Commit Graph

405 Commits

Author SHA1 Message Date
MapleWheels cae3741953 Made most of the networking interfaces public. 2026-02-07 20:11:46 -05:00
MapleWheels fd037153ee - Fixed recursion deadlock due to the EventService.Reset() being called during event publishing. 2026-02-07 20:11:45 -05:00
Evil Factory 67d3d5f587 Reimplementation of DoString with lua/cl_lua commands and fix Lua scripts not being loaded properly 2026-02-07 20:11:07 -05:00
Evil Factory 3d51abc56b Semi-working Lua scripts 2026-02-07 20:11:06 -05:00
Maplewheels 0a9c673753 - Removed unused settings
- Added Settings.xml
2026-02-07 20:11:06 -05:00
MapleWheels 6e66a3114a - Made Package loading conditional on resources being available.
- Made States registration use named parameters.
- Changed IPluginManagementService interface to better suit expected return results.
2026-02-07 20:10:55 -05:00
MapleWheels 7e0e671539 - ConfigService.cs alpha testing. 2026-02-07 20:10:54 -05:00
Maplewheels 6a21255a38 - IT BUILDS!!2:BARO BOOGALOO 2026-02-07 20:10:54 -05:00
MapleWheels 6362a9c34f - Work on LuaCs system state machine. 2026-02-07 20:10:54 -05:00
MapleWheels 055a508901 - Deleted unused service IPackageListRetrievalService.cs
- Added caching function to LuaScriptLoader.cs
- Added sample async code to LuaScriptManagementService.cs
- Removed most of the State functions in LuaCsSetup.cs (requires rewrite).
- Fixed CsEnabled check.
- Moved IsRunningWorkshop check to client-only project.
2026-02-07 20:10:54 -05:00
MapleWheels 0bfceacaf3 - Completed most of PackageManagementService.cs
- Some areas of code need to be rewritten for the simplified loading and execution process.
2026-02-07 20:10:54 -05:00
MapleWheels 7d39c092c6 [Save/Sync] Big If tru Rewrite in progress.
- Removed IProcessors
- Removed old ModConfigService format.
- Converting to ContentPath from absolute paths where possible.
- Added: Microsoft.Toolkit.Diagnostics package.
2026-02-07 20:10:53 -05:00
Evil Factory 71c2e54afd Remove CheckUpdate 2026-02-07 20:10:53 -05:00
MapleWheels c6713f37bb IT BUILDS!!!
- Removed LocalizationServices and other sus things.
- Rewrote AssemblyLoader
[In Progress] SafeStorageService
[In Progress] LuaScriptLoader
2026-02-07 20:10:52 -05:00
MapleWheels 52d920d969 [Milestone] PackageManagementService completed.
- ContentPackageInfoLookup Service completed.
- Implemented ModConfigService.cs
- Implemented some of the resource processors.
2026-02-07 20:10:45 -05:00
MapleWheels 7436ea3e8c - Finished most of LuaCsSetup top-level functionality.
- Removed some unneeded interface definitions.
- Clean-slated some Services that need to be re-written.
2026-02-07 20:10:39 -05:00
MapleWheels d2b9ca4c1b [Refactor-Minor]
- Refactored interface definition.
- Plugin Loading System Refactor (incomplete).
2026-02-07 20:10:39 -05:00
MapleWheels 6880e5e9ee [Milestone] AssemblyLoader completed.
Details:
- Assembly Mgmt Service for loading now a separate interface, not intended for normal use.
- Assembly Loader work; implemented custom dictionary key and table.
- Assembly loading work.
- EventService completed.
- Moved assembly extensions to ModUtils.cs
- Work to event service.
NetworkService work
- Added ImpromptuInterfaces package.
- Networking Service work to support NetVars
- Event Service
- Added assemblies references package for script compilation. Updated Roslyn version for compatibility.
- Package Loading work.
Swap Harmony to HarmonyX
- More refactor conversion to FluentResults.
- Updated StylesService to return Results.
- Refactor of PackageService partially complete.
- Made IService.Reset() required to return a Result.
- Moved plugin/assembly related code to their own folder (same namespace).
- Updated interfaces to reflect the use of Result<T>.
- Partial refactor, incomplete.
- Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code.
- Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf
for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs).
- Reapplied old branch changes.
2026-02-07 20:10:26 -05:00
MapleWheels 01cc1d331b -- Squash:
- In progress implementation of services model.
2026-02-07 20:10:04 -05:00
Eero 9474f7654c CBT2.0.1 Fix event reset and temp cell clearing logic
Changed ResetReceivedEvents from partial to regular method in EntitySpawner to ensure proper event queue clearing. Updated Level.cs to clear tempCellsLocal instead of tempCells, addressing potential issues with thread-local storage.
2025-12-29 18:37:13 +08:00
Eero 7b8275100d Improve thread safety and performance in core systems
Refactors event, entity, and physics management to use thread-safe and lock-free data structures (Immutable collections, ConcurrentQueue, ConcurrentDictionary, Channel) for improved concurrency and performance. Replaces O(n) queue lookups with O(1) set/dictionary checks, ensures atomic updates for shared state, and optimizes queue draining and deferred action processing. Updates related code to use new APIs and patterns, and adds documentation for thread safety and workflow.
2025-12-29 16:47:10 +08:00
Eero 59bf2749dd Improve thread safety in sound and physics systems
Refactored SoundChannel and SoundManager to use explicit locking for OpenAL operations and channel assignment, preventing race conditions during parallel sound playback. Added thread-local stacks in DynamicTree to ensure thread safety during parallel physics queries and raycasts. These changes address concurrency issues when sounds or physics queries are triggered from multiple threads.
2025-12-28 16:18:49 +08:00
Eero ad0bcddaa4 CL_Fix Use TryAdd when adding afflictions to dictionary
Replaces afflictions.Add with afflictions.TryAdd to prevent exceptions if the affliction already exists in the dictionary.
2025-12-28 15:11:56 +08:00
Eero 90962b2328 Refactor Item collections for thread safety and performance
Replaces static Item.ItemList and related collections with thread-safe data structures using ConcurrentDictionary and ImmutableHashSet. Adds thread-safe helpers for marking items for deconstruction and managing item lists. Updates all usages of Item.ItemList and DeconstructItems to use new APIs, improving performance and safety in multi-threaded contexts. Also refactors MeleeWeapon and Projectile impact queues to use ConcurrentQueue, and updates related logic throughout the codebase.
2025-12-28 03:57:04 +08:00
Evil Factory 352625af28 Merge remote-tracking branch 'upstream/master' 2025-12-08 12:35:44 -03:00
Markus Isberg 598966f200 Release 1.11.4.1 (Winter Update) 2025-12-08 14:56:47 +00:00
Evil Factory 0d223636f6 Merge branch 'master' of https://github.com/regalis11/Barotrauma 2025-10-22 10:55:51 -03:00
Regalis11 7e25111487 Release 1.10.7.2 - Autumn Update 2025 Hotfix 4 2025-10-22 14:54:03 +03:00
Evil Factory 9799a2a97b Merge remote-tracking branch 'upstream/master' 2025-10-10 08:41:26 -03:00
Markus Isberg b732009056 Hotfix 1.10.7.1 2025-10-10 10:43:19 +00:00
Evil Factory e902ba673d Merge remote-tracking branch 'upstream/master' 2025-10-02 08:12:37 -03:00
Regalis11 6c1b18a56d Release 1.10.7.0 - Autumn Update 2025 Hotfix 2 2025-10-02 12:31:41 +03:00
Evil Factory da13162c60 Merge branch 'master' of https://github.com/Regalis11/Barotrauma 2025-09-25 09:00:20 -03:00
Regalis11 b2d91cde7c Release 1.10.6.0 - Autumn Update 2025 Hotfix 1 2025-09-25 11:11:35 +03:00
Evil Factory cfab935b75 Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2025-09-17 08:30:35 -03:00
Regalis11 caa0326cf8 Release 1.10.5.0 - Autumn Update 2025 2025-09-17 13:44:21 +03:00
EvilFactory b8fd8980a7 Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2025-07-01 17:55:43 -03:00
Regalis11 6661bb607b Release 1.9.8.0 - Summer Update Hotfix 1 2025-07-01 11:40:07 +03:00
EvilFactory 2368640841 Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2025-06-17 15:45:16 -03:00
Regalis11 ea5a2bc693 Release 1.9.7.0 - Summer Update 2025 2025-06-17 16:38:11 +03:00
EvilFactory 64faf5c967 Merge branch 'master' of https://github.com/Regalis11/Barotrauma 2025-04-29 07:27:36 -03:00
Regalis11 ec9e29af07 Release 1.8.8.1 - Calm Before the Storm Hotfix 1 2025-04-29 12:46:51 +03:00
EvilFactory 5e321a5abd Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2025-04-16 18:08:37 -03:00
Regalis11 1deef20f21 Release 1.8.7.0 - Calm Before the Storm Hotfix 1 2025-04-16 12:46:39 +03:00
EvilFactory 546450712d Fixed compiler errors 2025-04-10 10:55:39 -03:00
EvilFactory 103871a4e9 Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2025-04-10 10:37:09 -03:00
Markus Isberg 5762420f84 Merge branch 'dev'
# Conflicts:
#	Barotrauma/BarotraumaClient/ClientSource/Characters/Animation/Ragdoll.cs
#	Barotrauma/BarotraumaClient/ClientSource/Characters/Character.cs
#	Barotrauma/BarotraumaClient/ClientSource/Characters/CharacterHUD.cs
#	Barotrauma/BarotraumaClient/ClientSource/Characters/Jobs/JobPrefab.cs
#	Barotrauma/BarotraumaClient/ClientSource/Characters/Limb.cs
#	Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs
#	Barotrauma/BarotraumaClient/ClientSource/GUI/TabMenu.cs
#	Barotrauma/BarotraumaClient/ClientSource/GUI/TalentMenu.cs
#	Barotrauma/BarotraumaClient/ClientSource/GameSession/RoundSummary.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Components/ItemComponent.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Components/Signal/Wire.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Item.cs
#	Barotrauma/BarotraumaClient/ClientSource/Map/Structure.cs
#	Barotrauma/BarotraumaClient/ClientSource/Map/Submarine.cs
#	Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs
#	Barotrauma/BarotraumaClient/ClientSource/Networking/Primitives/Peers/ClientPeer.cs
#	Barotrauma/BarotraumaClient/ClientSource/Networking/RespawnManager.cs
#	Barotrauma/BarotraumaClient/ClientSource/Particles/Particle.cs
#	Barotrauma/BarotraumaClient/ClientSource/Particles/ParticleEmitter.cs
#	Barotrauma/BarotraumaClient/ClientSource/Physics/PhysicsBody.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/GameScreen.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/LevelEditorScreen.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/MainMenuScreen/MainMenuScreen.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/NetLobbyScreen.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/SubEditorScreen.cs
#	Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundManager.cs
#	Barotrauma/BarotraumaClient/ClientSource/Steam/WorkshopMenu/Mutable/InstalledTab.cs
#	Barotrauma/BarotraumaClient/LinuxClient.csproj
#	Barotrauma/BarotraumaClient/MacClient.csproj
#	Barotrauma/BarotraumaClient/WindowsClient.csproj
#	Barotrauma/BarotraumaServer/LinuxServer.csproj
#	Barotrauma/BarotraumaServer/MacServer.csproj
#	Barotrauma/BarotraumaServer/ServerSource/Characters/CharacterNetworking.cs
#	Barotrauma/BarotraumaServer/ServerSource/DebugConsole.cs
#	Barotrauma/BarotraumaServer/ServerSource/Events/EventActions/ConversationAction.cs
#	Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs
#	Barotrauma/BarotraumaServer/ServerSource/Networking/RespawnManager.cs
#	Barotrauma/BarotraumaServer/ServerSource/Networking/ServerSettings.cs
#	Barotrauma/BarotraumaServer/WindowsServer.csproj
#	Barotrauma/BarotraumaShared/LocalMods/[DebugOnlyTest]Character override and variant tests/README.txt
#	Barotrauma/BarotraumaShared/LocalMods/[DebugOnlyTest]Character override and variant tests/filelist.xml
#	Barotrauma/BarotraumaShared/SharedSource/AchievementManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/EnemyAIController.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/IndoorsSteeringManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveCombat.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveDeconstructItem.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFindSafety.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGoTo.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveOperateItem.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveReturn.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/PetBehavior.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/CharacterInfo.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionHusk.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Jobs/JobPrefab.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Params/CharacterParams.cs
#	Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackage/ContentPackage.cs
#	Barotrauma/BarotraumaShared/SharedSource/DebugConsole.cs
#	Barotrauma/BarotraumaShared/SharedSource/DisembarkPerks/DisembarkPerkPrefab.cs
#	Barotrauma/BarotraumaShared/SharedSource/Enums.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/ConversationAction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCChangeTeamAction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/Missions/AbandonedOutpostMission.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/Missions/Mission.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/MonsterEvent.cs
#	Barotrauma/BarotraumaShared/SharedSource/GameSession/AutoItemPlacer.cs
#	Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/GeneticMaterial.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Holdable.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Turret.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Map/LocationType.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/SubmarineInfo.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/WayPoint.cs
#	Barotrauma/BarotraumaShared/SharedSource/Networking/EntitySpawner.cs
#	Barotrauma/BarotraumaShared/SharedSource/Networking/NetworkMember.cs
#	Barotrauma/BarotraumaShared/SharedSource/Networking/RespawnManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/PerformanceCounter.cs
#	Barotrauma/BarotraumaShared/SharedSource/Serialization/XMLExtensions.cs
#	Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs
#	Barotrauma/BarotraumaShared/SharedSource/Tags.cs
#	Barotrauma/BarotraumaShared/SharedSource/Text/TextManager.cs
#	Barotrauma/BarotraumaShared/changelog.txt
2025-04-10 14:35:30 +03:00
Markus Isberg 14f61af41c Release 1.8.6.2 - Calm Before the Storm 2025-04-10 11:29:43 +00:00
Markus Isberg a4a3427e4e Unstable 1.8.4.0 2025-03-12 12:56:27 +00:00
EvilFactory 6da26ffa93 Merge remote-tracking branch 'upstream/master' into develop 2024-12-11 10:44:53 -03:00