"),
|
||||
TextManager.Get("pausemenuquit")
|
||||
});
|
||||
|
||||
endingMessageBox.Buttons[0].OnClicked += (_, _) =>
|
||||
{
|
||||
if (nextTutorialPrefab is null)
|
||||
{
|
||||
onEnd = () => Restart(null, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
onEnd = () =>
|
||||
{
|
||||
GameMain.MainMenuScreen.ReturnToMainMenu(null, null);
|
||||
new Tutorial(nextTutorialPrefab).Start();
|
||||
};
|
||||
}
|
||||
return true;
|
||||
};
|
||||
endingMessageBox.Buttons[0].OnClicked += endingMessageBox.Close;
|
||||
endingMessageBox.Buttons[0].OnClicked += (_, _) => Paused = false;
|
||||
endingMessageBox.Buttons[1].OnClicked += endingMessageBox.Close;
|
||||
endingMessageBox.Buttons[1].OnClicked += (_, _) => Paused = false;
|
||||
}
|
||||
|
||||
while (Paused) { yield return CoroutineStatus.Running; }
|
||||
|
||||
var endCinematic = new CameraTransition(Submarine.MainSub, GameMain.GameScreen.Cam, null, Alignment.Center, panDuration: FadeOutTime);
|
||||
Completed = true;
|
||||
|
||||
while (endCinematic.Running) { yield return CoroutineStatus.Running; }
|
||||
|
||||
Stop();
|
||||
GameMain.MainMenuScreen.ReturnToMainMenu(null, null);
|
||||
onEnd();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -450,379 +356,15 @@ namespace Barotrauma.Tutorials
|
||||
return true;
|
||||
}
|
||||
|
||||
public void TriggerTutorialSegment(Segment segment, bool connectObjective = false)
|
||||
{
|
||||
if (segment.SegmentType != TutorialSegmentType.InfoBox)
|
||||
{
|
||||
ActiveObjectives.Add(segment);
|
||||
AddToObjectiveList(segment, connectObjective);
|
||||
return;
|
||||
}
|
||||
|
||||
Inventory.DraggingItems.Clear();
|
||||
ContentRunning = true;
|
||||
ActiveContentSegment = segment;
|
||||
|
||||
var title = TextManager.Get(segment.Id);
|
||||
LocalizedString tutorialText = TextManager.GetFormatted(segment.TextContent.Tag);
|
||||
tutorialText = TextManager.ParseInputTypes(tutorialText);
|
||||
|
||||
switch (segment.AutoPlayVideo)
|
||||
{
|
||||
case AutoPlayVideo.Yes:
|
||||
infoBox = CreateInfoFrame(
|
||||
title,
|
||||
tutorialText,
|
||||
segment.TextContent.Width,
|
||||
segment.TextContent.Height,
|
||||
segment.TextContent.Anchor,
|
||||
hasButton: true,
|
||||
onInfoBoxClosed: LoadActiveContentVideo);
|
||||
break;
|
||||
case AutoPlayVideo.No:
|
||||
infoBox = CreateInfoFrame(
|
||||
title,
|
||||
tutorialText,
|
||||
segment.TextContent.Width,
|
||||
segment.TextContent.Height,
|
||||
segment.TextContent.Anchor,
|
||||
hasButton: true,
|
||||
onInfoBoxClosed: StopCurrentContentSegment,
|
||||
onVideoButtonClicked: LoadActiveContentVideo);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void CompleteTutorialSegment(Identifier segmentId)
|
||||
{
|
||||
if (GetActiveObjective(segmentId) is not Segment segment)
|
||||
{
|
||||
DebugConsole.AddWarning($"Warning: tried to complete the tutorial segment \"{segmentId}\" in tutorial \"{Identifier}\" but it isn't active!");
|
||||
return;
|
||||
}
|
||||
if (GUIStyle.GetComponentStyle("ObjectiveIndicatorCompleted") is GUIComponentStyle style)
|
||||
{
|
||||
//return if already completed
|
||||
if (segment.ObjectiveStateIndicator.Style == style) { return; }
|
||||
segment.ObjectiveStateIndicator.ApplyStyle(style);
|
||||
}
|
||||
segment.ObjectiveStateIndicator.Parent.Flash(color: GUIStyle.Green, flashDuration: 0.35f, useRectangleFlash: true);
|
||||
segment.ObjectiveButton.OnClicked = null;
|
||||
segment.ObjectiveButton.CanBeFocused = false;
|
||||
GameAnalyticsManager.AddDesignEvent($"Tutorial:{Identifier}:{segmentId}:Completed");
|
||||
}
|
||||
|
||||
public void RemoveTutorialSegment(Identifier segmentId)
|
||||
{
|
||||
if (GetActiveObjective(segmentId) is not Segment segment)
|
||||
{
|
||||
DebugConsole.AddWarning($"Warning: tried to remove the tutorial segment \"{segmentId}\" in tutorial \"{Identifier}\" but it isn't active!");
|
||||
return;
|
||||
}
|
||||
segment.ObjectiveStateIndicator.FadeOut(ObjectiveComponentAnimationTime, false);
|
||||
segment.LinkedTextBlock.FadeOut(ObjectiveComponentAnimationTime, false);
|
||||
var parent = segment.LinkedTextBlock.Parent;
|
||||
parent.FadeOut(ObjectiveComponentAnimationTime, true, onRemove: () =>
|
||||
{
|
||||
ActiveObjectives.Remove(segment);
|
||||
objectiveGroup?.Recalculate();
|
||||
});
|
||||
parent.RectTransform.MoveOverTime(GetObjectiveHiddenPosition(parent.RectTransform), ObjectiveComponentAnimationTime);
|
||||
segment.ObjectiveButton.OnClicked = null;
|
||||
segment.ObjectiveButton.CanBeFocused = false;
|
||||
}
|
||||
|
||||
private Segment GetActiveObjective(Identifier id) => ActiveObjectives.FirstOrDefault(s => s.Id == id);
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
if (tutorialCoroutine != null)
|
||||
{
|
||||
CoroutineManager.StopCoroutines(tutorialCoroutine);
|
||||
}
|
||||
ContentRunning = false;
|
||||
infoBox = null;
|
||||
videoPlayer?.Remove();
|
||||
ObjectiveManager.ResetUI();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Objectives
|
||||
|
||||
/// <summary>
|
||||
/// Create the objective list that holds the objectives (called on start and on resolution change)
|
||||
/// </summary>
|
||||
private void CreateObjectiveFrame()
|
||||
{
|
||||
var objectiveListFrame = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.TutorialObjectiveListArea, GUI.Canvas), style: null);
|
||||
objectiveGroup = new GUILayoutGroup(new RectTransform(Vector2.One, objectiveListFrame.RectTransform))
|
||||
{
|
||||
AbsoluteSpacing = (int)GUIStyle.Font.LineHeight
|
||||
};
|
||||
for (int i = 0; i < ActiveObjectives.Count; i++)
|
||||
{
|
||||
AddToObjectiveList(ActiveObjectives[i]);
|
||||
}
|
||||
screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
|
||||
windowMode = GameSettings.CurrentConfig.Graphics.DisplayMode;
|
||||
prevUIScale = GUI.Scale;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops content running and adds the active segment to the objective list
|
||||
/// </summary>
|
||||
private void StopCurrentContentSegment()
|
||||
{
|
||||
if (!ActiveContentSegment.ObjectiveText.IsNullOrEmpty())
|
||||
{
|
||||
ActiveObjectives.Add(ActiveContentSegment);
|
||||
AddToObjectiveList(ActiveContentSegment);
|
||||
}
|
||||
ContentRunning = false;
|
||||
ActiveContentSegment = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds the segment to the objective list
|
||||
/// </summary>
|
||||
private void AddToObjectiveList(Segment segment, bool connectExisting = false)
|
||||
{
|
||||
if (connectExisting)
|
||||
{
|
||||
if (ActiveObjectives.Find(o => o.Id == segment.Id) is { } existingSegment)
|
||||
{
|
||||
existingSegment.ConnectMessageBox(segment);
|
||||
SetButtonBehavior(existingSegment);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
var frameRt = new RectTransform(new Vector2(1.0f, 0.1f), objectiveGroup.RectTransform)
|
||||
{
|
||||
AbsoluteOffset = GetObjectiveHiddenPosition(),
|
||||
MinSize = new Point(0, objectiveGroup.AbsoluteSpacing)
|
||||
};
|
||||
var frame = new GUIFrame(frameRt, style: null)
|
||||
{
|
||||
CanBeFocused = true
|
||||
};
|
||||
objectiveGroup.Recalculate();
|
||||
|
||||
segment.LinkedTextBlock = new GUITextBlock(
|
||||
new RectTransform(new Point(frameRt.Rect.Width - objectiveGroup.AbsoluteSpacing, 0), frame.RectTransform, anchor: Anchor.TopRight),
|
||||
TextManager.ParseInputTypes(segment.ObjectiveText),
|
||||
wrap: true);
|
||||
|
||||
var size = new Point(segment.LinkedTextBlock.Rect.Width, segment.LinkedTextBlock.Rect.Height);
|
||||
segment.LinkedTextBlock.RectTransform.NonScaledSize = size;
|
||||
segment.LinkedTextBlock.RectTransform.MinSize = size;
|
||||
segment.LinkedTextBlock.RectTransform.MaxSize = size;
|
||||
segment.LinkedTextBlock.RectTransform.IsFixedSize = true;
|
||||
frame.RectTransform.Resize(new Point(frame.Rect.Width, segment.LinkedTextBlock.RectTransform.Rect.Height), resizeChildren: false);
|
||||
frame.RectTransform.IsFixedSize = true;
|
||||
|
||||
var indicatorRt = new RectTransform(new Point(objectiveGroup.AbsoluteSpacing), frame.RectTransform, isFixedSize: true);
|
||||
segment.ObjectiveStateIndicator = new GUIImage(indicatorRt, "ObjectiveIndicatorIncomplete");
|
||||
|
||||
SetTransparent(segment.LinkedTextBlock);
|
||||
|
||||
segment.ObjectiveButton = new GUIButton(new RectTransform(Vector2.One, segment.LinkedTextBlock.RectTransform, Anchor.TopLeft, Pivot.TopLeft), style: null)
|
||||
{
|
||||
ToolTip = objectiveTextTranslated
|
||||
};
|
||||
SetButtonBehavior(segment);
|
||||
SetTransparent(segment.ObjectiveButton);
|
||||
|
||||
frameRt.MoveOverTime(new Point(0, frameRt.AbsoluteOffset.Y), ObjectiveComponentAnimationTime, onDoneMoving: () => objectiveGroup?.Recalculate());
|
||||
|
||||
static void SetTransparent(GUIComponent component) => component.Color = component.HoverColor = component.PressedColor = component.SelectedColor = Color.Transparent;
|
||||
|
||||
void SetButtonBehavior(Segment segment)
|
||||
{
|
||||
segment.ObjectiveButton.CanBeFocused = segment.SegmentType != TutorialSegmentType.Objective;
|
||||
segment.ObjectiveButton.OnClicked = (GUIButton btn, object userdata) =>
|
||||
{
|
||||
if (segment.SegmentType == TutorialSegmentType.InfoBox)
|
||||
{
|
||||
if (segment.AutoPlayVideo == AutoPlayVideo.Yes)
|
||||
{
|
||||
ReplaySegmentVideo(segment);
|
||||
}
|
||||
else
|
||||
{
|
||||
ShowSegmentText(segment);
|
||||
}
|
||||
}
|
||||
else if (segment.SegmentType == TutorialSegmentType.MessageBox)
|
||||
{
|
||||
segment.OnClickObjective?.Invoke();
|
||||
}
|
||||
return true;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private void ReplaySegmentVideo(Segment segment)
|
||||
{
|
||||
if (ContentRunning) { return; }
|
||||
Inventory.DraggingItems.Clear();
|
||||
ContentRunning = true;
|
||||
LoadVideo(segment);
|
||||
}
|
||||
|
||||
private void ShowSegmentText(Segment segment)
|
||||
{
|
||||
if (ContentRunning) { return; }
|
||||
Inventory.DraggingItems.Clear();
|
||||
ContentRunning = true;
|
||||
ActiveContentSegment = segment;
|
||||
infoBox = CreateInfoFrame(
|
||||
TextManager.Get(segment.Id),
|
||||
TextManager.Get(segment.TextContent.Tag),
|
||||
segment.TextContent.Width,
|
||||
segment.TextContent.Height,
|
||||
segment.TextContent.Anchor,
|
||||
hasButton: true,
|
||||
onInfoBoxClosed: () => ContentRunning = false,
|
||||
onVideoButtonClicked: () => LoadVideo(segment));
|
||||
}
|
||||
|
||||
private Point GetObjectiveHiddenPosition(RectTransform rt = null)
|
||||
{
|
||||
return new Point(GameMain.GraphicsWidth - objectiveGroup.Rect.X, rt?.AbsoluteOffset.Y ?? 0);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region InfoFrame
|
||||
|
||||
private void CloseInfoFrame() => CloseInfoFrame(null, null);
|
||||
|
||||
private bool CloseInfoFrame(GUIButton button, object userData)
|
||||
{
|
||||
infoBox = null;
|
||||
infoBoxClosedCallback?.Invoke();
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
// Creates and displays a tutorial info box
|
||||
/// </summary>
|
||||
private GUIComponent CreateInfoFrame(LocalizedString title, LocalizedString text, int width = 300, int height = 80, Anchor anchor = Anchor.TopRight, bool hasButton = false, Action onInfoBoxClosed = null, Action onVideoButtonClicked = null)
|
||||
{
|
||||
if (hasButton)
|
||||
{
|
||||
height += 60;
|
||||
}
|
||||
|
||||
width = (int)(width * GUI.Scale);
|
||||
height = (int)(height * GUI.Scale);
|
||||
|
||||
LocalizedString wrappedText = ToolBox.WrapText(text, width, GUIStyle.Font);
|
||||
height += (int)GUIStyle.Font.MeasureString(wrappedText).Y;
|
||||
|
||||
if (title.Length > 0)
|
||||
{
|
||||
height += (int)GUIStyle.Font.MeasureString(title).Y + (int)(150 * GUI.Scale);
|
||||
}
|
||||
|
||||
var background = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight), GUI.Canvas, Anchor.Center), style: "GUIBackgroundBlocker");
|
||||
|
||||
var infoBlock = new GUIFrame(new RectTransform(new Point(width, height), background.RectTransform, anchor));
|
||||
infoBlock.Flash(GUIStyle.Green);
|
||||
|
||||
var infoContent = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.9f), infoBlock.RectTransform, Anchor.Center))
|
||||
{
|
||||
Stretch = true,
|
||||
AbsoluteSpacing = 5
|
||||
};
|
||||
|
||||
if (title.Length > 0)
|
||||
{
|
||||
var titleBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform),
|
||||
title, font: GUIStyle.LargeFont, textAlignment: Alignment.Center, textColor: new Color(253, 174, 0));
|
||||
titleBlock.RectTransform.IsFixedSize = true;
|
||||
}
|
||||
|
||||
text = RichString.Rich(text);
|
||||
GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform), text, wrap: true);
|
||||
|
||||
textBlock.RectTransform.IsFixedSize = true;
|
||||
infoBoxClosedCallback = onInfoBoxClosed;
|
||||
|
||||
if (hasButton)
|
||||
{
|
||||
var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.15f), infoContent.RectTransform), isHorizontal: true)
|
||||
{
|
||||
RelativeSpacing = 0.1f
|
||||
};
|
||||
buttonContainer.RectTransform.IsFixedSize = true;
|
||||
|
||||
if (onVideoButtonClicked != null)
|
||||
{
|
||||
buttonContainer.Stretch = true;
|
||||
var videoButton = new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), buttonContainer.RectTransform),
|
||||
TextManager.Get("Video"), style: "GUIButtonLarge")
|
||||
{
|
||||
OnClicked = (GUIButton button, object obj) =>
|
||||
{
|
||||
onVideoButtonClicked();
|
||||
return true;
|
||||
}
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
buttonContainer.Stretch = false;
|
||||
buttonContainer.ChildAnchor = Anchor.Center;
|
||||
}
|
||||
|
||||
var okButton = new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), buttonContainer.RectTransform),
|
||||
TextManager.Get("OK"), style: "GUIButtonLarge")
|
||||
{
|
||||
OnClicked = CloseInfoFrame
|
||||
};
|
||||
}
|
||||
|
||||
infoBlock.RectTransform.NonScaledSize = new Point(infoBlock.Rect.Width, (int)(infoContent.Children.Sum(c => c.Rect.Height + infoContent.AbsoluteSpacing) / infoContent.RectTransform.RelativeSize.Y));
|
||||
|
||||
SoundPlayer.PlayUISound(GUISoundType.UIMessage);
|
||||
|
||||
return background;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Video
|
||||
|
||||
private void LoadVideo(Segment segment)
|
||||
{
|
||||
videoPlayer ??= new VideoPlayer();
|
||||
if (segment.AutoPlayVideo == AutoPlayVideo.Yes)
|
||||
{
|
||||
videoPlayer.LoadContent(
|
||||
contentPath: segment.VideoContent.ContentPath,
|
||||
videoSettings: new VideoPlayer.VideoSettings(segment.VideoContent.FileName),
|
||||
textSettings: new VideoPlayer.TextSettings(segment.VideoContent.TextTag, segment.VideoContent.Width),
|
||||
contentId: segment.Id,
|
||||
startPlayback: true,
|
||||
objective: segment.ObjectiveText,
|
||||
onStop: StopCurrentContentSegment);
|
||||
}
|
||||
else
|
||||
{
|
||||
videoPlayer.LoadContent(
|
||||
contentPath: segment.VideoContent.ContentPath,
|
||||
videoSettings: new VideoPlayer.VideoSettings(segment.VideoContent.FileName),
|
||||
textSettings: null,
|
||||
contentId: segment.Id,
|
||||
startPlayback: true,
|
||||
objective: string.Empty);
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadActiveContentVideo() => LoadVideo(ActiveContentSegment);
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
+2
-6
@@ -6,6 +6,8 @@ namespace Barotrauma
|
||||
{
|
||||
public Tutorial Tutorial;
|
||||
|
||||
public override bool Paused => Tutorial.Paused;
|
||||
|
||||
public TutorialMode(GameModePreset preset) : base(preset) { }
|
||||
|
||||
public override void Start()
|
||||
@@ -19,12 +21,6 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public override void AddToGUIUpdateList()
|
||||
{
|
||||
base.AddToGUIUpdateList();
|
||||
Tutorial.AddToGUIUpdateList();
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
base.Update(deltaTime);
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Barotrauma.Tutorials;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace Barotrauma
|
||||
@@ -128,8 +129,9 @@ namespace Barotrauma
|
||||
if (GUI.DisableHUD) { return; }
|
||||
GameMode?.AddToGUIUpdateList();
|
||||
tabMenu?.AddToGUIUpdateList();
|
||||
ObjectiveManager.AddToGUIUpdateList();
|
||||
|
||||
if ((!(GameMode is CampaignMode campaign) || (!campaign.ForceMapUI && !campaign.ShowCampaignUI)) &&
|
||||
if ((GameMode is not CampaignMode campaign || (!campaign.ForceMapUI && !campaign.ShowCampaignUI)) &&
|
||||
!CoroutineManager.IsCoroutineRunning("LevelTransition") && !CoroutineManager.IsCoroutineRunning("SubmarineTransition"))
|
||||
{
|
||||
if (topLeftButtonGroup == null)
|
||||
@@ -223,6 +225,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
HintManager.Update();
|
||||
ObjectiveManager.VideoPlayer.Update();
|
||||
}
|
||||
|
||||
public void SetRespawnInfo(bool visible, string text, Color textColor, bool buttonsVisible, bool waitForNextRoundRespawn)
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Barotrauma.Extensions;
|
||||
using Barotrauma.IO;
|
||||
using Barotrauma.Items.Components;
|
||||
using Barotrauma.Tutorials;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -209,7 +210,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (item.CurrentHull == null) { continue; }
|
||||
if (item.GetComponent<Pump>() == null) { continue; }
|
||||
if (!item.HasTag("ballast")) { continue; }
|
||||
if (!item.HasTag("ballast") && !item.CurrentHull.RoomName.Contains("ballast", StringComparison.OrdinalIgnoreCase)) { continue; }
|
||||
BallastHulls.Add(item.CurrentHull);
|
||||
}
|
||||
}
|
||||
@@ -383,6 +384,34 @@ namespace Barotrauma
|
||||
IgnoreReminder("tabmenu");
|
||||
}
|
||||
|
||||
public static void OnObtainedItem(Character character, Item item)
|
||||
{
|
||||
if (!CanDisplayHints()) { return; }
|
||||
if (character != Character.Controlled || item == null) { return; }
|
||||
|
||||
if (DisplayHint($"onobtaineditem.{item.Prefab.Identifier}".ToIdentifier())) { return; }
|
||||
foreach (Identifier tag in item.GetTags())
|
||||
{
|
||||
if (DisplayHint($"onobtaineditem.{tag}".ToIdentifier())) { return; }
|
||||
}
|
||||
|
||||
if ((item.HasTag("geneticmaterial") && character.Inventory.FindItemByTag("geneticdevice".ToIdentifier(), recursive: true) != null) ||
|
||||
(item.HasTag("geneticdevice") && character.Inventory.FindItemByTag("geneticmaterial".ToIdentifier(), recursive: true) != null))
|
||||
{
|
||||
if (DisplayHint($"geneticmaterial.useinstructions".ToIdentifier())) { return; }
|
||||
}
|
||||
}
|
||||
|
||||
public static void OnStartDeconstructing(Character character, Deconstructor deconstructor)
|
||||
{
|
||||
if (!CanDisplayHints()) { return; }
|
||||
if (character != Character.Controlled || deconstructor == null) { return; }
|
||||
if (deconstructor.InputContainer.Inventory.AllItems.All(it => it.GetComponent<GeneticMaterial>() is not null))
|
||||
{
|
||||
DisplayHint($"geneticmaterial.onrefiningorcombining".ToIdentifier());
|
||||
}
|
||||
}
|
||||
|
||||
public static void OnStoleItem(Character character, Item item)
|
||||
{
|
||||
if (!CanDisplayHints()) { return; }
|
||||
@@ -507,7 +536,7 @@ namespace Barotrauma
|
||||
if (!CanDisplayHints()) { return; }
|
||||
if (character != Character.Controlled) { return; }
|
||||
// Could make this more generic if there will ever be any other status effect related hints
|
||||
if (!(component is Repairable) || actionType != ActionType.OnFailure) { return; }
|
||||
if (component is not Repairable || actionType != ActionType.OnFailure) { return; }
|
||||
DisplayHint("onrepairfailed".ToIdentifier());
|
||||
}
|
||||
|
||||
@@ -563,7 +592,7 @@ namespace Barotrauma
|
||||
foreach (var me in gap.linkedTo)
|
||||
{
|
||||
if (me == Character.Controlled.CurrentHull) { continue; }
|
||||
if (!(me is Hull adjacentHull)) { continue; }
|
||||
if (me is not Hull adjacentHull) { continue; }
|
||||
if (!IsOnFriendlySub()) { continue; }
|
||||
if (IsWearingDivingSuit()) { continue; }
|
||||
if (adjacentHull.LethalPressure > 5.0f && DisplayHint("onadjacenthull.highpressure".ToIdentifier())) { return; }
|
||||
@@ -720,6 +749,7 @@ namespace Barotrauma
|
||||
if (requireControllingCharacter && Character.Controlled == null) { return false; }
|
||||
var gameMode = GameMain.GameSession?.GameMode;
|
||||
if (!(gameMode is CampaignMode || gameMode is MissionMode)) { return false; }
|
||||
if (ObjectiveManager.AnyObjectives) { return false; }
|
||||
if (requireGameScreen && Screen.Selected != GameMain.GameScreen) { return false; }
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ using Barotrauma.Networking;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
internal partial class MedicalClinic
|
||||
internal sealed partial class MedicalClinic
|
||||
{
|
||||
public enum RequestResult
|
||||
{
|
||||
@@ -19,63 +19,11 @@ namespace Barotrauma
|
||||
Timeout
|
||||
}
|
||||
|
||||
public readonly struct RequestAction<T>
|
||||
{
|
||||
public readonly Action<T> Callback;
|
||||
public readonly DateTimeOffset Timeout;
|
||||
|
||||
public RequestAction(Action<T> callback, DateTimeOffset timeout)
|
||||
{
|
||||
Callback = callback;
|
||||
Timeout = timeout;
|
||||
}
|
||||
}
|
||||
|
||||
public readonly struct AfflictionRequest
|
||||
{
|
||||
public readonly RequestResult Result;
|
||||
public readonly ImmutableArray<NetAffliction> Afflictions;
|
||||
|
||||
public AfflictionRequest(RequestResult result, ImmutableArray<NetAffliction> afflictions)
|
||||
{
|
||||
Result = result;
|
||||
Afflictions = afflictions;
|
||||
}
|
||||
}
|
||||
|
||||
public readonly struct PendingRequest
|
||||
{
|
||||
public readonly RequestResult Result;
|
||||
public readonly ImmutableArray<NetCrewMember> CrewMembers;
|
||||
|
||||
public PendingRequest(RequestResult result, ImmutableArray<NetCrewMember> crewMembers)
|
||||
{
|
||||
Result = result;
|
||||
CrewMembers = crewMembers;
|
||||
}
|
||||
}
|
||||
|
||||
public readonly struct CallbackOnlyRequest
|
||||
{
|
||||
public readonly RequestResult Result;
|
||||
|
||||
public CallbackOnlyRequest(RequestResult result)
|
||||
{
|
||||
Result = result;
|
||||
}
|
||||
}
|
||||
|
||||
public readonly struct HealRequest
|
||||
{
|
||||
public readonly RequestResult Result;
|
||||
public readonly HealRequestResult HealResult;
|
||||
|
||||
public HealRequest(RequestResult result, HealRequestResult healResult)
|
||||
{
|
||||
Result = result;
|
||||
HealResult = healResult;
|
||||
}
|
||||
}
|
||||
public readonly record struct RequestAction<T>(Action<T> Callback, DateTimeOffset Timeout);
|
||||
public readonly record struct AfflictionRequest(RequestResult Result, ImmutableArray<NetAffliction> Afflictions);
|
||||
public readonly record struct PendingRequest(RequestResult Result, NetCollection<NetCrewMember> CrewMembers);
|
||||
public readonly record struct CallbackOnlyRequest(RequestResult Result);
|
||||
public readonly record struct HealRequest(RequestResult Result, HealRequestResult HealResult);
|
||||
|
||||
private readonly List<RequestAction<AfflictionRequest>> afflictionRequests = new List<RequestAction<AfflictionRequest>>();
|
||||
private readonly List<RequestAction<PendingRequest>> pendingHealRequests = new List<RequestAction<PendingRequest>>();
|
||||
@@ -96,7 +44,7 @@ namespace Barotrauma
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!(info is { Character: { CharacterHealth: { } health } }))
|
||||
if (info is not { Character.CharacterHealth: { } health })
|
||||
{
|
||||
onReceived.Invoke(new AfflictionRequest(RequestResult.Error, ImmutableArray<NetAffliction>.Empty));
|
||||
return;
|
||||
@@ -123,14 +71,14 @@ namespace Barotrauma
|
||||
public void Update(float deltaTime)
|
||||
{
|
||||
DateTimeOffset now = DateTimeOffset.Now;
|
||||
UpdateQueue(afflictionRequests, now, onTimeout: callback => { callback(new AfflictionRequest(RequestResult.Timeout, ImmutableArray<NetAffliction>.Empty)); });
|
||||
UpdateQueue(pendingHealRequests, now, onTimeout: callback => { callback(new PendingRequest(RequestResult.Timeout, ImmutableArray<NetCrewMember>.Empty)); });
|
||||
UpdateQueue(healAllRequests, now, onTimeout: callback => { callback(new HealRequest(RequestResult.Timeout, HealRequestResult.Unknown)); });
|
||||
UpdateQueue(afflictionRequests, now, onTimeout: static callback => { callback(new AfflictionRequest(RequestResult.Timeout, ImmutableArray<NetAffliction>.Empty)); });
|
||||
UpdateQueue(pendingHealRequests, now, onTimeout: static callback => { callback(new PendingRequest(RequestResult.Timeout, NetCollection<NetCrewMember>.Empty)); });
|
||||
UpdateQueue(healAllRequests, now, onTimeout: static callback => { callback(new HealRequest(RequestResult.Timeout, HealRequestResult.Unknown)); });
|
||||
UpdateQueue(clearAllRequests, now, onTimeout: CallbackOnlyTimeout);
|
||||
UpdateQueue(addRequests, now, onTimeout: CallbackOnlyTimeout);
|
||||
UpdateQueue(removeRequests, now, onTimeout: CallbackOnlyTimeout);
|
||||
|
||||
void CallbackOnlyTimeout(Action<CallbackOnlyRequest> callback) { callback(new CallbackOnlyRequest(RequestResult.Timeout)); }
|
||||
static void CallbackOnlyTimeout(Action<CallbackOnlyRequest> callback) { callback(new CallbackOnlyRequest(RequestResult.Timeout)); }
|
||||
}
|
||||
|
||||
public bool IsAfflictionPending(NetCrewMember character, NetAffliction affliction)
|
||||
@@ -148,9 +96,9 @@ namespace Barotrauma
|
||||
private static bool TryDequeue<T>(List<RequestAction<T>> requestQueue, out Action<T> result)
|
||||
{
|
||||
RequestAction<T>? first = requestQueue.FirstOrNull();
|
||||
if (!(first is { } action))
|
||||
if (first is not { } action)
|
||||
{
|
||||
result = _ => { };
|
||||
result = static _ => { };
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -191,11 +139,25 @@ namespace Barotrauma
|
||||
|
||||
private static int GetPing()
|
||||
{
|
||||
if (GameMain.IsSingleplayer || !(GameMain.Client?.Name is { } ownName) || !(GameMain.NetworkMember?.ConnectedClients is { } clients)) { return 0; }
|
||||
if (GameMain.IsSingleplayer || GameMain.Client?.Name is not { } ownName || GameMain.NetworkMember?.ConnectedClients is not { } clients) { return 0; }
|
||||
|
||||
return (from client in clients where client.Name == ownName select client.Ping).FirstOrDefault();
|
||||
}
|
||||
|
||||
public void TreatAllButtonAction(Action<CallbackOnlyRequest> onReceived)
|
||||
{
|
||||
if (GameMain.IsSingleplayer)
|
||||
{
|
||||
AddEverythingToPending();
|
||||
onReceived(new CallbackOnlyRequest(RequestResult.Success));
|
||||
OnUpdate?.Invoke();
|
||||
return;
|
||||
}
|
||||
|
||||
addRequests.Add(new RequestAction<CallbackOnlyRequest>(onReceived, GetTimeout()));
|
||||
ClientSend(null, NetworkHeader.ADD_EVERYTHING_TO_PENDING, DeliveryMethod.Reliable);
|
||||
}
|
||||
|
||||
public void HealAllButtonAction(Action<HealRequest> onReceived)
|
||||
{
|
||||
if (GameMain.IsSingleplayer)
|
||||
@@ -296,8 +258,11 @@ namespace Barotrauma
|
||||
|
||||
private void NewAdditonReceived(IReadMessage inc, MessageFlag flag)
|
||||
{
|
||||
NetCrewMember crewMember = INetSerializableStruct.Read<NetCrewMember>(inc);
|
||||
InsertPendingCrewMember(crewMember);
|
||||
var crewMembers = INetSerializableStruct.Read<NetCollection<NetCrewMember>>(inc);
|
||||
foreach (var crewMember in crewMembers)
|
||||
{
|
||||
InsertPendingCrewMember(crewMember);
|
||||
}
|
||||
if (flag == MessageFlag.Response && TryDequeue(addRequests, out var callback))
|
||||
{
|
||||
callback(new CallbackOnlyRequest(RequestResult.Success));
|
||||
@@ -318,11 +283,7 @@ namespace Barotrauma
|
||||
|
||||
private static void SendAfflictionRequest(CharacterInfo info)
|
||||
{
|
||||
INetSerializableStruct crewMember = new NetCrewMember
|
||||
{
|
||||
CharacterInfo = info,
|
||||
Afflictions = Array.Empty<NetAffliction>()
|
||||
};
|
||||
INetSerializableStruct crewMember = new NetCrewMember(info);
|
||||
|
||||
ClientSend(crewMember, NetworkHeader.REQUEST_AFFLICTIONS, DeliveryMethod.Unreliable);
|
||||
}
|
||||
@@ -337,17 +298,17 @@ namespace Barotrauma
|
||||
NetCrewMember crewMember = INetSerializableStruct.Read<NetCrewMember>(inc);
|
||||
if (TryDequeue(afflictionRequests, out var callback))
|
||||
{
|
||||
RequestResult result = crewMember.CharacterInfoID == 0 ? RequestResult.Error : RequestResult.Success;
|
||||
RequestResult result = crewMember.CharacterInfoID is 0 ? RequestResult.Error : RequestResult.Success;
|
||||
callback(new AfflictionRequest(result, crewMember.Afflictions.ToImmutableArray()));
|
||||
}
|
||||
}
|
||||
|
||||
private void PendingRequestReceived(IReadMessage inc)
|
||||
{
|
||||
NetPendingCrew pendingCrew = INetSerializableStruct.Read<NetPendingCrew>(inc);
|
||||
var pendingCrew = INetSerializableStruct.Read<NetCollection<NetCrewMember>>(inc);
|
||||
if (TryDequeue(pendingHealRequests, out var callback))
|
||||
{
|
||||
callback(new PendingRequest(RequestResult.Success, pendingCrew.CrewMembers.ToImmutableArray()));
|
||||
callback(new PendingRequest(RequestResult.Success, pendingCrew));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,599 @@
|
||||
using Barotrauma.Extensions;
|
||||
using Barotrauma.IO;
|
||||
using Barotrauma.Tutorials;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma;
|
||||
|
||||
static class ObjectiveManager
|
||||
{
|
||||
public class Segment
|
||||
{
|
||||
public readonly record struct Text(
|
||||
Identifier Tag,
|
||||
int Width = DefaultWidth,
|
||||
int Height = DefaultHeight,
|
||||
Anchor Anchor = Anchor.Center);
|
||||
|
||||
public readonly record struct Video(
|
||||
string FullPath,
|
||||
Identifier TextTag,
|
||||
int Width = DefaultWidth,
|
||||
int Height = DefaultHeight)
|
||||
{
|
||||
public string FileName => Path.GetFileName(FullPath.CleanUpPath());
|
||||
public string ContentPath => Path.GetDirectoryName(FullPath.CleanUpPath());
|
||||
}
|
||||
|
||||
private const int DefaultWidth = 450;
|
||||
private const int DefaultHeight = 80;
|
||||
|
||||
public GUIImage ObjectiveStateIndicator;
|
||||
public GUIButton ObjectiveButton;
|
||||
public GUITextBlock LinkedTextBlock;
|
||||
public LocalizedString ObjectiveText;
|
||||
|
||||
public readonly Identifier Id;
|
||||
public readonly Text TextContent;
|
||||
public readonly Video VideoContent;
|
||||
public readonly AutoPlayVideo AutoPlayVideo;
|
||||
|
||||
public Action OnClickObjective;
|
||||
|
||||
public bool IsCompleted { get; set; }
|
||||
|
||||
public bool CanBeCompleted { get; set; }
|
||||
|
||||
public Identifier ParentId { get; set; }
|
||||
|
||||
public TutorialSegmentType SegmentType { get; private set; }
|
||||
|
||||
public static Segment CreateInfoBoxSegment(Identifier id, Identifier objectiveTextTag, AutoPlayVideo autoPlayVideo, Text textContent = default, Video videoContent = default)
|
||||
{
|
||||
return new Segment(id, objectiveTextTag, autoPlayVideo, textContent, videoContent);
|
||||
}
|
||||
|
||||
public static Segment CreateMessageBoxSegment(Identifier id, Identifier objectiveTextTag, Action onClickObjective)
|
||||
{
|
||||
return new Segment(id, objectiveTextTag, onClickObjective);
|
||||
}
|
||||
|
||||
public static Segment CreateObjectiveSegment(Identifier id, Identifier objectiveTextTag)
|
||||
{
|
||||
return new Segment(id, objectiveTextTag);
|
||||
}
|
||||
|
||||
private Segment(Identifier id, Identifier objectiveTextTag, AutoPlayVideo autoPlayVideo, Text textContent = default, Video videoContent = default)
|
||||
{
|
||||
Id = id;
|
||||
ObjectiveText = TextManager.ParseInputTypes(TextManager.Get(objectiveTextTag));
|
||||
AutoPlayVideo = autoPlayVideo;
|
||||
TextContent = textContent;
|
||||
VideoContent = videoContent;
|
||||
SegmentType = TutorialSegmentType.InfoBox;
|
||||
}
|
||||
|
||||
private Segment(Identifier id, Identifier objectiveTextTag, Action onClickObjective)
|
||||
{
|
||||
Id = id;
|
||||
ObjectiveText = TextManager.ParseInputTypes(TextManager.Get(objectiveTextTag));
|
||||
OnClickObjective = onClickObjective;
|
||||
SegmentType = TutorialSegmentType.MessageBox;
|
||||
}
|
||||
|
||||
private Segment(Identifier id, Identifier objectiveTextTag)
|
||||
{
|
||||
Id = id;
|
||||
ObjectiveText = TextManager.ParseInputTypes(TextManager.Get(objectiveTextTag));
|
||||
SegmentType = TutorialSegmentType.Objective;
|
||||
}
|
||||
|
||||
public void ConnectMessageBox(Segment messageBoxSegment)
|
||||
{
|
||||
SegmentType = TutorialSegmentType.MessageBox;
|
||||
OnClickObjective = messageBoxSegment.OnClickObjective;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly record struct ScreenSettings(
|
||||
Point ScreenResolution = default,
|
||||
float UiScale = default,
|
||||
WindowMode WindowMode = default)
|
||||
{
|
||||
public bool HaveChanged() =>
|
||||
GameMain.GraphicsWidth != ScreenResolution.X ||
|
||||
GameMain.GraphicsHeight != ScreenResolution.Y ||
|
||||
GUI.Scale != UiScale ||
|
||||
GameSettings.CurrentConfig.Graphics.DisplayMode != WindowMode;
|
||||
};
|
||||
|
||||
private const float ObjectiveComponentAnimationTime = 1.5f;
|
||||
|
||||
public static bool ContentRunning { get; private set; }
|
||||
|
||||
public static VideoPlayer VideoPlayer { get; } = new VideoPlayer();
|
||||
|
||||
private static Segment ActiveContentSegment { get; set; }
|
||||
|
||||
private readonly static List<Segment> activeObjectives = new List<Segment>();
|
||||
private static GUIComponent infoBox;
|
||||
private static Action infoBoxClosedCallback;
|
||||
private static ScreenSettings screenSettings;
|
||||
private static GUILayoutGroup objectiveGroup;
|
||||
private static LocalizedString objectiveTextTranslated;
|
||||
|
||||
public static void AddToGUIUpdateList()
|
||||
{
|
||||
if (screenSettings.HaveChanged())
|
||||
{
|
||||
CreateObjectiveFrame();
|
||||
}
|
||||
if (activeObjectives.Count > 0 && GameMain.GameSession?.Campaign is not { ShowCampaignUI: true })
|
||||
{
|
||||
objectiveGroup?.AddToGUIUpdateList(order: -1);
|
||||
}
|
||||
infoBox?.AddToGUIUpdateList(order: 100);
|
||||
VideoPlayer.AddToGUIUpdateList(order: 100);
|
||||
}
|
||||
|
||||
public static void TriggerTutorialSegment(Segment segment, bool connectObjective = false)
|
||||
{
|
||||
if (segment.SegmentType != TutorialSegmentType.InfoBox)
|
||||
{
|
||||
activeObjectives.Add(segment);
|
||||
AddToObjectiveList(segment, connectObjective);
|
||||
return;
|
||||
}
|
||||
|
||||
Inventory.DraggingItems.Clear();
|
||||
ContentRunning = true;
|
||||
ActiveContentSegment = segment;
|
||||
|
||||
var title = TextManager.Get(segment.Id);
|
||||
LocalizedString tutorialText = TextManager.GetFormatted(segment.TextContent.Tag);
|
||||
tutorialText = TextManager.ParseInputTypes(tutorialText);
|
||||
|
||||
switch (segment.AutoPlayVideo)
|
||||
{
|
||||
case AutoPlayVideo.Yes:
|
||||
infoBox = CreateInfoFrame(
|
||||
title,
|
||||
tutorialText,
|
||||
segment.TextContent.Width,
|
||||
segment.TextContent.Height,
|
||||
segment.TextContent.Anchor,
|
||||
hasButton: true,
|
||||
onInfoBoxClosed: LoadActiveContentVideo);
|
||||
break;
|
||||
case AutoPlayVideo.No:
|
||||
infoBox = CreateInfoFrame(
|
||||
title,
|
||||
tutorialText,
|
||||
segment.TextContent.Width,
|
||||
segment.TextContent.Height,
|
||||
segment.TextContent.Anchor,
|
||||
hasButton: true,
|
||||
onInfoBoxClosed: StopCurrentContentSegment,
|
||||
onVideoButtonClicked: LoadActiveContentVideo);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void CompleteTutorialSegment(Identifier segmentId)
|
||||
{
|
||||
if (GetActiveObjective(segmentId) is not Segment segment || !segment.CanBeCompleted || segment.IsCompleted)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!MarkSegmentCompleted(segment))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (GameMain.GameSession?.GameMode is TutorialMode tutorialMode)
|
||||
{
|
||||
GameAnalyticsManager.AddDesignEvent($"Tutorial:{tutorialMode.Tutorial?.Identifier}:{segmentId}:Completed");
|
||||
}
|
||||
else if (GameMain.GameSession?.GameMode is CampaignMode campaign)
|
||||
{
|
||||
GameAnalyticsManager.AddDesignEvent($"Tutorial:CampaignMode:{segmentId}:Completed");
|
||||
campaign?.CampaignMetadata?.SetValue(segmentId, true);
|
||||
}
|
||||
}
|
||||
|
||||
public static bool MarkSegmentCompleted(Segment segment, bool flash = true)
|
||||
{
|
||||
segment.IsCompleted = true;
|
||||
if (GUIStyle.GetComponentStyle("ObjectiveIndicatorCompleted") is GUIComponentStyle style)
|
||||
{
|
||||
if (segment.ObjectiveStateIndicator.Style == style)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
segment.ObjectiveStateIndicator.ApplyStyle(style);
|
||||
}
|
||||
if (flash)
|
||||
{
|
||||
segment.ObjectiveStateIndicator.Parent.Flash(color: GUIStyle.Green, flashDuration: 0.35f, useRectangleFlash: true);
|
||||
}
|
||||
segment.ObjectiveButton.OnClicked = null;
|
||||
segment.ObjectiveButton.CanBeFocused = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void RemoveTutorialSegment(Identifier segmentId)
|
||||
{
|
||||
if (GetActiveObjective(segmentId) is not Segment segment)
|
||||
{
|
||||
if (GameMain.GameSession?.GameMode is TutorialMode tutorialMode)
|
||||
{
|
||||
DebugConsole.AddWarning($"Warning: tried to remove the tutorial segment \"{segmentId}\" in tutorial \"{tutorialMode.Tutorial?.Identifier}\" but it isn't active!");
|
||||
}
|
||||
return;
|
||||
}
|
||||
segment.ObjectiveStateIndicator.FadeOut(ObjectiveComponentAnimationTime, false);
|
||||
segment.LinkedTextBlock.FadeOut(ObjectiveComponentAnimationTime, false);
|
||||
var parent = segment.LinkedTextBlock.Parent;
|
||||
parent.FadeOut(ObjectiveComponentAnimationTime, true, onRemove: () =>
|
||||
{
|
||||
activeObjectives.Remove(segment);
|
||||
objectiveGroup?.Recalculate();
|
||||
});
|
||||
parent.RectTransform.MoveOverTime(GetObjectiveHiddenPosition(parent.RectTransform), ObjectiveComponentAnimationTime);
|
||||
segment.ObjectiveButton.OnClicked = null;
|
||||
segment.ObjectiveButton.CanBeFocused = false;
|
||||
}
|
||||
|
||||
public static void CloseActiveContentGUI()
|
||||
{
|
||||
if (VideoPlayer.IsPlaying)
|
||||
{
|
||||
VideoPlayer.Stop();
|
||||
}
|
||||
else if (infoBox != null)
|
||||
{
|
||||
CloseInfoFrame();
|
||||
}
|
||||
}
|
||||
|
||||
public static void ClearContent()
|
||||
{
|
||||
ContentRunning = false;
|
||||
infoBox = null;
|
||||
}
|
||||
|
||||
public static void ResetUI()
|
||||
{
|
||||
ContentRunning = false;
|
||||
infoBox = null;
|
||||
VideoPlayer.Remove();
|
||||
}
|
||||
|
||||
#region Objectives
|
||||
private static Segment GetActiveObjective(Identifier id) => activeObjectives.FirstOrDefault(s => s.Id == id);
|
||||
|
||||
public static void ResetObjectives()
|
||||
{
|
||||
activeObjectives.Clear();
|
||||
ActiveContentSegment = null;
|
||||
CreateObjectiveFrame();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create the objective list that holds the objectives (called on start and on resolution change)
|
||||
/// </summary>
|
||||
private static void CreateObjectiveFrame()
|
||||
{
|
||||
var objectiveListFrame = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.TutorialObjectiveListArea, GUI.Canvas), style: null)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
objectiveGroup = new GUILayoutGroup(new RectTransform(Vector2.One, objectiveListFrame.RectTransform))
|
||||
{
|
||||
AbsoluteSpacing = (int)GUIStyle.Font.LineHeight
|
||||
};
|
||||
for (int i = 0; i < activeObjectives.Count; i++)
|
||||
{
|
||||
AddToObjectiveList(activeObjectives[i]);
|
||||
}
|
||||
screenSettings = new ScreenSettings(new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight), GUI.Scale, GameSettings.CurrentConfig.Graphics.DisplayMode);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops content running and adds the active segment to the objective list
|
||||
/// </summary>
|
||||
private static void StopCurrentContentSegment()
|
||||
{
|
||||
if (!ActiveContentSegment.ObjectiveText.IsNullOrEmpty())
|
||||
{
|
||||
activeObjectives.Add(ActiveContentSegment);
|
||||
AddToObjectiveList(ActiveContentSegment);
|
||||
}
|
||||
ContentRunning = false;
|
||||
ActiveContentSegment = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds the segment to the objective list
|
||||
/// </summary>
|
||||
private static void AddToObjectiveList(Segment segment, bool connectExisting = false)
|
||||
{
|
||||
if (connectExisting)
|
||||
{
|
||||
if (activeObjectives.Find(o => o.Id == segment.Id) is { } existingSegment)
|
||||
{
|
||||
existingSegment.ConnectMessageBox(segment);
|
||||
SetButtonBehavior(existingSegment);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
var frameRt = new RectTransform(new Vector2(1.0f, 0.1f), objectiveGroup.RectTransform)
|
||||
{
|
||||
MinSize = new Point(0, objectiveGroup.AbsoluteSpacing)
|
||||
};
|
||||
Segment parentSegment = activeObjectives.FirstOrDefault(s => s.Id == segment.ParentId);
|
||||
if (parentSegment is not null)
|
||||
{
|
||||
// Add this child as the last child in case there are other existing children already
|
||||
int totalChildren = activeObjectives.Count(s => s.ParentId == segment.ParentId);
|
||||
int childIndex = activeObjectives.IndexOf(parentSegment) + totalChildren;
|
||||
if (objectiveGroup.RectTransform.GetChildIndex(frameRt) != childIndex)
|
||||
{
|
||||
frameRt.RepositionChildInHierarchy(childIndex);
|
||||
activeObjectives.Remove(segment);
|
||||
activeObjectives.Insert(childIndex, segment);
|
||||
}
|
||||
}
|
||||
frameRt.AbsoluteOffset = GetObjectiveHiddenPosition();
|
||||
|
||||
var frame = new GUIFrame(frameRt, style: null)
|
||||
{
|
||||
CanBeFocused = true
|
||||
};
|
||||
|
||||
objectiveGroup.Recalculate();
|
||||
|
||||
int textWidth = parentSegment is null ? frameRt.Rect.Width - objectiveGroup.AbsoluteSpacing
|
||||
: frameRt.Rect.Width - 2 * objectiveGroup.AbsoluteSpacing;
|
||||
segment.LinkedTextBlock = new GUITextBlock(
|
||||
new RectTransform(new Point(textWidth, 0), frame.RectTransform, anchor: Anchor.TopRight),
|
||||
TextManager.ParseInputTypes(segment.ObjectiveText),
|
||||
wrap: true);
|
||||
|
||||
var size = new Point(segment.LinkedTextBlock.Rect.Width, segment.LinkedTextBlock.Rect.Height);
|
||||
segment.LinkedTextBlock.RectTransform.NonScaledSize = size;
|
||||
segment.LinkedTextBlock.RectTransform.MinSize = size;
|
||||
segment.LinkedTextBlock.RectTransform.MaxSize = size;
|
||||
segment.LinkedTextBlock.RectTransform.IsFixedSize = true;
|
||||
frame.RectTransform.Resize(new Point(frame.Rect.Width, segment.LinkedTextBlock.RectTransform.Rect.Height), resizeChildren: false);
|
||||
frame.RectTransform.IsFixedSize = true;
|
||||
|
||||
var indicatorRt = new RectTransform(new Point(objectiveGroup.AbsoluteSpacing), frame.RectTransform, isFixedSize: true);
|
||||
if (parentSegment is not null)
|
||||
{
|
||||
indicatorRt.AbsoluteOffset = new Point(objectiveGroup.AbsoluteSpacing, 0);
|
||||
}
|
||||
segment.ObjectiveStateIndicator = new GUIImage(indicatorRt, "ObjectiveIndicatorIncomplete");
|
||||
|
||||
SetTransparent(segment.LinkedTextBlock);
|
||||
|
||||
objectiveTextTranslated ??= TextManager.Get("Tutorial.Objective");
|
||||
segment.ObjectiveButton = new GUIButton(new RectTransform(Vector2.One, segment.LinkedTextBlock.RectTransform, Anchor.TopLeft, Pivot.TopLeft), style: null)
|
||||
{
|
||||
ToolTip = objectiveTextTranslated
|
||||
};
|
||||
SetButtonBehavior(segment);
|
||||
SetTransparent(segment.ObjectiveButton);
|
||||
|
||||
frameRt.MoveOverTime(new Point(0, frameRt.AbsoluteOffset.Y), ObjectiveComponentAnimationTime, onDoneMoving: () => objectiveGroup?.Recalculate());
|
||||
|
||||
// Check if the objective has already been completed in the campaign
|
||||
if (!segment.IsCompleted && GameMain.GameSession?.Campaign?.CampaignMetadata is CampaignMetadata data && data.GetBoolean(segment.Id))
|
||||
{
|
||||
MarkSegmentCompleted(segment, flash: false);
|
||||
}
|
||||
|
||||
static void SetTransparent(GUIComponent component) => component.Color = component.HoverColor = component.PressedColor = component.SelectedColor = Color.Transparent;
|
||||
|
||||
void SetButtonBehavior(Segment segment)
|
||||
{
|
||||
segment.ObjectiveButton.CanBeFocused = segment.SegmentType != TutorialSegmentType.Objective;
|
||||
segment.ObjectiveButton.OnClicked = (GUIButton btn, object userdata) =>
|
||||
{
|
||||
if (segment.SegmentType == TutorialSegmentType.InfoBox)
|
||||
{
|
||||
if (segment.AutoPlayVideo == AutoPlayVideo.Yes)
|
||||
{
|
||||
ReplaySegmentVideo(segment);
|
||||
}
|
||||
else
|
||||
{
|
||||
ShowSegmentText(segment);
|
||||
}
|
||||
}
|
||||
else if (segment.SegmentType == TutorialSegmentType.MessageBox)
|
||||
{
|
||||
segment.OnClickObjective?.Invoke();
|
||||
}
|
||||
return true;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private static void ReplaySegmentVideo(Segment segment)
|
||||
{
|
||||
if (ContentRunning) { return; }
|
||||
Inventory.DraggingItems.Clear();
|
||||
ContentRunning = true;
|
||||
LoadVideo(segment);
|
||||
}
|
||||
|
||||
private static void ShowSegmentText(Segment segment)
|
||||
{
|
||||
if (ContentRunning) { return; }
|
||||
Inventory.DraggingItems.Clear();
|
||||
ContentRunning = true;
|
||||
ActiveContentSegment = segment;
|
||||
infoBox = CreateInfoFrame(
|
||||
TextManager.Get(segment.Id),
|
||||
TextManager.Get(segment.TextContent.Tag),
|
||||
segment.TextContent.Width,
|
||||
segment.TextContent.Height,
|
||||
segment.TextContent.Anchor,
|
||||
hasButton: true,
|
||||
onInfoBoxClosed: () => ContentRunning = false,
|
||||
onVideoButtonClicked: () => LoadVideo(segment));
|
||||
}
|
||||
|
||||
private static Point GetObjectiveHiddenPosition(RectTransform rt = null)
|
||||
{
|
||||
return new Point(GameMain.GraphicsWidth - objectiveGroup.Rect.X, rt?.AbsoluteOffset.Y ?? 0);
|
||||
}
|
||||
|
||||
public static Segment GetObjective(Identifier identifier)
|
||||
{
|
||||
return activeObjectives.FirstOrDefault(o => o.Id == identifier);
|
||||
}
|
||||
|
||||
public static bool AllActiveObjectivesCompleted()
|
||||
{
|
||||
return activeObjectives.None() || activeObjectives.All(o => !o.CanBeCompleted || o.IsCompleted);
|
||||
}
|
||||
|
||||
public static bool AnyObjectives => activeObjectives.Any();
|
||||
|
||||
#endregion
|
||||
|
||||
#region InfoFrame
|
||||
|
||||
private static void CloseInfoFrame() => CloseInfoFrame(null, null);
|
||||
|
||||
private static bool CloseInfoFrame(GUIButton button, object userData)
|
||||
{
|
||||
infoBox = null;
|
||||
infoBoxClosedCallback?.Invoke();
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
// Creates and displays a tutorial info box
|
||||
/// </summary>
|
||||
private static GUIComponent CreateInfoFrame(LocalizedString title, LocalizedString text, int width = 300, int height = 80, Anchor anchor = Anchor.TopRight, bool hasButton = false, Action onInfoBoxClosed = null, Action onVideoButtonClicked = null)
|
||||
{
|
||||
if (hasButton)
|
||||
{
|
||||
height += 60;
|
||||
}
|
||||
|
||||
width = (int)(width * GUI.Scale);
|
||||
height = (int)(height * GUI.Scale);
|
||||
|
||||
LocalizedString wrappedText = ToolBox.WrapText(text, width, GUIStyle.Font);
|
||||
height += (int)GUIStyle.Font.MeasureString(wrappedText).Y;
|
||||
|
||||
if (title.Length > 0)
|
||||
{
|
||||
height += (int)GUIStyle.Font.MeasureString(title).Y + (int)(150 * GUI.Scale);
|
||||
}
|
||||
|
||||
var background = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight), GUI.Canvas, Anchor.Center), style: "GUIBackgroundBlocker");
|
||||
|
||||
var infoBlock = new GUIFrame(new RectTransform(new Point(width, height), background.RectTransform, anchor));
|
||||
infoBlock.Flash(GUIStyle.Green);
|
||||
|
||||
var infoContent = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.9f), infoBlock.RectTransform, Anchor.Center))
|
||||
{
|
||||
Stretch = true,
|
||||
AbsoluteSpacing = 5
|
||||
};
|
||||
|
||||
if (title.Length > 0)
|
||||
{
|
||||
var titleBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform),
|
||||
title, font: GUIStyle.LargeFont, textAlignment: Alignment.Center, textColor: new Color(253, 174, 0));
|
||||
titleBlock.RectTransform.IsFixedSize = true;
|
||||
}
|
||||
|
||||
text = RichString.Rich(text);
|
||||
GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform), text, wrap: true);
|
||||
|
||||
textBlock.RectTransform.IsFixedSize = true;
|
||||
infoBoxClosedCallback = onInfoBoxClosed;
|
||||
|
||||
if (hasButton)
|
||||
{
|
||||
var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.15f), infoContent.RectTransform), isHorizontal: true)
|
||||
{
|
||||
RelativeSpacing = 0.1f
|
||||
};
|
||||
buttonContainer.RectTransform.IsFixedSize = true;
|
||||
|
||||
if (onVideoButtonClicked != null)
|
||||
{
|
||||
buttonContainer.Stretch = true;
|
||||
var videoButton = new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), buttonContainer.RectTransform),
|
||||
TextManager.Get("Video"), style: "GUIButtonLarge")
|
||||
{
|
||||
OnClicked = (GUIButton button, object obj) =>
|
||||
{
|
||||
onVideoButtonClicked();
|
||||
return true;
|
||||
}
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
buttonContainer.Stretch = false;
|
||||
buttonContainer.ChildAnchor = Anchor.Center;
|
||||
}
|
||||
|
||||
var okButton = new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), buttonContainer.RectTransform),
|
||||
TextManager.Get("OK"), style: "GUIButtonLarge")
|
||||
{
|
||||
OnClicked = CloseInfoFrame
|
||||
};
|
||||
}
|
||||
|
||||
infoBlock.RectTransform.NonScaledSize = new Point(infoBlock.Rect.Width, (int)(infoContent.Children.Sum(c => c.Rect.Height + infoContent.AbsoluteSpacing) / infoContent.RectTransform.RelativeSize.Y));
|
||||
|
||||
SoundPlayer.PlayUISound(GUISoundType.UIMessage);
|
||||
|
||||
return background;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Video
|
||||
|
||||
private static void LoadVideo(Segment segment)
|
||||
{
|
||||
if (segment.AutoPlayVideo == AutoPlayVideo.Yes)
|
||||
{
|
||||
VideoPlayer.LoadContent(
|
||||
contentPath: segment.VideoContent.ContentPath,
|
||||
videoSettings: new VideoPlayer.VideoSettings(segment.VideoContent.FileName),
|
||||
textSettings: new VideoPlayer.TextSettings(segment.VideoContent.TextTag, segment.VideoContent.Width),
|
||||
contentId: segment.Id,
|
||||
startPlayback: true,
|
||||
objective: segment.ObjectiveText,
|
||||
onStop: StopCurrentContentSegment);
|
||||
}
|
||||
else
|
||||
{
|
||||
VideoPlayer.LoadContent(
|
||||
contentPath: segment.VideoContent.ContentPath,
|
||||
videoSettings: new VideoPlayer.VideoSettings(segment.VideoContent.FileName),
|
||||
textSettings: null,
|
||||
contentId: segment.Id,
|
||||
startPlayback: true,
|
||||
objective: string.Empty);
|
||||
}
|
||||
}
|
||||
|
||||
private static void LoadActiveContentVideo() => LoadVideo(ActiveContentSegment);
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -801,7 +801,7 @@ namespace Barotrauma
|
||||
}
|
||||
else if (character.HeldItems.Any(i =>
|
||||
i.OwnInventory != null &&
|
||||
(i.OwnInventory.CanBePut(item) || (i.OwnInventory.Capacity == 1 && i.OwnInventory.AllowSwappingContainedItems && i.OwnInventory.Container.CanBeContained(item)))))
|
||||
(i.OwnInventory.CanBePut(item) || ((i.OwnInventory.Capacity == 1 || i.OwnInventory.Container.HasSubContainers) && i.OwnInventory.AllowSwappingContainedItems && i.OwnInventory.Container.CanBeContained(item)))))
|
||||
{
|
||||
return QuickUseAction.PutToEquippedItem;
|
||||
}
|
||||
@@ -975,7 +975,7 @@ namespace Barotrauma
|
||||
heldItem.OwnInventory.GetItemAt(0)?.Prefab == item.Prefab &&
|
||||
heldItem.OwnInventory.GetItemsAt(0).Count() > 1;
|
||||
if (heldItem.OwnInventory.TryPutItem(item, Character.Controlled) ||
|
||||
(heldItem.OwnInventory.Capacity == 1 && heldItem.OwnInventory.TryPutItem(item, 0, allowSwapping: !disallowSwapping, allowCombine: false, user: Character.Controlled)))
|
||||
((heldItem.OwnInventory.Capacity == 1 || heldItem.OwnInventory.Container.HasSubContainers) && heldItem.OwnInventory.TryPutItem(item, 0, allowSwapping: !disallowSwapping, allowCombine: false, user: Character.Controlled)))
|
||||
{
|
||||
success = true;
|
||||
for (int j = 0; j < capacity; j++)
|
||||
|
||||
@@ -224,68 +224,60 @@ namespace Barotrauma.Items.Components
|
||||
if (character == null) { return false; }
|
||||
if (character == Character.Controlled)
|
||||
{
|
||||
if (targetSections.Count == 0) { return false; }
|
||||
Spray(deltaTime);
|
||||
if (targetSections.Count == 0) { return false; }
|
||||
Spray(character, deltaTime, applyColors: true);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
//allow remote players to use the sprayer, but don't actually color the walls (we'll receive the data from the server)
|
||||
return character.IsRemotePlayer;
|
||||
Spray(character, deltaTime, applyColors: false);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public void Spray(float deltaTime)
|
||||
public void Spray(Character user, float deltaTime, bool applyColors)
|
||||
{
|
||||
if (targetSections.Count == 0) { return; }
|
||||
|
||||
Item liquidItem = liquidContainer?.Inventory.FirstOrDefault();
|
||||
if (liquidItem == null) { return; }
|
||||
|
||||
bool isCleaning = false;
|
||||
liquidColors.TryGetValue(liquidItem.Prefab.Identifier, out color);
|
||||
|
||||
// Ethanol or other cleaning solvent
|
||||
if (color.A == 0) { isCleaning = true; }
|
||||
|
||||
float sizeAdjustedSprayStrength = SprayStrength / targetSections.Count;
|
||||
|
||||
if (!isCleaning)
|
||||
if (applyColors && targetSections.Any())
|
||||
{
|
||||
for (int i = 0; i < targetSections.Count; i++)
|
||||
// Ethanol or other cleaning solvent
|
||||
if (color.A == 0) { isCleaning = true; }
|
||||
float sizeAdjustedSprayStrength = SprayStrength / targetSections.Count;
|
||||
if (!isCleaning)
|
||||
{
|
||||
targetHull.IncreaseSectionColorOrStrength(targetSections[i], color, sizeAdjustedSprayStrength * deltaTime, true, false);
|
||||
for (int i = 0; i < targetSections.Count; i++)
|
||||
{
|
||||
targetHull.IncreaseSectionColorOrStrength(targetSections[i], color, sizeAdjustedSprayStrength * deltaTime, true, false);
|
||||
}
|
||||
if (GameMain.GameSession != null)
|
||||
{
|
||||
GameMain.GameSession.TimeSpentCleaning += deltaTime;
|
||||
}
|
||||
}
|
||||
if (GameMain.GameSession != null)
|
||||
else
|
||||
{
|
||||
GameMain.GameSession.TimeSpentCleaning += deltaTime;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < targetSections.Count; i++)
|
||||
{
|
||||
targetHull.CleanSection(targetSections[i], -sizeAdjustedSprayStrength * deltaTime, true);
|
||||
}
|
||||
if (GameMain.GameSession != null)
|
||||
{
|
||||
GameMain.GameSession.TimeSpentPainting += deltaTime;
|
||||
for (int i = 0; i < targetSections.Count; i++)
|
||||
{
|
||||
targetHull.CleanSection(targetSections[i], -sizeAdjustedSprayStrength * deltaTime, true);
|
||||
}
|
||||
if (GameMain.GameSession != null)
|
||||
{
|
||||
GameMain.GameSession.TimeSpentPainting += deltaTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Vector2 particleStartPos = item.WorldPosition + ConvertUnits.ToDisplayUnits(TransformedBarrelPos);
|
||||
Vector2 particleEndPos = Vector2.Zero;
|
||||
for (int i = 0; i < targetSections.Count; i++)
|
||||
{
|
||||
particleEndPos += new Vector2(targetSections[i].Rect.Center.X, targetSections[i].Rect.Y - targetSections[i].Rect.Height / 2) + targetHull.Rect.Location.ToVector2();
|
||||
}
|
||||
particleEndPos /= targetSections.Count;
|
||||
if (targetHull?.Submarine != null)
|
||||
{
|
||||
particleEndPos += targetHull.Submarine.Position;
|
||||
}
|
||||
float dist = Vector2.Distance(particleStartPos, particleEndPos);
|
||||
|
||||
Vector2 particleEndPos = user.CursorWorldPosition;
|
||||
//the cursor position is not exact for remote players, we only know the direction they're aiming at but not the distance
|
||||
// -> use 50% range, looks good enough
|
||||
float dist = Math.Min(Vector2.Distance(particleStartPos, particleEndPos), Range * 0.5f);
|
||||
foreach (ParticleEmitter particleEmitter in particleEmitters)
|
||||
{
|
||||
float particleAngle = item.body.Rotation + ((item.body.Dir > 0.0f) ? 0.0f : MathHelper.Pi);
|
||||
|
||||
@@ -309,21 +309,53 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
Vector2 currentItemPos = transformedItemPos;
|
||||
|
||||
SpriteEffects spriteEffects = SpriteEffects.None;
|
||||
if ((item.body != null && item.body.Dir == -1) || item.FlippedX)
|
||||
{
|
||||
spriteEffects |= MathUtils.NearlyEqual(ItemRotation % 180, 90.0f) ? SpriteEffects.FlipVertically : SpriteEffects.FlipHorizontally;
|
||||
}
|
||||
if (item.FlippedY)
|
||||
{
|
||||
spriteEffects |= MathUtils.NearlyEqual(ItemRotation % 180, 90.0f) ? SpriteEffects.FlipHorizontally : SpriteEffects.FlipVertically;
|
||||
}
|
||||
|
||||
bool isWiringMode = SubEditorScreen.TransparentWiringMode && SubEditorScreen.IsWiringMode();
|
||||
|
||||
int i = 0;
|
||||
foreach (Item containedItem in Inventory.AllItems)
|
||||
{
|
||||
Vector2 itemPos = currentItemPos;
|
||||
var relatedItem = FindContainableItem(containedItem);
|
||||
if (relatedItem != null)
|
||||
{
|
||||
if (relatedItem.Hide.HasValue && relatedItem.Hide.Value) { continue; }
|
||||
if (relatedItem.ItemPos.HasValue)
|
||||
{
|
||||
Vector2 pos = relatedItem.ItemPos.Value;
|
||||
if (item.body != null)
|
||||
{
|
||||
Matrix transform = Matrix.CreateRotationZ(item.body.DrawRotation);
|
||||
pos.X *= item.body.Dir;
|
||||
itemPos = Vector2.Transform(pos, transform) + item.body.DrawPosition;
|
||||
}
|
||||
else
|
||||
{
|
||||
itemPos = pos;
|
||||
// This code is aped based on above. Not tested.
|
||||
if (item.FlippedX)
|
||||
{
|
||||
itemPos.X = -itemPos.X;
|
||||
itemPos.X += item.Rect.Width;
|
||||
}
|
||||
if (item.FlippedY)
|
||||
{
|
||||
itemPos.Y = -itemPos.Y;
|
||||
itemPos.Y -= item.Rect.Height;
|
||||
}
|
||||
itemPos += new Vector2(item.Rect.X, item.Rect.Y);
|
||||
if (item.Submarine != null)
|
||||
{
|
||||
itemPos += item.Submarine.DrawPosition;
|
||||
}
|
||||
if (Math.Abs(item.RotationRad) > 0.01f)
|
||||
{
|
||||
Matrix transform = Matrix.CreateRotationZ(-item.RotationRad);
|
||||
itemPos = Vector2.Transform(itemPos - item.DrawPosition, transform) + item.DrawPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (containedItem?.Sprite == null) { continue; }
|
||||
|
||||
if (AutoInteractWithContained)
|
||||
@@ -343,19 +375,34 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
containedSpriteDepth = itemDepth + (containedSpriteDepth - (item.Sprite?.Depth ?? item.SpriteDepth)) / 10000.0f;
|
||||
|
||||
SpriteEffects spriteEffects = SpriteEffects.None;
|
||||
float spriteRotation = ItemRotation;
|
||||
if (relatedItem != null && relatedItem.Rotation != 0)
|
||||
{
|
||||
spriteRotation = relatedItem.Rotation;
|
||||
}
|
||||
if ((item.body != null && item.body.Dir == -1) || item.FlippedX)
|
||||
{
|
||||
spriteEffects |= MathUtils.NearlyEqual(spriteRotation % 180, 90.0f) ? SpriteEffects.FlipVertically : SpriteEffects.FlipHorizontally;
|
||||
}
|
||||
if (item.FlippedY)
|
||||
{
|
||||
spriteEffects |= MathUtils.NearlyEqual(spriteRotation % 180, 90.0f) ? SpriteEffects.FlipHorizontally : SpriteEffects.FlipVertically;
|
||||
}
|
||||
|
||||
containedItem.Sprite.Draw(
|
||||
spriteBatch,
|
||||
new Vector2(currentItemPos.X, -currentItemPos.Y),
|
||||
new Vector2(itemPos.X, -itemPos.Y),
|
||||
isWiringMode ? containedItem.GetSpriteColor(withHighlight: true) * 0.15f : containedItem.GetSpriteColor(withHighlight: true),
|
||||
origin,
|
||||
-(containedItem.body == null ? 0.0f : containedItem.body.DrawRotation ),
|
||||
-(containedItem.body == null ? 0.0f : containedItem.body.DrawRotation),
|
||||
containedItem.Scale,
|
||||
spriteEffects,
|
||||
depth: containedSpriteDepth);
|
||||
|
||||
foreach (ItemContainer ic in containedItem.GetComponents<ItemContainer>())
|
||||
{
|
||||
if (ic.hideItems) continue;
|
||||
if (ic.hideItems) { continue; }
|
||||
ic.DrawContainedItems(spriteBatch, containedSpriteDepth);
|
||||
}
|
||||
|
||||
|
||||
@@ -86,7 +86,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public override void FlipX(bool relativeToSub)
|
||||
{
|
||||
if (Light?.LightSprite != null && item.Prefab.CanSpriteFlipX && item.body == null)
|
||||
if (Light?.LightSprite != null && item.Prefab.CanSpriteFlipX)
|
||||
{
|
||||
Light.LightSpriteEffect = Light.LightSpriteEffect == SpriteEffects.None ?
|
||||
SpriteEffects.FlipHorizontally : SpriteEffects.None;
|
||||
|
||||
@@ -811,7 +811,7 @@ namespace Barotrauma.Items.Components
|
||||
if (distSqr > t.SoundRange * t.SoundRange * 2) { continue; }
|
||||
|
||||
float dist = (float)Math.Sqrt(distSqr);
|
||||
if (dist > prevPassivePingRadius * Range && dist <= passivePingRadius * Range && Rand.Int(sonarBlips.Count) < 500)
|
||||
if (dist > prevPassivePingRadius * Range && dist <= passivePingRadius * Range && Rand.Int(sonarBlips.Count) < 500 && t.IsWithinSector(transducerCenter))
|
||||
{
|
||||
Ping(t.WorldPosition, transducerCenter,
|
||||
Math.Min(t.SoundRange, range * 0.5f) * displayScale, 0, displayScale, Math.Min(t.SoundRange, range * 0.5f),
|
||||
@@ -1276,7 +1276,7 @@ namespace Barotrauma.Items.Components
|
||||
float indicatorSector = sector * 0.75f;
|
||||
float indicatorSectorLength = (float)(midLength / Math.Cos(indicatorSector));
|
||||
|
||||
bool withinSector =
|
||||
bool withinSector =
|
||||
(Math.Abs(diff.X) < steering.ActiveDockingSource.DistanceTolerance.X && Math.Abs(diff.Y) < steering.ActiveDockingSource.DistanceTolerance.Y) ||
|
||||
Vector2.Dot(normalizedDockingDir, MathUtils.RotatePoint(normalizedDockingDir, indicatorSector)) <
|
||||
Vector2.Dot(normalizedDockingDir, Vector2.Normalize(dockingDir));
|
||||
|
||||
@@ -54,7 +54,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private bool? swapDestinationOrder;
|
||||
|
||||
private GUIMessageBox enterOutpostPrompt;
|
||||
private GUIMessageBox enterOutpostPrompt, exitOutpostPrompt;
|
||||
|
||||
private bool levelStartSelected;
|
||||
public bool LevelStartSelected
|
||||
@@ -382,9 +382,20 @@ namespace Barotrauma.Items.Components
|
||||
DockingSources.Any(d => d.Docked && (d.DockingTarget?.Item.Submarine?.Info?.IsOutpost ?? false)))
|
||||
{
|
||||
// Undocking from an outpost
|
||||
campaign.ShowCampaignUI = true;
|
||||
campaign.CampaignUI.SelectTab(CampaignMode.InteractionType.Map);
|
||||
return false;
|
||||
if (!ObjectiveManager.AllActiveObjectivesCompleted())
|
||||
{
|
||||
exitOutpostPrompt = new GUIMessageBox("",
|
||||
TextManager.GetWithVariable("CampaignExitTutorialOutpostPrompt", "[locationname]", campaign.Map.CurrentLocation.Name),
|
||||
new LocalizedString[] { TextManager.Get("yes"), TextManager.Get("no") });
|
||||
exitOutpostPrompt.Buttons[0].OnClicked += (_, _) =>
|
||||
{
|
||||
exitOutpostPrompt.Close();
|
||||
return OpenMap(campaign);
|
||||
};
|
||||
exitOutpostPrompt.Buttons[1].OnClicked += exitOutpostPrompt.Close;
|
||||
return false;
|
||||
}
|
||||
return OpenMap(campaign);
|
||||
}
|
||||
else if (!Level.IsLoadedOutpost && DockingModeEnabled && ActiveDockingSource != null &&
|
||||
!ActiveDockingSource.Docked && DockingTarget?.Item?.Submarine == Level.Loaded.StartOutpost && (DockingTarget?.Item?.Submarine?.Info.IsOutpost ?? false))
|
||||
@@ -419,6 +430,14 @@ namespace Barotrauma.Items.Components
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
bool OpenMap(CampaignMode campaign)
|
||||
{
|
||||
campaign.ShowCampaignUI = true;
|
||||
campaign.CampaignUI.SelectTab(CampaignMode.InteractionType.Map);
|
||||
return false;
|
||||
}
|
||||
|
||||
void SendDockingSignal()
|
||||
{
|
||||
if (GameMain.Client == null)
|
||||
@@ -431,6 +450,7 @@ namespace Barotrauma.Items.Components
|
||||
item.CreateClientEvent(this);
|
||||
}
|
||||
}
|
||||
|
||||
dockingButton.Font = GUIStyle.SubHeadingFont;
|
||||
dockingButton.TextBlock.RectTransform.MaxSize = new Point((int)(dockingButton.Rect.Width * 0.7f), int.MaxValue);
|
||||
dockingButton.TextBlock.AutoScaleHorizontal = true;
|
||||
@@ -913,6 +933,7 @@ namespace Barotrauma.Items.Components
|
||||
maintainPosOriginIndicator?.Remove();
|
||||
steeringIndicator?.Remove();
|
||||
enterOutpostPrompt?.Close();
|
||||
exitOutpostPrompt?.Close();
|
||||
pathFinder = null;
|
||||
}
|
||||
|
||||
|
||||
@@ -293,7 +293,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (target.Bleeding > 0.0f)
|
||||
{
|
||||
int bleedingTextIndex = MathHelper.Clamp((int)Math.Floor(target.Bleeding / 100.0f) * BleedingTexts.Length, 0, BleedingTexts.Length - 1);
|
||||
int bleedingTextIndex = MathHelper.Clamp((int)Math.Floor(target.Bleeding / 100.0f * BleedingTexts.Length), 0, BleedingTexts.Length - 1);
|
||||
texts.Add(BleedingTexts[bleedingTextIndex]);
|
||||
textColors.Add(Color.Lerp(GUIStyle.Orange, GUIStyle.Red, target.Bleeding / 100.0f));
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Barotrauma.Networking;
|
||||
|
||||
@@ -6,7 +7,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class Wearable : Pickable, IServerSerializable
|
||||
{
|
||||
private void GetDamageModifierText(ref LocalizedString description, DamageModifier damageModifier, Identifier afflictionIdentifier)
|
||||
private static void GetDamageModifierText(ref LocalizedString description, DamageModifier damageModifier, Identifier afflictionIdentifier)
|
||||
{
|
||||
int roundedValue = (int)Math.Round((1 - damageModifier.DamageMultiplier * damageModifier.ProbabilityMultiplier) * 100);
|
||||
if (roundedValue == 0) { return; }
|
||||
@@ -19,8 +20,13 @@ namespace Barotrauma.Items.Components
|
||||
if (!description.IsNullOrWhiteSpace()) { description += '\n'; }
|
||||
description += $" ‖color:{colorStr}‖{roundedValue.ToString("-0;+#")}%‖color:end‖ {afflictionName}";
|
||||
}
|
||||
|
||||
|
||||
public override void AddTooltipInfo(ref LocalizedString name, ref LocalizedString description)
|
||||
{
|
||||
AddTooltipInfo(damageModifiers, SkillModifiers, ref description);
|
||||
}
|
||||
|
||||
public static void AddTooltipInfo(IReadOnlyList<DamageModifier> damageModifiers, IReadOnlyDictionary<Identifier, float> skillModifiers, ref LocalizedString description)
|
||||
{
|
||||
if (damageModifiers.Any())
|
||||
{
|
||||
@@ -41,9 +47,9 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
}
|
||||
if (SkillModifiers.Any())
|
||||
if (skillModifiers.Any())
|
||||
{
|
||||
foreach (var skillModifier in SkillModifiers)
|
||||
foreach (var skillModifier in skillModifiers)
|
||||
{
|
||||
string colorStr = XMLExtensions.ToStringHex(GUIStyle.Green);
|
||||
int roundedValue = (int)Math.Round(skillModifier.Value);
|
||||
|
||||
@@ -1610,15 +1610,19 @@ namespace Barotrauma
|
||||
}
|
||||
else if (itemContainer.ShowTotalStackCapacityInContainedStateIndicator)
|
||||
{
|
||||
containedState = itemContainer.Inventory.AllItems.Count() / (float)(itemContainer.GetMaxStackSize(0) * itemContainer.Capacity);
|
||||
int ignoredItems = itemContainer.AllSubContainableItems == null ? 0 : itemContainer.AllSubContainableItems.Count;
|
||||
int itemCount = itemContainer.Inventory.AllItems.Count() - ignoredItems;
|
||||
containedState = itemCount / (float)(itemContainer.GetMaxStackSize(0) * itemContainer.MainContainerCapacity);
|
||||
}
|
||||
else
|
||||
{
|
||||
var containedItem = itemContainer.Inventory.slots[Math.Max(itemContainer.ContainedStateIndicatorSlot, 0)].FirstOrDefault();
|
||||
|
||||
containedState = itemContainer.Inventory.Capacity == 1 || itemContainer.ContainedStateIndicatorSlot > -1 ?
|
||||
(containedItem == null ? 0.0f : containedItem.Condition / containedItem.MaxCondition) :
|
||||
itemContainer.Inventory.slots.Count(i => !i.Empty()) / (float)itemContainer.Inventory.capacity;
|
||||
if (containedItem != null && itemContainer.Inventory.Capacity == 1)
|
||||
|
||||
if (containedItem != null && (itemContainer.Inventory.Capacity == 1 || itemContainer.HasSubContainers))
|
||||
{
|
||||
int maxStackSize = Math.Min(containedItem.Prefab.MaxStackSize, itemContainer.GetMaxStackSize(0));
|
||||
if (maxStackSize > 1 || containedItem.Prefab.HideConditionBar)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Barotrauma.IO;
|
||||
using Barotrauma.Extensions;
|
||||
using Barotrauma.Extensions;
|
||||
using Barotrauma.Items.Components;
|
||||
using FarseerPhysics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
@@ -7,7 +7,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -73,6 +72,9 @@ namespace Barotrauma
|
||||
|
||||
public float UpgradePreviewScale = 1.0f;
|
||||
|
||||
private IReadOnlyList<DamageModifier> wearableDamageModifiers;
|
||||
private IReadOnlyDictionary<Identifier, float> wearableSkillModifiers;
|
||||
|
||||
//only used to display correct color in the sub editor, item instances have their own property that can be edited on a per-item basis
|
||||
[Serialize("1.0,1.0,1.0,1.0", IsPropertySaveable.No)]
|
||||
public Color InventoryIconColor { get; protected set; }
|
||||
@@ -101,6 +103,9 @@ namespace Barotrauma
|
||||
var containedSprites = new List<ContainedItemSprite>();
|
||||
var decorativeSpriteGroups = new Dictionary<int, List<DecorativeSprite>>();
|
||||
|
||||
var wearableDamageModifiers = new List<DamageModifier>();
|
||||
var wearableSkillModifiers = new Dictionary<Identifier, float>();
|
||||
|
||||
foreach (var subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.LocalName.ToLowerInvariant())
|
||||
@@ -198,8 +203,33 @@ namespace Barotrauma
|
||||
containedSprites.Add(containedSprite);
|
||||
}
|
||||
break;
|
||||
case "wearable":
|
||||
foreach (ContentXElement wearableSubElement in subElement.Elements())
|
||||
{
|
||||
switch (wearableSubElement.Name.LocalName.ToLowerInvariant())
|
||||
{
|
||||
case "damagemodifier":
|
||||
wearableDamageModifiers.Add(new DamageModifier(wearableSubElement, Name.Value + ", Wearable", checkErrors: false));
|
||||
break;
|
||||
case "skillmodifier":
|
||||
Identifier skillIdentifier = wearableSubElement.GetAttributeIdentifier("skillidentifier", Identifier.Empty);
|
||||
float skillValue = wearableSubElement.GetAttributeFloat("skillvalue", 0f);
|
||||
if (wearableSkillModifiers.ContainsKey(skillIdentifier))
|
||||
{
|
||||
wearableSkillModifiers[skillIdentifier] += skillValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
wearableSkillModifiers.TryAdd(skillIdentifier, skillValue);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
this.wearableDamageModifiers = wearableDamageModifiers.ToImmutableList();
|
||||
this.wearableSkillModifiers = wearableSkillModifiers.ToImmutableDictionary();
|
||||
|
||||
UpgradeOverrideSprites = upgradeOverrideSprites.Select(kvp => (kvp.Key, kvp.Value.ToImmutableArray())).ToImmutableDictionary();
|
||||
BrokenSprites = brokenSprites.ToImmutableArray();
|
||||
@@ -211,9 +241,21 @@ namespace Barotrauma
|
||||
public bool CanCharacterBuy()
|
||||
{
|
||||
if (!DefaultPrice.RequiresUnlock) { return true; }
|
||||
|
||||
return Character.Controlled is not null && Character.Controlled.HasStoreAccessForItem(this);
|
||||
}
|
||||
public LocalizedString GetTooltip()
|
||||
{
|
||||
LocalizedString tooltip = $"‖color:{XMLExtensions.ToStringHex(GUIStyle.TextColorBright)}‖{Name}‖color:end‖";
|
||||
if (!Description.IsNullOrEmpty())
|
||||
{
|
||||
tooltip += $"\n{Description}";
|
||||
}
|
||||
if (wearableDamageModifiers.Any() || wearableSkillModifiers.Any())
|
||||
{
|
||||
Wearable.AddTooltipInfo(wearableDamageModifiers, wearableSkillModifiers, ref tooltip);
|
||||
}
|
||||
return tooltip;
|
||||
}
|
||||
|
||||
public override void UpdatePlacing(Camera cam)
|
||||
{
|
||||
@@ -320,15 +362,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector2 position = Submarine.MouseToWorldGrid(Screen.Selected.Cam, Submarine.MainSub);
|
||||
Vector2 placeSize = Size * Scale;
|
||||
if (placePosition != Vector2.Zero)
|
||||
{
|
||||
if (ResizeHorizontal) { placeSize.X = Math.Max(position.X - placePosition.X, placeSize.X); }
|
||||
if (ResizeVertical) { placeSize.Y = Math.Max(placePosition.Y - position.Y, placeSize.Y); }
|
||||
position = placePosition;
|
||||
}
|
||||
Sprite?.DrawTiled(spriteBatch, new Vector2(position.X, -position.Y), placeSize, color: SpriteColor);
|
||||
Sprite.DrawTiled(spriteBatch, new Vector2(placeRect.X, -placeRect.Y), placeRect.Size.ToVector2(), SpriteColor * 0.8f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+4
-3
@@ -1,4 +1,5 @@
|
||||
using Barotrauma.Networking;
|
||||
using Barotrauma.Extensions;
|
||||
using Barotrauma.Networking;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
@@ -178,7 +179,7 @@ namespace Barotrauma
|
||||
activeSprite?.Draw(
|
||||
spriteBatch,
|
||||
new Vector2(obj.Position.X, -obj.Position.Y) - camDiff * obj.Position.Z / 10000.0f,
|
||||
Color.Lerp(Color.White, Level.Loaded.BackgroundTextureColor, obj.Position.Z / 3000.0f),
|
||||
Color.Lerp(obj.Prefab.SpriteColor, obj.Prefab.SpriteColor.Multiply(Level.Loaded.BackgroundTextureColor), obj.Position.Z / 3000.0f),
|
||||
activeSprite.Origin,
|
||||
obj.CurrentRotation,
|
||||
obj.CurrentScale,
|
||||
@@ -200,7 +201,7 @@ namespace Barotrauma
|
||||
obj.ActivePrefab.DeformableSprite.Origin,
|
||||
obj.CurrentRotation,
|
||||
obj.CurrentScale,
|
||||
Color.Lerp(Color.White, Level.Loaded.BackgroundTextureColor, obj.Position.Z / 5000.0f));
|
||||
Color.Lerp(obj.Prefab.SpriteColor, obj.Prefab.SpriteColor.Multiply(Level.Loaded.BackgroundTextureColor), obj.Position.Z / 5000.0f));
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -291,7 +291,7 @@ namespace Barotrauma
|
||||
if (!currentDisplayLocation.Discovered)
|
||||
{
|
||||
RemoveFogOfWar(currentDisplayLocation);
|
||||
currentDisplayLocation.Discover();
|
||||
Discover(currentDisplayLocation);
|
||||
if (currentDisplayLocation.MapPosition.X > furthestDiscoveredLocation.MapPosition.X)
|
||||
{
|
||||
furthestDiscoveredLocation = currentDisplayLocation;
|
||||
@@ -452,7 +452,7 @@ namespace Barotrauma
|
||||
Level.Loaded.DebugSetStartLocation(CurrentLocation);
|
||||
Level.Loaded.DebugSetEndLocation(null);
|
||||
|
||||
CurrentLocation.Discover();
|
||||
Discover(CurrentLocation);
|
||||
OnLocationChanged?.Invoke(new LocationChangeInfo(prevLocation, CurrentLocation));
|
||||
SelectLocation(-1);
|
||||
if (GameMain.Client == null)
|
||||
@@ -693,7 +693,22 @@ namespace Barotrauma
|
||||
pos.Y = (int)pos.Y;
|
||||
Vector2 nameSize = GUIStyle.LargeFont.MeasureString(HighlightedLocation.Name);
|
||||
Vector2 typeSize = HighlightedLocation.Type.Name.IsNullOrEmpty() ? Vector2.Zero : GUIStyle.Font.MeasureString(HighlightedLocation.Type.Name);
|
||||
Vector2 size = new Vector2(Math.Max(nameSize.X, typeSize.X), nameSize.Y + typeSize.Y);
|
||||
Vector2 descSize = HighlightedLocation.Type.Description.IsNullOrEmpty() ? Vector2.Zero : GUIStyle.SmallFont.MeasureString(HighlightedLocation.Type.Description);
|
||||
Vector2 size = new Vector2(Math.Max(nameSize.X, Math.Max(typeSize.X, descSize.X)), nameSize.Y + typeSize.Y + descSize.Y);
|
||||
|
||||
int highestSubTier = HighlightedLocation.HighestSubmarineTierAvailable();
|
||||
var overrideTiers = new List<(SubmarineClass subClass, int tier)>();
|
||||
foreach (SubmarineClass subClass in Enum.GetValues(typeof(SubmarineClass)))
|
||||
{
|
||||
if (subClass == SubmarineClass.Undefined) { continue; }
|
||||
int highestClassTier = HighlightedLocation.HighestSubmarineTierAvailable(subClass);
|
||||
if (highestClassTier > 0 && highestClassTier > highestSubTier)
|
||||
{
|
||||
overrideTiers.Add((subClass, highestClassTier));
|
||||
}
|
||||
}
|
||||
size.Y += ((highestSubTier > 0 ? 1 : 0) + overrideTiers.Count) * GUIStyle.SmallFont.MeasureString(TextManager.Get("advancedsub.all")).Y;
|
||||
|
||||
bool showReputation = hudVisibility > 0.0f && HighlightedLocation.Discovered && HighlightedLocation.Type.HasOutpost && HighlightedLocation.Reputation != null;
|
||||
LocalizedString repLabelText = null, repValueText = null;
|
||||
Vector2 repLabelSize = Vector2.Zero, repBarSize = Vector2.Zero;
|
||||
@@ -706,21 +721,51 @@ namespace Barotrauma
|
||||
repValueText = HighlightedLocation.Reputation.GetFormattedReputationText(addColorTags: false);
|
||||
size.X = Math.Max(size.X, repBarSize.X + GUIStyle.Font.MeasureString(repValueText).X + GUI.IntScale(10));
|
||||
}
|
||||
|
||||
GUIStyle.GetComponentStyle("OuterGlow").Sprites[GUIComponent.ComponentState.None][0].Draw(
|
||||
spriteBatch, new Rectangle((int)(pos.X - 60 * GUI.Scale), (int)(pos.Y - size.Y), (int)(size.X + 120 * GUI.Scale), (int)(size.Y * 2.2f)), Color.Black * hudVisibility);
|
||||
spriteBatch,
|
||||
new Rectangle(
|
||||
(int)(pos.X - 60 * GUI.Scale),
|
||||
(int)(pos.Y - size.Y),
|
||||
(int)(size.X + 120 * GUI.Scale),
|
||||
(int)(size.Y * 2.2f)),
|
||||
Color.Black * hudVisibility);
|
||||
|
||||
var topLeftPos = pos - new Vector2(0.0f, size.Y / 2);
|
||||
GUI.DrawString(spriteBatch, topLeftPos, HighlightedLocation.Name, GUIStyle.TextColorNormal * hudVisibility * 1.5f, font: GUIStyle.LargeFont);
|
||||
topLeftPos += new Vector2(0.0f, nameSize.Y);
|
||||
GUI.DrawString(spriteBatch, topLeftPos, HighlightedLocation.Type.Name, GUIStyle.TextColorNormal * hudVisibility * 1.5f);
|
||||
DrawText(HighlightedLocation.Type.Name);
|
||||
if (!HighlightedLocation.Type.Description.IsNullOrEmpty())
|
||||
{
|
||||
topLeftPos += new Vector2(0.0f, descSize.Y);
|
||||
DrawText(HighlightedLocation.Type.Description, font: GUIStyle.SmallFont);
|
||||
}
|
||||
|
||||
if (highestSubTier > 0)
|
||||
{
|
||||
DrawSubAvailabilityText("advancedsub.all", highestSubTier);
|
||||
}
|
||||
foreach (var (subClass, tier) in overrideTiers)
|
||||
{
|
||||
DrawSubAvailabilityText($"advancedsub.{subClass}", tier);
|
||||
}
|
||||
void DrawSubAvailabilityText(string tag, int tier)
|
||||
{
|
||||
topLeftPos += new Vector2(0.0f, typeSize.Y);
|
||||
DrawText(TextManager.GetWithVariable(tag, "[tiernumber]", tier.ToString()), font: GUIStyle.SmallFont);
|
||||
}
|
||||
|
||||
if (showReputation)
|
||||
{
|
||||
topLeftPos += new Vector2(0.0f, typeSize.Y + repLabelSize.Y);
|
||||
GUI.DrawString(spriteBatch, topLeftPos, repLabelText.Value, GUIStyle.TextColorNormal * hudVisibility * 1.5f);
|
||||
DrawText(repLabelText.Value);
|
||||
topLeftPos += new Vector2(0.0f, repLabelSize.Y + GUI.IntScale(10));
|
||||
Rectangle repBarRect = new Rectangle(new Point((int)topLeftPos.X, (int)topLeftPos.Y), new Point((int)repBarSize.X, (int)repBarSize.Y));
|
||||
RoundSummary.DrawReputationBar(spriteBatch, repBarRect, HighlightedLocation.Reputation.NormalizedValue);
|
||||
GUI.DrawString(spriteBatch, new Vector2(repBarRect.Right + GUI.IntScale(5), repBarRect.Top), repValueText.Value, Reputation.GetReputationColor(HighlightedLocation.Reputation.NormalizedValue));
|
||||
}
|
||||
|
||||
void DrawText(LocalizedString text, GUIFont font = null) => GUI.DrawString(spriteBatch, topLeftPos, text, GUIStyle.TextColorNormal * hudVisibility * 1.5f, font: font);
|
||||
}
|
||||
|
||||
if (drawRadiationTooltip)
|
||||
|
||||
@@ -311,6 +311,12 @@ namespace Barotrauma.Networking
|
||||
CoroutineManager.StartCoroutine(WaitForStartingInfo(), "WaitForStartingInfo");
|
||||
}
|
||||
|
||||
public void SetLobbyPublic(bool isPublic)
|
||||
{
|
||||
GameMain.NetLobbyScreen.SetPublic(isPublic);
|
||||
SteamManager.SetLobbyPublic(isPublic);
|
||||
}
|
||||
|
||||
private ClientPeer CreateNetPeer()
|
||||
{
|
||||
Networking.ClientPeer.Callbacks callbacks = new ClientPeer.Callbacks(
|
||||
@@ -1319,6 +1325,7 @@ namespace Barotrauma.Networking
|
||||
ServerSettings.MaximumMoneyTransferRequest = inc.ReadInt32();
|
||||
bool usingShuttle = GameMain.NetLobbyScreen.UsingShuttle = inc.ReadBoolean();
|
||||
GameMain.LightManager.LosMode = (LosMode)inc.ReadByte();
|
||||
ServerSettings.ShowEnemyHealthBars = (EnemyHealthBarMode)inc.ReadByte();
|
||||
bool includesFinalize = inc.ReadBoolean(); inc.ReadPadBits();
|
||||
GameMain.LightManager.LightingEnabled = true;
|
||||
|
||||
@@ -2521,7 +2528,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
public override void CreateEntityEvent(INetSerializable entity, NetEntityEvent.IData extraData = null)
|
||||
{
|
||||
if (!(entity is IClientSerializable clientSerializable))
|
||||
if (entity is not IClientSerializable clientSerializable)
|
||||
{
|
||||
throw new InvalidCastException($"Entity is not {nameof(IClientSerializable)}");
|
||||
}
|
||||
|
||||
@@ -140,7 +140,7 @@ namespace Barotrauma.Networking
|
||||
MaxPlayers = incMsg.ReadByte();
|
||||
HasPassword = incMsg.ReadBoolean();
|
||||
IsPublic = incMsg.ReadBoolean();
|
||||
GameMain.NetLobbyScreen.SetPublic(IsPublic);
|
||||
GameMain.Client?.SetLobbyPublic(IsPublic);
|
||||
AllowFileTransfers = incMsg.ReadBoolean();
|
||||
incMsg.ReadPadBits();
|
||||
TickRate = incMsg.ReadRangedInteger(1, 60);
|
||||
@@ -367,6 +367,17 @@ namespace Barotrauma.Networking
|
||||
|
||||
//***********************************************
|
||||
|
||||
//changing server visibility on the fly is not supported in dedicated servers
|
||||
if (GameMain.Client?.ClientPeer is not LidgrenClientPeer)
|
||||
{
|
||||
var isPublic = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), serverTab.RectTransform),
|
||||
TextManager.Get("publicserver"))
|
||||
{
|
||||
ToolTip = TextManager.Get("publicservertooltip")
|
||||
};
|
||||
GetPropertyData(nameof(IsPublic)).AssignGUIComponent(isPublic);
|
||||
}
|
||||
|
||||
// Sub Selection
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), serverTab.RectTransform), TextManager.Get("ServerSettingsSubSelection"), font: GUIStyle.SubHeadingFont);
|
||||
var selectionFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.02f), serverTab.RectTransform), isHorizontal: true)
|
||||
@@ -475,9 +486,10 @@ namespace Barotrauma.Networking
|
||||
// game settings
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
var roundsTab = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), settingsTabs[(int)SettingsTab.Rounds].RectTransform, Anchor.Center)) { };
|
||||
var roundsTab = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), settingsTabs[(int)SettingsTab.Rounds].RectTransform, Anchor.Center));
|
||||
var roundsContent = new GUIListBox(new RectTransform(Vector2.One, roundsTab.RectTransform, Anchor.Center), style: "GUIListBoxNoBorder").Content;
|
||||
|
||||
GUILayoutGroup playStyleLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.2f), roundsTab.RectTransform));
|
||||
GUILayoutGroup playStyleLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.2f), roundsContent.RectTransform));
|
||||
// Play Style Selection
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), playStyleLayout.RectTransform), TextManager.Get("ServerSettingsPlayStyle"), font: GUIStyle.SubHeadingFont);
|
||||
var playstyleList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.7f), playStyleLayout.RectTransform))
|
||||
@@ -502,7 +514,7 @@ namespace Barotrauma.Networking
|
||||
GUITextBlock.AutoScaleAndNormalize(playStyleTickBoxes.Select(t => t.TextBlock));
|
||||
playstyleList.RectTransform.MinSize = new Point(0, (int)(playstyleList.Content.Children.First().Rect.Height * 2.0f + playstyleList.Padding.Y + playstyleList.Padding.W));
|
||||
|
||||
GUILayoutGroup sliderLayout = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.35f), roundsTab.RectTransform))
|
||||
GUILayoutGroup sliderLayout = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.35f), roundsContent.RectTransform))
|
||||
{
|
||||
Stretch = true
|
||||
};
|
||||
@@ -608,7 +620,7 @@ namespace Barotrauma.Networking
|
||||
};
|
||||
slider.OnMoved(slider, slider.BarScroll);
|
||||
|
||||
GUILayoutGroup losModeLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.14f), roundsTab.RectTransform));
|
||||
GUILayoutGroup losModeLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.14f), roundsContent.RectTransform));
|
||||
|
||||
var losModeLabel = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.4f), losModeLayout.RectTransform),
|
||||
TextManager.Get("LosEffect"));
|
||||
@@ -629,7 +641,30 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
GetPropertyData(nameof(LosMode)).AssignGUIComponent(losModeRadioButtonGroup);
|
||||
|
||||
GUILayoutGroup numberLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.3f), roundsTab.RectTransform))
|
||||
GUILayoutGroup healthBarModeLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.14f), roundsContent.RectTransform));
|
||||
|
||||
var healthBarModeLabel = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.4f), healthBarModeLayout.RectTransform),
|
||||
TextManager.Get("ShowEnemyHealthBars"));
|
||||
|
||||
var healthBarModeRadioButtonLayout
|
||||
= new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.6f), healthBarModeLayout.RectTransform),
|
||||
isHorizontal: true)
|
||||
{
|
||||
Stretch = true
|
||||
};
|
||||
|
||||
var healthBarModeRadioButtonGroup = new GUIRadioButtonGroup();
|
||||
EnemyHealthBarMode[] healthBarModeModes = Enum.GetValues<EnemyHealthBarMode>();
|
||||
for (int i = 0; i < healthBarModeModes.Length; i++)
|
||||
{
|
||||
var losTick = new GUITickBox(new RectTransform(new Vector2(0.3f, 1.0f), healthBarModeRadioButtonLayout.RectTransform),
|
||||
TextManager.Get($"ShowEnemyHealthBars.{healthBarModeModes[i]}"),
|
||||
font: GUIStyle.SmallFont, style: "GUIRadioButton");
|
||||
healthBarModeRadioButtonGroup.AddRadioButton(i, losTick);
|
||||
}
|
||||
GetPropertyData(nameof(ShowEnemyHealthBars)).AssignGUIComponent(healthBarModeRadioButtonGroup);
|
||||
|
||||
GUILayoutGroup numberLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.3f), roundsContent.RectTransform))
|
||||
{
|
||||
Stretch = true
|
||||
};
|
||||
@@ -651,7 +686,7 @@ namespace Barotrauma.Networking
|
||||
var disableBotConversationsBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), numberLayout.RectTransform), TextManager.Get("ServerSettingsDisableBotConversations"));
|
||||
GetPropertyData(nameof(DisableBotConversations)).AssignGUIComponent(disableBotConversationsBox);
|
||||
|
||||
GUILayoutGroup buttonHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), roundsTab.RectTransform), isHorizontal: true)
|
||||
GUILayoutGroup buttonHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), roundsContent.RectTransform), isHorizontal: true)
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.05f
|
||||
|
||||
@@ -112,10 +112,23 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
sb.AppendLine("Barotrauma Client crash report (generated on " + DateTime.Now + ")");
|
||||
sb.AppendLine("\n");
|
||||
sb.AppendLine();
|
||||
sb.AppendLine("Barotrauma seems to have crashed. Sorry for the inconvenience! ");
|
||||
sb.AppendLine("\n");
|
||||
sb.AppendLine();
|
||||
|
||||
string dxgiErrorHelpText =
|
||||
#if WINDOWS
|
||||
GetDXGIErrorHelpText(game, exception);
|
||||
#else
|
||||
string.Empty;
|
||||
#endif
|
||||
if (!string.IsNullOrEmpty(dxgiErrorHelpText))
|
||||
{
|
||||
sb.AppendLine(dxgiErrorHelpText);
|
||||
sb.AppendLine();
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
@@ -135,7 +148,7 @@ namespace Barotrauma
|
||||
XDocument newDoc = new XDocument(newElement);
|
||||
newDoc.Save(GameSettings.PlayerConfigPath);
|
||||
sb.AppendLine("To prevent further startup errors, installed mods will be disabled the next time you launch the game.");
|
||||
sb.AppendLine("\n");
|
||||
sb.AppendLine();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -148,7 +161,7 @@ namespace Barotrauma
|
||||
{
|
||||
sb.AppendLine(exeHash.StringRepresentation);
|
||||
}
|
||||
sb.AppendLine("\n");
|
||||
sb.AppendLine();
|
||||
sb.AppendLine("Game version " + GameMain.Version +
|
||||
" (" + AssemblyInfo.BuildString + ", branch " + AssemblyInfo.GitBranch + ", revision " + AssemblyInfo.GitRevision + ")");
|
||||
sb.AppendLine($"Graphics mode: {GameSettings.CurrentConfig.Graphics.Width}x{GameSettings.CurrentConfig.Graphics.Height} ({GameSettings.CurrentConfig.Graphics.DisplayMode})");
|
||||
@@ -171,7 +184,7 @@ namespace Barotrauma
|
||||
sb.AppendLine("Client (" + (GameMain.Client.GameStarted ? "Round had started)" : "Round hadn't been started)"));
|
||||
}
|
||||
|
||||
sb.AppendLine("\n");
|
||||
sb.AppendLine();
|
||||
sb.AppendLine("System info:");
|
||||
sb.AppendLine(" Operating system: " + System.Environment.OSVersion + (System.Environment.Is64BitOperatingSystem ? " 64 bit" : " x86"));
|
||||
|
||||
@@ -201,13 +214,14 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
sb.AppendLine("\n");
|
||||
sb.AppendLine("Exception: " + exception.Message + " (" + exception.GetType().ToString() + ")");
|
||||
sb.AppendLine();
|
||||
sb.AppendLine($"Exception: {exception.Message} ({exception.GetType()})");
|
||||
#if WINDOWS
|
||||
if (exception is SharpDXException sharpDxException && ((uint)sharpDxException.HResult) == 0x887A0005)
|
||||
{
|
||||
var dxDevice = (SharpDX.Direct3D11.Device)game.GraphicsDevice.Handle;
|
||||
sb.AppendLine("Device removed reason: " + dxDevice.DeviceRemovedReason.ToString());
|
||||
var descriptor = ResultDescriptor.Find(dxDevice.DeviceRemovedReason)?.ApiCode ?? "UNKNOWN";
|
||||
sb.AppendLine($"Device removed reason: {descriptor} ({dxDevice.DeviceRemovedReason})");
|
||||
}
|
||||
#endif
|
||||
if (exception.TargetSite != null)
|
||||
@@ -219,7 +233,7 @@ namespace Barotrauma
|
||||
{
|
||||
sb.AppendLine("Stack trace: ");
|
||||
sb.AppendLine(exception.StackTrace.CleanupStackTrace());
|
||||
sb.AppendLine("\n");
|
||||
sb.AppendLine();
|
||||
}
|
||||
|
||||
if (exception.InnerException != null)
|
||||
@@ -260,18 +274,43 @@ namespace Barotrauma
|
||||
|
||||
if (GameSettings.CurrentConfig.SaveDebugConsoleLogs
|
||||
|| GameSettings.CurrentConfig.VerboseLogging) { DebugConsole.SaveLogs(); }
|
||||
|
||||
|
||||
string msg = string.Empty;
|
||||
if (GameAnalyticsManager.SendUserStatistics)
|
||||
{
|
||||
CrashMessageBox("A crash report (\"" + filePath + "\") was saved in the root folder of the game and sent to the developers.", filePath);
|
||||
msg = "A crash report (\"" + filePath + "\") was saved in the root folder of the game and sent to the developers.";
|
||||
}
|
||||
else
|
||||
{
|
||||
CrashMessageBox("A crash report (\"" + filePath + "\") was saved in the root folder of the game. The error was not sent to the developers because user statistics have been disabled, but" +
|
||||
" if you'd like to help fix this bug, you may post it on Barotrauma's GitHub issue tracker: https://github.com/Regalis11/Barotrauma/issues/", filePath);
|
||||
msg = "A crash report (\"" + filePath + "\") was saved in the root folder of the game. The error was not sent to the developers because user statistics have been disabled, but" +
|
||||
" if you'd like to help fix this bug, you may post it on Barotrauma's GitHub issue tracker: https://github.com/Regalis11/Barotrauma/issues/";
|
||||
}
|
||||
if (string.IsNullOrEmpty(dxgiErrorHelpText))
|
||||
{
|
||||
msg += "\n\n" + dxgiErrorHelpText;
|
||||
}
|
||||
CrashMessageBox(msg, filePath);
|
||||
}
|
||||
|
||||
#if WINDOWS
|
||||
private static string GetDXGIErrorHelpText(GameMain game, Exception exception)
|
||||
{
|
||||
string text = string.Empty;
|
||||
if (exception is SharpDXException sharpDxException && ((uint)sharpDxException.HResult) == 0x887A0005)
|
||||
{
|
||||
var dxDevice = (SharpDX.Direct3D11.Device)game.GraphicsDevice.Handle;
|
||||
var descriptor = ResultDescriptor.Find(dxDevice.DeviceRemovedReason)?.ApiCode ?? "UNKNOWN";
|
||||
|
||||
text +=
|
||||
$"The crash was caused by the DirectX error {descriptor} ({dxDevice.DeviceRemovedReason}). " +
|
||||
"This is a common DirectX error that can be related to various different issues, such as outdated drivers, RAM problems or an overclocked or otherwise overstressed GPU. " +
|
||||
"There are several potential ways to fix the issue: ensuring your graphics drivers and DirectX installation are up-to-date, disabling overclocking and adjusting various GPU-specific settings. " +
|
||||
$"You may also be able to find potential solutions to the problem by using the error code {descriptor} ({dxDevice.DeviceRemovedReason}) and your GPU manufacturer as search terms.";
|
||||
}
|
||||
return text;
|
||||
}
|
||||
#endif
|
||||
|
||||
private static IntPtr nvApi64Dll = IntPtr.Zero;
|
||||
private static void EnableNvOptimus()
|
||||
{
|
||||
@@ -287,11 +326,11 @@ namespace Barotrauma
|
||||
|
||||
private static void FreeNvOptimus()
|
||||
{
|
||||
#warning TODO: determine if we can do this safely
|
||||
#warning TODO: determine if we can do this safely
|
||||
//NativeLibrary.Free(nvApi64Dll);
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -104,6 +104,7 @@ namespace Barotrauma
|
||||
|
||||
public struct CampaignSettingElements
|
||||
{
|
||||
public SettingValue<bool> TutorialEnabled;
|
||||
public SettingValue<bool> RadiationEnabled;
|
||||
public SettingValue<int> MaxMissionCount;
|
||||
public SettingValue<StartingBalanceAmount> StartingFunds;
|
||||
@@ -114,6 +115,7 @@ namespace Barotrauma
|
||||
{
|
||||
return new CampaignSettings(element: null)
|
||||
{
|
||||
TutorialEnabled = TutorialEnabled.GetValue(),
|
||||
RadiationEnabled = RadiationEnabled.GetValue(),
|
||||
MaxMissionCount = MaxMissionCount.GetValue(),
|
||||
StartingBalanceAmount = StartingFunds.GetValue(),
|
||||
@@ -159,7 +161,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
protected static CampaignSettingElements CreateCampaignSettingList(GUIComponent parent, CampaignSettings prevSettings)
|
||||
protected static CampaignSettingElements CreateCampaignSettingList(GUIComponent parent, CampaignSettings prevSettings, bool isSinglePlayer)
|
||||
{
|
||||
const float verticalSize = 0.14f;
|
||||
|
||||
@@ -180,6 +182,9 @@ namespace Barotrauma
|
||||
Spacing = GUI.IntScale(5)
|
||||
};
|
||||
|
||||
SettingValue<bool> tutorialEnabled = isSinglePlayer ?
|
||||
CreateTickbox(settingsList.Content, TextManager.Get("CampaignOption.EnableTutorial"), TextManager.Get("campaignoption.enabletutorial.tooltip"), prevSettings.TutorialEnabled, verticalSize) :
|
||||
new SettingValue<bool>(() => false, b => { });
|
||||
SettingValue<bool> radiationEnabled = CreateTickbox(settingsList.Content, TextManager.Get("CampaignOption.EnableRadiation"), TextManager.Get("campaignoption.enableradiation.tooltip"), prevSettings.RadiationEnabled, verticalSize);
|
||||
|
||||
ImmutableArray<SettingCarouselElement<Identifier>> startingSetOptions = StartItemSet.Sets.OrderBy(s => s.Order).Select(set => new SettingCarouselElement<Identifier>(set.Identifier, $"startitemset.{set.Identifier}")).ToImmutableArray();
|
||||
@@ -214,6 +219,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (o is CampaignSettings settings)
|
||||
{
|
||||
tutorialEnabled.SetValue(isSinglePlayer && settings.TutorialEnabled);
|
||||
radiationEnabled.SetValue(settings.RadiationEnabled);
|
||||
maxMissionCountInput.SetValue(settings.MaxMissionCount);
|
||||
startingFundsInput.SetValue(settings.StartingBalanceAmount);
|
||||
@@ -226,6 +232,7 @@ namespace Barotrauma
|
||||
|
||||
return new CampaignSettingElements
|
||||
{
|
||||
TutorialEnabled = tutorialEnabled,
|
||||
RadiationEnabled = radiationEnabled,
|
||||
MaxMissionCount = maxMissionCountInput,
|
||||
StartingFunds = startingFundsInput,
|
||||
|
||||
+1
-1
@@ -46,7 +46,7 @@ namespace Barotrauma
|
||||
|
||||
nameSeedLayout.RectTransform.MinSize = new Point(0, nameSeedLayout.Children.Sum(c => c.RectTransform.MinSize.Y));
|
||||
|
||||
CampaignSettingElements elements = CreateCampaignSettingList(campaignSettingLayout, CampaignSettings.Empty);
|
||||
CampaignSettingElements elements = CreateCampaignSettingList(campaignSettingLayout, CampaignSettings.Empty, false);
|
||||
|
||||
var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.1f),
|
||||
verticalLayout.RectTransform) { MaxSize = new Point(int.MaxValue, 60) }, childAnchor: Anchor.BottomRight, isHorizontal: true);
|
||||
|
||||
+5
-4
@@ -370,7 +370,7 @@ namespace Barotrauma
|
||||
GUILayoutGroup campaignSettingContent = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.8f), CampaignCustomizeSettings.Content.RectTransform, Anchor.TopCenter));
|
||||
|
||||
|
||||
CampaignSettingElements elements = CreateCampaignSettingList(campaignSettingContent, prevSettings);
|
||||
CampaignSettingElements elements = CreateCampaignSettingList(campaignSettingContent, prevSettings, true);
|
||||
CampaignCustomizeSettings.Buttons[0].OnClicked += (button, o) =>
|
||||
{
|
||||
|
||||
@@ -608,15 +608,16 @@ namespace Barotrauma
|
||||
{
|
||||
OnClicked = (btn, userdata) =>
|
||||
{
|
||||
var saveFolder = SaveUtil.GetSaveFolder(SaveUtil.SaveType.Singleplayer);
|
||||
try
|
||||
{
|
||||
ToolBox.OpenFileWithShell(SaveUtil.SaveFolder);
|
||||
ToolBox.OpenFileWithShell(saveFolder);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
new GUIMessageBox(
|
||||
TextManager.Get("error"),
|
||||
TextManager.GetWithVariables("showinfoldererror", ("[folder]", SaveUtil.SaveFolder), ("[errormessage]", e.Message)));
|
||||
TextManager.Get("error"),
|
||||
TextManager.GetWithVariables("showinfoldererror", ("[folder]", saveFolder), ("[errormessage]", e.Message)));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
+13
-7
@@ -39,6 +39,7 @@ namespace Barotrauma.CharacterEditor
|
||||
|
||||
private bool ShowExtraRagdollControls => editLimbs || editJoints;
|
||||
|
||||
public Character SpawnedCharacter => character;
|
||||
private Character character;
|
||||
private Vector2 spawnPosition;
|
||||
|
||||
@@ -1513,7 +1514,7 @@ namespace Barotrauma.CharacterEditor
|
||||
}
|
||||
}
|
||||
|
||||
private Character SpawnCharacter(Identifier speciesName, RagdollParams ragdoll = null)
|
||||
public Character SpawnCharacter(Identifier speciesName, RagdollParams ragdoll = null)
|
||||
{
|
||||
DebugConsole.NewMessage(GetCharacterEditorTranslation("TryingToSpawnCharacter").Replace("[config]", speciesName.ToString()), Color.HotPink);
|
||||
OnPreSpawn();
|
||||
@@ -3181,10 +3182,7 @@ namespace Barotrauma.CharacterEditor
|
||||
OnClicked = (button, data) =>
|
||||
{
|
||||
ResetView();
|
||||
CharacterParams.Serialize();
|
||||
RagdollParams.Serialize();
|
||||
AnimParams.ForEach(a => a.Serialize());
|
||||
Wizard.Instance.CopyExisting(CharacterParams, RagdollParams, AnimParams);
|
||||
PrepareCharacterCopy();
|
||||
Wizard.Instance.SelectTab(Wizard.Tab.Character);
|
||||
return true;
|
||||
}
|
||||
@@ -3209,9 +3207,17 @@ namespace Barotrauma.CharacterEditor
|
||||
|
||||
fileEditPanel.RectTransform.MinSize = new Point(0, (int)(layoutGroup.RectTransform.Children.Sum(c => c.MinSize.Y + layoutGroup.AbsoluteSpacing) * 1.2f));
|
||||
}
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
#region ToggleButtons
|
||||
public void PrepareCharacterCopy()
|
||||
{
|
||||
CharacterParams.Serialize();
|
||||
RagdollParams.Serialize();
|
||||
AnimParams.ForEach(a => a.Serialize());
|
||||
Wizard.Instance.CopyExisting(CharacterParams, RagdollParams, AnimParams);
|
||||
}
|
||||
|
||||
#region ToggleButtons
|
||||
private enum Direction
|
||||
{
|
||||
Left,
|
||||
|
||||
@@ -101,7 +101,7 @@ namespace Barotrauma.CharacterEditor
|
||||
{
|
||||
bool isSamePackage = contentPackage.GetFiles<CharacterFile>().Any(f => Path.GetFileNameWithoutExtension(f.Path.Value) == name);
|
||||
LocalizedString verificationText = isSamePackage ? GetCharacterEditorTranslation("existingcharacterfoundreplaceverification") : GetCharacterEditorTranslation("existingcharacterfoundoverrideverification");
|
||||
var msgBox = new GUIMessageBox("", verificationText, new LocalizedString[] { TextManager.Get("Yes"), TextManager.Get("No") })
|
||||
var msgBox = new GUIMessageBox("", verificationText, new LocalizedString[] { TextManager.Get("Yes"), TextManager.Get("No") }, type: GUIMessageBox.Type.Warning)
|
||||
{
|
||||
UserData = "verificationprompt"
|
||||
};
|
||||
@@ -356,7 +356,7 @@ namespace Barotrauma.CharacterEditor
|
||||
}
|
||||
if (ContentPackageManager.AllPackages.Any(cp => cp.Name.ToLower() == contentPackageNameElement.Text.ToLower()))
|
||||
{
|
||||
new GUIMessageBox("", TextManager.Get("charactereditor.contentpackagenameinuse", "leveleditorlevelobjnametaken"));
|
||||
new GUIMessageBox("", TextManager.Get("charactereditor.contentpackagenameinuse", "leveleditorlevelobjnametaken"), type: GUIMessageBox.Type.Warning);
|
||||
return false;
|
||||
}
|
||||
string modName = contentPackageNameElement.Text;
|
||||
@@ -428,17 +428,26 @@ namespace Barotrauma.CharacterEditor
|
||||
texturePathElement.Flash(useRectangleFlash: true);
|
||||
return false;
|
||||
}
|
||||
if (Name == CharacterPrefab.HumanSpeciesName && !IsCopy)
|
||||
{
|
||||
// Force a copy when trying to override a human, because handling the crash would be very difficult (we require humans to have certain definitions).
|
||||
if (!CharacterEditorScreen.Instance.SpawnedCharacter.IsHuman)
|
||||
{
|
||||
CharacterEditorScreen.Instance.SpawnCharacter(CharacterPrefab.HumanSpeciesName);
|
||||
}
|
||||
CharacterEditorScreen.Instance.PrepareCharacterCopy();
|
||||
}
|
||||
if (IsCopy)
|
||||
{
|
||||
SourceRagdoll.Texture = evaluatedTexturePath;
|
||||
SourceRagdoll.CanEnterSubmarine = CanEnterSubmarine;
|
||||
SourceRagdoll.CanWalk = CanWalk;
|
||||
SourceRagdoll.Serialize();
|
||||
Wizard.Instance.CreateCharacter(SourceRagdoll.MainElement, SourceCharacter.MainElement, SourceAnimations);
|
||||
Instance.CreateCharacter(SourceRagdoll.MainElement, SourceCharacter.MainElement, SourceAnimations);
|
||||
}
|
||||
else
|
||||
{
|
||||
Wizard.Instance.SelectTab(Tab.Ragdoll);
|
||||
Instance.SelectTab(Tab.Ragdoll);
|
||||
}
|
||||
return true;
|
||||
};
|
||||
@@ -470,9 +479,6 @@ namespace Barotrauma.CharacterEditor
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.02f
|
||||
};
|
||||
// HTML
|
||||
GUIMessageBox htmlBox = null;
|
||||
var loadHtmlButton = new GUIButton(new RectTransform(new Point(content.Rect.Width / 3, elementSize), content.RectTransform), GetCharacterEditorTranslation("LoadFromHTML"));
|
||||
// Limbs
|
||||
var limbsElement = new GUIFrame(new RectTransform(new Vector2(1, 0.05f), content.RectTransform), style: null) { CanBeFocused = false };
|
||||
|
||||
@@ -689,69 +695,6 @@ namespace Barotrauma.CharacterEditor
|
||||
return true;
|
||||
}
|
||||
};
|
||||
loadHtmlButton.OnClicked = (b, d) =>
|
||||
{
|
||||
if (htmlBox == null)
|
||||
{
|
||||
htmlBox = new GUIMessageBox(GetCharacterEditorTranslation("LoadHTML"), string.Empty, new LocalizedString[] { TextManager.Get("Close"), TextManager.Get("Load") }, new Vector2(0.65f, 1f));
|
||||
htmlBox.Header.Font = GUIStyle.LargeFont;
|
||||
var element = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.05f), htmlBox.Content.RectTransform), style: null, color: Color.Gray * 0.25f);
|
||||
//new GUITextBlock(new RectTransform(new Vector2(0.3f, 1), element.RectTransform), GetCharacterEditorTranslation("HTMLPath"));
|
||||
var htmlPathElement = new GUITextBox(new RectTransform(new Vector2(0.7f, 1), element.RectTransform, Anchor.TopRight), GetCharacterEditorTranslation("HTMLPath").Value);
|
||||
LocalizedString title = GetCharacterEditorTranslation("SelectFile");
|
||||
new GUIButton(new RectTransform(new Vector2(0.3f, 1), element.RectTransform), title)
|
||||
{
|
||||
OnClicked = (button, data) =>
|
||||
{
|
||||
FileSelection.OnFileSelected = (file) =>
|
||||
{
|
||||
htmlPathElement.Text = file;
|
||||
};
|
||||
FileSelection.ClearFileTypeFilters();
|
||||
FileSelection.AddFileTypeFilter("HTML", "*.html, *.htm");
|
||||
FileSelection.AddFileTypeFilter("All files", "*.*");
|
||||
FileSelection.SelectFileTypeFilter("*.html, *.htm");
|
||||
FileSelection.Open = true;
|
||||
return true;
|
||||
}
|
||||
};
|
||||
var list = new GUIListBox(new RectTransform(new Vector2(1, 0.8f), htmlBox.Content.RectTransform));
|
||||
var htmlOutput = new GUITextBlock(new RectTransform(Vector2.One, list.Content.RectTransform), string.Empty) { CanBeFocused = false };
|
||||
htmlBox.Buttons[0].OnClicked += (_b, _d) =>
|
||||
{
|
||||
htmlBox.Close();
|
||||
return true;
|
||||
};
|
||||
htmlBox.Buttons[1].OnClicked += (_b, _d) =>
|
||||
{
|
||||
LimbGUIElements.ForEach(l => l.RectTransform.Parent = null);
|
||||
LimbGUIElements.Clear();
|
||||
JointGUIElements.ForEach(j => j.RectTransform.Parent = null);
|
||||
JointGUIElements.Clear();
|
||||
LimbXElements.Clear();
|
||||
JointXElements.Clear();
|
||||
ParseRagdollFromHTML(htmlPathElement.Text, (id, limbName, limbType, rect) =>
|
||||
{
|
||||
CreateLimbGUIElement(limbsList.Content.RectTransform, elementSize, id, limbName, limbType, rect);
|
||||
}, (id1, id2, anchor1, anchor2, jointName) =>
|
||||
{
|
||||
CreateJointGUIElement(jointsList.Content.RectTransform, elementSize, id1, id2, anchor1, anchor2, jointName);
|
||||
});
|
||||
htmlOutput.Text = new XDocument(new XElement("Ragdoll", new object[]
|
||||
{
|
||||
new XAttribute("type", Name), LimbXElements.Values, JointXElements
|
||||
})).ToString();
|
||||
htmlOutput.CalculateHeightFromText();
|
||||
list.UpdateScrollBarSize();
|
||||
return true;
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
GUIMessageBox.MessageBoxes.Add(htmlBox);
|
||||
}
|
||||
return true;
|
||||
};
|
||||
// Previous
|
||||
box.Buttons[0].OnClicked += (b, d) =>
|
||||
{
|
||||
@@ -1070,7 +1013,6 @@ namespace Barotrauma.CharacterEditor
|
||||
// Rectangles
|
||||
colliderAttributes.Add(new XAttribute("height", (int)(height * 0.85f)));
|
||||
colliderAttributes.Add(new XAttribute("width", (int)(width * 0.85f)));
|
||||
idToCodeName.TryGetValue(id, out string notes);
|
||||
LimbXElements.Add(id.ToString(), new XElement("limb",
|
||||
new XAttribute("id", id),
|
||||
new XAttribute("name", limbName),
|
||||
@@ -1107,188 +1049,6 @@ namespace Barotrauma.CharacterEditor
|
||||
}
|
||||
}
|
||||
|
||||
Dictionary<int, string> idToCodeName = new Dictionary<int, string>();
|
||||
protected void ParseRagdollFromHTML(string path, Action<int, string, LimbType, Rectangle> limbCallback = null, Action<int, int, Vector2, Vector2, string> jointCallback = null)
|
||||
{
|
||||
// TODO: parse as xml files -> allows to load ragdolls onto the wizard.
|
||||
//XDocument doc = XMLExtensions.TryLoadXml(path);
|
||||
//var xElements = doc.Elements().ToArray();
|
||||
string html = string.Empty;
|
||||
try
|
||||
{
|
||||
html = File.ReadAllText(path);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError(GetCharacterEditorTranslation("FailedToReadHTML").Replace("[path]", path), e);
|
||||
return;
|
||||
}
|
||||
|
||||
var lines = html.Split(new string[] { "<div", "</div>", Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries)
|
||||
.Where(s => s.Contains("left") && s.Contains("top") && s.Contains("width") && s.Contains("height"));
|
||||
int id = 0;
|
||||
Dictionary<string, int> hierarchyToID = new Dictionary<string, int>();
|
||||
Dictionary<int, string> idToHierarchy = new Dictionary<int, string>();
|
||||
Dictionary<int, string> idToPositionCode = new Dictionary<int, string>();
|
||||
Dictionary<int, string> idToName = new Dictionary<int, string>();
|
||||
idToCodeName.Clear();
|
||||
foreach (var line in lines)
|
||||
{
|
||||
var codeNames = new string(line.SkipWhile(c => c != '>').Skip(1).ToArray()).Split(',');
|
||||
for (int i = 0; i < codeNames.Length; i++)
|
||||
{
|
||||
string codeName = codeNames[i].Trim();
|
||||
if (string.IsNullOrWhiteSpace(codeName)) { continue; }
|
||||
idToCodeName.Add(id, codeName);
|
||||
string limbName = new string(codeName.SkipWhile(c => c != '_').Skip(1).ToArray());
|
||||
if (string.IsNullOrWhiteSpace(limbName)) { continue; }
|
||||
idToName.Add(id, limbName);
|
||||
var parts = line.Split(' ');
|
||||
int ParseToInt(string selector)
|
||||
{
|
||||
string part = parts.First(p => p.Contains(selector));
|
||||
string s = new string(part.SkipWhile(c => c != ':').Skip(1).TakeWhile(c => char.IsNumber(c)).ToArray());
|
||||
int.TryParse(s, out int v);
|
||||
return v;
|
||||
};
|
||||
// example: 111311cr -> 111311
|
||||
string hierarchy = new string(codeName.TakeWhile(c => char.IsNumber(c)).ToArray());
|
||||
if (hierarchyToID.ContainsKey(hierarchy))
|
||||
{
|
||||
DebugConsole.ThrowError(GetCharacterEditorTranslation("MultipleItemsWithSameHierarchy").Replace("[hierarchy]", hierarchy).Replace("[name]", codeName));
|
||||
return;
|
||||
}
|
||||
hierarchyToID.Add(hierarchy, id);
|
||||
idToHierarchy.Add(id, hierarchy);
|
||||
string positionCode = new string(codeName.SkipWhile(c => char.IsNumber(c)).TakeWhile(c => c != '_').ToArray());
|
||||
idToPositionCode.Add(id, positionCode.ToLowerInvariant());
|
||||
int x = ParseToInt("left");
|
||||
int y = ParseToInt("top");
|
||||
int width = ParseToInt("width");
|
||||
int height = ParseToInt("height");
|
||||
// This is overridden when the data is loaded from the gui fields.
|
||||
LimbXElements.Add(hierarchy, new XElement("limb",
|
||||
new XAttribute("id", id),
|
||||
new XAttribute("name", limbName),
|
||||
new XAttribute("type", ParseLimbType(limbName).ToString()),
|
||||
new XElement("sprite",
|
||||
new XAttribute("texture", ""),
|
||||
new XAttribute("sourcerect", $"{x}, {y}, {width}, {height}"))
|
||||
));
|
||||
limbCallback?.Invoke(id, limbName, ParseLimbType(limbName), new Rectangle(x, y, width, height));
|
||||
id++;
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < id; i++)
|
||||
{
|
||||
if (idToHierarchy.TryGetValue(i, out string hierarchy))
|
||||
{
|
||||
if (hierarchy != "0")
|
||||
{
|
||||
// NEW LOGIC: if hierarchy length == 1, parent to 0
|
||||
// Else parent to the last bone in the current hierarchy (11 is parented to 1, 212 is parented to 21 etc)
|
||||
string parent = hierarchy.Length > 1 ? hierarchy.Remove(hierarchy.Length - 1, 1) : "0";
|
||||
if (hierarchyToID.TryGetValue(parent, out int parentID))
|
||||
{
|
||||
Vector2 anchor1 = Vector2.Zero;
|
||||
Vector2 anchor2 = Vector2.Zero;
|
||||
idToName.TryGetValue(parentID, out string parentName);
|
||||
idToName.TryGetValue(i, out string limbName);
|
||||
string jointName = $"{GetCharacterEditorTranslation("Joint")} {parentName} - {limbName}";
|
||||
if (idToPositionCode.TryGetValue(i, out string positionCode))
|
||||
{
|
||||
float scalar = 0.8f;
|
||||
if (LimbXElements.TryGetValue(parent, out XElement parentElement))
|
||||
{
|
||||
Rectangle parentSourceRect = parentElement.Element("sprite").GetAttributeRect("sourcerect", Rectangle.Empty);
|
||||
float parentWidth = parentSourceRect.Width / 2 * scalar;
|
||||
float parentHeight = parentSourceRect.Height / 2 * scalar;
|
||||
switch (positionCode)
|
||||
{
|
||||
case "tl": // -1, 1
|
||||
anchor1 = new Vector2(-parentWidth, parentHeight);
|
||||
break;
|
||||
case "tc": // 0, 1
|
||||
anchor1 = new Vector2(0, parentHeight);
|
||||
break;
|
||||
case "tr": // -1, 1
|
||||
anchor1 = new Vector2(-parentWidth, parentHeight);
|
||||
break;
|
||||
case "cl": // -1, 0
|
||||
anchor1 = new Vector2(-parentWidth, 0);
|
||||
break;
|
||||
case "cr": // 1, 0
|
||||
anchor1 = new Vector2(parentWidth, 0);
|
||||
break;
|
||||
case "bl": // -1, -1
|
||||
anchor1 = new Vector2(-parentWidth, -parentHeight);
|
||||
break;
|
||||
case "bc": // 0, -1
|
||||
anchor1 = new Vector2(0, -parentHeight);
|
||||
break;
|
||||
case "br": // 1, -1
|
||||
anchor1 = new Vector2(parentWidth, -parentHeight);
|
||||
break;
|
||||
}
|
||||
if (LimbXElements.TryGetValue(hierarchy, out XElement element))
|
||||
{
|
||||
Rectangle sourceRect = element.Element("sprite").GetAttributeRect("sourcerect", Rectangle.Empty);
|
||||
float width = sourceRect.Width / 2 * scalar;
|
||||
float height = sourceRect.Height / 2 * scalar;
|
||||
switch (positionCode)
|
||||
{
|
||||
// Inverse
|
||||
case "tl":
|
||||
// br
|
||||
anchor2 = new Vector2(-width, -height);
|
||||
break;
|
||||
case "tc":
|
||||
// bc
|
||||
anchor2 = new Vector2(0, -height);
|
||||
break;
|
||||
case "tr":
|
||||
// bl
|
||||
anchor2 = new Vector2(-width, -height);
|
||||
break;
|
||||
case "cl":
|
||||
// cr
|
||||
anchor2 = new Vector2(width, 0);
|
||||
break;
|
||||
case "cr":
|
||||
// cl
|
||||
anchor2 = new Vector2(-width, 0);
|
||||
break;
|
||||
case "bl":
|
||||
// tr
|
||||
anchor2 = new Vector2(-width, height);
|
||||
break;
|
||||
case "bc":
|
||||
// tc
|
||||
anchor2 = new Vector2(0, height);
|
||||
break;
|
||||
case "br":
|
||||
// tl
|
||||
anchor2 = new Vector2(-width, height);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// This is overridden when the data is loaded from the gui fields.
|
||||
JointXElements.Add(new XElement("joint",
|
||||
new XAttribute("name", jointName),
|
||||
new XAttribute("limb1", parentID),
|
||||
new XAttribute("limb2", i),
|
||||
new XAttribute("limb1anchor", $"{anchor1.X.Format(2)}, {anchor1.Y.Format(2)}"),
|
||||
new XAttribute("limb2anchor", $"{anchor2.X.Format(2)}, {anchor2.Y.Format(2)}")
|
||||
));
|
||||
jointCallback?.Invoke(parentID, i, anchor1, anchor2, jointName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected LimbType ParseLimbType(string limbName)
|
||||
{
|
||||
var limbType = LimbType.None;
|
||||
|
||||
@@ -269,7 +269,7 @@ namespace Barotrauma
|
||||
};
|
||||
|
||||
#if USE_STEAM
|
||||
steamWorkshopButton = new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), customizeList.RectTransform), TextManager.Get("SteamWorkshopButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
|
||||
steamWorkshopButton = new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), customizeList.RectTransform), TextManager.Get("settingstab.mods"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
|
||||
{
|
||||
ForceUpperCase = ForceUpperCase.Yes,
|
||||
Enabled = true,
|
||||
@@ -463,13 +463,17 @@ namespace Barotrauma
|
||||
}
|
||||
};
|
||||
var tutorialPreview = new GUILayoutGroup(new RectTransform(new Vector2(0.6f, 1.0f), tutorialContent.RectTransform)) { RelativeSpacing = 0.05f, Stretch = true };
|
||||
var imageContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.6f), tutorialPreview.RectTransform), style: "InnerFrame");
|
||||
var imageContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.5f), tutorialPreview.RectTransform), style: "InnerFrame");
|
||||
tutorialBanner = new GUIImage(new RectTransform(Vector2.One, imageContainer.RectTransform), style: null, scaleToFit: true);
|
||||
|
||||
var infoContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.4f), tutorialPreview.RectTransform), style: "GUIFrameListBox");
|
||||
var infoContent = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), infoContainer.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter);
|
||||
var infoContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.5f), tutorialPreview.RectTransform), style: "GUIFrameListBox");
|
||||
var infoContent = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), infoContainer.RectTransform, Anchor.Center), childAnchor: Anchor.TopLeft)
|
||||
{
|
||||
AbsoluteSpacing = GUI.IntScale(10)
|
||||
};
|
||||
|
||||
tutorialHeader = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.75f), infoContent.RectTransform), string.Empty, font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Center);
|
||||
tutorialHeader = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform), string.Empty, font: GUIStyle.SubHeadingFont);
|
||||
tutorialDescription = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform), string.Empty, wrap: true);
|
||||
|
||||
var startButton = new GUIButton(new RectTransform(new Vector2(0.5f, 0.0f), infoContent.RectTransform, Anchor.BottomRight), text: TextManager.Get("startgamebutton"))
|
||||
{
|
||||
@@ -500,6 +504,10 @@ namespace Barotrauma
|
||||
private void SelectTutorial(Tutorial tutorial)
|
||||
{
|
||||
tutorialHeader.Text = tutorial.DisplayName;
|
||||
tutorialHeader.CalculateHeightFromText();
|
||||
tutorialDescription.Text = tutorial.Description;
|
||||
tutorialDescription.CalculateHeightFromText();
|
||||
(tutorialDescription.Parent as GUILayoutGroup)?.Recalculate();
|
||||
tutorial.TutorialPrefab.Banner?.EnsureLazyLoaded();
|
||||
tutorialBanner.Sprite = tutorial.TutorialPrefab.Banner;
|
||||
tutorialBanner.Color = tutorial.TutorialPrefab.Banner == null ? Color.Black : Color.White;
|
||||
|
||||
@@ -2487,7 +2487,7 @@ namespace Barotrauma
|
||||
{
|
||||
IntValue = MainSub.Info.Tier,
|
||||
MinValueInt = 1,
|
||||
MaxValueInt = 3,
|
||||
MaxValueInt = SubmarineInfo.HighestTier,
|
||||
OnValueChanged = (numberInput) =>
|
||||
{
|
||||
MainSub.Info.Tier = numberInput.IntValue;
|
||||
@@ -2495,7 +2495,7 @@ namespace Barotrauma
|
||||
};
|
||||
if (MainSub?.Info != null)
|
||||
{
|
||||
MainSub.Info.Tier = Math.Clamp(MainSub.Info.Tier, 1, 3);
|
||||
MainSub.Info.Tier = Math.Clamp(MainSub.Info.Tier, 1, SubmarineInfo.HighestTier);
|
||||
}
|
||||
|
||||
var crewSizeArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.25f), subSettingsContainer.RectTransform), isHorizontal: true)
|
||||
@@ -3228,7 +3228,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
string pathWithoutUserName = Path.GetFullPath(sub.FilePath);
|
||||
string saveFolder = Path.GetFullPath(SaveUtil.SaveFolder);
|
||||
string saveFolder = Path.GetFullPath(SaveUtil.DefaultSaveFolder);
|
||||
if (pathWithoutUserName.StartsWith(saveFolder))
|
||||
{
|
||||
pathWithoutUserName = "..." + pathWithoutUserName[saveFolder.Length..];
|
||||
@@ -4217,7 +4217,8 @@ namespace Barotrauma
|
||||
GUIListBox listBox = new GUIListBox(new RectTransform(new Vector2(0.9f, 0.9f), frame.RectTransform, Anchor.Center))
|
||||
{
|
||||
PlaySoundOnSelect = true,
|
||||
OnSelected = SelectWire
|
||||
OnSelected = SelectWire,
|
||||
CanTakeKeyBoardFocus = false
|
||||
};
|
||||
|
||||
List<ItemPrefab> wirePrefabs = new List<ItemPrefab>();
|
||||
@@ -5866,7 +5867,7 @@ namespace Barotrauma
|
||||
decimal realWorldDistance = decimal.Round((decimal) (Vector2.Distance(startPos, mouseWorldPos) * Physics.DisplayToRealWorldRatio), 2);
|
||||
|
||||
Vector2 offset = new Vector2(GUI.IntScale(24));
|
||||
GUI.DrawString(spriteBatch, PlayerInput.MousePosition + offset, $"{realWorldDistance}m", GUIStyle.TextColorNormal, font: GUIStyle.SubHeadingFont, backgroundColor: Color.Black, backgroundPadding: 4);
|
||||
GUI.DrawString(spriteBatch, PlayerInput.MousePosition + offset, $"{realWorldDistance} m", GUIStyle.TextColorNormal, font: GUIStyle.Font, backgroundColor: Color.Black, backgroundPadding: 4);
|
||||
}
|
||||
|
||||
spriteBatch.End();
|
||||
|
||||
@@ -176,7 +176,7 @@ namespace Barotrauma
|
||||
Action<T> setter) where T : Enum
|
||||
=> Dropdown(parent, textFunc, tooltipFunc, (T[])Enum.GetValues(typeof(T)), currentValue, setter);
|
||||
|
||||
private static void Dropdown<T>(GUILayoutGroup parent, Func<T, LocalizedString> textFunc, Func<T, LocalizedString>? tooltipFunc, IReadOnlyList<T> values, T currentValue, Action<T> setter)
|
||||
private static GUIDropDown Dropdown<T>(GUILayoutGroup parent, Func<T, LocalizedString> textFunc, Func<T, LocalizedString>? tooltipFunc, IReadOnlyList<T> values, T currentValue, Action<T> setter)
|
||||
{
|
||||
var dropdown = new GUIDropDown(NewItemRectT(parent));
|
||||
values.ForEach(v => dropdown.AddItem(text: textFunc(v), userData: v, toolTip: tooltipFunc?.Invoke(v) ?? null));
|
||||
@@ -189,9 +189,10 @@ namespace Barotrauma
|
||||
setter((T)obj);
|
||||
return true;
|
||||
};
|
||||
return dropdown;
|
||||
}
|
||||
|
||||
private void Slider(GUILayoutGroup parent, Vector2 range, int steps, Func<float, string> labelFunc, float currentValue, Action<float> setter, LocalizedString? tooltip = null)
|
||||
private static (GUIScrollBar slider, GUITextBlock label) Slider(GUILayoutGroup parent, Vector2 range, int steps, Func<float, string> labelFunc, float currentValue, Action<float> setter, LocalizedString? tooltip = null)
|
||||
{
|
||||
var layout = new GUILayoutGroup(NewItemRectT(parent), isHorizontal: true);
|
||||
var slider = new GUIScrollBar(new RectTransform((0.72f, 1.0f), layout.RectTransform), style: "GUISlider")
|
||||
@@ -213,11 +214,12 @@ namespace Barotrauma
|
||||
setter(sb.BarScrollValue);
|
||||
return true;
|
||||
};
|
||||
return (slider, label);
|
||||
}
|
||||
|
||||
private void Tickbox(GUILayoutGroup parent, LocalizedString label, LocalizedString tooltip, bool currentValue, Action<bool> setter)
|
||||
private static GUITickBox Tickbox(GUILayoutGroup parent, LocalizedString label, LocalizedString tooltip, bool currentValue, Action<bool> setter)
|
||||
{
|
||||
var tickbox = new GUITickBox(NewItemRectT(parent), label)
|
||||
return new GUITickBox(NewItemRectT(parent), label)
|
||||
{
|
||||
Selected = currentValue,
|
||||
ToolTip = tooltip,
|
||||
@@ -231,7 +233,7 @@ namespace Barotrauma
|
||||
|
||||
private string Percentage(float v) => ToolBox.GetFormattedPercentage(v);
|
||||
|
||||
private int Round(float v) => (int)MathF.Round(v);
|
||||
private static int Round(float v) => MathUtils.RoundToInt(v);
|
||||
|
||||
private void CreateGraphicsTab()
|
||||
{
|
||||
@@ -262,30 +264,30 @@ namespace Barotrauma
|
||||
Spacer(left);
|
||||
|
||||
Label(left, TextManager.Get("DisplayMode"), GUIStyle.SubHeadingFont);
|
||||
DropdownEnum(left, (m) => TextManager.Get($"{m}"), null, unsavedConfig.Graphics.DisplayMode, (v) => unsavedConfig.Graphics.DisplayMode = v);
|
||||
DropdownEnum(left, (m) => TextManager.Get($"{m}"), null, unsavedConfig.Graphics.DisplayMode, v => unsavedConfig.Graphics.DisplayMode = v);
|
||||
Spacer(left);
|
||||
|
||||
Tickbox(left, TextManager.Get("EnableVSync"), TextManager.Get("EnableVSyncTooltip"), unsavedConfig.Graphics.VSync, (v) => unsavedConfig.Graphics.VSync = v);
|
||||
Tickbox(left, TextManager.Get("EnableTextureCompression"), TextManager.Get("EnableTextureCompressionTooltip"), unsavedConfig.Graphics.CompressTextures, (v) => unsavedConfig.Graphics.CompressTextures = v);
|
||||
Tickbox(left, TextManager.Get("EnableVSync"), TextManager.Get("EnableVSyncTooltip"), unsavedConfig.Graphics.VSync, v => unsavedConfig.Graphics.VSync = v);
|
||||
Tickbox(left, TextManager.Get("EnableTextureCompression"), TextManager.Get("EnableTextureCompressionTooltip"), unsavedConfig.Graphics.CompressTextures, v => unsavedConfig.Graphics.CompressTextures = v);
|
||||
|
||||
Label(right, TextManager.Get("LOSEffect"), GUIStyle.SubHeadingFont);
|
||||
DropdownEnum(right, (m) => TextManager.Get($"LosMode{m}"), null, unsavedConfig.Graphics.LosMode, (v) => unsavedConfig.Graphics.LosMode = v);
|
||||
DropdownEnum(right, (m) => TextManager.Get($"LosMode{m}"), null, unsavedConfig.Graphics.LosMode, v => unsavedConfig.Graphics.LosMode = v);
|
||||
Spacer(right);
|
||||
|
||||
Label(right, TextManager.Get("LightMapScale"), GUIStyle.SubHeadingFont);
|
||||
Slider(right, (0.5f, 1.0f), 11, (v) => TextManager.GetWithVariable("percentageformat", "[value]", Round(v * 100).ToString()).Value, unsavedConfig.Graphics.LightMapScale, (v) => unsavedConfig.Graphics.LightMapScale = v, TextManager.Get("LightMapScaleTooltip"));
|
||||
Slider(right, (0.5f, 1.0f), 11, v => TextManager.GetWithVariable("percentageformat", "[value]", Round(v * 100).ToString()).Value, unsavedConfig.Graphics.LightMapScale, v => unsavedConfig.Graphics.LightMapScale = v, TextManager.Get("LightMapScaleTooltip"));
|
||||
Spacer(right);
|
||||
|
||||
Label(right, TextManager.Get("VisibleLightLimit"), GUIStyle.SubHeadingFont);
|
||||
Slider(right, (10, 210), 21, (v) => v > 200 ? TextManager.Get("unlimited").Value : Round(v).ToString(), unsavedConfig.Graphics.VisibleLightLimit,
|
||||
(v) => unsavedConfig.Graphics.VisibleLightLimit = v > 200 ? int.MaxValue : Round(v), TextManager.Get("VisibleLightLimitTooltip"));
|
||||
Slider(right, (10, 210), 21, v => v > 200 ? TextManager.Get("unlimited").Value : Round(v).ToString(), unsavedConfig.Graphics.VisibleLightLimit,
|
||||
v => unsavedConfig.Graphics.VisibleLightLimit = v > 200 ? int.MaxValue : Round(v), TextManager.Get("VisibleLightLimitTooltip"));
|
||||
Spacer(right);
|
||||
|
||||
Tickbox(right, TextManager.Get("RadialDistortion"), TextManager.Get("RadialDistortionTooltip"), unsavedConfig.Graphics.RadialDistortion, (v) => unsavedConfig.Graphics.RadialDistortion = v);
|
||||
Tickbox(right, TextManager.Get("ChromaticAberration"), TextManager.Get("ChromaticAberrationTooltip"), unsavedConfig.Graphics.ChromaticAberration, (v) => unsavedConfig.Graphics.ChromaticAberration = v);
|
||||
Tickbox(right, TextManager.Get("RadialDistortion"), TextManager.Get("RadialDistortionTooltip"), unsavedConfig.Graphics.RadialDistortion, v => unsavedConfig.Graphics.RadialDistortion = v);
|
||||
Tickbox(right, TextManager.Get("ChromaticAberration"), TextManager.Get("ChromaticAberrationTooltip"), unsavedConfig.Graphics.ChromaticAberration, v => unsavedConfig.Graphics.ChromaticAberration = v);
|
||||
|
||||
Label(right, TextManager.Get("ParticleLimit"), GUIStyle.SubHeadingFont);
|
||||
Slider(right, (100, 1500), 15, (v) => Round(v).ToString(), unsavedConfig.Graphics.ParticleLimit, (v) => unsavedConfig.Graphics.ParticleLimit = Round(v));
|
||||
Slider(right, (100, 1500), 15, v => Round(v).ToString(), unsavedConfig.Graphics.ParticleLimit, v => unsavedConfig.Graphics.ParticleLimit = Round(v));
|
||||
Spacer(right);
|
||||
}
|
||||
|
||||
@@ -399,23 +401,23 @@ namespace Barotrauma
|
||||
Spacer(audio);
|
||||
|
||||
Label(audio, TextManager.Get("SoundVolume"), GUIStyle.SubHeadingFont);
|
||||
Slider(audio, (0, 1), 101, Percentage, unsavedConfig.Audio.SoundVolume, (v) => unsavedConfig.Audio.SoundVolume = v);
|
||||
Slider(audio, (0, 1), 101, Percentage, unsavedConfig.Audio.SoundVolume, v => unsavedConfig.Audio.SoundVolume = v);
|
||||
|
||||
Label(audio, TextManager.Get("MusicVolume"), GUIStyle.SubHeadingFont);
|
||||
Slider(audio, (0, 1), 101, Percentage, unsavedConfig.Audio.MusicVolume, (v) => unsavedConfig.Audio.MusicVolume = v);
|
||||
Slider(audio, (0, 1), 101, Percentage, unsavedConfig.Audio.MusicVolume, v => unsavedConfig.Audio.MusicVolume = v);
|
||||
|
||||
Label(audio, TextManager.Get("UiSoundVolume"), GUIStyle.SubHeadingFont);
|
||||
Slider(audio, (0, 1), 101, Percentage, unsavedConfig.Audio.UiVolume, (v) => unsavedConfig.Audio.UiVolume = v);
|
||||
Slider(audio, (0, 1), 101, Percentage, unsavedConfig.Audio.UiVolume, v => unsavedConfig.Audio.UiVolume = v);
|
||||
|
||||
Tickbox(audio, TextManager.Get("MuteOnFocusLost"), TextManager.Get("MuteOnFocusLostTooltip"), unsavedConfig.Audio.MuteOnFocusLost, (v) => unsavedConfig.Audio.MuteOnFocusLost = v);
|
||||
Tickbox(audio, TextManager.Get("DynamicRangeCompression"), TextManager.Get("DynamicRangeCompressionTooltip"), unsavedConfig.Audio.DynamicRangeCompressionEnabled, (v) => unsavedConfig.Audio.DynamicRangeCompressionEnabled = v);
|
||||
Tickbox(audio, TextManager.Get("MuteOnFocusLost"), TextManager.Get("MuteOnFocusLostTooltip"), unsavedConfig.Audio.MuteOnFocusLost, v => unsavedConfig.Audio.MuteOnFocusLost = v);
|
||||
Tickbox(audio, TextManager.Get("DynamicRangeCompression"), TextManager.Get("DynamicRangeCompressionTooltip"), unsavedConfig.Audio.DynamicRangeCompressionEnabled, v => unsavedConfig.Audio.DynamicRangeCompressionEnabled = v);
|
||||
Spacer(audio);
|
||||
|
||||
Label(audio, TextManager.Get("VoiceChatVolume"), GUIStyle.SubHeadingFont);
|
||||
Slider(audio, (0, 2), 201, Percentage, unsavedConfig.Audio.VoiceChatVolume, (v) => unsavedConfig.Audio.VoiceChatVolume = v);
|
||||
Slider(audio, (0, 2), 201, Percentage, unsavedConfig.Audio.VoiceChatVolume, v => unsavedConfig.Audio.VoiceChatVolume = v);
|
||||
|
||||
Tickbox(audio, TextManager.Get("DirectionalVoiceChat"), TextManager.Get("DirectionalVoiceChatTooltip"), unsavedConfig.Audio.UseDirectionalVoiceChat, (v) => unsavedConfig.Audio.UseDirectionalVoiceChat = v);
|
||||
Tickbox(audio, TextManager.Get("VoipAttenuation"), TextManager.Get("VoipAttenuationTooltip"), unsavedConfig.Audio.VoipAttenuationEnabled, (v) => unsavedConfig.Audio.VoipAttenuationEnabled = v);
|
||||
Tickbox(audio, TextManager.Get("DirectionalVoiceChat"), TextManager.Get("DirectionalVoiceChatTooltip"), unsavedConfig.Audio.UseDirectionalVoiceChat, v => unsavedConfig.Audio.UseDirectionalVoiceChat = v);
|
||||
Tickbox(audio, TextManager.Get("VoipAttenuation"), TextManager.Get("VoipAttenuationTooltip"), unsavedConfig.Audio.VoipAttenuationEnabled, v => unsavedConfig.Audio.VoipAttenuationEnabled = v);
|
||||
|
||||
Label(voiceChat, TextManager.Get("AudioInputDevice"), GUIStyle.SubHeadingFont);
|
||||
|
||||
@@ -424,7 +426,7 @@ namespace Barotrauma
|
||||
Spacer(voiceChat);
|
||||
|
||||
Label(voiceChat, TextManager.Get("VCInputMode"), GUIStyle.SubHeadingFont);
|
||||
DropdownEnum(voiceChat, (v) => TextManager.Get($"VoiceMode.{v}"), (v) => TextManager.Get($"VoiceMode.{v}Tooltip"), unsavedConfig.Audio.VoiceSetting, (v) => unsavedConfig.Audio.VoiceSetting = v);
|
||||
DropdownEnum(voiceChat, v => TextManager.Get($"VoiceMode.{v}"), v => TextManager.Get($"VoiceMode.{v}Tooltip"), unsavedConfig.Audio.VoiceSetting, v => unsavedConfig.Audio.VoiceSetting = v);
|
||||
Spacer(voiceChat);
|
||||
|
||||
var noiseGateThresholdLabel = Label(voiceChat, TextManager.Get("NoiseGateThreshold"), GUIStyle.SubHeadingFont);
|
||||
@@ -464,11 +466,11 @@ namespace Barotrauma
|
||||
Spacer(voiceChat);
|
||||
|
||||
Label(voiceChat, TextManager.Get("MicrophoneVolume"), GUIStyle.SubHeadingFont);
|
||||
Slider(voiceChat, (0, 10), 101, Percentage, unsavedConfig.Audio.MicrophoneVolume, (v) => unsavedConfig.Audio.MicrophoneVolume = v);
|
||||
Slider(voiceChat, (0, 10), 101, Percentage, unsavedConfig.Audio.MicrophoneVolume, v => unsavedConfig.Audio.MicrophoneVolume = v);
|
||||
Spacer(voiceChat);
|
||||
|
||||
Label(voiceChat, TextManager.Get("CutoffPrevention"), GUIStyle.SubHeadingFont);
|
||||
Slider(voiceChat, (0, 500), 26, (v) => $"{Round(v)} ms", unsavedConfig.Audio.VoiceChatCutoffPrevention, (v) => unsavedConfig.Audio.VoiceChatCutoffPrevention = Round(v), TextManager.Get("CutoffPreventionTooltip"));
|
||||
Slider(voiceChat, (0, 500), 26, v => $"{Round(v)} ms", unsavedConfig.Audio.VoiceChatCutoffPrevention, v => unsavedConfig.Audio.VoiceChatCutoffPrevention = Round(v), TextManager.Get("CutoffPreventionTooltip"));
|
||||
}
|
||||
|
||||
private readonly Dictionary<GUIButton, Func<LocalizedString>> inputButtonValueNameGetters = new Dictionary<GUIButton, Func<LocalizedString>>();
|
||||
@@ -481,8 +483,10 @@ namespace Barotrauma
|
||||
GUILayoutGroup layout = CreateCenterLayout(content);
|
||||
|
||||
Label(layout, TextManager.Get("AimAssist"), GUIStyle.SubHeadingFont);
|
||||
Slider(layout, (0, 1), 101, Percentage, unsavedConfig.AimAssistAmount, (v) => unsavedConfig.AimAssistAmount = v, TextManager.Get("AimAssistTooltip"));
|
||||
Tickbox(layout, TextManager.Get("EnableMouseLook"), TextManager.Get("EnableMouseLookTooltip"), unsavedConfig.EnableMouseLook, (v) => unsavedConfig.EnableMouseLook = v);
|
||||
|
||||
var aimAssistSlider = Slider(layout, (0, 1), 101, Percentage, unsavedConfig.AimAssistAmount, v => unsavedConfig.AimAssistAmount = v, TextManager.Get("AimAssistTooltip"));
|
||||
Tickbox(layout, TextManager.Get("EnableMouseLook"), TextManager.Get("EnableMouseLookTooltip"), unsavedConfig.EnableMouseLook, v => unsavedConfig.EnableMouseLook = v);
|
||||
|
||||
Spacer(layout);
|
||||
|
||||
GUIListBox keyMapList =
|
||||
@@ -523,7 +527,7 @@ namespace Barotrauma
|
||||
if (willBeSelected)
|
||||
{
|
||||
inputBoxSelectedThisFrame = true;
|
||||
currentSetter = (v) =>
|
||||
currentSetter = v =>
|
||||
{
|
||||
valueSetter(v);
|
||||
btn.Text = valueNameGetter();
|
||||
@@ -626,7 +630,7 @@ namespace Barotrauma
|
||||
currRow,
|
||||
TextManager.Get($"InputType.{input}"),
|
||||
() => unsavedConfig.KeyMap.Bindings[input].Name,
|
||||
(v) => unsavedConfig.KeyMap = unsavedConfig.KeyMap.WithBinding(input, v),
|
||||
v => unsavedConfig.KeyMap = unsavedConfig.KeyMap.WithBinding(input, v),
|
||||
LegacyInputTypes.Contains(input));
|
||||
}
|
||||
}
|
||||
@@ -644,7 +648,7 @@ namespace Barotrauma
|
||||
currRow,
|
||||
TextManager.GetWithVariable("inventoryslotkeybind", "[slotnumber]", (currIndex + 1).ToString(CultureInfo.InvariantCulture)),
|
||||
() => unsavedConfig.InventoryKeyMap.Bindings[currIndex].Name,
|
||||
(v) => unsavedConfig.InventoryKeyMap = unsavedConfig.InventoryKeyMap.WithBinding(currIndex, v));
|
||||
v => unsavedConfig.InventoryKeyMap = unsavedConfig.InventoryKeyMap.WithBinding(currIndex, v));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -663,6 +667,8 @@ namespace Barotrauma
|
||||
{
|
||||
unsavedConfig.InventoryKeyMap = GameSettings.Config.InventoryKeyMapping.GetDefault();
|
||||
unsavedConfig.KeyMap = GameSettings.Config.KeyMapping.GetDefault();
|
||||
aimAssistSlider.slider.BarScrollValue = GameSettings.Config.DefaultAimAssist;
|
||||
aimAssistSlider.label.Text = Percentage(GameSettings.Config.DefaultAimAssist);
|
||||
foreach (var btn in inputButtonValueNameGetters.Keys)
|
||||
{
|
||||
btn.Text = inputButtonValueNameGetters[btn]();
|
||||
@@ -683,13 +689,13 @@ namespace Barotrauma
|
||||
.OrderBy(l => TextManager.GetTranslatedLanguageName(l).ToIdentifier())
|
||||
.ToArray();
|
||||
Label(layout, TextManager.Get("Language"), GUIStyle.SubHeadingFont);
|
||||
Dropdown(layout, (v) => TextManager.GetTranslatedLanguageName(v), null, languages, unsavedConfig.Language, (v) => unsavedConfig.Language = v);
|
||||
Dropdown(layout, v => TextManager.GetTranslatedLanguageName(v), null, languages, unsavedConfig.Language, v => unsavedConfig.Language = v);
|
||||
Spacer(layout);
|
||||
|
||||
Tickbox(layout, TextManager.Get("PauseOnFocusLost"), TextManager.Get("PauseOnFocusLostTooltip"), unsavedConfig.PauseOnFocusLost, (v) => unsavedConfig.PauseOnFocusLost = v);
|
||||
Tickbox(layout, TextManager.Get("PauseOnFocusLost"), TextManager.Get("PauseOnFocusLostTooltip"), unsavedConfig.PauseOnFocusLost, v => unsavedConfig.PauseOnFocusLost = v);
|
||||
Spacer(layout);
|
||||
|
||||
Tickbox(layout, TextManager.Get("DisableInGameHints"), TextManager.Get("DisableInGameHintsTooltip"), unsavedConfig.DisableInGameHints, (v) => unsavedConfig.DisableInGameHints = v);
|
||||
Tickbox(layout, TextManager.Get("DisableInGameHints"), TextManager.Get("DisableInGameHintsTooltip"), unsavedConfig.DisableInGameHints, v => unsavedConfig.DisableInGameHints = v);
|
||||
var resetInGameHintsButton =
|
||||
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), layout.RectTransform),
|
||||
TextManager.Get("ResetInGameHints"), style: "GUIButtonSmall")
|
||||
@@ -710,13 +716,17 @@ namespace Barotrauma
|
||||
}
|
||||
};
|
||||
Spacer(layout);
|
||||
|
||||
|
||||
Label(layout, TextManager.Get("ShowEnemyHealthBars"), GUIStyle.SubHeadingFont);
|
||||
DropdownEnum(layout, v => TextManager.Get($"ShowEnemyHealthBars.{v}"), null, unsavedConfig.ShowEnemyHealthBars, v => unsavedConfig.ShowEnemyHealthBars = v);
|
||||
Spacer(layout);
|
||||
|
||||
Label(layout, TextManager.Get("HUDScale"), GUIStyle.SubHeadingFont);
|
||||
Slider(layout, (0.75f, 1.25f), 51, Percentage, unsavedConfig.Graphics.HUDScale, (v) => unsavedConfig.Graphics.HUDScale = v);
|
||||
Slider(layout, (0.75f, 1.25f), 51, Percentage, unsavedConfig.Graphics.HUDScale, v => unsavedConfig.Graphics.HUDScale = v);
|
||||
Label(layout, TextManager.Get("InventoryScale"), GUIStyle.SubHeadingFont);
|
||||
Slider(layout, (0.75f, 1.25f), 51, Percentage, unsavedConfig.Graphics.InventoryScale, (v) => unsavedConfig.Graphics.InventoryScale = v);
|
||||
Slider(layout, (0.75f, 1.25f), 51, Percentage, unsavedConfig.Graphics.InventoryScale, v => unsavedConfig.Graphics.InventoryScale = v);
|
||||
Label(layout, TextManager.Get("TextScale"), GUIStyle.SubHeadingFont);
|
||||
Slider(layout, (0.75f, 1.25f), 51, Percentage, unsavedConfig.Graphics.TextScale, (v) => unsavedConfig.Graphics.TextScale = v);
|
||||
Slider(layout, (0.75f, 1.25f), 51, Percentage, unsavedConfig.Graphics.TextScale, v => unsavedConfig.Graphics.TextScale = v);
|
||||
|
||||
#if !OSX
|
||||
Spacer(layout);
|
||||
|
||||
@@ -50,20 +50,25 @@ namespace Barotrauma.Steam
|
||||
lobbyState = LobbyState.Owner;
|
||||
lobbyID = (currentLobby?.Id).Value;
|
||||
|
||||
if (serverSettings.IsPublic)
|
||||
{
|
||||
currentLobby?.SetPublic();
|
||||
}
|
||||
else
|
||||
{
|
||||
currentLobby?.SetFriendsOnly();
|
||||
}
|
||||
SetLobbyPublic(serverSettings.IsPublic);
|
||||
currentLobby?.SetJoinable(true);
|
||||
|
||||
UpdateLobby(serverSettings);
|
||||
});
|
||||
}
|
||||
|
||||
public static void SetLobbyPublic(bool isPublic)
|
||||
{
|
||||
if (isPublic)
|
||||
{
|
||||
currentLobby?.SetPublic();
|
||||
}
|
||||
else
|
||||
{
|
||||
currentLobby?.SetFriendsOnly();
|
||||
}
|
||||
}
|
||||
|
||||
public static void UpdateLobby(ServerSettings serverSettings)
|
||||
{
|
||||
if (GameMain.Client == null)
|
||||
|
||||
@@ -104,7 +104,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
List<StatusEffect> successEffects = statusEffects.Where(se => se.type == ActionType.OnUse).ToList();
|
||||
List<StatusEffect> successEffects = statusEffects.Where(se => se.type == ActionType.OnSuccess).ToList();
|
||||
List<StatusEffect> failureEffects = statusEffects.Where(se => se.type == ActionType.OnFailure).ToList();
|
||||
|
||||
foreach (StatusEffect statusEffect in successEffects)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<RootNamespace>Barotrauma</RootNamespace>
|
||||
<Authors>FakeFish, Undertow Games</Authors>
|
||||
<Product>Barotrauma</Product>
|
||||
<Version>0.20.0.0</Version>
|
||||
<Version>0.20.4.0</Version>
|
||||
<Copyright>Copyright © FakeFish 2018-2022</Copyright>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<AssemblyName>Barotrauma</AssemblyName>
|
||||
@@ -100,6 +100,8 @@
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
|
||||
<Compile Remove="ClientSource\GUI\GUITextBoxIME.cs" />
|
||||
|
||||
<EmbeddedResource Include="Icon.bmp">
|
||||
<LogicalName>Icon.bmp</LogicalName>
|
||||
</EmbeddedResource>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<RootNamespace>Barotrauma</RootNamespace>
|
||||
<Authors>FakeFish, Undertow Games</Authors>
|
||||
<Product>Barotrauma</Product>
|
||||
<Version>0.20.0.0</Version>
|
||||
<Version>0.20.4.0</Version>
|
||||
<Copyright>Copyright © FakeFish 2018-2022</Copyright>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<AssemblyName>Barotrauma</AssemblyName>
|
||||
@@ -99,6 +99,7 @@
|
||||
<Content Include="Content\**\*">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Compile Remove="ClientSource\GUI\GUITextBoxIME.cs" />
|
||||
|
||||
<EmbeddedResource Include="Icon.bmp">
|
||||
<LogicalName>Icon.bmp</LogicalName>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<RootNamespace>Barotrauma</RootNamespace>
|
||||
<Authors>FakeFish, Undertow Games</Authors>
|
||||
<Product>Barotrauma</Product>
|
||||
<Version>0.20.0.0</Version>
|
||||
<Version>0.20.4.0</Version>
|
||||
<Copyright>Copyright © FakeFish 2018-2022</Copyright>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<AssemblyName>Barotrauma</AssemblyName>
|
||||
@@ -117,6 +117,7 @@
|
||||
<ProjectReference Include="..\..\Libraries\Lidgren.Network\Lidgren.NetStandard.csproj" AdditionalProperties="Configuration=Release" />
|
||||
<ProjectReference Include="..\..\Libraries\MonoGame.Framework\Src\MonoGame.Framework\MonoGame.Framework.Windows.NetStandard.csproj" AdditionalProperties="Configuration=Release" />
|
||||
<ProjectReference Include="..\..\Libraries\SharpFont\Source\SharpFont\SharpFont.NetStandard.csproj" AdditionalProperties="Configuration=Release" />
|
||||
<ProjectReference Include="..\..\Libraries\ImeSharp\ImeSharp.csproj" AdditionalProperties="Configuration=Release" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Condition="'$(Configuration)'=='Debug'">
|
||||
<ProjectReference Include="..\..\Libraries\Concentus\CSharp\Concentus\Concentus.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
|
||||
@@ -126,6 +127,7 @@
|
||||
<ProjectReference Include="..\..\Libraries\Lidgren.Network\Lidgren.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
|
||||
<ProjectReference Include="..\..\Libraries\MonoGame.Framework\Src\MonoGame.Framework\MonoGame.Framework.Windows.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
|
||||
<ProjectReference Include="..\..\Libraries\SharpFont\Source\SharpFont\SharpFont.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
|
||||
<ProjectReference Include="..\..\Libraries\ImeSharp\ImeSharp.csproj" AdditionalProperties="Configuration=Debug" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<RootNamespace>Barotrauma</RootNamespace>
|
||||
<Authors>FakeFish, Undertow Games</Authors>
|
||||
<Product>Barotrauma Dedicated Server</Product>
|
||||
<Version>0.20.0.0</Version>
|
||||
<Version>0.20.4.0</Version>
|
||||
<Copyright>Copyright © FakeFish 2018-2022</Copyright>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<AssemblyName>DedicatedServer</AssemblyName>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<RootNamespace>Barotrauma</RootNamespace>
|
||||
<Authors>FakeFish, Undertow Games</Authors>
|
||||
<Product>Barotrauma Dedicated Server</Product>
|
||||
<Version>0.20.0.0</Version>
|
||||
<Version>0.20.4.0</Version>
|
||||
<Copyright>Copyright © FakeFish 2018-2022</Copyright>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<AssemblyName>DedicatedServer</AssemblyName>
|
||||
|
||||
@@ -269,10 +269,13 @@ namespace Barotrauma
|
||||
case EventType.UpdateTalents:
|
||||
if (c.Character != this)
|
||||
{
|
||||
if (!IsBot || !c.HasPermission(ClientPermissions.ManageBotTalents))
|
||||
{
|
||||
#if DEBUG
|
||||
DebugConsole.Log("Received a character update message from a client who's not controlling the character");
|
||||
DebugConsole.Log("Received a character update message from a client who's not controlling the character");
|
||||
#endif
|
||||
return;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// get the full list of talents from the player, only give the ones
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace Barotrauma
|
||||
if (convAction.SelectedOption > -1)
|
||||
{
|
||||
//someone else already chose an option for this conversation: interrupt for this client
|
||||
convAction.ServerWrite(convAction.speaker, sender, interrupt: true);
|
||||
convAction.ServerWrite(convAction.Speaker, sender, interrupt: true);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -2,7 +2,9 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using Barotrauma.Extensions;
|
||||
using Barotrauma.Networking;
|
||||
|
||||
namespace Barotrauma
|
||||
@@ -30,6 +32,9 @@ namespace Barotrauma
|
||||
|
||||
switch (header)
|
||||
{
|
||||
case NetworkHeader.ADD_EVERYTHING_TO_PENDING:
|
||||
ProcessAddEverything(sender);
|
||||
break;
|
||||
case NetworkHeader.REQUEST_AFFLICTIONS:
|
||||
ProcessRequestedAfflictions(inc, sender);
|
||||
break;
|
||||
@@ -57,7 +62,14 @@ namespace Barotrauma
|
||||
|
||||
NetCrewMember newCrewMember = INetSerializableStruct.Read<NetCrewMember>(inc);
|
||||
InsertPendingCrewMember(newCrewMember);
|
||||
ServerSend(newCrewMember, NetworkHeader.ADD_PENDING, DeliveryMethod.Reliable, reponseClient: client);
|
||||
ServerSend(new NetCollection<NetCrewMember>(newCrewMember), NetworkHeader.ADD_PENDING, DeliveryMethod.Reliable, reponseClient: client);
|
||||
}
|
||||
|
||||
private void ProcessAddEverything(Client client)
|
||||
{
|
||||
if (CheckRateLimit(client) == RateLimitResult.LimitReached) { return; }
|
||||
AddEverythingToPending();
|
||||
ServerSend(PendingHeals.ToNetCollection(), NetworkHeader.ADD_PENDING, DeliveryMethod.Reliable, reponseClient: client);
|
||||
}
|
||||
|
||||
private void ProcessNewRemoval(IReadMessage inc, Client client)
|
||||
@@ -73,12 +85,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (CheckRateLimit(client) == RateLimitResult.LimitReached) { return; }
|
||||
|
||||
INetSerializableStruct writeCrewMember = new NetPendingCrew
|
||||
{
|
||||
CrewMembers = PendingHeals.ToArray()
|
||||
};
|
||||
|
||||
ServerSend(writeCrewMember, NetworkHeader.REQUEST_PENDING, DeliveryMethod.Reliable, targetClient: client);
|
||||
ServerSend(PendingHeals.ToNetCollection(), NetworkHeader.REQUEST_PENDING, DeliveryMethod.Reliable, targetClient: client);
|
||||
}
|
||||
|
||||
private void ProcessHealing(Client client)
|
||||
@@ -107,10 +114,10 @@ namespace Barotrauma
|
||||
|
||||
CharacterInfo? foundInfo = crewMember.FindCharacterInfo(GetCrewCharacters());
|
||||
|
||||
NetAffliction[] pendingAfflictions = Array.Empty<NetAffliction>();
|
||||
ImmutableArray<NetAffliction> pendingAfflictions = ImmutableArray<NetAffliction>.Empty;
|
||||
int infoId = 0;
|
||||
|
||||
if (foundInfo is { Character: { CharacterHealth: { } health } })
|
||||
if (foundInfo is { Character.CharacterHealth: { } health })
|
||||
{
|
||||
pendingAfflictions = GetAllAfflictions(health);
|
||||
infoId = foundInfo.GetIdentifierUsingOriginalName();
|
||||
|
||||
@@ -2516,6 +2516,7 @@ namespace Barotrauma.Networking
|
||||
msg.WriteInt32(ServerSettings.MaximumMoneyTransferRequest);
|
||||
msg.WriteBoolean(IsUsingRespawnShuttle());
|
||||
msg.WriteByte((byte)ServerSettings.LosMode);
|
||||
msg.WriteByte((byte)ServerSettings.ShowEnemyHealthBars);
|
||||
msg.WriteBoolean(includesFinalize); msg.WritePadBits();
|
||||
|
||||
ServerSettings.WriteMonsterEnabled(msg);
|
||||
|
||||
@@ -272,7 +272,6 @@ namespace Barotrauma.Networking
|
||||
XDocument doc = new XDocument(new XElement("serversettings"));
|
||||
|
||||
doc.Root.SetAttributeValue("name", ServerName);
|
||||
doc.Root.SetAttributeValue("public", IsPublic);
|
||||
doc.Root.SetAttributeValue("port", Port);
|
||||
#if USE_STEAM
|
||||
doc.Root.SetAttributeValue("queryport", QueryPort);
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<RootNamespace>Barotrauma</RootNamespace>
|
||||
<Authors>FakeFish, Undertow Games</Authors>
|
||||
<Product>Barotrauma Dedicated Server</Product>
|
||||
<Version>0.20.0.0</Version>
|
||||
<Version>0.20.4.0</Version>
|
||||
<Copyright>Copyright © FakeFish 2018-2022</Copyright>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<AssemblyName>DedicatedServer</AssemblyName>
|
||||
|
||||
@@ -7,18 +7,21 @@
|
||||
</CampaignSettingDefinitions>
|
||||
<CampaignSettings
|
||||
presetname="Easy"
|
||||
TutorialEnabled="true"
|
||||
RadiationEnabled="false"
|
||||
StartingBalanceAmount="High"
|
||||
StartItemSet="easy"
|
||||
Difficulty="Easy"/>
|
||||
<CampaignSettings
|
||||
presetname="Normal"
|
||||
TutorialEnabled="true"
|
||||
RadiationEnabled="false"
|
||||
StartingBalanceAmount="Medium"
|
||||
StartItemSet="normal"
|
||||
Difficulty="Medium"/>
|
||||
<CampaignSettings
|
||||
presetname="Hard"
|
||||
TutorialEnabled="false"
|
||||
RadiationEnabled="true"
|
||||
StartingBalanceAmount="Low"
|
||||
StartItemSet="hard"
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
<Preset
|
||||
name="Moderator"
|
||||
description="Allowed to manage round settings, kick players and access server logs."
|
||||
permissions="ManageRound,Kick,SelectSub,SelectMode,ManageCampaign,ConsoleCommands,ServerLog,ManageSettings,ManageMoney">
|
||||
permissions="ManageRound,Kick,SelectSub,SelectMode,ManageCampaign,ConsoleCommands,ServerLog,ManageSettings,ManageMoney,ManageBotTalents">
|
||||
<Command name="clientlist"/>
|
||||
<Command name="readycheck"/>
|
||||
<Command name="autorestart"/>
|
||||
|
||||
@@ -1836,8 +1836,7 @@ namespace Barotrauma
|
||||
float GetTargetMaxSpeed() => Character.ApplyTemporarySpeedLimits(Character.AnimController.CurrentSwimParams.MovementSpeed * 0.3f);
|
||||
}
|
||||
}
|
||||
|
||||
if (AttackLimb is Limb attackLimb && attackLimb.attack.Ranged)
|
||||
if (selectedTargetingParams.AttackPattern == AttackPattern.Straight && AttackLimb is Limb attackLimb && attackLimb.attack.Ranged)
|
||||
{
|
||||
bool advance = !canAttack && Character.InWater || distance > attackLimb.attack.Range * 0.9f;
|
||||
bool fallBack = canAttack && distance < Math.Min(250, attackLimb.attack.Range * 0.25f);
|
||||
@@ -1881,19 +1880,11 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
IDamageable damageTarget = wallTarget != null ? wallTarget.Structure : SelectedAiTarget?.Entity as IDamageable;
|
||||
if (AttackLimb?.attack is Attack { Ranged: true} attack)
|
||||
Entity targetEntity = wallTarget?.Structure ?? SelectedAiTarget?.Entity;
|
||||
IDamageable damageTarget = targetEntity as IDamageable;
|
||||
if (AttackLimb?.attack is Attack { Ranged: true} attack && targetEntity != null)
|
||||
{
|
||||
Limb limb = GetLimbToRotate(attack);
|
||||
if (limb != null)
|
||||
{
|
||||
Vector2 toTarget = damageTarget.WorldPosition - limb.WorldPosition;
|
||||
float offset = limb.Params.GetSpriteOrientation() - MathHelper.PiOver2;
|
||||
limb.body.SuppressSmoothRotationCalls = false;
|
||||
float angle = MathUtils.VectorToAngle(toTarget);
|
||||
limb.body.SmoothRotate(angle + offset, attack.AimRotationTorque);
|
||||
limb.body.SuppressSmoothRotationCalls = true;
|
||||
}
|
||||
AimRangedAttack(attack, targetEntity);
|
||||
}
|
||||
if (canAttack)
|
||||
{
|
||||
@@ -1908,6 +1899,22 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void AimRangedAttack(Attack attack, Entity targetEntity)
|
||||
{
|
||||
if (attack == null || attack.Ranged == false || targetEntity == null) { return; }
|
||||
Character.SetInput(InputType.Aim, false, true);
|
||||
Limb limb = GetLimbToRotate(attack);
|
||||
if (limb != null)
|
||||
{
|
||||
Vector2 toTarget = targetEntity.WorldPosition - limb.WorldPosition;
|
||||
float offset = limb.Params.GetSpriteOrientation() - MathHelper.PiOver2;
|
||||
limb.body.SuppressSmoothRotationCalls = false;
|
||||
float angle = MathUtils.VectorToAngle(toTarget);
|
||||
limb.body.SmoothRotate(angle + offset, attack.AimRotationTorque);
|
||||
limb.body.SuppressSmoothRotationCalls = true;
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsValidAttack(Limb attackingLimb, IEnumerable<AttackContext> currentContexts, Entity target)
|
||||
{
|
||||
if (attackingLimb == null) { return false; }
|
||||
@@ -2190,11 +2197,11 @@ namespace Barotrauma
|
||||
if (!ActiveAttack.IsRunning)
|
||||
{
|
||||
#if SERVER
|
||||
GameMain.NetworkMember.CreateEntityEvent(Character, new Character.SetAttackTargetEventData(
|
||||
AttackLimb,
|
||||
damageTarget,
|
||||
targetLimb,
|
||||
SimPosition));
|
||||
GameMain.NetworkMember.CreateEntityEvent(Character, new Character.SetAttackTargetEventData(
|
||||
AttackLimb,
|
||||
damageTarget,
|
||||
targetLimb,
|
||||
SimPosition));
|
||||
#else
|
||||
Character.PlaySound(CharacterSound.SoundType.Attack, maxInterval: 3);
|
||||
#endif
|
||||
@@ -3599,7 +3606,10 @@ namespace Barotrauma
|
||||
{
|
||||
// We only want to check the visibility when the target is in ruins/wreck/similiar place where sneaking should be possible.
|
||||
// When the monsters attack the player sub, they wall hack so that they can be more aggressive.
|
||||
checkVisibility = target.Entity.Submarine != null && target.Entity.Submarine == Character.Submarine && target.Entity.Submarine.TeamID == CharacterTeamType.None;
|
||||
// Pets should always check the visibility, unless the pet and the target are both outside the submarine -> shouldn't target when they can't perceive (= no wall hack)
|
||||
checkVisibility =
|
||||
Character.IsPet && (Character.Submarine == null) != (target.Entity.Submarine == null) ||
|
||||
target.Entity.Submarine != null && target.Entity.Submarine == Character.Submarine && target.Entity.Submarine.TeamID == CharacterTeamType.None;
|
||||
}
|
||||
if (dist > 0)
|
||||
{
|
||||
|
||||
@@ -395,6 +395,10 @@ namespace Barotrauma
|
||||
}
|
||||
objectiveManager.UpdateObjectives(deltaTime);
|
||||
|
||||
if (reportProblemsTimer > 0)
|
||||
{
|
||||
reportProblemsTimer -= deltaTime;
|
||||
}
|
||||
if (reactTimer > 0.0f)
|
||||
{
|
||||
reactTimer -= deltaTime;
|
||||
@@ -407,7 +411,6 @@ namespace Barotrauma
|
||||
else
|
||||
{
|
||||
Character.UpdateTeam();
|
||||
|
||||
if (Character.CurrentHull != null)
|
||||
{
|
||||
if (Character.IsOnPlayerTeam)
|
||||
@@ -425,19 +428,15 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
if (Character.SpeechImpediment < 100.0f)
|
||||
if (reportProblemsTimer <= 0.0f)
|
||||
{
|
||||
reportProblemsTimer -= deltaTime;
|
||||
if (reportProblemsTimer <= 0.0f)
|
||||
if (Character.Submarine != null && (Character.Submarine.TeamID == Character.TeamID || Character.IsEscorted) && !Character.Submarine.Info.IsWreck)
|
||||
{
|
||||
if (Character.Submarine != null && (Character.Submarine.TeamID == Character.TeamID || Character.IsEscorted) && !Character.Submarine.Info.IsWreck)
|
||||
{
|
||||
ReportProblems();
|
||||
}
|
||||
reportProblemsTimer = reportProblemsInterval;
|
||||
ReportProblems();
|
||||
}
|
||||
UpdateSpeaking();
|
||||
reportProblemsTimer = reportProblemsInterval;
|
||||
}
|
||||
UpdateSpeaking();
|
||||
UnequipUnnecessaryItems();
|
||||
reactTimer = GetReactionTime();
|
||||
}
|
||||
@@ -912,7 +911,7 @@ namespace Barotrauma
|
||||
{
|
||||
Order newOrder = null;
|
||||
Hull targetHull = null;
|
||||
bool speak = true;
|
||||
bool speak = Character.SpeechImpediment < 100;
|
||||
if (Character.CurrentHull != null)
|
||||
{
|
||||
bool isFighting = ObjectiveManager.HasActiveObjective<AIObjectiveCombat>();
|
||||
@@ -1063,17 +1062,15 @@ namespace Barotrauma
|
||||
private void UpdateSpeaking()
|
||||
{
|
||||
if (!Character.IsOnPlayerTeam) { return; }
|
||||
|
||||
if (Character.SpeechImpediment >= 100) { return; }
|
||||
if (Character.Oxygen < 20.0f)
|
||||
{
|
||||
Character.Speak(TextManager.Get("DialogLowOxygen").Value, null, Rand.Range(0.5f, 5.0f), "lowoxygen".ToIdentifier(), 30.0f);
|
||||
}
|
||||
|
||||
if (Character.Bleeding > 2.0f)
|
||||
{
|
||||
Character.Speak(TextManager.Get("DialogBleeding").Value, null, Rand.Range(0.5f, 5.0f), "bleeding".ToIdentifier(), 30.0f);
|
||||
}
|
||||
|
||||
if (Character.PressureTimer > 50.0f && Character.CurrentHull?.DisplayName != null)
|
||||
{
|
||||
Character.Speak(TextManager.GetWithVariable("DialogPressure", "[roomname]", Character.CurrentHull.DisplayName, FormatCapitals.Yes).Value, null, Rand.Range(0.5f, 5.0f), "pressure".ToIdentifier(), 30.0f);
|
||||
@@ -1860,6 +1857,7 @@ namespace Barotrauma
|
||||
bool targetAdded = false;
|
||||
DoForEachCrewMember(caller, humanAI =>
|
||||
{
|
||||
if (caller != humanAI.Character && caller.SpeechImpediment >= 100) { return; }
|
||||
var objective = humanAI.ObjectiveManager.GetObjective<T1>();
|
||||
if (objective != null)
|
||||
{
|
||||
|
||||
+3
-1
@@ -502,10 +502,12 @@ namespace Barotrauma
|
||||
|
||||
public static IEnumerable<Affliction> GetTreatableAfflictions(Character character)
|
||||
{
|
||||
foreach (Affliction affliction in character.CharacterHealth.GetAllAfflictions())
|
||||
var allAfflictions = character.CharacterHealth.GetAllAfflictions();
|
||||
foreach (Affliction affliction in allAfflictions)
|
||||
{
|
||||
if (affliction.Prefab.IsBuff || affliction.Strength < affliction.Prefab.TreatmentThreshold) { continue; }
|
||||
if (!affliction.Prefab.TreatmentSuitability.Any(kvp => kvp.Value > 0)) { continue; }
|
||||
if (allAfflictions.Any(otherAffliction => affliction.Prefab.IgnoreTreatmentIfAfflictedBy.Contains(otherAffliction.Identifier))) { continue; }
|
||||
yield return affliction;
|
||||
}
|
||||
}
|
||||
|
||||
-2
@@ -1836,8 +1836,6 @@ namespace Barotrauma
|
||||
{
|
||||
heldItem.FlipX(relativeToSub: false);
|
||||
}
|
||||
// TODO: was this added by a mistake?
|
||||
//heldItem.FlipX(relativeToSub: false);
|
||||
}
|
||||
|
||||
foreach (Limb limb in Limbs)
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using Barotrauma.Items.Components;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -530,7 +531,7 @@ namespace Barotrauma
|
||||
effect.HasTargetType(StatusEffect.TargetType.NearbyCharacters))
|
||||
{
|
||||
targets.Clear();
|
||||
targets.AddRange(effect.GetNearbyTargets(worldPosition, targets));
|
||||
effect.AddNearbyTargets(worldPosition, targets);
|
||||
effect.Apply(effectType, deltaTime, targetEntity, targets);
|
||||
}
|
||||
if (effect.HasTargetType(StatusEffect.TargetType.UseTarget))
|
||||
@@ -569,7 +570,15 @@ namespace Barotrauma
|
||||
|
||||
DamageParticles(deltaTime, worldPosition);
|
||||
|
||||
var attackResult = targetLimb.character.ApplyAttack(attacker, worldPosition, this, deltaTime, playSound, targetLimb, penetration: Penetration);
|
||||
float penetration = Penetration;
|
||||
|
||||
float? penetrationValue = SourceItem?.GetComponent<RangedWeapon>()?.Penetration;
|
||||
if (penetrationValue.HasValue)
|
||||
{
|
||||
penetration += penetrationValue.Value;
|
||||
}
|
||||
|
||||
var attackResult = targetLimb.character.ApplyAttack(attacker, worldPosition, this, deltaTime, playSound, targetLimb, penetration);
|
||||
var effectType = attackResult.Damage > 0.0f ? ActionType.OnUse : ActionType.OnFailure;
|
||||
|
||||
foreach (StatusEffect effect in statusEffects)
|
||||
@@ -599,7 +608,7 @@ namespace Barotrauma
|
||||
effect.HasTargetType(StatusEffect.TargetType.NearbyCharacters))
|
||||
{
|
||||
targets.Clear();
|
||||
targets.AddRange(effect.GetNearbyTargets(worldPosition, targets));
|
||||
effect.AddNearbyTargets(worldPosition, targets);
|
||||
effect.Apply(effectType, deltaTime, targetLimb.character, targets);
|
||||
}
|
||||
if (effect.HasTargetType(StatusEffect.TargetType.UseTarget))
|
||||
|
||||
@@ -1601,6 +1601,15 @@ namespace Barotrauma
|
||||
if (Info?.Job == null) { return 0.0f; }
|
||||
float skillLevel = Info.Job.GetSkillLevel(skillIdentifier);
|
||||
|
||||
if (overrideStatTypes.TryGetValue(skillIdentifier, out StatTypes statType))
|
||||
{
|
||||
float skillOverride = GetStatValue(statType);
|
||||
if (skillOverride > skillLevel)
|
||||
{
|
||||
skillLevel = skillOverride;
|
||||
}
|
||||
}
|
||||
|
||||
// apply multipliers first so that multipliers only affect base skill value
|
||||
foreach (Affliction affliction in CharacterHealth.GetAllAfflictions())
|
||||
{
|
||||
@@ -1631,15 +1640,6 @@ namespace Barotrauma
|
||||
|
||||
skillLevel += GetStatValue(GetSkillStatType(skillIdentifier));
|
||||
|
||||
if (overrideStatTypes.TryGetValue(skillIdentifier, out StatTypes statType))
|
||||
{
|
||||
float skillOverride = GetStatValue(statType);
|
||||
if (skillOverride > skillLevel)
|
||||
{
|
||||
skillLevel = skillOverride;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return skillLevel;
|
||||
}
|
||||
@@ -1972,6 +1972,15 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient && Controlled != this && IsKeyDown(InputType.Aim))
|
||||
{
|
||||
if (currentAttackTarget.AttackLimb?.attack is Attack { Ranged: true } attack && AIController is EnemyAIController enemyAi)
|
||||
{
|
||||
enemyAi.AimRangedAttack(attack, currentAttackTarget.DamageTarget as Entity);
|
||||
}
|
||||
}
|
||||
|
||||
if (attackCoolDown > 0.0f)
|
||||
{
|
||||
attackCoolDown -= deltaTime;
|
||||
@@ -1982,7 +1991,7 @@ namespace Barotrauma
|
||||
{
|
||||
if ((currentAttackTarget.DamageTarget as Entity)?.Removed ?? false)
|
||||
{
|
||||
currentAttackTarget = default(AttackTargetData);
|
||||
currentAttackTarget = default;
|
||||
}
|
||||
currentAttackTarget.AttackLimb?.UpdateAttack(deltaTime, currentAttackTarget.AttackPos, currentAttackTarget.DamageTarget, out _);
|
||||
}
|
||||
@@ -2077,19 +2086,22 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
bool CanUseItemsWhenSelected(Item item) => item == null || !item.Prefab.DisableItemUsageWhenSelected;
|
||||
if (CanUseItemsWhenSelected(SelectedItem) && CanUseItemsWhenSelected(SelectedSecondaryItem))
|
||||
if (Inventory != null)
|
||||
{
|
||||
foreach (Item item in HeldItems)
|
||||
bool CanUseItemsWhenSelected(Item item) => item == null || !item.Prefab.DisableItemUsageWhenSelected;
|
||||
if (CanUseItemsWhenSelected(SelectedItem) && CanUseItemsWhenSelected(SelectedSecondaryItem))
|
||||
{
|
||||
tryUseItem(item, deltaTime);
|
||||
}
|
||||
foreach (Item item in Inventory.AllItems)
|
||||
{
|
||||
if (item.GetComponent<Wearable>() is { AllowUseWhenWorn: true } && HasEquippedItem(item))
|
||||
foreach (Item item in HeldItems)
|
||||
{
|
||||
tryUseItem(item, deltaTime);
|
||||
}
|
||||
foreach (Item item in Inventory.AllItems)
|
||||
{
|
||||
if (item.GetComponent<Wearable>() is { AllowUseWhenWorn: true } && HasEquippedItem(item))
|
||||
{
|
||||
tryUseItem(item, deltaTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2170,6 +2182,8 @@ namespace Barotrauma
|
||||
private AttackTargetData currentAttackTarget;
|
||||
public void SetAttackTarget(Limb attackLimb, IDamageable damageTarget, Vector2 attackPos)
|
||||
{
|
||||
DebugConsole.NewMessage($"SetAttackTarget {this.ToString()}: " + (damageTarget?.ToString() ?? null));
|
||||
|
||||
currentAttackTarget = new AttackTargetData()
|
||||
{
|
||||
AttackLimb = attackLimb,
|
||||
@@ -3824,7 +3838,7 @@ namespace Barotrauma
|
||||
return attackResult;
|
||||
}
|
||||
|
||||
public void TrySeverLimbJoints(Limb targetLimb, float severLimbsProbability, float damage, bool allowBeheading, Character attacker = null)
|
||||
public void TrySeverLimbJoints(Limb targetLimb, float severLimbsProbability, float damage, bool allowBeheading, bool ignoreSeveranceProbabilityModifier = false, Character attacker = null)
|
||||
{
|
||||
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return; }
|
||||
#if DEBUG
|
||||
@@ -3852,7 +3866,7 @@ namespace Barotrauma
|
||||
var referenceLimb = targetLimb.type == LimbType.Head && targetLimb.Params.ID == 0 ? joint.LimbA : joint.LimbB;
|
||||
if (referenceLimb != targetLimb) { continue; }
|
||||
float probability = severLimbsProbability;
|
||||
if (!IsDead && probability < 1)
|
||||
if (!IsDead && !ignoreSeveranceProbabilityModifier)
|
||||
{
|
||||
probability *= joint.Params.SeveranceProbabilityModifier;
|
||||
}
|
||||
@@ -4111,7 +4125,7 @@ namespace Barotrauma
|
||||
statusEffect.HasTargetType(StatusEffect.TargetType.NearbyCharacters))
|
||||
{
|
||||
targets.Clear();
|
||||
targets.AddRange(statusEffect.GetNearbyTargets(WorldPosition, targets));
|
||||
statusEffect.AddNearbyTargets(WorldPosition, targets);
|
||||
statusEffect.Apply(actionType, deltaTime, this, targets);
|
||||
}
|
||||
else if (statusEffect.targetLimbs != null)
|
||||
@@ -4745,6 +4759,8 @@ namespace Barotrauma
|
||||
|
||||
public bool HasJob(string identifier) => Info?.Job?.Prefab.Identifier == identifier;
|
||||
|
||||
public bool HasJob(Identifier identifier) => Info?.Job?.Prefab.Identifier == identifier;
|
||||
|
||||
public bool IsProtectedFromPressure()
|
||||
{
|
||||
return HasAbilityFlag(AbilityFlags.ImmuneToPressure) || PressureProtection >= (Level.Loaded?.GetRealWorldDepth(WorldPosition.Y) ?? 1.0f);
|
||||
@@ -4975,7 +4991,7 @@ namespace Barotrauma
|
||||
/// </summary>
|
||||
private readonly Dictionary<StatTypes, float> wearableStatValues = new Dictionary<StatTypes, float>();
|
||||
|
||||
public float GetStatValue(StatTypes statType)
|
||||
public float GetStatValue(StatTypes statType, bool includeSaved = true)
|
||||
{
|
||||
if (!IsHuman) { return 0f; }
|
||||
|
||||
@@ -4988,7 +5004,7 @@ namespace Barotrauma
|
||||
{
|
||||
statValue += CharacterHealth.GetStatValue(statType);
|
||||
}
|
||||
if (Info != null)
|
||||
if (Info != null && includeSaved)
|
||||
{
|
||||
// could be optimized by instead updating the Character.cs statvalues dictionary whenever the CharacterInfo.cs values change
|
||||
statValue += Info.GetSavedStatValue(statType);
|
||||
|
||||
@@ -1233,10 +1233,6 @@ namespace Barotrauma
|
||||
int prevAmount = ExperiencePoints;
|
||||
|
||||
var experienceGainMultiplier = new AbilityExperienceGainMultiplier(1f);
|
||||
if (isMissionExperience)
|
||||
{
|
||||
Character?.CheckTalents(AbilityEffectType.OnGainMissionExperience, experienceGainMultiplier);
|
||||
}
|
||||
experienceGainMultiplier.Value += Character?.GetStatValue(StatTypes.ExperienceGainMultiplier) ?? 0;
|
||||
|
||||
amount = (int)(amount * experienceGainMultiplier.Value);
|
||||
@@ -1808,7 +1804,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (SavedStatValues.TryGetValue(statType, out var statValues))
|
||||
{
|
||||
return statValues.Where(s => s.StatIdentifier == statIdentifier).Sum(v => v.StatValue);
|
||||
return statValues.Where(value => ToolBox.StatIdentifierMatches(value.StatIdentifier, statIdentifier)).Sum(static v => v.StatValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
+1
-1
@@ -429,7 +429,7 @@ namespace Barotrauma
|
||||
statusEffect.HasTargetType(StatusEffect.TargetType.NearbyCharacters))
|
||||
{
|
||||
targets.Clear();
|
||||
targets.AddRange(statusEffect.GetNearbyTargets(characterHealth.Character.WorldPosition, targets));
|
||||
statusEffect.AddNearbyTargets(characterHealth.Character.WorldPosition, targets);
|
||||
statusEffect.Apply(type, deltaTime, characterHealth.Character, targets);
|
||||
}
|
||||
}
|
||||
|
||||
+99
-19
@@ -5,6 +5,7 @@ using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Xml.Linq;
|
||||
using Barotrauma.Extensions;
|
||||
using System.Collections.Immutable;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -214,7 +215,6 @@ namespace Barotrauma
|
||||
[Serialize("", IsPropertySaveable.No)]
|
||||
public Identifier DialogFlag { get; private set; }
|
||||
|
||||
|
||||
[Serialize("", IsPropertySaveable.No)]
|
||||
public Identifier Tag { get; private set; }
|
||||
|
||||
@@ -276,6 +276,47 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public class Description
|
||||
{
|
||||
public enum TargetType
|
||||
{
|
||||
Any,
|
||||
Self,
|
||||
OtherCharacter
|
||||
}
|
||||
|
||||
public readonly LocalizedString Text;
|
||||
public readonly Identifier TextTag;
|
||||
public readonly float MinStrength, MaxStrength;
|
||||
public readonly TargetType Target;
|
||||
|
||||
public Description(ContentXElement element, AfflictionPrefab affliction)
|
||||
{
|
||||
TextTag = element.GetAttributeIdentifier("textidentifier", Identifier.Empty);
|
||||
if (!TextTag.IsEmpty)
|
||||
{
|
||||
Text = TextManager.Get(TextTag);
|
||||
}
|
||||
string text = element.GetAttributeString("text", string.Empty);
|
||||
if (!text.IsNullOrEmpty())
|
||||
{
|
||||
Text = Text?.Fallback(text) ?? text;
|
||||
}
|
||||
else if (TextTag.IsEmpty)
|
||||
{
|
||||
DebugConsole.ThrowError($"Error in affliction \"{affliction.Identifier}\" - no text defined for one of the descriptions.");
|
||||
}
|
||||
|
||||
MinStrength = element.GetAttributeFloat(nameof(MinStrength), 0.0f);
|
||||
MaxStrength = element.GetAttributeFloat(nameof(MaxStrength), 100.0f);
|
||||
if (MinStrength >= MaxStrength)
|
||||
{
|
||||
DebugConsole.ThrowError($"Error in affliction \"{affliction.Identifier}\" - max strength is not larger than min.");
|
||||
}
|
||||
Target = element.GetAttributeEnum(nameof(Target), TargetType.Any);
|
||||
}
|
||||
}
|
||||
|
||||
public class PeriodicEffect
|
||||
{
|
||||
public readonly List<StatusEffect> StatusEffects = new List<StatusEffect>();
|
||||
@@ -313,7 +354,6 @@ namespace Barotrauma
|
||||
|
||||
public static readonly PrefabCollection<AfflictionPrefab> Prefabs = new PrefabCollection<AfflictionPrefab>();
|
||||
|
||||
private bool disposed = false;
|
||||
public override void Dispose() { }
|
||||
|
||||
public static IEnumerable<AfflictionPrefab> List => Prefabs;
|
||||
@@ -330,15 +370,21 @@ namespace Barotrauma
|
||||
//(e.g. mental health problems on head, lack of oxygen on torso...)
|
||||
public readonly LimbType IndicatorLimb;
|
||||
|
||||
public readonly LocalizedString Name, Description;
|
||||
public readonly LocalizedString Name;
|
||||
public readonly Identifier TranslationIdentifier;
|
||||
public readonly bool IsBuff;
|
||||
public readonly bool AffectMachines;
|
||||
public readonly bool HealableInMedicalClinic;
|
||||
public readonly float HealCostMultiplier;
|
||||
public readonly int BaseHealCost;
|
||||
|
||||
public readonly LocalizedString CauseOfDeathDescription, SelfCauseOfDeathDescription;
|
||||
|
||||
private readonly LocalizedString defaultDescription;
|
||||
public readonly ImmutableList<Description> Descriptions;
|
||||
|
||||
public readonly bool HideIconAfterDelay;
|
||||
|
||||
//how high the strength has to be for the affliction to take affect
|
||||
public readonly float ActivationThreshold = 0.0f;
|
||||
//how high the strength has to be for the affliction icon to be shown in the UI
|
||||
@@ -355,6 +401,11 @@ namespace Barotrauma
|
||||
//how strong the affliction needs to be before bots attempt to treat it
|
||||
public readonly float TreatmentThreshold = 5.0f;
|
||||
|
||||
/// <summary>
|
||||
/// Bots will not try to treat the affliction if the character has any of these afflictions
|
||||
/// </summary>
|
||||
public ImmutableHashSet<Identifier> IgnoreTreatmentIfAfflictedBy;
|
||||
|
||||
/// <summary>
|
||||
/// The affliction is automatically removed after this time. 0 = unlimited
|
||||
/// </summary>
|
||||
@@ -413,13 +464,14 @@ namespace Barotrauma
|
||||
{
|
||||
Name = Name.Fallback(fallbackName);
|
||||
}
|
||||
Description = TextManager.Get($"AfflictionDescription.{TranslationIdentifier}");
|
||||
defaultDescription = TextManager.Get($"AfflictionDescription.{TranslationIdentifier}");
|
||||
string fallbackDescription = element.GetAttributeString("description", "");
|
||||
if (!string.IsNullOrEmpty(fallbackDescription))
|
||||
{
|
||||
Description = Description.Fallback(fallbackDescription);
|
||||
defaultDescription = defaultDescription.Fallback(fallbackDescription);
|
||||
}
|
||||
IsBuff = element.GetAttributeBool("isbuff", false);
|
||||
IsBuff = element.GetAttributeBool(nameof(IsBuff), false);
|
||||
AffectMachines = element.GetAttributeBool(nameof(AffectMachines), true);
|
||||
|
||||
HealableInMedicalClinic = element.GetAttributeBool("healableinmedicalclinic",
|
||||
!IsBuff &&
|
||||
@@ -428,6 +480,8 @@ namespace Barotrauma
|
||||
HealCostMultiplier = element.GetAttributeFloat(nameof(HealCostMultiplier), 1f);
|
||||
BaseHealCost = element.GetAttributeInt(nameof(BaseHealCost), 0);
|
||||
|
||||
IgnoreTreatmentIfAfflictedBy = element.GetAttributeIdentifierArray(nameof(IgnoreTreatmentIfAfflictedBy), Array.Empty<Identifier>()).ToImmutableHashSet();
|
||||
|
||||
Duration = element.GetAttributeFloat(nameof(Duration), 0.0f);
|
||||
|
||||
if (element.GetAttribute("nameidentifier") != null)
|
||||
@@ -445,30 +499,33 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
ActivationThreshold = element.GetAttributeFloat("activationthreshold", 0.0f);
|
||||
ShowIconThreshold = element.GetAttributeFloat("showiconthreshold", Math.Max(ActivationThreshold, 0.05f));
|
||||
ShowIconToOthersThreshold = element.GetAttributeFloat("showicontoothersthreshold", ShowIconThreshold);
|
||||
MaxStrength = element.GetAttributeFloat("maxstrength", 100.0f);
|
||||
GrainBurst = element.GetAttributeFloat(nameof(GrainBurst).ToLowerInvariant(), 0.0f);
|
||||
HideIconAfterDelay = element.GetAttributeBool(nameof(HideIconAfterDelay), false);
|
||||
|
||||
ShowInHealthScannerThreshold = element.GetAttributeFloat("showinhealthscannerthreshold",
|
||||
ActivationThreshold = element.GetAttributeFloat(nameof(ActivationThreshold), 0.0f);
|
||||
ShowIconThreshold = element.GetAttributeFloat(nameof(ShowIconThreshold), Math.Max(ActivationThreshold, 0.05f));
|
||||
ShowIconToOthersThreshold = element.GetAttributeFloat(nameof(ShowIconToOthersThreshold), ShowIconThreshold);
|
||||
MaxStrength = element.GetAttributeFloat(nameof(MaxStrength), 100.0f);
|
||||
GrainBurst = element.GetAttributeFloat(nameof(GrainBurst), 0.0f);
|
||||
|
||||
ShowInHealthScannerThreshold = element.GetAttributeFloat(nameof(ShowInHealthScannerThreshold),
|
||||
Math.Max(ActivationThreshold, AfflictionType == "talentbuff" ? float.MaxValue : ShowIconToOthersThreshold));
|
||||
TreatmentThreshold = element.GetAttributeFloat("treatmentthreshold", Math.Max(ActivationThreshold, 5.0f));
|
||||
TreatmentThreshold = element.GetAttributeFloat(nameof(TreatmentThreshold), Math.Max(ActivationThreshold, 5.0f));
|
||||
|
||||
DamageOverlayAlpha = element.GetAttributeFloat("damageoverlayalpha", 0.0f);
|
||||
BurnOverlayAlpha = element.GetAttributeFloat("burnoverlayalpha", 0.0f);
|
||||
DamageOverlayAlpha = element.GetAttributeFloat(nameof(DamageOverlayAlpha), 0.0f);
|
||||
BurnOverlayAlpha = element.GetAttributeFloat(nameof(BurnOverlayAlpha), 0.0f);
|
||||
|
||||
KarmaChangeOnApplied = element.GetAttributeFloat("karmachangeonapplied", 0.0f);
|
||||
KarmaChangeOnApplied = element.GetAttributeFloat(nameof(KarmaChangeOnApplied), 0.0f);
|
||||
|
||||
CauseOfDeathDescription = TextManager.Get($"AfflictionCauseOfDeath.{TranslationIdentifier}").Fallback(element.GetAttributeString("causeofdeathdescription", ""));
|
||||
SelfCauseOfDeathDescription = TextManager.Get($"AfflictionCauseOfDeathSelf.{TranslationIdentifier}").Fallback(element.GetAttributeString("selfcauseofdeathdescription", ""));
|
||||
|
||||
IconColors = element.GetAttributeColorArray("iconcolors", null);
|
||||
AfflictionOverlayAlphaIsLinear = element.GetAttributeBool("afflictionoverlayalphaislinear", false);
|
||||
AchievementOnRemoved = element.GetAttributeIdentifier("achievementonremoved", "");
|
||||
IconColors = element.GetAttributeColorArray(nameof(IconColors), null);
|
||||
AfflictionOverlayAlphaIsLinear = element.GetAttributeBool(nameof(AfflictionOverlayAlphaIsLinear), false);
|
||||
AchievementOnRemoved = element.GetAttributeIdentifier(nameof(AchievementOnRemoved), "");
|
||||
|
||||
ResetBetweenRounds = element.GetAttributeBool("resetbetweenrounds", false);
|
||||
|
||||
List<Description> descriptions = new List<Description>();
|
||||
foreach (var subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
@@ -485,15 +542,38 @@ namespace Barotrauma
|
||||
case "effect":
|
||||
case "periodiceffect":
|
||||
break;
|
||||
case "description":
|
||||
descriptions.Add(new Description(subElement, this));
|
||||
break;
|
||||
default:
|
||||
DebugConsole.AddWarning($"Unrecognized element in affliction \"{Identifier}\" ({subElement.Name})");
|
||||
break;
|
||||
}
|
||||
}
|
||||
Descriptions = descriptions.ToImmutableList();
|
||||
|
||||
constructor = type.GetConstructor(new[] { typeof(AfflictionPrefab), typeof(float) });
|
||||
}
|
||||
|
||||
public LocalizedString GetDescription(float strength, Description.TargetType targetType)
|
||||
{
|
||||
foreach (var description in Descriptions)
|
||||
{
|
||||
if (strength < description.MinStrength || strength > description.MaxStrength) { continue; }
|
||||
switch (targetType)
|
||||
{
|
||||
case Description.TargetType.Self:
|
||||
if (description.Target == Description.TargetType.OtherCharacter) { continue; }
|
||||
break;
|
||||
case Description.TargetType.OtherCharacter:
|
||||
if (description.Target == Description.TargetType.Self) { continue; }
|
||||
break;
|
||||
}
|
||||
return description.Text;
|
||||
}
|
||||
return defaultDescription;
|
||||
}
|
||||
|
||||
public static void LoadAllEffects()
|
||||
{
|
||||
Prefabs.ForEach(p => p.LoadEffects());
|
||||
|
||||
@@ -104,7 +104,7 @@ namespace Barotrauma
|
||||
|
||||
public bool DoesBleed
|
||||
{
|
||||
get => Character.Params.Health.DoesBleed;
|
||||
get => Character.Params.Health.DoesBleed && !Character.Params.IsMachine;
|
||||
private set => Character.Params.Health.DoesBleed = value;
|
||||
}
|
||||
|
||||
@@ -550,7 +550,7 @@ namespace Barotrauma
|
||||
amount -= reduceAmount;
|
||||
if (treatmentAction != null)
|
||||
{
|
||||
if (treatmentAction.Value == ActionType.OnUse)
|
||||
if (treatmentAction.Value == ActionType.OnUse || treatmentAction.Value == ActionType.OnSuccess)
|
||||
{
|
||||
matchingAffliction.AppliedAsSuccessfulTreatmentTime = Timing.TotalTime;
|
||||
}
|
||||
@@ -690,6 +690,7 @@ namespace Barotrauma
|
||||
|
||||
private void AddLimbAffliction(LimbHealth limbHealth, Affliction newAffliction, bool allowStacking = true)
|
||||
{
|
||||
if (Character.Params.IsMachine && !newAffliction.Prefab.AffectMachines) { return; }
|
||||
if (!DoesBleed && newAffliction is AfflictionBleeding) { return; }
|
||||
if (!Character.NeedsOxygen && newAffliction.Prefab == AfflictionPrefab.OxygenLow) { return; }
|
||||
if (Character.Params.Health.StunImmunity && newAffliction.Prefab.AfflictionType == "stun") { return; }
|
||||
@@ -1076,6 +1077,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
if (strength <= affliction.Prefab.TreatmentThreshold) { continue; }
|
||||
if (afflictions.Any(otherAffliction => affliction.Prefab.IgnoreTreatmentIfAfflictedBy.Contains(otherAffliction.Key.Identifier))) { continue; }
|
||||
|
||||
if (ignoreHiddenAfflictions)
|
||||
{
|
||||
|
||||
@@ -79,27 +79,35 @@ namespace Barotrauma
|
||||
|
||||
public ref readonly ImmutableArray<Identifier> ParsedAfflictionTypes => ref parsedAfflictionTypes;
|
||||
|
||||
public DamageModifier(XElement element, string parentDebugName)
|
||||
public DamageModifier(XElement element, string parentDebugName, bool checkErrors = true)
|
||||
{
|
||||
Deserialize(element);
|
||||
if (element.Attribute("afflictionnames") != null)
|
||||
{
|
||||
DebugConsole.ThrowError("Error in DamageModifier config (" + parentDebugName + ") - define afflictions using identifiers or types instead of names.");
|
||||
}
|
||||
foreach (var afflictionType in parsedAfflictionTypes)
|
||||
if (checkErrors)
|
||||
{
|
||||
if (!AfflictionPrefab.Prefabs.Any(p => p.AfflictionType == afflictionType))
|
||||
foreach (var afflictionType in parsedAfflictionTypes)
|
||||
{
|
||||
createWarningOrError($"Potentially invalid damage modifier in \"{parentDebugName}\". Could not find any afflictions of the type \"{afflictionType}\". Did you mean to use an affliction identifier instead?");
|
||||
}
|
||||
}
|
||||
foreach (var afflictionIdentifier in parsedAfflictionIdentifiers)
|
||||
{
|
||||
if (!AfflictionPrefab.Prefabs.ContainsKey(afflictionIdentifier))
|
||||
{
|
||||
createWarningOrError($"Potentially invalid damage modifier in \"{parentDebugName}\". Could not find any afflictions with the identifier \"{afflictionIdentifier}\". Did you mean to use an affliction type instead?");
|
||||
if (!AfflictionPrefab.Prefabs.Any(p => p.AfflictionType == afflictionType))
|
||||
{
|
||||
createWarningOrError($"Potentially invalid damage modifier in \"{parentDebugName}\". Could not find any afflictions of the type \"{afflictionType}\". Did you mean to use an affliction identifier instead?");
|
||||
}
|
||||
}
|
||||
foreach (var afflictionIdentifier in parsedAfflictionIdentifiers)
|
||||
{
|
||||
if (!AfflictionPrefab.Prefabs.ContainsKey(afflictionIdentifier))
|
||||
{
|
||||
createWarningOrError($"Potentially invalid damage modifier in \"{parentDebugName}\". Could not find any afflictions with the identifier \"{afflictionIdentifier}\". Did you mean to use an affliction type instead?");
|
||||
}
|
||||
}
|
||||
if (!parsedAfflictionTypes.Any() && !parsedAfflictionIdentifiers.Any())
|
||||
{
|
||||
createWarningOrError($"Potentially invalid damage modifier in \"{parentDebugName}\". Neither affliction types of identifiers defined.");
|
||||
}
|
||||
}
|
||||
|
||||
static void createWarningOrError(string msg)
|
||||
{
|
||||
#if DEBUG
|
||||
|
||||
@@ -1196,7 +1196,7 @@ namespace Barotrauma
|
||||
statusEffect.HasTargetType(StatusEffect.TargetType.NearbyCharacters))
|
||||
{
|
||||
targets.Clear();
|
||||
targets.AddRange(statusEffect.GetNearbyTargets(WorldPosition, targets));
|
||||
statusEffect.AddNearbyTargets(WorldPosition, targets);
|
||||
statusEffect.Apply(actionType, deltaTime, character, targets);
|
||||
}
|
||||
else
|
||||
|
||||
@@ -50,6 +50,9 @@ namespace Barotrauma
|
||||
[Serialize(false, IsPropertySaveable.Yes, description: "Can the creature live without water or does it die on dry land?"), Editable]
|
||||
public bool NeedsWater { get; set; }
|
||||
|
||||
[Serialize(false, IsPropertySaveable.Yes, description: "Is this creature an artificial creature, like robot or machine that shouldn't be affected by afflictions that affect only organic creatures? Overrides DoesBleed."), Editable]
|
||||
public bool IsMachine { get; set; }
|
||||
|
||||
[Serialize(false, IsPropertySaveable.No), Editable]
|
||||
public bool CanSpeak { get; set; }
|
||||
|
||||
|
||||
+2
-1
@@ -27,7 +27,8 @@ namespace Barotrauma.Abilities
|
||||
{
|
||||
if (isPositiveReputation)
|
||||
{
|
||||
if (abilityLocation.Location.Reputation.Faction.Reputation.Value <= 0) { return false; }
|
||||
if (abilityLocation.Location?.Reputation is not { } reputation) { return false; }
|
||||
if (reputation.Value <= 0) { return false; }
|
||||
}
|
||||
|
||||
if (locationIdentifiers.Any())
|
||||
|
||||
+10
-3
@@ -33,13 +33,20 @@ namespace Barotrauma.Abilities
|
||||
{
|
||||
if (abilityObject is IAbilityMission { Mission: { } mission })
|
||||
{
|
||||
if (isAffiliated && GameMain.GameSession?.Campaign?.Factions.MaxBy(static f => f.Reputation.Value) is { } highestFaction)
|
||||
if (isAffiliated)
|
||||
{
|
||||
if (highestFaction.Reputation.Value < 0 || !mission.ReputationRewards.ContainsKey(highestFaction.Reputation.Identifier))
|
||||
if (GameMain.GameSession?.Campaign?.Factions is not { } factions) { return false; }
|
||||
|
||||
// FIXME there's probably a better way to check the faction affiliated with the mission later
|
||||
foreach (Identifier factionIdentifier in mission.ReputationRewards.Keys)
|
||||
{
|
||||
return false;
|
||||
if (factions.Where(faction => factionIdentifier == faction.Prefab.Identifier).Any(static faction => faction.GetPlayerAffiliationStatus() != FactionAffiliation.Affiliated))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return missionType.Contains(mission.Prefab.Type);
|
||||
}
|
||||
|
||||
|
||||
+2
-6
@@ -1,9 +1,5 @@
|
||||
using System;
|
||||
using Barotrauma.Items.Components;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using Barotrauma.Extensions;
|
||||
using Barotrauma.Extensions;
|
||||
using System;
|
||||
|
||||
namespace Barotrauma.Abilities
|
||||
{
|
||||
|
||||
+1
-1
@@ -24,7 +24,7 @@ internal sealed class AbilityConditionNearbyCharacterCount : AbilityConditionDat
|
||||
foreach (Character otherCharacter in Character.CharacterList)
|
||||
{
|
||||
if (character.Submarine != otherCharacter.Submarine) { continue; }
|
||||
if (!IsViableTarget(targetTypes, otherCharacter)) { return false; }
|
||||
if (!IsViableTarget(targetTypes, otherCharacter)) { continue; }
|
||||
|
||||
if (Vector2.DistanceSquared(character.WorldPosition, otherCharacter.WorldPosition) < distance * distance)
|
||||
{
|
||||
|
||||
+1
-1
@@ -50,7 +50,7 @@ namespace Barotrauma.Abilities
|
||||
else if (statusEffect.HasTargetType(StatusEffect.TargetType.NearbyCharacters))
|
||||
{
|
||||
targets.Clear();
|
||||
targets.AddRange(statusEffect.GetNearbyTargets(targetCharacter.WorldPosition, targets));
|
||||
statusEffect.AddNearbyTargets(targetCharacter.WorldPosition, targets);
|
||||
if (!nearbyCharactersAppliesToSelf)
|
||||
{
|
||||
targets.RemoveAll(c => c == Character);
|
||||
|
||||
+2
@@ -27,6 +27,8 @@ namespace Barotrauma.Abilities
|
||||
|
||||
protected override void ApplyEffect()
|
||||
{
|
||||
if (Character?.Submarine is null) { return; }
|
||||
|
||||
foreach (Item item in Character.Submarine.GetItems(true))
|
||||
{
|
||||
if (item.HasTag(tags) || tags.Contains(item.Prefab.Identifier))
|
||||
|
||||
+25
@@ -0,0 +1,25 @@
|
||||
#nullable enable
|
||||
|
||||
namespace Barotrauma.Abilities
|
||||
{
|
||||
internal sealed class CharacterAbilityGiveTalentPointsToAllies : CharacterAbility
|
||||
{
|
||||
private readonly int amount;
|
||||
|
||||
public CharacterAbilityGiveTalentPointsToAllies(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) : base(characterAbilityGroup, abilityElement)
|
||||
{
|
||||
amount = abilityElement.GetAttributeInt("amount", 0);
|
||||
}
|
||||
|
||||
public override void InitializeAbility(bool addingFirstTime)
|
||||
{
|
||||
if (!addingFirstTime) { return; }
|
||||
|
||||
foreach (Character character in GameSession.GetSessionCrewCharacters(CharacterType.Both))
|
||||
{
|
||||
if (character.Info is null) { return; }
|
||||
character.Info.AdditionalTalentPoints += amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
-1
@@ -1,5 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma.Abilities
|
||||
{
|
||||
|
||||
+5
@@ -13,6 +13,11 @@ namespace Barotrauma.Abilities
|
||||
value = abilityElement.GetAttributeInt("value", 0);
|
||||
}
|
||||
|
||||
public override void InitializeAbility(bool addingFirstTime)
|
||||
{
|
||||
ApplyEffect();
|
||||
}
|
||||
|
||||
protected override void ApplyEffect()
|
||||
{
|
||||
if (identifier == Identifier.Empty) { return; }
|
||||
|
||||
+2
@@ -12,6 +12,8 @@ namespace Barotrauma.Abilities
|
||||
|
||||
public override void InitializeAbility(bool addingFirstTime)
|
||||
{
|
||||
if (!addingFirstTime) { return; }
|
||||
|
||||
JobPrefab? apprentice = CharacterAbilityApplyStatusEffectsToApprenticeship.GetApprenticeJob(Character, JobPrefab.Prefabs.ToImmutableHashSet());
|
||||
if (apprentice is null)
|
||||
{
|
||||
|
||||
+12
-11
@@ -27,39 +27,40 @@ namespace Barotrauma.Abilities
|
||||
TimeSinceLastUpdate += deltaTime;
|
||||
if (TimeSinceLastUpdate < interval) { return; }
|
||||
|
||||
bool shouldApplyDelayedEffect;
|
||||
bool conditionsDidntMatch;
|
||||
bool conditionsMatched;
|
||||
|
||||
if (AllConditionsMatched())
|
||||
{
|
||||
effectDelayTimer += TimeSinceLastUpdate;
|
||||
shouldApplyDelayedEffect = effectDelayTimer >= effectDelay;
|
||||
conditionsDidntMatch = false;
|
||||
bool shouldApplyDelayedEffect = effectDelayTimer >= effectDelay;
|
||||
conditionsMatched = shouldApplyDelayedEffect;
|
||||
}
|
||||
else
|
||||
{
|
||||
effectDelayTimer = 0f;
|
||||
shouldApplyDelayedEffect = false;
|
||||
conditionsDidntMatch = true;
|
||||
conditionsMatched = false;
|
||||
}
|
||||
|
||||
bool hasFallbacks = fallbackAbilities.Count > 0;
|
||||
|
||||
List<CharacterAbility> abilitiesToRun =
|
||||
conditionsDidntMatch && hasFallbacks
|
||||
!conditionsMatched && hasFallbacks
|
||||
? fallbackAbilities
|
||||
: characterAbilities;
|
||||
|
||||
if (hasFallbacks)
|
||||
{
|
||||
conditionsMatched = true;
|
||||
}
|
||||
|
||||
foreach (var characterAbility in abilitiesToRun)
|
||||
{
|
||||
if (!characterAbility.IsViable()) { continue; }
|
||||
|
||||
characterAbility.UpdateCharacterAbility(
|
||||
shouldApplyDelayedEffect || conditionsDidntMatch,
|
||||
TimeSinceLastUpdate);
|
||||
characterAbility.UpdateCharacterAbility(conditionsMatched, TimeSinceLastUpdate);
|
||||
}
|
||||
|
||||
if (shouldApplyDelayedEffect || (conditionsDidntMatch && hasFallbacks))
|
||||
if (conditionsMatched)
|
||||
{
|
||||
timesTriggered++;
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace Barotrauma
|
||||
{
|
||||
internal sealed class TalentTree : Prefab
|
||||
{
|
||||
public enum TalentTreeStageState
|
||||
public enum TalentStages
|
||||
{
|
||||
Invalid,
|
||||
Locked,
|
||||
@@ -72,30 +72,30 @@ namespace Barotrauma
|
||||
|
||||
// i hate this function - markus
|
||||
// me too - joonas
|
||||
public static TalentTreeStageState GetTalentOptionStageState(Character character, Identifier subTreeIdentifier, int index, IReadOnlyCollection<Identifier> selectedTalents)
|
||||
public static TalentStages GetTalentOptionStageState(Character character, Identifier subTreeIdentifier, int index, IReadOnlyCollection<Identifier> selectedTalents)
|
||||
{
|
||||
if (character?.Info?.Job.Prefab is null) { return TalentTreeStageState.Invalid; }
|
||||
if (character?.Info?.Job.Prefab is null) { return TalentStages.Invalid; }
|
||||
|
||||
if (!JobTalentTrees.TryGet(character.Info.Job.Prefab.Identifier, out TalentTree talentTree)) { return TalentTreeStageState.Invalid; }
|
||||
if (!JobTalentTrees.TryGet(character.Info.Job.Prefab.Identifier, out TalentTree talentTree)) { return TalentStages.Invalid; }
|
||||
|
||||
TalentSubTree subTree = talentTree!.TalentSubTrees.FirstOrDefault(tst => tst.Identifier == subTreeIdentifier);
|
||||
if (subTree is null) { return TalentTreeStageState.Invalid; }
|
||||
if (subTree is null) { return TalentStages.Invalid; }
|
||||
|
||||
if (!TalentTreeMeetsRequirements(talentTree, subTree, selectedTalents))
|
||||
{
|
||||
return TalentTreeStageState.Locked;
|
||||
return TalentStages.Locked;
|
||||
}
|
||||
|
||||
TalentOption targetTalentOption = subTree.TalentOptionStages[index];
|
||||
|
||||
if (targetTalentOption.HasEnoughTalents(character.Info))
|
||||
{
|
||||
return TalentTreeStageState.Unlocked;
|
||||
return TalentStages.Unlocked;
|
||||
}
|
||||
|
||||
if (targetTalentOption.HasSelectedTalent(selectedTalents))
|
||||
{
|
||||
return TalentTreeStageState.Highlighted;
|
||||
return TalentStages.Highlighted;
|
||||
}
|
||||
|
||||
bool hasTalentInLastTier = true;
|
||||
@@ -111,17 +111,17 @@ namespace Barotrauma
|
||||
|
||||
if (!hasTalentInLastTier)
|
||||
{
|
||||
return TalentTreeStageState.Locked;
|
||||
return TalentStages.Locked;
|
||||
}
|
||||
|
||||
bool hasPointsForNewTalent = character.Info.GetTotalTalentPoints() - selectedTalents.Count > 0;
|
||||
|
||||
if (hasPointsForNewTalent)
|
||||
{
|
||||
return isLastTalentPurchased ? TalentTreeStageState.Highlighted : TalentTreeStageState.Available;
|
||||
return isLastTalentPurchased ? TalentStages.Highlighted : TalentStages.Available;
|
||||
}
|
||||
|
||||
return TalentTreeStageState.Locked;
|
||||
return TalentStages.Locked;
|
||||
}
|
||||
|
||||
|
||||
@@ -207,7 +207,7 @@ namespace Barotrauma
|
||||
{
|
||||
nameIdentifier = $"talenttree.{Identifier}";
|
||||
}
|
||||
DisplayName = TextManager.Get($"talenttree.{nameIdentifier}").Fallback(Identifier.Value);
|
||||
DisplayName = TextManager.Get(nameIdentifier).Fallback(Identifier.Value);
|
||||
Type = subTreeElement.GetAttributeEnum("type", TalentTreeType.Specialization);
|
||||
RequiredTrees = subTreeElement.GetAttributeIdentifierImmutableHashSet("requires", ImmutableHashSet<Identifier>.Empty);
|
||||
BlockedTrees = subTreeElement.GetAttributeIdentifierImmutableHashSet("blocks", ImmutableHashSet<Identifier>.Empty);
|
||||
@@ -234,7 +234,7 @@ namespace Barotrauma
|
||||
/// When specified the talent option will show talent with this identifier
|
||||
/// and clicking on it will expand the talent option to show the talents
|
||||
/// </summary>
|
||||
public readonly Option<Identifier> ShowcaseTalent;
|
||||
public readonly Dictionary<Identifier, ImmutableHashSet<Identifier>> ShowCaseTalents = new Dictionary<Identifier, ImmutableHashSet<Identifier>>();
|
||||
|
||||
public bool HasEnoughTalents(CharacterInfo character) => CountMatchingTalents(character.UnlockedTalents) >= MaxChosenTalents;
|
||||
public bool HasEnoughTalents(IReadOnlyCollection<Identifier> selectedTalents) => CountMatchingTalents(selectedTalents) >= MaxChosenTalents;
|
||||
@@ -269,19 +269,30 @@ namespace Barotrauma
|
||||
{
|
||||
MaxChosenTalents = talentOptionsElement.GetAttributeInt("maxchosentalents", 1);
|
||||
|
||||
Identifier showcaseTalent = talentOptionsElement.GetAttributeIdentifier("showcasetalent", Identifier.Empty);
|
||||
ShowcaseTalent = !showcaseTalent.IsEmpty
|
||||
? Option<Identifier>.Some(showcaseTalent)
|
||||
: Option<Identifier>.None();
|
||||
HashSet<Identifier> identifiers = new HashSet<Identifier>();
|
||||
|
||||
var talentIdentifiers = new HashSet<Identifier>();
|
||||
foreach (var talentOptionElement in talentOptionsElement.GetChildElements("talentoption"))
|
||||
foreach (ContentXElement talentOptionElement in talentOptionsElement.Elements())
|
||||
{
|
||||
Identifier identifier = talentOptionElement.GetAttributeIdentifier("identifier", Identifier.Empty);
|
||||
talentIdentifiers.Add(identifier);
|
||||
Identifier elementName = talentOptionElement.Name.ToIdentifier();
|
||||
if (elementName == "talentoption")
|
||||
{
|
||||
identifiers.Add(talentOptionElement.GetAttributeIdentifier("identifier", Identifier.Empty));
|
||||
}
|
||||
else if (elementName == "showcasetalent")
|
||||
{
|
||||
Identifier showCaseIdentifier = talentOptionElement.GetAttributeIdentifier("identifier", Identifier.Empty);
|
||||
HashSet<Identifier> showCaseTalentIdentifiers = new HashSet<Identifier>();
|
||||
foreach (ContentXElement subElement in talentOptionElement.Elements())
|
||||
{
|
||||
Identifier identifier = subElement.GetAttributeIdentifier("identifier", Identifier.Empty);
|
||||
showCaseTalentIdentifiers.Add(identifier);
|
||||
identifiers.Add(identifier);
|
||||
}
|
||||
ShowCaseTalents.Add(showCaseIdentifier, showCaseTalentIdentifiers.ToImmutableHashSet());
|
||||
}
|
||||
}
|
||||
|
||||
this.talentIdentifiers = talentIdentifiers.ToImmutableHashSet();
|
||||
talentIdentifiers = identifiers.ToImmutableHashSet();
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user