Regalis
c01ac33e1d
Option to configure damage sounds for structures with a specific tag, some new sounds
2016-12-21 00:07:25 +02:00
Regalis
b01b38da68
Bunch of new sounds by Omniary, some charactersound & soundplayer refactoring
2016-12-15 21:42:15 +02:00
Regalis
4d6ebe8374
Some more wall damage sounds
2016-09-22 18:14:36 +03:00
Regalis
2c51ba50a8
v0.5.1.2: spawnitem console command, "spawn inside" always spawns characters in the main sub, a new music clip, modified the topwindow sprite a bit
2016-08-31 22:06:05 +03:00
Regalis
2c76a6ad3c
Another variant of the new monster, new menu category for alien items/structures, another ruin-specific music clip
2016-05-03 00:11:34 +03:00
Regalis
3114006d86
Alien ruins, some new alien items and a new monster
2016-05-01 18:46:17 +03:00
Regalis
e33f30dad1
Mid-round chat messages have a limited range, headset item which can be used to communicate with players further away, new inventory slot for items like masks and headsets
2016-04-20 17:19:38 +03:00
Regalis
9b6dd5da00
Timer for deattaching items, more reliable door syncing, some new splash sounds
2016-02-13 21:25:59 +02:00
Regalis
6c57c1270c
- CrewCommander key can be changed
...
- Improved logic for teleporting character in/out the sub
- changed Turret.AIOperate to use the new coordinate system
- neutralballastlevel option in steering
- crewmanager UI works properly with different numbers of crew members
- fixed obstructvision "twitching" when moving in/out the sub
- resetting steering velocity when AI is waiting
- GetItem AIObjective ignores items outside the sub
- crew has the "dismissed" order by default
-
2016-01-20 00:26:45 +02:00
Regalis
cb1513f5e6
Lobbyscreen store fixes, sub name textbox & save button in sub editor, transitioncinematic on crew death, saving reactor state, radar marker position fix, minimap fix, button sounds, artifact positioning fix, better LegUp prevention method, some music clips when round ends
2016-01-03 01:13:32 +02:00
Regalis
9c2aec4c8e
Fire improvements
2015-11-11 07:33:17 +02:00
Regalis
bcc96cee97
Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
2015-10-31 00:29:51 +02:00
Regalis
709d4efde9
Particle.FindAdjacentHulls exception fix, OpenAL "invalid value" dix, radar sync, better ragdoll sync, autoupdate cancel/retry on error
2015-10-08 21:48:04 +03:00
Regalis
f13a48ef52
More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
2015-10-04 23:50:46 +03:00
Regalis
0be4ad4f84
Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
2015-10-04 14:49:05 +03:00
Regalis
bf7619bcc4
water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes
2015-09-24 15:21:10 +03:00
Regalis
7eae6fb026
Melee weapons (+ stun baton), improved throw animation, new damage sound effects
2015-09-07 16:31:04 +03:00
Regalis
f739808520
Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
2015-08-31 19:57:49 +03:00
Regalis
85b0cda4ca
v0.1
2015-07-31 21:05:55 +03:00
Regalis
5d0a453e23
Quests, new sounds, explosives, bugfixes, asdfasdf
2015-07-29 23:40:26 +03:00
Regalis
4aa3d9d7ee
Resetting fixrequirements if an item is broken more than once, launcher & selecting graphics mode, some new sounds
2015-07-20 14:28:51 +03:00
Regalis
d4c308003b
Moving in and out from levels, WIP level mirroring, moloch, add d.gz to savedmaps
2015-07-10 12:55:26 +03:00
Regalis
d7fde606e9
misc UI stuff, gamesession additions, limbs don't have individual health anymore, background music
2015-06-09 18:18:34 +03:00
Regalis
95c8e0f486
Md5 hashes for maps, enemy AI changes HumanoidAnimController bugfixes, HitArmor sounds
2015-06-06 14:38:25 +03:00
Regalis
fadb89ae9e
First commit
2015-05-25 01:04:03 +03:00