Joonas Rikkonen
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10776572d2
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(0eef99a8b) Don't change targets, wander or stay still in ladders. Don't stay still in water. Improve bot behavior in close spaces.
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2019-04-08 13:36:16 +03:00 |
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Joonas Rikkonen
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9c07ebda53
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(8311f9380) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-08 13:36:00 +03:00 |
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Joonas Rikkonen
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d28b04ed3b
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(30308f7e4) Fixed players being able to overwrite vanilla content when the vanilla package is not selected
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2019-04-08 13:35:46 +03:00 |
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Joonas Rikkonen
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1f8b2325ed
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(5d487a390) Cleanup.
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2019-04-08 13:35:32 +03:00 |
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Joonas Rikkonen
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8850d49960
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(3f75a3756) Minor optimization: removing hudbars don't generate garbage anymore (the collection usually contains only one item and the loop was not evaluated many times, but it still doesn't hurt to fix it, especially when there's a todo note about it).
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2019-04-08 13:35:18 +03:00 |
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Joonas Rikkonen
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f278ff212c
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(370a5daac) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-08 13:35:02 +03:00 |
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Joonas Rikkonen
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8a227a4f2c
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(570318151) Cleanup.
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2019-04-08 13:34:48 +03:00 |
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Joonas Rikkonen
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2fe8139ffd
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(b651e55f4) Don't quantize physicsbody velocities server-side. Caused subs to occasionally not move horizontally because the velocities got rounded down to zero if the sub wasn't accelerating fast enough.
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2019-04-08 12:06:53 +03:00 |
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Joonas Rikkonen
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153b08065b
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(12487d533) Added Berilia submarine, 95% complete
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2019-04-08 12:06:38 +03:00 |
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Joonas Rikkonen
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935cd6bc65
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(235745275) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-08 12:06:09 +03:00 |
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Joonas Rikkonen
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36d6cdcca4
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(2f52a4bfd) Fix the raycast check in for the end nodes. Partial fix to #1343.
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2019-04-08 12:02:30 +03:00 |
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Joonas Rikkonen
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47ee14227e
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(551008fc1) Abandon FixLeakObjective when the goto subobjective cannot be completed. Reset AIObjectiveLoops when the objective is activated or added. Don't clear ignored targets periodically by default. Calculate AIObjectiveGoTo CloseEnough when the objective is created. Don't use arm length in CloseEnough, because it's not used in range checks. Partial fixes to #1343.
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2019-04-08 12:01:54 +03:00 |
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Joonas Rikkonen
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55eecc49d8
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(842e6af33) Human AI needs AITargets too (not much, but they are still useful). Therefor add Type property to AITargets, so that certain targets can be treated human only and others enemy only. Implement target filtering in the Enemy AI Controller.
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2019-04-08 11:58:50 +03:00 |
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Joonas Rikkonen
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c3ab4b6899
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(8825d662c) Small adjustments to workshop layout and created custom buttons for steam links.
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2019-04-08 11:45:03 +03:00 |
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Joonas Rikkonen
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9aea0fa7af
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(daabbddf0) Fixed ToolBox.WrapText stripping out extra spaces from the text, causing caret positioning not working correctly if the text contains multiple successive spaces
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2019-04-08 11:44:49 +03:00 |
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Joonas Rikkonen
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904a1dabb0
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(d5da14437) Fixed all tags not being visible in SteamWorkshopScreen and description box not showing the full description, minor layout tweaks
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2019-04-08 11:44:33 +03:00 |
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Joonas Rikkonen
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532e8bf122
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(2f2a6df6a) Fixed crashing when attempting to publish a sub with a preview image larger than 1MB on the Steam Workshop. Closes #1400
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2019-04-08 11:44:20 +03:00 |
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Joonas Rikkonen
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ae07c3174a
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(05de9c4) Added Linux launch scripts to the project
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2019-04-07 21:49:05 +03:00 |
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Joonas Rikkonen
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d16c470df6
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(de584e63e) Improved MP campaign setup UI
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2019-04-07 21:44:28 +03:00 |
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Joonas Rikkonen
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33b205b1c7
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(3300d3915) When searching for a new room to move to, AIObjectiveIdle only attempts to find a path to one potential room per frame. Fixes lag spikes caused by idling NPCs (was particularly noticeable if the character was in a room with no way out). Closes #1397
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2019-04-07 21:44:15 +03:00 |
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Joonas Rikkonen
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be96afc5dd
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(4ddf8b0b2) Fixed power not working correctly in some grids with chained relays and junction boxes. Closes #1385
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2019-04-07 21:44:02 +03:00 |
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Joonas Rikkonen
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4b58cd0294
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(417e3e432) Fixed voip volume setting not being applied on startup
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2019-04-07 21:43:49 +03:00 |
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Joonas Rikkonen
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be76bd53e9
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(9a14162c6) Disabled spontaneous deterioration on items that are not being used. TODO: adjust all deterioration rates and delays
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2019-04-07 21:43:35 +03:00 |
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Joonas Rikkonen
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3d3975e07c
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(0132c0433) Fixed client-side nullref exception when enabling game mode voting
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2019-04-07 21:43:22 +03:00 |
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Joonas Rikkonen
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7ffcee3075
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(df011a643) Fixed affliction source not being copied when creating a list of merged afflictions. Prevented affliction-based causes of death from getting the "killer" field assigned correctly, which prevented some afflictions from being unlocked.
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2019-04-07 13:41:34 +03:00 |
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Joonas Rikkonen
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bd174a8769
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(c08b6301f) Fixed clients not converting achievement identifiers to lower case, making some achievements impossible to unlock in single player.
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2019-04-07 13:41:21 +03:00 |
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Joonas Rikkonen
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1297127ae2
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(0be4bd31d) Todo note about idling characters killing the framerate (see #1397)
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2019-04-07 13:41:07 +03:00 |
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Joonas Rikkonen
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db754188ce
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(bc739e38f) Added impact sounds to items (e.g. when dropped to the ground). Closes #841
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2019-04-07 13:40:53 +03:00 |
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Joonas Rikkonen
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d15a88c619
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(3e8bdbb0a) v0.8.9.9 + merge fix
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2019-04-06 17:54:39 +03:00 |
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Joonas Rikkonen
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f043ac26f4
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(5754c8b91) Fixed incorrectly placed gap in Typhon's cargo room
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2019-04-06 17:52:36 +03:00 |
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Joonas Rikkonen
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dc8b49b5b6
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(e3f5b70a3) Updated vanilla sub preview images (resolution 1024 x 448-512)
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2019-04-06 17:52:23 +03:00 |
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Joonas Rikkonen
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f80e9a29a7
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(301f0a344) Option to set a custom preview image for subs
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2019-04-06 17:50:53 +03:00 |
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Joonas Rikkonen
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c19899769e
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(cb10b53db) Fixed GUIImage.RecalculateScale throwing an exception if the sprite is not set, use relative scales in GUINumberInput to make the child elements scale dynamically with the parent
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2019-04-06 17:50:40 +03:00 |
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Joonas Rikkonen
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7b3ccde624
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(46f58eedd) Set submarine preview image resolution back to 256x128. For some reason, higher resolutions seem to cause hangs for when loading the image. I suspected it was because of encoding the image as a Base64 string into the xml, but that doesn't seem to case: I tried saving the image as a separate file instead, and it still causes the same problem (see #19 in the private repo).
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2019-04-06 17:50:27 +03:00 |
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Joonas Rikkonen
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8d8478432f
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(00783cc63) Don't premultiply submarine preview image alpha, fixed background texture not covering the whole preview image when using an image resolution larger than the size of the texture
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2019-04-06 17:50:13 +03:00 |
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Joonas Rikkonen
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4359de7b7e
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(f6b392c84) Fixed TextureLoader.FromStream always premultiplying the alpha channel regardless of the value of the preMultiplyAlpha argument
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2019-04-06 17:49:59 +03:00 |
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Joonas Rikkonen
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8cb5576955
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(abdc60f9d) Resaved vanilla subs with higher-res preview images
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2019-04-06 17:49:46 +03:00 |
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Joonas Rikkonen
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14d0daf16d
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(ccef21f63) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-06 17:49:31 +03:00 |
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Joonas Rikkonen
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45c1ed499a
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(e326112f5) Increased discharge coil sound range and added camera shake to make it more noticeable when it's used
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2019-04-06 17:49:18 +03:00 |
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Joonas Rikkonen
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ea463acc60
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(e7176c489) Tweaks to the workshop screen
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2019-04-06 17:49:05 +03:00 |
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Joonas Rikkonen
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3f42d889a2
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(166d035d7) New powerOn sounds
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2019-04-06 17:48:52 +03:00 |
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Joonas Rikkonen
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110a63b88b
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(5bd37e693) Removed PAX.sub
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2019-04-06 17:48:38 +03:00 |
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Joonas Rikkonen
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d1d0a083b4
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(2986c8359) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-06 17:48:26 +03:00 |
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Joonas Rikkonen
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c94f888c4d
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(5d73de170) Fixed RefreshSavedSub removing an extra sub from the list (causing an index out of range exception if refreshing a sub at the end of the list)
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2019-04-06 17:48:13 +03:00 |
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Joonas Rikkonen
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8e56174d28
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(6a236c1f3) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-06 17:47:58 +03:00 |
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Joonas Rikkonen
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ebb62d2fd2
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(a432c283e) Fixed popping texture when fixing reactor
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2019-04-06 17:47:45 +03:00 |
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Joonas Rikkonen
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4238676548
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(80a1a0003) Made electrical engineers responsible for operating the reactor.
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2019-04-06 17:47:32 +03:00 |
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Joonas Rikkonen
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8713b0ba8e
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(9a1210d72) Fixed not being able to zoom out fully with turrets
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2019-04-06 17:47:20 +03:00 |
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Joonas Rikkonen
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7e49140920
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(9a23cb0c4) New decoy sprite
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2019-04-06 17:47:07 +03:00 |
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Joonas Rikkonen
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0725e1c4b2
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(1d7e76d1f) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-06 17:46:55 +03:00 |
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