Fixed items not being placed in the same hull and sub as the item they're inside if the ItemContainer is not the first of the parent's ItemContainer components (e.g. fabricator output inventory). Closes #430
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@@ -179,7 +179,6 @@ namespace Barotrauma.Items.Components
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return (picker != null);
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}
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public override bool Combine(Item item)
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{
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if (!containableItems.Any(x => x.MatchesItem(item))) return false;
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@@ -195,6 +194,42 @@ namespace Barotrauma.Items.Components
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return false;
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}
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public void SetContainedItemPositions()
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{
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Vector2 simPos = item.SimPosition;
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Vector2 displayPos = item.Position;
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foreach (Item contained in Inventory.Items)
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{
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if (contained == null) continue;
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if (contained.body != null)
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{
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try
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{
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contained.body.FarseerBody.SetTransformIgnoreContacts(ref simPos, 0.0f);
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}
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catch (Exception e)
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{
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#if DEBUG
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DebugConsole.ThrowError("SetTransformIgnoreContacts threw an exception in SetContainedItemPositions", e);
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#endif
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}
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}
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contained.Rect =
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new Rectangle(
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(int)(displayPos.X - contained.Rect.Width / 2.0f),
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(int)(displayPos.Y + contained.Rect.Height / 2.0f),
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contained.Rect.Width, contained.Rect.Height);
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contained.Submarine = item.Submarine;
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contained.CurrentHull = item.CurrentHull;
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contained.SetContainedItemPositions();
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}
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}
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public override void OnMapLoaded()
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{
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if (itemIds == null) return;
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@@ -602,7 +602,7 @@ namespace Barotrauma
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foreach (Item item in ItemList) item.FindHull();
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}
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public virtual Hull FindHull()
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public Hull FindHull()
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{
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if (parentInventory != null && parentInventory.Owner != null)
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{
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@@ -648,39 +648,9 @@ namespace Barotrauma
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public void SetContainedItemPositions()
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{
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if (ownInventory == null) return;
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Vector2 simPos = SimPosition;
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Vector2 displayPos = Position;
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foreach (Item contained in ownInventory.Items)
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foreach (ItemComponent component in components)
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{
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if (contained == null) continue;
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if (contained.body != null)
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{
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try
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{
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contained.body.FarseerBody.SetTransformIgnoreContacts(ref simPos, 0.0f);
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}
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catch (Exception e)
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{
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#if DEBUG
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DebugConsole.ThrowError("SetTransformIgnoreContacts threw an exception in SetContainedItemPositions", e);
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#endif
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}
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}
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contained.Rect =
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new Rectangle(
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(int)(displayPos.X - contained.Rect.Width / 2.0f),
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(int)(displayPos.Y + contained.Rect.Height / 2.0f),
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contained.Rect.Width, contained.Rect.Height);
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contained.Submarine = Submarine;
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contained.CurrentHull = CurrentHull;
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contained.SetContainedItemPositions();
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(component as ItemContainer)?.SetContainedItemPositions();
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}
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}
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@@ -804,7 +774,7 @@ namespace Barotrauma
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private bool IsInWater()
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{
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if (CurrentHull == null) return true;
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float surfaceY = CurrentHull.Surface;
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return CurrentHull.WaterVolume > 0.0f && Position.Y < surfaceY;
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