Commit Graph

23 Commits

Author SHA1 Message Date
Joonas Rikkonen
e61dc5ae5f Option to log debug console output to a file. Closes #318 2018-04-20 20:11:01 +03:00
Joonas Rikkonen
343895d776 Console command arguments can be autocompleted by hitting tab. Closes #162 2017-12-30 18:30:55 +02:00
juanjp600
e2f4431357 Added a command for automatic hull generation
It's not perfect by any means, but it should be usable enough as a
baseline for most subs.
2017-12-23 17:57:19 -03:00
Joonas Rikkonen
ce37411a29 Merge branch 'permission-overhaul'. Closes #49
Conflicts:
	Barotrauma/BarotraumaShared/Source/DebugConsole.cs
	Barotrauma/BarotraumaShared/Source/Networking/ChatMessage.cs
2017-12-20 19:36:17 +02:00
Joonas Rikkonen
3e4d2c5a8a Fixed incorrect positioning of debug console question prompts. The ShowQuestionPrompt method used to take the last textblock in the console and consider that as the question prompt text, even though the text had only been queued and the actual GUITexblock hadn't been instantiated yet. 2017-12-20 18:57:42 +02:00
Joonas Rikkonen
9bc0931be5 Clients can execute permitted console commands server-side now. The console commands have three different actions: the default action, one that's executed client-side when a client uses it, and one that's executed server-side when a clients requests it. If the client-side action is omitted, the client relays the command to the server as-is. If the third action is omitted, the server executes the default action. 2017-12-06 19:53:05 +02:00
Joonas Rikkonen
10a77e6137 Cleanbuild console command removes the list of banned players (won't be included in builds to prevent the file from being cleared when updating the game) 2017-12-06 13:31:08 +02:00
Joonas Rikkonen
0840a29ff3 Started overhauling the client permission system to make it a bit more flexible. Now the clients can have the permission to use specific console commands (atm these commands are relayed to the server as-is).
TODO: make it possible to give clients console command permissions via the menus and the console, save command permissions, deal with commands that don't work as intended when simply relayed to the server and executed server-side, add "ranks" (preconfigured or custom sets of permissions, e.g. moderator, admin, etc).
2017-12-03 22:54:28 +02:00
juanjp600
84ba36aa78 Added timestep accumulator to dedicated server, improved autorestart commands, added client permission commands 2017-12-01 14:25:10 -03:00
Joonas Rikkonen
765587efd7 Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen) 2017-11-18 15:13:03 +02:00
Joonas Rikkonen
acfee80755 WIP particle editor, added tooltips to ParticlePrefab properties 2017-11-17 01:30:33 +02:00
Joonas Rikkonen
a86a10b177 Fixed the spamchatmessages debug command 2017-08-03 19:29:53 +03:00
Joonas Rikkonen
f460b4c2bc Fixed queued debug messages not being included in crash reports 2017-07-25 18:02:04 +03:00
Joonas Rikkonen
aaea8bc709 Dedicated servers can use autorestart 2017-07-24 21:21:00 +03:00
Joonas Rikkonen
d5aa1d8b97 Selecting an item with no ItemContainer component doesn't prevent equipping/unequipping items by double clicking, added missing "gamescreen" console command 2017-07-13 23:33:53 +03:00
Joonas Rikkonen
935b1ff837 Console fixes, logging launched turret projectile and the items contained inside it 2017-07-11 19:29:41 +03:00
Joonas Rikkonen
6ad5dd6c1e DebugConsole refactoring : available console commands are stored in a list of "Command" objects which contain the name, help text and the action that's invoked when the command is entered. Commands can also now be autocompleted in the client project by pressing tab (TODO: implement in the server project). + Now it should be easier to implement giving clients the permission to use specific console commands. 2017-07-10 21:10:54 +03:00
Joonas Rikkonen
64ad5e5003 Removed unnecessary using directives 2017-07-05 18:35:09 +03:00
Joonas Rikkonen
d397253fa1 Added missing debugconsole lock 2017-07-04 17:18:33 +03:00
Joonas Rikkonen
60a826f0cd Separate help commands for server and client 2017-07-03 20:55:22 +03:00
Joonas Rikkonen
8aa6ba71b6 Another attempt to fix the "Destination array was not long enough" errors in AddToGUIUpdateList:
The errors seem to be caused by adding messages to the debug console from another thread, which may happen if an OpenAL error occurs during sound streaming. Now the debug console queues the messages and creates the necessary UI elements in the main thread, which should(?) make it thread-safe. (TODO: figure out what's causing the OpenAL errors)
2017-07-03 19:08:52 +03:00
Joonas Rikkonen
df0bdb64d6 - Ban durations (TODO: add a way to set and view the durations through the menus).
- Separated ban & kick methods.
- Fixed compilation errors in DebugConsole when building the server.
2017-07-02 18:58:07 +03:00
juanjp600
4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00