Commit Graph

33 Commits

Author SHA1 Message Date
Joonas Rikkonen 3701f0e957 (7e3aa6097) Merge remote-tracking branch 'origin/docking-interface' into dev 2019-05-03 13:48:31 +03:00
Joonas Rikkonen 8d3a48584b (92fc1380e) Allow interacting with items inside outposts (only prevent deattaching items from walls) 2019-05-03 13:48:15 +03:00
Joonas Rikkonen 088f7e5485 (d3c10117b) Fixed nullref exception if there are no texts defined for a location type change 2019-05-03 13:47:58 +03:00
Joonas Rikkonen 5031432e77 (513733e88) Check that the character is inside the same room as the target before repairing/operating an item. 2019-05-03 13:47:39 +03:00
Joonas Rikkonen 1ff1584be5 (53f9210d1) Check the line of sight before fixing leaks or extinguishing fires. 2019-05-03 13:47:22 +03:00
Joonas Rikkonen d1dd0c6043 (d3791496e) FireSource implements ISpatialEntity. 2019-05-03 13:47:05 +03:00
Joonas Rikkonen 3d5e402d22 (a98f03ffb) Fix target blocking itself when it's structure. Take doors into account. 2019-05-03 13:46:48 +03:00
Joonas Rikkonen 0e96e18a24 (d9833de39) Added bug report texts to EnglishVanilla 2019-05-03 13:46:32 +03:00
Joonas Rikkonen 3371e7dca4 (17183b3e8) Add a reference in the project. 2019-05-03 13:46:15 +03:00
Joonas Rikkonen e0732e6d57 (2eca8483c) Refactor CanSeeCharacter method and implement CanSeeTarget method. If we check whether or not we can see a character, it should now check if any of the limbs can be seen instead of always checking the head/torso etc. Not tested. 2019-05-03 13:45:58 +03:00
Joonas Rikkonen 953b5690ec (2a7829fab) Add ISpatialEntity as a common interface for everything that has a position in the game world. Would have used IMapEntity, but there's already MapEntity, which inherits Entity, so that would be confusing. Declare the inheritance only in the shared class (Character). 2019-05-03 13:45:41 +03:00
Joonas Rikkonen 4daa149f29 (15c28d37a) fixed outpost 2019-05-03 13:45:26 +03:00
Joonas Rikkonen 904cad71a5 (3be596a23) Don't allow using invalid filename characters in a save name. Fixes crashing when attempting to use symbols such as <, > or | in the name. 2019-05-03 13:45:10 +03:00
Joonas Rikkonen a640439617 (3a64fa8f4) Fixes to wall textures bleeding into adjacent sprites, incorrect dimensions & misaligned colliders 2019-05-03 13:44:53 +03:00
Joonas Rikkonen 16e49d10d9 (a8b3957c6) Fixed nullref exception when selecting categories in the sub editor 2019-05-03 13:44:38 +03:00
Joonas Rikkonen c988016b6f (90245034a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-03 13:44:21 +03:00
Joonas Rikkonen 35f4657ea1 (d85d68721) Fixed character's feet getting stuck to platforms when climbing ladders while holding A/D 2019-05-03 13:44:04 +03:00
Joonas Rikkonen fb21005258 (6f4bea467) Updated doors 2019-05-03 13:43:47 +03:00
Joonas Rikkonen bc5f571903 (29d8edbb9) Use a sprite to draw the lines on the sonar display (looks better than GUI.DrawLine) 2019-05-03 13:42:36 +03:00
Joonas Rikkonen 1d7faa8d1d (b778c4641) Docking button works now in the docking interface, change button text depending on whether we're docking/undocking, some placeholder UI graphics for the nav terminal 2019-05-03 13:42:19 +03:00
Joonas Rikkonen a2c2f72357 (2edf7845f) Progress on docking interface (nudge controls), focus sonar on the center of the submarine instead of the nav terminal 2019-05-03 13:40:31 +03:00
Joonas Rikkonen 5dc31c213f ad0bbaf...7245c72
commit 7245c721339885d062567befc052a592391b3b4a
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Mar 10 15:22:31 2019 +0200

    Fixed StatusEffects only applying afflictions to one limb even if the target is "Character" instead of "Limb", added a subtle screen distortion effect to heavy radiation sickness. Closes #1256

commit e0db27e62ec9546fd4b182a0cc97f7e5830645ae
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Mar 9 21:53:51 2019 +0200

    Fixed WrapText adding unnecessary spaces after every line break. Closes #1215

commit 988bc58d51c195ad9265b84a1e97e0101cd3f808
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Mar 9 21:12:50 2019 +0200

    Fixed crashing when attempting to create a body for a wall section that's less than 1 unit long (e.g. if a wall that's just slightly longer than the wall section size receives damage).

commit 8c31157425a9e2ec02312618d1bfa359ab3ee87d
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Mar 9 20:30:44 2019 +0200

    Fixed clients being unable to toggle the respawn shuttle on/off

commit a4ccb039219830efe9cd305c26942dda1bd04e9c
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Mar 9 19:33:22 2019 +0200

    Fixed inability to select the respawn shuttle as a client host

commit b89b2d2c282d8c74d7ccd37b3f29dcab51eff680
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Mar 9 19:32:41 2019 +0200

    Made it possible to edit the style of the ListBox under GUIDropDowns, increased the opacity of the listbox to make the contents more readable when there's text behind it

commit 8f6d9aef3d637fe37a18c78f4b15ef8fd266374e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Mar 9 18:11:23 2019 +0200

    Fixed NetLobbyScreen not showing the names of the submarines the client doesn't have
2019-03-18 22:39:57 +02:00
Joonas Rikkonen 044fd3344b 2f107db...5202af9 2019-03-18 21:42:26 +02:00
Joonas Rikkonen 6c0679c297 38f1ddb...178a853: v0.8.9.1, removed content folder 2019-03-18 20:39:27 +02:00
Joonas Rikkonen d81ee1a27e Added a bunch of checks to make sure a normalized zero vector (= NaN, NaN) is not used in any position/velocity/movement calculations. There were at least three places where it was causing problems according to error reports: when a character that can't enter a sub spawns at the center of a hull and when using an underwater scooter or throwing something while the cursor is at the position of the character, but there were tons of other places as well where it may have potentially caused physics errors. 2018-07-31 12:28:04 +03:00
Joonas Rikkonen 79f3f04c3b Fixed Steering components never setting their currPowerConsumption field above zero, making them cause zero load on the electrical grid. 2018-01-01 15:00:12 +02:00
Joonas Rikkonen b3769b383a - Input field for rects.
- Input fields for ItemComponent requiredItems.
- Added tooltips to a bunch of editable ItemComponent properties.
- Misc fixes.
2017-11-13 22:06:13 +02:00
Joonas Rikkonen 8e556f1c76 - Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
- Rectangle serialization.
- Option to restrict numeric properties to a range of values.
- WIP generic ISerializableEntity editor.
2017-11-08 21:15:03 +02:00
Joonas Rikkonen a0d606ef5f Working on improving the serialization system and ObjectProperty/IPropertyObject (TODO: come up with better names). The plan is to:
- Add support for some of the most common types (vectors, colors, rects) so there's no need to parse the values in the setters of the serializable properties (see Holdable.HoldPos for example).
- Make a generic version of the item editing HUD that can be used on any IPropertyObject. Should make it easier to implement things like the character editor, editing structure properties, particle editor, etc.
- Improve the interface of the editing HUD. Instead of having to type in a string value into a textbox, there should be number input fields for numeric properties, sliders for properties that only accept a range of values, a color picker, etc. And tooltips.
2017-11-03 19:41:21 +02:00
Joonas Rikkonen 1ff2054ca8 Converted the GetAttribute methods in the ToolBox class to extension methods 2017-10-04 18:38:40 +03:00
Joonas Rikkonen 1311a286f5 Added battery recharge docks, moved applying OnActive statuseffects to the Powered itemcomponent, removed smoke particles from stun baton hit effect 2017-09-03 16:57:32 +03:00
Joonas Rikkonen 64ad5e5003 Removed unnecessary using directives 2017-07-05 18:35:09 +03:00
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00