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LuaCsForBarotraumaEP
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f13a48ef52cd72cd0ca77ab1dafa87a412f882b3
LuaCsForBarotraumaEP
/
Subsurface
/
Content
/
Sounds
History
Regalis
f13a48ef52
More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
2015-10-04 23:50:46 +03:00
..
Damage
Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
2015-10-04 14:49:05 +03:00
Music
More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
2015-10-04 23:50:46 +03:00
UI
First commit
2015-05-25 01:04:03 +03:00
Water
water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes
2015-09-24 15:21:10 +03:00
pickItem.ogg
Resetting fixrequirements if an item is broken more than once, launcher & selecting graphics mode, some new sounds
2015-07-20 14:28:51 +03:00
sounds.xml
More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
2015-10-04 23:50:46 +03:00
startDrone.ogg
v0.1
2015-07-31 21:05:55 +03:00
stepMetal.ogg
First commit
2015-05-25 01:04:03 +03:00