Commit Graph

7 Commits

Author SHA1 Message Date
Joonas Rikkonen
9e2966e9cb - Fixed creature disable list only taking config files in the Content/Characters folder into account (making it impossible to disable spawning of custom monsters outside the folder)
- Removed hard-coded ruin structure, particle & decal config paths and moved them to content package (custom ones can be added now without modifying the original files).
2018-02-25 15:03:29 +02:00
Joonas Rikkonen
454e0def3b Particle additions:
- Support for subemitters (= particles can emit particles).
- Option to set a different velocity change value for particles in water (can be used to simulate buouancy).
- Fixed drag vector & timer not being reset when initializing a particle.
2017-12-29 20:58:29 +02:00
juanjp600
5374c0f9a6 Windows-specific fixes 3
MS PLOX
2017-12-25 18:35:21 -03:00
juanjp600
4997ebf20d [WIP] Overhauled project to make Linux build work out of the box
TODO: fix the Windows build, fix the Debug builds, make OSX
configurations, work around a bug in MonoDevelop where copied content
files don't respect the original directory structure
2017-12-15 08:31:07 -03:00
Joonas Rikkonen
903686aed7 Modified particle properties can be saved directly to the config file 2017-11-18 14:18:46 +02:00
Joonas Rikkonen
3a6508648f Progress on particle editor:
- Emission settings of the preview particles can be edited.
- The XML config of the selected particle prefab can be copied to clipboard.

+ pressing enter when a GUINumberInput textbox is selected deselects the textbox
2017-11-17 20:58:00 +02:00
Joonas Rikkonen
acfee80755 WIP particle editor, added tooltips to ParticlePrefab properties 2017-11-17 01:30:33 +02:00