Joonas Rikkonen
|
cffaef3c3c
|
(4dba94638) Legacy save file support (= save files present in Data/Saves will still be usable)
|
2019-05-06 11:29:24 +03:00 |
|
Joonas Rikkonen
|
5999a66681
|
(ac4fc6f29) Fixed EventInput crashing in 32-bit windows builds
|
2019-05-06 11:28:13 +03:00 |
|
Joonas Rikkonen
|
44001459c0
|
(ef6edf745) Fixed remote characters frequently getting stuck to the ragdoll state in multiplayer. Happened because the characters are forced to stay in ragdoll mode if they're moving more than 1 m/s, and if the character stops being ragdolled server-side and starts moving, the movement will prevent it from going back to normal state client-side. Now the client will simply determine the ragdoll state based on the ragdoll input from the server.
|
2019-05-06 11:24:37 +03:00 |
|
Joonas Rikkonen
|
3d5e402d22
|
(a98f03ffb) Fix target blocking itself when it's structure. Take doors into account.
|
2019-05-03 13:46:48 +03:00 |
|
Joonas Rikkonen
|
e0732e6d57
|
(2eca8483c) Refactor CanSeeCharacter method and implement CanSeeTarget method. If we check whether or not we can see a character, it should now check if any of the limbs can be seen instead of always checking the head/torso etc. Not tested.
|
2019-05-03 13:45:58 +03:00 |
|
Joonas Rikkonen
|
953b5690ec
|
(2a7829fab) Add ISpatialEntity as a common interface for everything that has a position in the game world. Would have used IMapEntity, but there's already MapEntity, which inherits Entity, so that would be confusing. Declare the inheritance only in the shared class (Character).
|
2019-05-03 13:45:41 +03:00 |
|
Joonas Rikkonen
|
fb21005258
|
(6f4bea467) Updated doors
|
2019-05-03 13:43:47 +03:00 |
|
Joonas Rikkonen
|
aef95740d3
|
(768877381) Test: change the docking indicator to a pulsating crosshair when ready to dock (more noticeable than just changing the color of the centerline)
|
2019-05-03 13:43:26 +03:00 |
|
Joonas Rikkonen
|
7d7950e70b
|
(c3c244ef4) Nicer looking docking interface buttons (actual arrows instead of U, D, <, >)
|
2019-05-03 13:43:09 +03:00 |
|
Joonas Rikkonen
|
9b9735e2e7
|
(6aff06511) Fixed GUIComponent.SpriteEffects not having an effect on GUIImages
|
2019-05-03 13:42:53 +03:00 |
|
Joonas Rikkonen
|
bc5f571903
|
(29d8edbb9) Use a sprite to draw the lines on the sonar display (looks better than GUI.DrawLine)
|
2019-05-03 13:42:36 +03:00 |
|
Joonas Rikkonen
|
1d7faa8d1d
|
(b778c4641) Docking button works now in the docking interface, change button text depending on whether we're docking/undocking, some placeholder UI graphics for the nav terminal
|
2019-05-03 13:42:19 +03:00 |
|
Joonas Rikkonen
|
2f60af4365
|
(0947e0f05) Item.GetConnectedComponentsRecursive can traverse through relays and logic components
|
2019-05-03 13:42:00 +03:00 |
|
Joonas Rikkonen
|
32a8b97ad4
|
(01452b66f) Fixed "maintain position" indicators & inputs being relative to the center of the screen, not the center of the sub. Flash the docking button when ready to dock.
|
2019-05-03 13:41:42 +03:00 |
|
Joonas Rikkonen
|
fbb7daed00
|
(0c3442136) Merge branch 'dev' into docking-interface
|
2019-05-03 13:41:23 +03:00 |
|
Joonas Rikkonen
|
45ba589d96
|
(12412e6fd) Determine the steering vector relative to the center of the sub, not the center of the display when clicking on the display
|
2019-05-03 13:41:06 +03:00 |
|
Joonas Rikkonen
|
5d4a3f18c6
|
(021a3d977) Draw the steering indicator at the center of the sub, not at the center of the display. Change the color of the docking indicators when ready to dock
|
2019-05-03 13:40:49 +03:00 |
|
Joonas Rikkonen
|
a2c2f72357
|
(2edf7845f) Progress on docking interface (nudge controls), focus sonar on the center of the submarine instead of the nav terminal
|
2019-05-03 13:40:31 +03:00 |
|
Joonas Rikkonen
|
2199a0f97f
|
(276dcf6d2) Docking indicator changes color when the docking port is within the sector
|
2019-05-03 13:40:12 +03:00 |
|
Joonas Rikkonen
|
b551ae7999
|
(c1468d39d) Overhauled docking interface (WIP)
|
2019-05-03 13:39:54 +03:00 |
|
Joonas Rikkonen
|
4d1c3b1ed4
|
(43a58c2c3) Fixed content package hash calculation failing if the package is not enabled and contains new monster files. Was caused by Character.GetConfigFile failing to find the config file because it only searched from currently selected content packages.
|
2019-04-29 21:10:05 +03:00 |
|
Joonas Rikkonen
|
67a0636470
|
(b21318728) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-29 21:09:50 +03:00 |
|
Joonas Rikkonen
|
97c4e3019d
|
(e268fbb97) Simplify Humpback front. Increase the front hull health from 200 to 400 for both front pieces. Update the fronts also for Orca and Dugong.
|
2019-04-29 21:09:33 +03:00 |
|
Joonas Rikkonen
|
250368078f
|
(5c32d30a9) Adjust and fix the steering behavior: Only the characters in the idle state and outside the sub are considered active members of the group.
|
2019-04-29 21:09:18 +03:00 |
|
Joonas Rikkonen
|
e583f570ff
|
(c29165793) Increase the gap seeking distance, because some walls are thicker than 200 pixels.
|
2019-04-29 21:09:03 +03:00 |
|
Joonas Rikkonen
|
af50bb9e0e
|
(39e7f6d22) Fix a bunch of issues relating to steering through gaps. Especially when latched on to the sub.
|
2019-04-29 21:08:48 +03:00 |
|
Joonas Rikkonen
|
2554e17189
|
(621326f05) Don't flee when taking damage if part of a swarm.
|
2019-04-29 21:08:32 +03:00 |
|
Joonas Rikkonen
|
c5452048d7
|
(d88b2f1f7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-29 21:08:16 +03:00 |
|
Joonas Rikkonen
|
b3b1d1851d
|
(eda627512) Fixed MonoKickStart files needed by the dedicated server not being copied to the output directory in release builds
|
2019-04-29 21:08:00 +03:00 |
|
Joonas Rikkonen
|
788c51143b
|
(55f425031) Tutorial outpost visual pass
|
2019-04-29 21:06:26 +03:00 |
|
Joonas Rikkonen
|
4023fab047
|
(48ce3248e) Improve wall targeting and fix releasing the target when latched on to a wall.
|
2019-04-29 21:06:11 +03:00 |
|
Joonas Rikkonen
|
205f808f84
|
(5b377538a) Adjust crawler attacks a bit.
|
2019-04-29 21:05:53 +03:00 |
|
Joonas Rikkonen
|
45e0d2f663
|
(99e6eb7c7) Fixed "attempted to access a potentially removed ragdoll" in SoundPlayer.Update, set Character.Controlled to null if the character is removed to prevent this from happening elsewhere
|
2019-04-29 21:05:37 +03:00 |
|
Joonas Rikkonen
|
e83dba2959
|
(42d13c09f) Merge remote-tracking branch 'origin/tutorial-rework' into dev
|
2019-04-25 18:07:37 +03:00 |
|
Joonas Rikkonen
|
d98c245183
|
(714944a46) - Item triggers can be used to define areas that cause the item to be highlighted, not just areas that the player has to be inside to interact with the item. - Triggers take item scale into account. - Added triggers around the integrated buttons in the new hatch/window variants (-> fixes hatches not being highlighted by putting the cursor on the button when there's a ladder next to the player).
|
2019-04-25 17:46:26 +03:00 |
|
Joonas Rikkonen
|
5f3e23f75f
|
(1bd090dc7) Show the audio icon next to characters that are speaking in the single player crew menu
|
2019-04-23 15:50:00 +03:00 |
|
Joonas Rikkonen
|
6262b3ea54
|
(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-16 17:12:09 +03:00 |
|
Joonas Rikkonen
|
bd07acf26d
|
(052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0
|
2019-04-16 17:11:49 +03:00 |
|
Joonas Rikkonen
|
a3344fc23b
|
(01ee2b7fd) More pronounced limping animation, don't restrict movement as much when legs are heavily damaged
|
2019-04-15 12:05:07 +03:00 |
|
Joonas Rikkonen
|
29e979d60a
|
(7840e7e91) Fixed characters selecting entities when dragging and dropping items into them when the Select input is bind to Mouse1.
|
2019-04-05 16:13:27 +03:00 |
|
Joonas Rikkonen
|
cc122f2bbf
|
(b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test
|
2019-04-04 11:10:29 +03:00 |
|
Joonas Rikkonen
|
b08a31a68f
|
(33ab1e038) Add buttons for resetting the settings to the defaults and setting the default keybindings. TODO: pressing the buttons should refresh the settings frame instead of closing it.
|
2019-04-04 11:10:14 +03:00 |
|
Joonas Rikkonen
|
a3425a0432
|
(bb85ea959) Fixed last item not being visible in grid layout groups if it's the only item on the last row
|
2019-04-04 11:08:49 +03:00 |
|
Joonas Rikkonen
|
7eb03ea6b3
|
(874c38a79) Show keybindings for use or shoot in the tooltips.
|
2019-04-04 11:08:33 +03:00 |
|
Joonas Rikkonen
|
d4752bb6a0
|
(9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time.
|
2019-04-04 11:08:18 +03:00 |
|
Joonas Rikkonen
|
7491b06a5d
|
(bbd192053) Rebind Select and Use keys. Refactor GameSettings to support legacy bindings, when they are set. That is, if the new "deselect" and "shoot" keys are not defined, but the player config file is found, use the "select" and the "use" keys instead of the defaults.
|
2019-04-04 11:08:02 +03:00 |
|
Joonas Rikkonen
|
79ea41e6c9
|
(4f4395b00) Reduced the size of the disallowed item interface area around the chatbox
|
2019-04-04 11:07:45 +03:00 |
|
Joonas Rikkonen
|
860e5204ab
|
(cad2b1306) Fix the camera issue on turrets.
|
2019-04-04 11:07:29 +03:00 |
|
Joonas Rikkonen
|
2d52a8ddf4
|
(883c460d5) Don't require holding the aim key when using the periscope/controller. Move the RequireAimToUse from Controller component to Item. Change the use and shoot logic accordingly. TODO: fix the camera centering.
|
2019-04-04 11:07:14 +03:00 |
|
Joonas Rikkonen
|
c8a7815ef8
|
(6ae5f1e59) Sync the new input with the server.
|
2019-04-04 11:06:59 +03:00 |
|