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0c9a55e9e0fcb4e44b827140fc590edb7bef1329
LuaCsForBarotraumaEP/Subsurface/Source/Items
History
Regalis 0c9a55e9e0 - server doesn't create a new EntityEvent if there's a duplicate event waiting to be sent
- hull, radar, steering & pump syncing
2016-11-14 16:58:21 +02:00
..
Components
- server doesn't create a new EntityEvent if there's a duplicate event waiting to be sent
2016-11-14 16:58:21 +02:00
CharacterInventory.cs
- fixed dummy location generation crashing the tutorial
2016-11-03 18:22:45 +02:00
FixRequirement.cs
Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
2016-10-04 19:54:17 +03:00
Inventory.cs
Merge remote-tracking branch 'barotrauma/master' into new-netcode
2016-11-05 18:18:20 -03:00
Item.cs
Sending NetEntityEvents from client to server, ItemComponent class doesn't implement the INetSerializable interfaces (only the derived classes do), reactor syncing
2016-11-13 19:34:23 +02:00
ItemInventory.cs
Merge branch 'master' into new-netcode
2016-11-09 17:58:56 +02:00
ItemPrefab.cs
Fixes and minor enhancements for sub editor
2016-10-06 21:15:01 -03:00
RelatedItem.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
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