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vlad.os/LuaCsForBarotraumaEP
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44cbd0d9bf23b2ca7e34ab1e5e752e264e47ef1d
LuaCsForBarotraumaEP/Subsurface/Source/Items
History
Regalis 1f07b18e5b Merge branch 'master' into new-netcode
Conflicts:
	Subsurface/Properties/AssemblyInfo.cs
	Subsurface/Source/Items/Components/DockingPort.cs
	Subsurface/Source/Items/Components/Signal/Wire.cs
	Subsurface/Source/Items/Item.cs
2016-12-29 22:18:27 +02:00
..
Components
Merge branch 'master' into new-netcode
2016-12-29 22:18:27 +02:00
CharacterInventory.cs
Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)
2016-12-10 16:39:58 +02:00
FixRequirement.cs
Merge branch 'master' into new-netcode
2016-11-24 19:52:40 +02:00
Inventory.cs
Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)
2016-12-10 16:39:58 +02:00
Item.cs
Merge branch 'master' into new-netcode
2016-12-29 22:18:27 +02:00
ItemInventory.cs
Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)
2016-12-10 16:39:58 +02:00
ItemPrefab.cs
Fixes and minor enhancements for sub editor
2016-10-06 21:15:01 -03:00
RelatedItem.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
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