Commit Graph

496 Commits

Author SHA1 Message Date
Joonas Rikkonen cffaef3c3c (4dba94638) Legacy save file support (= save files present in Data/Saves will still be usable) 2019-05-06 11:29:24 +03:00
Joonas Rikkonen 5999a66681 (ac4fc6f29) Fixed EventInput crashing in 32-bit windows builds 2019-05-06 11:28:13 +03:00
Joonas Rikkonen 44001459c0 (ef6edf745) Fixed remote characters frequently getting stuck to the ragdoll state in multiplayer. Happened because the characters are forced to stay in ragdoll mode if they're moving more than 1 m/s, and if the character stops being ragdolled server-side and starts moving, the movement will prevent it from going back to normal state client-side. Now the client will simply determine the ragdoll state based on the ragdoll input from the server. 2019-05-06 11:24:37 +03:00
Joonas Rikkonen 65d627d57c (2c9775b8e) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-06 11:22:36 +03:00
Joonas Rikkonen b797d112b7 (db4f4a55b) HasRequiredItems method is used for different purposes. Thus we shouldn't return true if the door is damaged but not broken, because it would cause issues for example in steering. Similarly I don't think we should use the canBePicked here, because it could be possible that the door should be interactable but not pickable. 2019-05-06 11:22:20 +03:00
Joonas Rikkonen e4adc47dad (1036993d3) Adjusted motion detector in autodoors 2019-05-06 11:22:02 +03:00
Joonas Rikkonen 30620ed059 (61cc49902) Don't create ai for the dummy character. Creates issues. 2019-05-06 11:21:45 +03:00
Joonas Rikkonen 872eeb70ce (9b19bda7d) Workaround to characters' arms occasionally spinning when standing in place, don't offset limping characters' feet when not moving (the heavy leaning forwards looks unnatural), added a comment 2019-05-03 13:57:42 +03:00
Joonas Rikkonen 9121c878f5 (df822b5d5) Fixed characters not receiving impact damage when ragdolled. Closes #1433 2019-05-03 13:57:24 +03:00
Joonas Rikkonen b0947d4bf8 (493361a05) Add a todo note. 2019-05-03 13:55:57 +03:00
Joonas Rikkonen a11e7db190 (78f064b46) Revert "Cherry pick from human-ai: Fix bots not knowing how to use the integrated controllers, effectively failing to use the doors with integrated buttons." 2019-05-03 13:49:23 +03:00
Joonas Rikkonen bd659383b4 (1aa050263) Cherry pick from human-ai: Fix bots not knowing how to use the integrated controllers, effectively failing to use the doors with integrated buttons. 2019-05-03 13:48:48 +03:00
Joonas Rikkonen 5031432e77 (513733e88) Check that the character is inside the same room as the target before repairing/operating an item. 2019-05-03 13:47:39 +03:00
Joonas Rikkonen 1ff1584be5 (53f9210d1) Check the line of sight before fixing leaks or extinguishing fires. 2019-05-03 13:47:22 +03:00
Joonas Rikkonen 3d5e402d22 (a98f03ffb) Fix target blocking itself when it's structure. Take doors into account. 2019-05-03 13:46:48 +03:00
Joonas Rikkonen e0732e6d57 (2eca8483c) Refactor CanSeeCharacter method and implement CanSeeTarget method. If we check whether or not we can see a character, it should now check if any of the limbs can be seen instead of always checking the head/torso etc. Not tested. 2019-05-03 13:45:58 +03:00
Joonas Rikkonen 953b5690ec (2a7829fab) Add ISpatialEntity as a common interface for everything that has a position in the game world. Would have used IMapEntity, but there's already MapEntity, which inherits Entity, so that would be confusing. Declare the inheritance only in the shared class (Character). 2019-05-03 13:45:41 +03:00
Joonas Rikkonen 35f4657ea1 (d85d68721) Fixed character's feet getting stuck to platforms when climbing ladders while holding A/D 2019-05-03 13:44:04 +03:00
Joonas Rikkonen fb21005258 (6f4bea467) Updated doors 2019-05-03 13:43:47 +03:00
Joonas Rikkonen aef95740d3 (768877381) Test: change the docking indicator to a pulsating crosshair when ready to dock (more noticeable than just changing the color of the centerline) 2019-05-03 13:43:26 +03:00
Joonas Rikkonen 7d7950e70b (c3c244ef4) Nicer looking docking interface buttons (actual arrows instead of U, D, <, >) 2019-05-03 13:43:09 +03:00
Joonas Rikkonen 9b9735e2e7 (6aff06511) Fixed GUIComponent.SpriteEffects not having an effect on GUIImages 2019-05-03 13:42:53 +03:00
Joonas Rikkonen bc5f571903 (29d8edbb9) Use a sprite to draw the lines on the sonar display (looks better than GUI.DrawLine) 2019-05-03 13:42:36 +03:00
Joonas Rikkonen 1d7faa8d1d (b778c4641) Docking button works now in the docking interface, change button text depending on whether we're docking/undocking, some placeholder UI graphics for the nav terminal 2019-05-03 13:42:19 +03:00
Joonas Rikkonen 2f60af4365 (0947e0f05) Item.GetConnectedComponentsRecursive can traverse through relays and logic components 2019-05-03 13:42:00 +03:00
Joonas Rikkonen 32a8b97ad4 (01452b66f) Fixed "maintain position" indicators & inputs being relative to the center of the screen, not the center of the sub. Flash the docking button when ready to dock. 2019-05-03 13:41:42 +03:00
Joonas Rikkonen fbb7daed00 (0c3442136) Merge branch 'dev' into docking-interface 2019-05-03 13:41:23 +03:00
Joonas Rikkonen 45ba589d96 (12412e6fd) Determine the steering vector relative to the center of the sub, not the center of the display when clicking on the display 2019-05-03 13:41:06 +03:00
Joonas Rikkonen 5d4a3f18c6 (021a3d977) Draw the steering indicator at the center of the sub, not at the center of the display. Change the color of the docking indicators when ready to dock 2019-05-03 13:40:49 +03:00
Joonas Rikkonen a2c2f72357 (2edf7845f) Progress on docking interface (nudge controls), focus sonar on the center of the submarine instead of the nav terminal 2019-05-03 13:40:31 +03:00
Joonas Rikkonen 2199a0f97f (276dcf6d2) Docking indicator changes color when the docking port is within the sector 2019-05-03 13:40:12 +03:00
Joonas Rikkonen b551ae7999 (c1468d39d) Overhauled docking interface (WIP) 2019-05-03 13:39:54 +03:00
Joonas Rikkonen 7eb0972d16 (df7ca4c53) updated doors + merge fix 2019-04-29 23:03:58 +03:00
Joonas Rikkonen 285ca8f78b (5cf4ab11c) Don't draw order indicators (the icons pointing towards the target item) when far away and not inside the same sub as the target. Prevents exploiting the indicators in locating the sub. Closes #1444 2019-04-29 21:18:36 +03:00
Joonas Rikkonen 4f0f5b309b (94b673f74) Monsters stop dragging targets if there's a collider between the characters. Closes #1441 2019-04-29 21:18:20 +03:00
Joonas Rikkonen 8d3d103e17 (a2b4f82e7) Fixed Job.Save not saving the identifier of the job, preventing jobs from being loaded correctly if the language is changed after saving. 2019-04-29 21:13:03 +03:00
Joonas Rikkonen 6c4bf4ea44 (d8eff8346) Fix a null reference exception. 2019-04-29 21:10:35 +03:00
Joonas Rikkonen 4d1c3b1ed4 (43a58c2c3) Fixed content package hash calculation failing if the package is not enabled and contains new monster files. Was caused by Character.GetConfigFile failing to find the config file because it only searched from currently selected content packages. 2019-04-29 21:10:05 +03:00
Joonas Rikkonen 67a0636470 (b21318728) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-29 21:09:50 +03:00
Joonas Rikkonen 97c4e3019d (e268fbb97) Simplify Humpback front. Increase the front hull health from 200 to 400 for both front pieces. Update the fronts also for Orca and Dugong. 2019-04-29 21:09:33 +03:00
Joonas Rikkonen 250368078f (5c32d30a9) Adjust and fix the steering behavior: Only the characters in the idle state and outside the sub are considered active members of the group. 2019-04-29 21:09:18 +03:00
Joonas Rikkonen e583f570ff (c29165793) Increase the gap seeking distance, because some walls are thicker than 200 pixels. 2019-04-29 21:09:03 +03:00
Joonas Rikkonen af50bb9e0e (39e7f6d22) Fix a bunch of issues relating to steering through gaps. Especially when latched on to the sub. 2019-04-29 21:08:48 +03:00
Joonas Rikkonen 2554e17189 (621326f05) Don't flee when taking damage if part of a swarm. 2019-04-29 21:08:32 +03:00
Joonas Rikkonen c5452048d7 (d88b2f1f7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-29 21:08:16 +03:00
Joonas Rikkonen b3b1d1851d (eda627512) Fixed MonoKickStart files needed by the dedicated server not being copied to the output directory in release builds 2019-04-29 21:08:00 +03:00
Joonas Rikkonen 1f3c6349ab (961d41b31) Ragdoll syncing improvements: - Don't ignore platforms when correcting a ragdoll's position using Ragdoll.SetPosition. Otherwise forcing the character above a platform may cause it to drop down again if the feet don't end up above the platform. - Correct ragdoll position to server position immediately if the error is very large. - Force collider to stay upright after fixed rotation is enabled. 2019-04-29 21:07:44 +03:00
Joonas Rikkonen fedde72056 (35fabe831) Fixed different EntitySpawner error messages having the same identifier (preventing successive errors from being reported to GameAnalytics after one has been reported) 2019-04-29 21:07:28 +03:00
Joonas Rikkonen 8f94ee1eed (a0156ed0f) Fixed characters running more slowly when their torso is in a different hull than the feet (for example in Humpback's bilge). Happened because the surfaceY value (water level) in empty hulls is at the bottom of the hull, and in this case the character was partially below the bottom, which got interpreted as being waist-deep in water. 2019-04-29 21:07:13 +03:00
Joonas Rikkonen 2be015f6f6 (34e0d61d6) New versions of autodoors, using oscillators 2019-04-29 21:06:58 +03:00