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LuaCsForBarotraumaEP
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122be7783b9852706ef88ea63ca5c572b2b2be6b
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Characters
T
History
Joonas Rikkonen
122be7783b
(8cc6af65f) Fixed Character.GetConfigFile searching for the character file from all available content packages, not just the ones that are currently selected. Caused modded character files to affect the game even when the mod is not enabled. An easy way to reproduce the issue was to install BTE but not select it, which caused "damagedsprite not found" errors because the vanilla game would attempt to use the BTE human file (which still has the damagedsprite configured even though the texture has been removed).
2019-06-13 11:43:36 +03:00
..
AI
(090ca8617) Fixed AIObjectiveFindSafety crashing when inside a hull that doesn't belong to any sub (e.g. in ruins).
Closes
#1542
2019-06-09 17:43:44 +03:00
Animation
(0ee266e33) Use the collider position as the reference point when deciding whether or not a platform should be ignored while checking the floor y. Fixes bots being unable to exit ladders if some part of their body is below the platform (
#1589
). TODO: test for negative implications.
2019-06-11 21:50:19 +03:00
Health
(0c86b4b28) Revert "Don't reset the los if there is no client (single player). Fixes los resetting between game sessions (less tedious debugging)."
2019-06-04 16:02:25 +03:00
Jobs
(4ca668169) Fixed: Conflict
2019-05-16 05:58:48 +03:00
AICharacter.cs
(bb287fabc) Decreased simple physics distance, sonar now displays characters that are in simple physics mode
2019-04-11 18:28:38 +03:00
AIChatMessage.cs
38f1ddb...178a853: v0.8.9.1, removed content folder
2019-03-18 20:39:27 +02:00
Attack.cs
(1762f02b3) Merge branch 'dev' into human-ai
2019-05-16 05:08:22 +03:00
CauseOfDeath.cs
38f1ddb...178a853: v0.8.9.1, removed content folder
2019-03-18 20:39:27 +02:00
Character.cs
(8cc6af65f) Fixed Character.GetConfigFile searching for the character file from all available content packages, not just the ones that are currently selected. Caused modded character files to affect the game even when the mod is not enabled. An easy way to reproduce the issue was to install BTE but not select it, which caused "damagedsprite not found" errors because the vanilla game would attempt to use the BTE human file (which still has the damagedsprite configured even though the texture has been removed).
2019-06-13 11:43:36 +03:00
CharacterInfo.cs
(c35335f47) Fixed CharacterInfo.IncreaseSkillLevel crashing if the character has been removed, steering component stops giving xp to the user if the user is removed.
Closes
#1553
2019-06-09 17:44:02 +03:00
CharacterNetworking.cs
(33ab1e038) Add buttons for resetting the settings to the defaults and setting the default keybindings. TODO: pressing the buttons should refresh the settings frame instead of closing it.
2019-04-04 11:10:14 +03:00
Limb.cs
(048b753e6) Merge branch 'dev' into human-ai
2019-05-16 05:20:29 +03:00
NPCPersonalityTrait.cs
f8b0295...0671290
2019-03-18 23:30:58 +02:00