commit 7b471b565d49a165ef54357fe6d165bf5df6522b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 24 13:49:53 2019 +0200
Don't apply smoothing to client cursor positions server-side
commit f6a67ca31e98a353bde591789bb42a2f84d1bcc1
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Mar 23 22:29:01 2019 +0200
Nuclear shells and nuclear depth charges are removed after they've exploded. Closes#1316
commit 2d7b7b9643d3640f784ba5ab8e84caf55abad6b9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Mar 23 22:28:26 2019 +0200
Option to configure when afflictions become visible with the health scanner. Closes#1310
commit ece6ead54c021d084f406f4f99daa5a0a7ef4b19
Author: Regalis11 <poe.regalis@gmail.com>
Date: Fri Mar 22 21:52:56 2019 +0200
v0.8.9.7
commit c10dd821ca1a89b4ae62046cf8e558589ff8e6af
Author: Regalis11 <poe.regalis@gmail.com>
Date: Fri Mar 22 21:00:02 2019 +0200
Fixed release builds crashing due to simulatedlatency etc commands not existing in release builds
commit dee0dded80cbbf30d484232b6706dd705a577eb7
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Fri Mar 22 15:24:44 2019 +0200
Fixed nullref exception if a client disconnects while netstats is enabled
commit c45d5bf0c5a4a68200c9eca461cd04090a5de23a
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Fri Mar 22 15:24:26 2019 +0200
Togglehud, toggleupperhud and togglecharacternames don't require a permission to use, made simulatedlatency, simulatedloss and simulatedduplicateschange usable to clients
commit cec1ac6bccac058bc12ddf18c8e060a7a47c9301
Merge: 411cd9726 1473f77ba
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Fri Mar 22 14:01:58 2019 +0200
Merge branch 'dev' into enemy-ai
commit 411cd9726979668764eea782b515c7510ec4f5a8
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Fri Mar 22 14:01:09 2019 +0200
If the target has changed, re-evaluate the attacking limb. Fixes Hammerhead getting stuck next to the sub, because it treats the claw as the attacking limb when targeting characters inside the sub. It should use the head, because it has a wall target.
commit 2522bec262f9cb1dea9df75e1d2c22307be5254c
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Fri Mar 22 13:58:18 2019 +0200
Enemy ai/steering fixes:
- Store both sim and world positions. Offset the simposition with the subposition and use it for steering. Fixes enemy indoorsteering, which was broken.
- Use head or torso for steering instead of always using the main limb. Fixes characters like Mudraptor overshooting their targets badly.
commit c667ff9e4edf8af8f95278fbad42e0c8dd37d84c
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Fri Mar 22 13:54:21 2019 +0200
Improve the ai debug graphics.
commit 4c6c13e07e43a4e3ce2a11dfc4064961c442044a
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 21 17:11:17 2019 +0200
Refactor, fix and adjust the enemy targeting logic:
- Change the logic for fading the memories
- When attacking a wall target, set it as the currently selected ai target so that we adjust the right memory
- Significantly reduce the value of character targets that are not in the same submarine
- In aggressive boarding, double the priority of walls when outside. Set the priority to 0 when inside. Reduce the attractiveness of doors, but still keep the values high.
- Redefine priorities for Mudraptor and Crawler (wip)
commit b085a95cff6bcf5e3f13e90dd1b71ac15e5ec1ab
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 21 13:16:22 2019 +0200
Allow enemies to target walls by decision (not only when they happen to be on their way). TODO: target only outer walls and only when outside of the sub.
commit 814f6c9dd4d48b3931e1d3bcb1918ff79324c1d4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Mar 20 19:33:18 2019 +0200
Fixed multiplayer campaign setup UI showing the client's subs instead of the server's (see #1311)
commit 4a3e485dea85aa21037b13fd1b86af4a4ec1a5fd
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 19:16:17 2019 +0200
Move new texts in the end of the localization file.
commit 5a8af99afe5aad0b2f5343ca6f923d8c7eb19e68
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 19:05:43 2019 +0200
Recreate the editing gui window when resetting the entities with the "resetall" command.
commit 0048e6dcb9699e5b1e434ace867bc8f426cdae28
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 19:04:42 2019 +0200
Fix resetting to prefab.
commit 88be0923761f5ac2c895364c8ad0e11fe9a66576
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 18:40:13 2019 +0200
Fix item components not being loaded properly.
commit 6f970d54ed800eff25ae3643b03c0020336c8621
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 18:21:25 2019 +0200
Add a console command for resetting all items and structures to the prefabs.
commit bd561ef43391a2e4251bef18a8738b233f540961
Merge: e8843c30c a75a56088
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 17:47:14 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
commit e8843c30cdb966832236ec361494e4c886130590
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 17:46:38 2019 +0200
Implement item and structure instance resetting to prefab. Add buttons in the subeditor. Allow to save the msg text in the editor.
commit 7cc231bc51890e7fde50bbac3413328dd7bc5189
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Mar 20 14:23:06 2019 +0200
Fixed server creating network events in Item.Load due to CreateServerEvent calls in some of the ItemComponent properties (e.g. LightComponent.IsOn). Caused syncing problems because the entity spawn events aren't created until the item has been loaded, leading to situations where clients fail to read events because the entity doesn't exist at their end yet (see #1293). TODO: get rid of console errors when attempting to create events during component initialization in the Item constructor.
commit ac1bf32edf125d95d56775e1e8ce54ac7671328c
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 13:49:55 2019 +0200
Fix Hammerhead attack causing warping. Adjust the targeting priorities.
commit e3e032d7c3a753397269bb4236c1494ab0809004
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 13:48:47 2019 +0200
Enemy AI fixes:
- Fix enemies "fleeing" after they have been shot. There was a steering issue when they targeted characters that were inside the sub when they were outside of it
- Fix the previous target resetting too often
- Fix the wall target resetting too often
- Use world positions instead of sim positions where possible, because the sub positions are then taken into account
commit 847cf5ffd9212a542000dbf12332b2c08756579a
Author: Daniel Asteljoki <daniel.asteljoki@gmail.com>
Date: Wed Mar 20 12:00:15 2019 +0200
Remora: added power connection between sub and drone, removed non-scaling hull parts
commit a9c2e8cc124713e90dd44a9adf2fcbb3204b2c4d
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Mar 20 11:24:37 2019 +0200
Server sets clients' last received campaign save/update IDs to one before the current up-to-date IDs (instead of zero) when a campaign changes. Zero would get interpreted as a more up-to-date ID if the IDs of the current campaign are close to ushort.MaxValue where the IDs wrap around.
commit 07d82b64e6990eacaf8905aed1a5d7c61224e47d
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Mar 19 18:24:01 2019 +0200
Log level inequality error messages & client error reports handled by the server to GameAnalytics
commit 7245c721339885d062567befc052a592391b3b4a
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 10 15:22:31 2019 +0200
Fixed StatusEffects only applying afflictions to one limb even if the target is "Character" instead of "Limb", added a subtle screen distortion effect to heavy radiation sickness. Closes#1256
commit e0db27e62ec9546fd4b182a0cc97f7e5830645ae
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Mar 9 21:53:51 2019 +0200
Fixed WrapText adding unnecessary spaces after every line break. Closes#1215
commit 988bc58d51c195ad9265b84a1e97e0101cd3f808
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Mar 9 21:12:50 2019 +0200
Fixed crashing when attempting to create a body for a wall section that's less than 1 unit long (e.g. if a wall that's just slightly longer than the wall section size receives damage).
commit 8c31157425a9e2ec02312618d1bfa359ab3ee87d
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Mar 9 20:30:44 2019 +0200
Fixed clients being unable to toggle the respawn shuttle on/off
commit a4ccb039219830efe9cd305c26942dda1bd04e9c
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Mar 9 19:33:22 2019 +0200
Fixed inability to select the respawn shuttle as a client host
commit b89b2d2c282d8c74d7ccd37b3f29dcab51eff680
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Mar 9 19:32:41 2019 +0200
Made it possible to edit the style of the ListBox under GUIDropDowns, increased the opacity of the listbox to make the contents more readable when there's text behind it
commit 8f6d9aef3d637fe37a18c78f4b15ef8fd266374e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Mar 9 18:11:23 2019 +0200
Fixed NetLobbyScreen not showing the names of the submarines the client doesn't have
commit bbc4a31aa83572258226f303ab767f8546de64fb
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Mar 5 13:08:38 2019 +0200
Fixed missing item names in the extra cargo menu. Closes#1218
commit dd18bd163e05e8ba4718c0e98083e50ef0a0157e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Mar 5 13:04:54 2019 +0200
Fixed a compiler error in RespawnManager
commit 904700eda3e4da5468208bd7553a803e9f41234e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Mar 5 12:56:29 2019 +0200
Autorestart/spectating fixes (closes#1219):
- The server owner and spectators don't trigger autorestart.
- The owner is allowed to spectate even if spectating is disallowed in server settings.
- Fixed "play yourself" always toggling to true when a round ends.
commit 9710612256875d5a788fb34371ca8ea6dd61b749
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Tue Mar 5 10:10:25 2019 +0200
dropped the point at which damage sprites appear slightly.
commit 2f107db0475bf4b9a8b6f405b9ce8ec489cbc0ba
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Thu Feb 7 16:30:24 2019 +0200
Another nullref fix to the OpenHealthWindow property setter. Closes#1090
commit 1d15d18d2501bedaa1b42ac8e0e7e09e2600960e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Thu Feb 7 16:19:05 2019 +0200
Fixed crashing when an incompatible content package is selected in config.xml or if the content package cannot be found. Happened because the game attempted to use TextManager.Get before text files had been loaded. Partially fixes#1093
commit 9ec1980fe90bcae65333c188b265ba16a6db6c05
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Thu Feb 7 16:16:53 2019 +0200
added correct effects for alien blood
commit b6d2c56910b5d58477703abc6785ef80719a89a6
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Thu Feb 7 15:41:25 2019 +0200
adjustments to fent, glue and antibiotics
commit 8df16acdaac0a521fe09fb62c6815a46a87f6f25
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Thu Feb 7 15:30:51 2019 +0200
More descriptive ping exception error messages (only shown in debug builds now), some extra checks to prevent using the workshop without steam (although the checks that actually matter are implemented at Steam's side now)
commit 959c503c140196287ab60ec2357feb8bd5c85b18
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Thu Feb 7 14:00:48 2019 +0200
Don't allow severing the joint between a moloch's shell and the "bladder"
commit 0c0b033016c2e82b8cf1b5a4e3f6faa9cde39f40
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Thu Feb 7 13:51:58 2019 +0200
Fixed incorrect item panel positioning in the crew command interface when the sub is docked to something. Closes#1082
commit 68366a4bf3c73b70288f043199d3ab9b2f5f4d06
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Thu Feb 7 13:23:38 2019 +0200
Fixed outdated damage modifiers in security and clown gear (used damage types instead of afflictions), not defining any affliction types for a damage modifier makes it affect all types of damage. Closes#1088
commit 5d3ab5084b8bc5357bc4a53993ad8dfcc44d0412
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Thu Feb 7 13:04:55 2019 +0200
Fixed client-side nullref exception if the round ends while the health window is open. Closes#1090
commit 8249d789a60dfe4bcdd1705d26d6ca36ed407058
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Thu Feb 7 12:48:34 2019 +0200
The dedicated server doesn't initialize a Steam client (not required to use any of the Steam server functionality). Fixes players being unable to log in as a client when they're hosting a dedicated server on another machine. TODO: SteamCMD support
commit 55fb0bb1ba4bb8385dabbf6e40d4651bf86294a9
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Thu Feb 7 12:31:46 2019 +0200
Added linked hulls
commit 937d50dca50d8c889a7c11b55765c208d2d16b67
Merge: 8109ae1a3 57731761f
Author: EdusFF <pitkanen.eetu@gmail.com>
Date: Thu Feb 7 12:16:43 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit 8109ae1a3377910ff9bf066ccac582d879dfb0a4
Author: EdusFF <pitkanen.eetu@gmail.com>
Date: Thu Feb 7 12:16:37 2019 +0200
Fixed: AI not reloading coilgun if an empty box of ammunition is inserted.
commit 57731761f64bb33a4f4e7baa38367cfb7cf1f873
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Feb 7 12:10:59 2019 +0200
Refactor character head customization logic and store the data in a dedicated class. In the net lobby, generate new head when the user presses the right arrow button. Pressing the left arrow will restore the previous head. When the user presses the right arrow after the left arrow, the first head is restored again. So it's effectively (and technically) undo/redo logic.
commit 37577931e2706ce432cee2d48cd55990bc2bab4a
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Feb 7 12:04:49 2019 +0200
Add properties for getting the count of the undo and redo stacks.
commit f226beb05a55749ac961e3a33ac594fdf903fc3b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Feb 6 21:15:56 2019 +0200
Fixes to hull linking & displaying them as one hull on the minimap:
- Links between hulls are now saved.
- Simplified grouping logic (just store a list of linked hulls in hulldata).
- Fixed water/oxygen calculations (use the average of the values instead of their sum).
TODO: DRY (there's now duplicate linking logic in Item and Hull), merge the hull sprites on the minimap, maybe automatize the linking?
commit 5dfea1fbb24c5bd91605caf65baaac9aca9cfbbf
Merge: 2ad9b5de4 d06a1557f
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Feb 6 20:18:31 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit d06a1557ffb85cd32bbb884fadef60b6d9dd27cf
Author: Alex <olimpickusa6@gmail.com>
Date: Wed Feb 6 18:26:40 2019 +0200
Test for connecting hulls task