TODO: fix the Windows build, fix the Debug builds, make OSX configurations, work around a bug in MonoDevelop where copied content files don't respect the original directory structure
273 lines
9.0 KiB
C#
273 lines
9.0 KiB
C#
using Microsoft.Xna.Framework.Graphics;
|
|
using Microsoft.Xna.Framework;
|
|
using Barotrauma.Particles;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Xml.Linq;
|
|
using System.Windows;
|
|
using System.Xml;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
|
|
namespace Barotrauma
|
|
{
|
|
class ParticleEditorScreen : Screen
|
|
{
|
|
class Emitter : ISerializableEntity
|
|
{
|
|
public float EmitTimer;
|
|
|
|
[Editable(), Serialize("0.0,0.0", false)]
|
|
public Vector2 AngleRange { get; private set; }
|
|
|
|
[Editable(), Serialize("0.0,0.0", false)]
|
|
public Vector2 VelocityRange { get; private set; }
|
|
|
|
[Editable(), Serialize("1.0,1.0", false)]
|
|
public Vector2 ScaleRange { get; private set; }
|
|
|
|
[Editable(), Serialize(0, false)]
|
|
public int ParticleAmount { get; private set; }
|
|
[Editable(), Serialize(0.0f, false)]
|
|
public float ParticlesPerSecond { get; private set; }
|
|
|
|
public string Name
|
|
{
|
|
get
|
|
{
|
|
return "Emitter";
|
|
}
|
|
}
|
|
|
|
public Dictionary<string, SerializableProperty> SerializableProperties
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
public Emitter()
|
|
{
|
|
SerializableProperties = SerializableProperty.GetProperties(this);
|
|
}
|
|
}
|
|
|
|
private GUIComponent guiRoot;
|
|
private GUIComponent rightPanel, leftPanel;
|
|
|
|
private GUIListBox prefabList;
|
|
|
|
private ParticlePrefab selectedPrefab;
|
|
|
|
private SerializableEntityEditor particlePrefabEditor;
|
|
|
|
private Emitter emitter;
|
|
|
|
private Camera cam;
|
|
|
|
public override Camera Cam
|
|
{
|
|
get
|
|
{
|
|
return cam;
|
|
}
|
|
}
|
|
|
|
public ParticleEditorScreen()
|
|
{
|
|
cam = new Camera();
|
|
|
|
guiRoot = new GUIFrame(Rectangle.Empty, null, null);
|
|
|
|
leftPanel = new GUIFrame(new Rectangle(0, 0, 150, GameMain.GraphicsHeight), "GUIFrameLeft", guiRoot);
|
|
leftPanel.Padding = new Vector4(10.0f, 20.0f, 10.0f, 20.0f);
|
|
|
|
rightPanel = new GUIFrame(new Rectangle(0, 0, 450, GameMain.GraphicsHeight), null, Alignment.Right, "GUIFrameRight", guiRoot);
|
|
rightPanel.Padding = new Vector4(10.0f, 20.0f, 0.0f, 20.0f);
|
|
|
|
var saveAllButton = new GUIButton(new Rectangle(leftPanel.Rect.Right + 20, 10, 150, 20), "Save all", "", guiRoot);
|
|
saveAllButton.OnClicked += (btn, obj) =>
|
|
{
|
|
SerializeAll();
|
|
return true;
|
|
};
|
|
|
|
var serializeToClipBoardButton = new GUIButton(new Rectangle(leftPanel.Rect.Right + 20, 10, 150, 20), "Copy to clipboard", "", guiRoot);
|
|
serializeToClipBoardButton.OnClicked += (btn, obj) =>
|
|
{
|
|
SerializeToClipboard(selectedPrefab);
|
|
return true;
|
|
};
|
|
|
|
emitter = new Emitter();
|
|
var emitterEditor = new SerializableEntityEditor(emitter, false, rightPanel, true);
|
|
|
|
var listBox = new GUIListBox(new Rectangle(0, emitterEditor.Rect.Height + 20, 0, 0), "", rightPanel);
|
|
|
|
prefabList = new GUIListBox(new Rectangle(0, 50, 0, 0), "", leftPanel);
|
|
prefabList.OnSelected += (GUIComponent component, object obj) =>
|
|
{
|
|
selectedPrefab = obj as ParticlePrefab;
|
|
listBox.ClearChildren();
|
|
particlePrefabEditor = new SerializableEntityEditor(selectedPrefab, false, listBox, true);
|
|
return true;
|
|
};
|
|
}
|
|
|
|
public override void Select()
|
|
{
|
|
base.Select();
|
|
RefreshPrefabList();
|
|
}
|
|
|
|
private void RefreshPrefabList()
|
|
{
|
|
prefabList.ClearChildren();
|
|
|
|
var particlePrefabs = GameMain.ParticleManager.GetPrefabList();
|
|
foreach (ParticlePrefab particlePrefab in particlePrefabs)
|
|
{
|
|
var prefabText = new GUITextBlock(new Rectangle(0, 0, 0, 20), particlePrefab.Name, "", prefabList);
|
|
prefabText.Padding = Vector4.Zero;
|
|
prefabText.UserData = particlePrefab;
|
|
}
|
|
}
|
|
|
|
public override void AddToGUIUpdateList()
|
|
{
|
|
guiRoot.AddToGUIUpdateList();
|
|
}
|
|
|
|
private void Emit(Vector2 position)
|
|
{
|
|
float angle = MathHelper.ToRadians(Rand.Range(emitter.AngleRange.X, emitter.AngleRange.Y));
|
|
Vector2 velocity = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle)) * Rand.Range(emitter.VelocityRange.X, emitter.VelocityRange.Y);
|
|
|
|
var particle = GameMain.ParticleManager.CreateParticle(selectedPrefab, position, velocity, 0.0f);
|
|
|
|
if (particle != null)
|
|
{
|
|
particle.Size *= Rand.Range(emitter.ScaleRange.X, emitter.ScaleRange.Y);
|
|
}
|
|
}
|
|
|
|
private void SerializeAll()
|
|
{
|
|
XDocument doc = XMLExtensions.TryLoadXml(GameMain.ParticleManager.ConfigFile);
|
|
if (doc == null || doc.Root == null) return;
|
|
|
|
var prefabList = GameMain.ParticleManager.GetPrefabList();
|
|
foreach (ParticlePrefab prefab in prefabList)
|
|
{
|
|
foreach (XElement element in doc.Root.Elements())
|
|
{
|
|
if (element.Name.ToString().ToLowerInvariant() != prefab.Name.ToLowerInvariant()) continue;
|
|
|
|
SerializableProperty.SerializeProperties(prefab, element, true);
|
|
}
|
|
}
|
|
|
|
XmlWriterSettings settings = new XmlWriterSettings();
|
|
settings.Indent = true;
|
|
settings.OmitXmlDeclaration = true;
|
|
settings.NewLineOnAttributes = true;
|
|
|
|
using (var writer = XmlWriter.Create(GameMain.ParticleManager.ConfigFile, settings))
|
|
{
|
|
doc.WriteTo(writer);
|
|
writer.Flush();
|
|
}
|
|
}
|
|
|
|
private void SerializeToClipboard(ParticlePrefab prefab)
|
|
{
|
|
if (prefab == null) return;
|
|
|
|
XmlWriterSettings settings = new XmlWriterSettings();
|
|
settings.Indent = true;
|
|
settings.OmitXmlDeclaration = true;
|
|
settings.NewLineOnAttributes = true;
|
|
|
|
XElement element = new XElement(prefab.Name);
|
|
SerializableProperty.SerializeProperties(prefab, element, true);
|
|
|
|
StringBuilder sb = new StringBuilder();
|
|
using (var writer = XmlWriter.Create(sb, settings))
|
|
{
|
|
element.WriteTo(writer);
|
|
writer.Flush();
|
|
}
|
|
|
|
Clipboard.SetText(sb.ToString());
|
|
}
|
|
|
|
public override void Update(double deltaTime)
|
|
{
|
|
cam.MoveCamera((float)deltaTime, true, GUIComponent.MouseOn == null);
|
|
|
|
guiRoot.Update((float)deltaTime);
|
|
|
|
if (selectedPrefab != null)
|
|
{
|
|
emitter.EmitTimer += (float)deltaTime;
|
|
|
|
if (emitter.ParticlesPerSecond > 0)
|
|
{
|
|
float emitInterval = 1.0f / emitter.ParticlesPerSecond;
|
|
while (emitter.EmitTimer > emitInterval)
|
|
{
|
|
Emit(Vector2.Zero);
|
|
emitter.EmitTimer -= emitInterval;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < emitter.ParticleAmount; i++)
|
|
{
|
|
Emit(Vector2.Zero);
|
|
}
|
|
}
|
|
|
|
GameMain.ParticleManager.Update((float)deltaTime);
|
|
}
|
|
|
|
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
|
|
{
|
|
cam.UpdateTransform();
|
|
GameMain.ParticleManager.UpdateTransforms();
|
|
|
|
//-------------------------------------------------------
|
|
|
|
spriteBatch.Begin(SpriteSortMode.BackToFront,
|
|
BlendState.AlphaBlend,
|
|
null, null, null, null,
|
|
cam.Transform);
|
|
|
|
graphics.Clear(new Color(0.051f, 0.149f, 0.271f, 1.0f));
|
|
|
|
GameMain.ParticleManager.Draw(spriteBatch, false, false, ParticleBlendState.AlphaBlend);
|
|
GameMain.ParticleManager.Draw(spriteBatch, true, false, ParticleBlendState.AlphaBlend);
|
|
|
|
spriteBatch.End();
|
|
|
|
spriteBatch.Begin(SpriteSortMode.BackToFront,
|
|
BlendState.Additive,
|
|
null, null, null, null,
|
|
cam.Transform);
|
|
|
|
GameMain.ParticleManager.Draw(spriteBatch, false, false, ParticleBlendState.Additive);
|
|
GameMain.ParticleManager.Draw(spriteBatch, true, false, ParticleBlendState.Additive);
|
|
|
|
spriteBatch.End();
|
|
|
|
//-------------------------------------------------------
|
|
|
|
spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, GameMain.ScissorTestEnable);
|
|
|
|
guiRoot.Draw(spriteBatch);
|
|
|
|
GUI.Draw((float)deltaTime, spriteBatch, cam);
|
|
|
|
spriteBatch.End();
|
|
}
|
|
}
|
|
}
|