commit 483f2ad4fd9d91b9763d25df592a899cdf39ba67
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 24 19:19:01 2019 +0200
Instead of making coilgun bolts continuously deteriorate to give them a lifetime of 5 seconds, simply create a delayed status effect that removes them after 5 seconds of being launched.
commit 00b8d48d4d1d933e76a6c0d7df5320c50dc0a07d
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 24 19:16:40 2019 +0200
Wait at least 0.15 seconds before creating a new condition update event for an item. Some rapidly deteriorating items (e.g. coilgun bolt, faraday artifacts) would otherwise cause new events to be created at an excessively high rate.
commit 84e6948a4898dd040b2a84eb5f1ad97c20dfc69f
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 24 19:14:58 2019 +0200
Server can send multiple network event packets per update if there's too many events to fit in one packet (up to 4 packets per update).
commit 40797e91d67f965ac6d292367fef5386214abbdb
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 24 17:34:49 2019 +0200
NetEntityEvent changes:
- Don't restrict the number of events per message, but instead write as many events as the packet can fit (up to a maximum of 1024 bytes to leave some space for other types of data (event IDs, chat messages and such)).
- Decrease the delay after which events can be resent (RTT * 1.5 -> RTT).
commit bfefbb5d7da3ce6a5fe9cb7ff733ec5df37a8a15
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 24 14:31:03 2019 +0200
Fixed FixDurationLowSkill & FixDurationHighSkill parameters in Repairable being case-sensitive, causing almost none of the xml values to be used. + Moved client-specific repairable methods to the client project, and server-specific to the server project.
commit 311f67c6c6b8d2cd9f4f4ca820e42316938c4f17
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 24 14:09:10 2019 +0200
Fixed "trying to add a dead character to crewmanager" errors when attempting to revive a character killed by some other affliction than internal damage, bleeding or burns. Closes#1341
commit 814f6c9dd4d48b3931e1d3bcb1918ff79324c1d4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Mar 20 19:33:18 2019 +0200
Fixed multiplayer campaign setup UI showing the client's subs instead of the server's (see #1311)
commit 4a3e485dea85aa21037b13fd1b86af4a4ec1a5fd
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 19:16:17 2019 +0200
Move new texts in the end of the localization file.
commit 5a8af99afe5aad0b2f5343ca6f923d8c7eb19e68
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 19:05:43 2019 +0200
Recreate the editing gui window when resetting the entities with the "resetall" command.
commit 0048e6dcb9699e5b1e434ace867bc8f426cdae28
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 19:04:42 2019 +0200
Fix resetting to prefab.
commit 88be0923761f5ac2c895364c8ad0e11fe9a66576
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 18:40:13 2019 +0200
Fix item components not being loaded properly.
commit 6f970d54ed800eff25ae3643b03c0020336c8621
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 18:21:25 2019 +0200
Add a console command for resetting all items and structures to the prefabs.
commit bd561ef43391a2e4251bef18a8738b233f540961
Merge: e8843c30c a75a56088
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 17:47:14 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
commit e8843c30cdb966832236ec361494e4c886130590
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 17:46:38 2019 +0200
Implement item and structure instance resetting to prefab. Add buttons in the subeditor. Allow to save the msg text in the editor.
commit d38c50cc354476d5309645bc1487a4c03fe97d57
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Mar 20 16:27:45 2019 +0200
Fixed inability to throw anything in the multiplayer. The clients would create a network event about dropping the item during the throw, which prevented throwing it server-side (because the item isn't in the character's inventory anymore by the time it should be launched). Closes#1318
commit 25cc1ceefcf62e346281c24c41964053d102701c
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Mar 20 16:21:33 2019 +0200
Merge same afflictions into one icon in the preview above the health bar (instead of showing the same icon for each limb that has the affliction)
commit 7cc231bc51890e7fde50bbac3413328dd7bc5189
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Mar 20 14:23:06 2019 +0200
Fixed server creating network events in Item.Load due to CreateServerEvent calls in some of the ItemComponent properties (e.g. LightComponent.IsOn). Caused syncing problems because the entity spawn events aren't created until the item has been loaded, leading to situations where clients fail to read events because the entity doesn't exist at their end yet (see #1293). TODO: get rid of console errors when attempting to create events during component initialization in the Item constructor.
commit ac1bf32edf125d95d56775e1e8ce54ac7671328c
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 13:49:55 2019 +0200
Fix Hammerhead attack causing warping. Adjust the targeting priorities.
commit e3e032d7c3a753397269bb4236c1494ab0809004
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 13:48:47 2019 +0200
Enemy AI fixes:
- Fix enemies "fleeing" after they have been shot. There was a steering issue when they targeted characters that were inside the sub when they were outside of it
- Fix the previous target resetting too often
- Fix the wall target resetting too often
- Use world positions instead of sim positions where possible, because the sub positions are then taken into account
commit 847cf5ffd9212a542000dbf12332b2c08756579a
Author: Daniel Asteljoki <daniel.asteljoki@gmail.com>
Date: Wed Mar 20 12:00:15 2019 +0200
Remora: added power connection between sub and drone, removed non-scaling hull parts
commit a9c2e8cc124713e90dd44a9adf2fcbb3204b2c4d
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Mar 20 11:24:37 2019 +0200
Server sets clients' last received campaign save/update IDs to one before the current up-to-date IDs (instead of zero) when a campaign changes. Zero would get interpreted as a more up-to-date ID if the IDs of the current campaign are close to ushort.MaxValue where the IDs wrap around.
commit 07d82b64e6990eacaf8905aed1a5d7c61224e47d
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Mar 19 18:24:01 2019 +0200
Log level inequality error messages & client error reports handled by the server to GameAnalytics
commit 2f107db0475bf4b9a8b6f405b9ce8ec489cbc0ba
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Thu Feb 7 16:30:24 2019 +0200
Another nullref fix to the OpenHealthWindow property setter. Closes#1090
commit 1d15d18d2501bedaa1b42ac8e0e7e09e2600960e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Thu Feb 7 16:19:05 2019 +0200
Fixed crashing when an incompatible content package is selected in config.xml or if the content package cannot be found. Happened because the game attempted to use TextManager.Get before text files had been loaded. Partially fixes#1093
commit 9ec1980fe90bcae65333c188b265ba16a6db6c05
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Thu Feb 7 16:16:53 2019 +0200
added correct effects for alien blood
commit b6d2c56910b5d58477703abc6785ef80719a89a6
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Thu Feb 7 15:41:25 2019 +0200
adjustments to fent, glue and antibiotics
commit 8df16acdaac0a521fe09fb62c6815a46a87f6f25
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Thu Feb 7 15:30:51 2019 +0200
More descriptive ping exception error messages (only shown in debug builds now), some extra checks to prevent using the workshop without steam (although the checks that actually matter are implemented at Steam's side now)
commit 959c503c140196287ab60ec2357feb8bd5c85b18
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Thu Feb 7 14:00:48 2019 +0200
Don't allow severing the joint between a moloch's shell and the "bladder"
commit 0c0b033016c2e82b8cf1b5a4e3f6faa9cde39f40
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Thu Feb 7 13:51:58 2019 +0200
Fixed incorrect item panel positioning in the crew command interface when the sub is docked to something. Closes#1082
commit 68366a4bf3c73b70288f043199d3ab9b2f5f4d06
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Thu Feb 7 13:23:38 2019 +0200
Fixed outdated damage modifiers in security and clown gear (used damage types instead of afflictions), not defining any affliction types for a damage modifier makes it affect all types of damage. Closes#1088
commit 5d3ab5084b8bc5357bc4a53993ad8dfcc44d0412
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Thu Feb 7 13:04:55 2019 +0200
Fixed client-side nullref exception if the round ends while the health window is open. Closes#1090
commit 8249d789a60dfe4bcdd1705d26d6ca36ed407058
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Thu Feb 7 12:48:34 2019 +0200
The dedicated server doesn't initialize a Steam client (not required to use any of the Steam server functionality). Fixes players being unable to log in as a client when they're hosting a dedicated server on another machine. TODO: SteamCMD support
commit 55fb0bb1ba4bb8385dabbf6e40d4651bf86294a9
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Thu Feb 7 12:31:46 2019 +0200
Added linked hulls
commit 937d50dca50d8c889a7c11b55765c208d2d16b67
Merge: 8109ae1a3 57731761f
Author: EdusFF <pitkanen.eetu@gmail.com>
Date: Thu Feb 7 12:16:43 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit 8109ae1a3377910ff9bf066ccac582d879dfb0a4
Author: EdusFF <pitkanen.eetu@gmail.com>
Date: Thu Feb 7 12:16:37 2019 +0200
Fixed: AI not reloading coilgun if an empty box of ammunition is inserted.
commit 57731761f64bb33a4f4e7baa38367cfb7cf1f873
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Feb 7 12:10:59 2019 +0200
Refactor character head customization logic and store the data in a dedicated class. In the net lobby, generate new head when the user presses the right arrow button. Pressing the left arrow will restore the previous head. When the user presses the right arrow after the left arrow, the first head is restored again. So it's effectively (and technically) undo/redo logic.
commit 37577931e2706ce432cee2d48cd55990bc2bab4a
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Feb 7 12:04:49 2019 +0200
Add properties for getting the count of the undo and redo stacks.
commit f226beb05a55749ac961e3a33ac594fdf903fc3b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Feb 6 21:15:56 2019 +0200
Fixes to hull linking & displaying them as one hull on the minimap:
- Links between hulls are now saved.
- Simplified grouping logic (just store a list of linked hulls in hulldata).
- Fixed water/oxygen calculations (use the average of the values instead of their sum).
TODO: DRY (there's now duplicate linking logic in Item and Hull), merge the hull sprites on the minimap, maybe automatize the linking?
commit 5dfea1fbb24c5bd91605caf65baaac9aca9cfbbf
Merge: 2ad9b5de4 d06a1557f
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Feb 6 20:18:31 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit d06a1557ffb85cd32bbb884fadef60b6d9dd27cf
Author: Alex <olimpickusa6@gmail.com>
Date: Wed Feb 6 18:26:40 2019 +0200
Test for connecting hulls task
commit 1ec6577ad95e1d7ebc8cbfa261c9893c55ea987c
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 17:10:31 2019 +0200
Don't attempt to move character's hands in UpdateUseItem if the character is disabled. May be causing "attempted to move pulljoint extremely far" errors (see #895)
commit 1aabc5110ce8e0ec208adce6380cbafd255b576f
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Mon Feb 4 16:47:50 2019 +0200
removed syringes from the fabricator
commit 0a80a2d8029275f6cffdae580d1ba86cd44dd1a2
Merge: 039c04818 686d4c482
Author: Eetu <pitkanen.eetu@gmail.com>
Date: Mon Feb 4 16:43:55 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit 039c04818e3598f2e4cdef4065434000a48bb229
Author: Eetu <pitkanen.eetu@gmail.com>
Date: Mon Feb 4 16:43:51 2019 +0200
Updated: Alien artifacts to spawn inside containers tagged artifactholders in salvage missions & artifact events
commit 686d4c482f692bcc31eb37aeaea0d5074a537fe9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 16:42:11 2019 +0200
Fixed a bunch more buttons/sliders being invisible while pressed
commit 823728511547f14a3dcb4fcf5025db592ea3dac9
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Mon Feb 4 16:13:36 2019 +0200
Reset the unsaved changes when exitting the character editor (Not applied when the switching between the game view and the character editor).
commit 9ecc56db4e73dd2ccd577130014020a1a502ae15
Merge: efbeda895 b824fc3f2
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Mon Feb 4 16:04:57 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit efbeda895fceecb8b4701f23ae5a51057aa44efb
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Mon Feb 4 16:03:54 2019 +0200
Fix crash on trying to undo limb/joint deletion. Undo does not currently work on these cases, but the ragdoll can be reset to the original state from the reset button.
commit b824fc3f281aed76e8e0ed78ffb16d2213d2fda1
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Mon Feb 4 16:03:03 2019 +0200
removed syringe from medical doctor default kit
commit c40c716962c7ae1a16d791b0fbd744627a2283c5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 16:01:33 2019 +0200
Nerfed door welding (takes 4x longer to weld a door shut now)
commit 7a27fcab1cec322fe75bcfad553aa42a37ec7d53
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 16:01:09 2019 +0200
Fixed StatusEffects not being able to target item components. Caused doors to be impossible to weld and most likely other issues with item StatusEffects as well. Closes#1053
commit 50c09ad85ee44018418f537827c009892f4feb23
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 15:52:38 2019 +0200
Fixed depth charges disappearing from loaders when interacting them with both hand slots full. Closes#1046
commit 648a5ba889623f776f184fb30b99133a8551234a
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Mon Feb 4 15:47:16 2019 +0200
Allow to delete the main limb in the character editor. Should not crash anymore.
commit 751bda4d29b81c58c1b1df1653158543a3b7710d
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Mon Feb 4 15:46:53 2019 +0200
Add a bunch of null checks to prevent crashes when the main limb is null.
commit 05c068f7aa35f7070e2cf19c526eff0c8d196b53
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Mon Feb 4 15:35:20 2019 +0200
Syringes removed from medical.xml due to being legacy items we should no longer support.
commit 74389aa95e29fc7415de48230c8f12fd4a0a6847
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 15:30:13 2019 +0200
Attempt to fix LightSource removal causing nullref exceptions.
commit 0907516bcac599b5ae20dc8e35f3a66adb8704b5
Merge: 659e1c58d f042994f4
Author: Eetu <pitkanen.eetu@gmail.com>
Date: Mon Feb 4 15:25:07 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit 659e1c58d3fb03d21acf2bb6065d07d1ac2ab914
Author: Eetu <pitkanen.eetu@gmail.com>
Date: Mon Feb 4 15:24:59 2019 +0200
Added: Yes to All / No to All to the prompts when deleting multiple containers with contents. Fixed: Aforementioned prompts staying active when quitting the submarine editor. Moved: Logic for the prompts from ItemContainer.cs to SubEditorScreen.cs
commit f042994f4b7eeff8cf5a6a68715c7c6aa6b8ddfb
Merge: 70a968a16 5a2ca22bd
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 15:08:15 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit 70a968a165c383c2ee765164b4507aa6072e0504
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 15:08:01 2019 +0200
Use inventory icons in the extra cargo menu, layout fixes
commit 5a2ca22bde4be43f4577d20ae4e0a1ec20a23497
Merge: b2f89ea59 9ca7440be
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Mon Feb 4 15:06:11 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit b2f89ea59d481c109046d1edbd2807a516502b0c
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Mon Feb 4 15:05:39 2019 +0200
redesigned walls in junction compartment of Typhon, closing #1042
commit 9ca7440be41a4fc2082b73618e90312af57c0817
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Mon Feb 4 15:05:35 2019 +0200
Add some null checks to prevent crashing if the xml document or the source element is not found.
commit 6d1331e9b86a5583761bc374c5dfb42868b03f45
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 15:03:53 2019 +0200
Fixed the layout of the extra cargo menu in server settings. Closes#1038
commit 02ac14076ace0418a5d35df7a574f99811d56017
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 14:10:34 2019 +0200
Fixed fire sounds persisting in menus. Closes#1047
commit d7d4516ddc9e21a2dba8f7bfd14a61ba7a805d4a
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 14:06:03 2019 +0200
Added a null check to CampaignUI to help diagnose #1029
commit 0fee58808c261cecd4a602db22e39dfb855ee018
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 13:55:50 2019 +0200
Fixed "attempting to remove an already removed item" console errors when ending a round.
commit 5e4448024ce00231e9e479aa238ed4b134b07321
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 13:53:59 2019 +0200
Fixed crashing when ending a round while a character is outside the sub. Closes#1040
commit e3ff050561a8f823fc8abfddfec9d22ad4dc14a5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 13:35:28 2019 +0200
Fixed battery positioning in charging docks. Closes#1041
commit d383aec6cb7f4525906fa858375729d4ad4fc0d4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 13:26:00 2019 +0200
Fixed debugconsole adding the file number after the extension ("file123.txt (2)" instead of "file123 (2).txt"). Closes#1043
commit fee18b7ebcaea949c3f7d0c8027ab6253769b49c
Merge: d03807237 c06e8990f
Author: Eetu <pitkanen.eetu@gmail.com>
Date: Mon Feb 4 12:10:12 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit d038072372ab1993a44542298fe4031db6448ae4
Author: Eetu <pitkanen.eetu@gmail.com>
Date: Mon Feb 4 12:10:04 2019 +0200
Fixed: Setting an item's condition to zero in the SubmarineEditor causing its OnBroken status effects to be fired
commit c06e8990f97af7ae9b4788b281bf2801cdd8e2ff
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 11:43:35 2019 +0200
Fixed chatbox being deselected in the net lobby when receiving a lobby update from the server. Closes#1019
commit 2962647c37cec01fdb01092b94c25063c74c9ee0
Merge: b77bc3654 c89df8750
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 10:41:24 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit b77bc365470c8cfb86dc83e4b21e5b36e0e28918
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 10:41:08 2019 +0200
Warning about automatic hull generation not working correctly with sloped walls when using the autohull command
commit 85ef20a48532e06ef0c2774aa81e1fb517814b14
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 10:40:20 2019 +0200
Log the name of the item in the "attempting to remove an already removed item" error
commit b6e32d4009a898db9c97316bcb6236170a7a92fe
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 10:39:46 2019 +0200
Fixed sliders not moving in the PowerContainer interface when an AI character is operating it
commit 4b4848b5caa7bf3893e4ae2f5afef3c980f60e46
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 10:39:09 2019 +0200
Nullref fix in AIObjectiveGoto
commit c89df87500c9026b3a6e75139391e64a4b1073e7
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date: Sun Feb 3 21:02:59 2019 -0300
whoops
commit a85cc7705ea7611fff02fff7c18bc9826f03029a
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date: Sun Feb 3 21:01:51 2019 -0300
ReduceAffliction loops back around if there's a surplus on index 0
commit e0047df3e089fd8be1646aecbd53b86b69949b13
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date: Sun Feb 3 19:45:52 2019 -0300
Fixed ReduceAffliction freezing
Thanks to nilanthanimosus for catching this
- Non-saveable entities aren't removed from the linkedTo-list during saving, because that causes gaps to become unlinked with the hulls between docking ports when starting a campaign round.
- Hull rechecks are disabled on docking port gaps, because moving linked subs into place may cause the gaps to become unlinked if they're positioned in a certain way (for example in some subs the hulls between the docking ports end up inside the gap).
- Dockingports only connect the waypoints linked to their gap to each other, instead of every waypoint that happens to be inside the gap.