v0.3.4.1: Temporarily disabled water moving items, bleeding slows down automatically, buttons can be fabricated, mantises don't bleed
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Character name ="mantis" humanoid="false" health="200">
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<Character name ="mantis" humanoid="false" health="200" doesbleed="false">
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<sound file="Content/Characters/Crawler/attack1.ogg" state="Attack" range="500"/>
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<sound file="Content/Characters/Crawler/attack2.ogg" state="Attack" range="500"/>
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@@ -9,7 +9,7 @@
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<ragdoll headposition="120" headangle="-90"
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waveamplitude="50.0" wavelength="2500"
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swimspeed="2.0" walkspeed="1.5"
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swimspeed="2.0" walkspeed="1.0"
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stepsize ="20.0,20.0"
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legtorque="10"
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footrotation ="180.0"
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Character name ="tigerthresher" humanoid="false" health="300.0">
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<Character name ="tigerthresher" humanoid="false" health="300.0" bleedingdecreasespeed="0.1">
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<sound file="Content/Characters/Scorpion/scorpionattack1.ogg" state="Attack" />
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<sound file="Content/Characters/Scorpion/scorpionidle1.ogg" state="None" />
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@@ -23,7 +23,8 @@
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<fabricableitem name="Railgun Shell" requireditems="Steel Bar, Steel Bar, Polycarbonate Bar" requiredtime="20"/>
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<fabricableitem name="Nuclear Shell" requireditems="Steel Bar, Steel Bar, Uranium Bar, Polycarbonate Bar" requiredtime="30"/>
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<fabricableitem name="Button" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
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<fabricableitem name="And Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
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<fabricableitem name="Or Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
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<fabricableitem name="Not Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
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@@ -11,6 +11,7 @@
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characterfile="Content/Characters/TigerThresher/tigerthresher.xml"
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commonness="10"
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difficulty="30"
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minamount="1" maxamount="3"
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musictype="monster"/>
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<MonsterEvent name="Under attack" description=""
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.3.4.0")]
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[assembly: AssemblyFileVersion("0.3.4.0")]
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[assembly: AssemblyVersion("0.3.4.1")]
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[assembly: AssemblyFileVersion("0.3.4.1")]
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@@ -288,6 +288,12 @@ namespace Barotrauma
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private set;
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}
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public float BleedingDecreaseSpeed
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{
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get;
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private set;
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}
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public float PressureTimer
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{
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@@ -451,6 +457,7 @@ namespace Barotrauma
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health = maxHealth;
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DoesBleed = ToolBox.GetAttributeBool(doc.Root, "doesbleed", true);
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BleedingDecreaseSpeed = ToolBox.GetAttributeFloat(doc.Root, "bleedingdecreasespeed", 0.05f);
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needsAir = ToolBox.GetAttributeBool(doc.Root, "needsair", false);
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drowningTime = ToolBox.GetAttributeFloat(doc.Root, "drowningtime", 10.0f);
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@@ -1036,7 +1043,9 @@ namespace Barotrauma
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PressureProtection -= deltaTime*100.0f;
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}
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Health -= bleeding*deltaTime;
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Health -= bleeding * deltaTime;
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Bleeding -= BleedingDecreaseSpeed * deltaTime;
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if (health <= 0.0f) Kill(CauseOfDeath.Bloodloss, false);
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if (!IsDead) LockHands = false;
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@@ -642,8 +642,11 @@ namespace Barotrauma
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body.ResetDynamics();
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}
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body.ApplyForce(buoyancy - body.LinearVelocity * volume);
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if(CurrentHull != null)
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CurrentHull.HandleItems(deltaTime, this);
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//TODO: make sure items stay in sync between clients before letting flowing water move items
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//if(CurrentHull != null)
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// CurrentHull.HandleItems(deltaTime, this);
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//apply simple angular drag
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body.ApplyTorque(body.AngularVelocity * volume * -0.05f);
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}
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@@ -5,8 +5,14 @@ v0.3.4.1
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- fixed a major bug in the networking code, which caused the server to incorrectly determine the order
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of messages received from different clients and discard valid messages
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- fixed levels with the same seed appearing different between the Linux and Windows versions
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- creatures spawned using the console are synced with clients
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- password prompt for password-protected private servers
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- holes in the walls can be seen through
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- bleeding gradually slows down - making an enemy bleed isn't a guaranteed kill anymore
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- mantises don't bleed
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- fixed crashing when swapping some specific equipped items with another item in the inventory
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- fixed deconstructor, fabricator and railgun connection panels closing immediately after opening
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- fixed newly created subs being saved to the root folder instead of the Submarines folder
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---------------------------------------------------------------------------------------------------------
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v0.3.4.0
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@@ -43,8 +43,9 @@ Protocol: UDP
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Credits:
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------------------------------------------------------------------------
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Programming, graphics, sounds, game design - Joonas Rikkonen ("Regalis")
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Graphics - James Bear ("Moonsaber99")
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Programming, graphics, sounds, game design - Joonas Rikkonen ("Regalis")
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Graphics - James Bear ("Moonsaber99")
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Programming - Sebastian Broberg
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------------------------------------------------------------------------
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