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ed675dc75e2455fcd2dd024ca881d7ff941ed586
LuaCsForBarotraumaEP/Subsurface/Source/Items
History
Regalis 8a9b322b78 Clients can create firesources if server tells them to, extinguishing fixes
2017-01-11 18:03:01 +02:00
..
Components
Clients can create firesources if server tells them to, extinguishing fixes
2017-01-11 18:03:01 +02:00
CharacterInventory.cs
Inventory.TryPutItem doesn't put an item in the inventory (or create a NetEntityEvent) if the item is already in it
2017-01-10 20:50:31 +02:00
FixRequirement.cs
Merge branch 'master' into new-netcode
2016-11-24 19:52:40 +02:00
Inventory.cs
Inventory.TryPutItem doesn't put an item in the inventory (or create a NetEntityEvent) if the item is already in it
2017-01-10 20:50:31 +02:00
Item.cs
Item condition syncing
2017-01-11 18:01:07 +02:00
ItemInventory.cs
Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)
2016-12-10 16:39:58 +02:00
ItemPrefab.cs
Fixes and minor enhancements for sub editor
2016-10-06 21:15:01 -03:00
RelatedItem.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
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