Files
LuaCsForBarotraumaEP/Subsurface/Content
Regalis 3ac8139fc7 - changes to the logic for distributing oxygen through vents: the oxygen generator pushes more oxygen to larger rooms
- bugfixes in HumanoidAnimController.Flip()
- item/itemcomponent statuseffects are stored in a dictionary with the actiontype as a key, so the item doesn't have to iterate over all the components and all their statuseffects
- gap bubble particle tweaking
2016-03-29 17:57:05 +03:00
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2016-03-27 20:25:24 +03:00
2016-02-28 14:33:03 +02:00
2015-05-25 01:04:03 +03:00
2016-03-27 20:25:24 +03:00
2015-05-25 01:04:03 +03:00