Sending NetEntityEvents from client to server, ItemComponent class doesn't implement the INetSerializable interfaces (only the derived classes do), reactor syncing
This commit is contained in:
@@ -648,7 +648,7 @@ namespace Barotrauma.Items.Components
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}
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}
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public override void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c, object[] extraData = null)
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public void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c, object[] extraData = null)
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{
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msg.Write(docked);
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@@ -662,7 +662,7 @@ namespace Barotrauma.Items.Components
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}
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}
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public override void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
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public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
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{
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bool isDocked = msg.ReadBoolean();
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@@ -7,10 +7,11 @@ using FarseerPhysics.Factories;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Barotrauma.Lights;
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using Barotrauma.Networking;
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namespace Barotrauma.Items.Components
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{
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class Door : ItemComponent, IDrawableComponent
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class Door : ItemComponent, IDrawableComponent, IServerSerializable
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{
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private Gap linkedGap;
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@@ -493,13 +494,13 @@ namespace Barotrauma.Items.Components
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}
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}
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public override void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c, object[] extraData = null)
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public void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c, object[] extraData = null)
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{
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msg.Write(isOpen);
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msg.WriteRangedSingle(stuck, 0.0f, 100.0f, 8);
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}
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public override void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
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public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
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{
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SetState(msg.ReadBoolean(), true);
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Stuck = msg.ReadRangedSingle(0.0f, 100.0f, 8);
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@@ -43,7 +43,7 @@ namespace Barotrauma.Items.Components
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/// <summary>
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/// The base class for components holding the different functionalities of the item
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/// </summary>
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class ItemComponent : IPropertyObject, IClientSerializable, IServerSerializable
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class ItemComponent : IPropertyObject
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{
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protected Item item;
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@@ -662,12 +662,6 @@ namespace Barotrauma.Items.Components
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}
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}
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public virtual void ClientWrite(NetBuffer msg, object[] extraData = null) { }
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public virtual void ServerRead(NetIncomingMessage msg, Client c) { }
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public virtual void ServerWrite(NetBuffer msg, Client c, object[] extraData = null) { }
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public virtual void ClientRead(NetIncomingMessage msg, float sendingTime) { }
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public virtual XElement Save(XElement parentElement)
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{
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XElement componentElement = new XElement(name);
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@@ -196,27 +196,27 @@ namespace Barotrauma.Items.Components
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if (!IsActive) currPowerConsumption = 0.0f;
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}
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public override void ClientWrite(Lidgren.Network.NetBuffer msg, object[] extraData = null)
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public void ClientWrite(Lidgren.Network.NetBuffer msg, object[] extraData = null)
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{
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//flowpercentage can only be adjusted at 10% intervals -> no need for more accuracy than this
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msg.WriteRangedInteger(-10, 10, (int)(flowPercentage / 10.0f));
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msg.Write(IsActive);
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}
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public override void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
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public void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
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{
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FlowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
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IsActive = msg.ReadBoolean();
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}
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public override void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c, object[] extraData = null)
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public void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c, object[] extraData = null)
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{
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//flowpercentage can only be adjusted at 10% intervals -> no need for more accuracy than this
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msg.WriteRangedInteger(-10, 10, (int)(flowPercentage / 10.0f));
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msg.Write(IsActive);
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}
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public override void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
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public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
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{
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FlowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
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IsActive = msg.ReadBoolean();
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@@ -411,23 +411,23 @@ namespace Barotrauma.Items.Components
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if (screenOverlay != null) screenOverlay.Remove();
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}
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public override void ClientWrite(Lidgren.Network.NetBuffer msg, object[] extraData = null)
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public void ClientWrite(Lidgren.Network.NetBuffer msg, object[] extraData = null)
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{
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msg.Write(IsActive);
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}
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public override void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
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public void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
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{
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IsActive = msg.ReadBoolean();
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isActiveTickBox.Selected = IsActive;
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}
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public override void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c, object[] extraData = null)
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public void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c, object[] extraData = null)
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{
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msg.Write(IsActive);
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}
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public override void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
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public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
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{
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IsActive = msg.ReadBoolean();
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isActiveTickBox.Selected = IsActive;
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@@ -8,7 +8,7 @@ using Barotrauma.Networking;
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namespace Barotrauma.Items.Components
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{
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class Reactor : Powered, IDrawableComponent
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class Reactor : Powered, IDrawableComponent, IServerSerializable, IClientSerializable
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{
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const float NetworkUpdateInterval = 3.0f;
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@@ -324,6 +324,15 @@ namespace Barotrauma.Items.Components
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if (unsentChanges && sendUpdateTimer<= 0.0f)
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{
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if (GameMain.Server != null)
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{
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item.CreateServerEvent(this);
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}
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else if (GameMain.Client != null)
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{
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item.CreateClientEvent(this);
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}
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sendUpdateTimer = NetworkUpdateInterval;
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unsentChanges = false;
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}
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@@ -538,7 +547,7 @@ namespace Barotrauma.Items.Components
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}
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}
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public override void ClientWrite(NetBuffer msg, object[] extraData = null)
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public void ClientWrite(NetBuffer msg, object[] extraData = null)
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{
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msg.Write(autoTemp);
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msg.WriteRangedSingle(shutDownTemp, 0.0f, 10000.0f, 8);
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@@ -547,16 +556,19 @@ namespace Barotrauma.Items.Components
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msg.WriteRangedSingle(fissionRate, 0.0f, 100.0f, 8);
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}
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public override void ServerRead(NetIncomingMessage msg, Client c)
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public void ServerRead(NetIncomingMessage msg, Client c)
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{
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autoTemp = msg.ReadBoolean();
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AutoTemp = msg.ReadBoolean();
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ShutDownTemp = msg.ReadRangedSingle(0.0f, 10000.0f, 8);
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CoolingRate = msg.ReadRangedSingle(0.0f, 100.0f, 8);
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FissionRate = msg.ReadRangedSingle(0.0f, 100.0f, 8);
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//need to create a server event to notify all clients of the changed state
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unsentChanges = true;
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}
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public override void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
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public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
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{
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msg.WriteRangedSingle(temperature, 0.0f, 10000.0f, 16);
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@@ -567,11 +579,11 @@ namespace Barotrauma.Items.Components
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msg.WriteRangedSingle(fissionRate, 0.0f, 100.0f, 8);
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}
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public override void ClientRead(NetIncomingMessage msg, float sendingTime)
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public void ClientRead(NetIncomingMessage msg, float sendingTime)
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{
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Temperature = msg.ReadRangedSingle(0.0f, 10000.0f, 16);
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autoTemp = msg.ReadBoolean();
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AutoTemp = msg.ReadBoolean();
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ShutDownTemp = msg.ReadRangedSingle(0.0f, 10000.0f, 8);
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CoolingRate = msg.ReadRangedSingle(0.0f, 100.0f, 8);
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@@ -443,7 +443,7 @@ namespace Barotrauma.Items.Components
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}
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}
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public override void ClientWrite(Lidgren.Network.NetBuffer msg, object[] extraData = null)
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public void ClientWrite(Lidgren.Network.NetBuffer msg, object[] extraData = null)
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{
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msg.Write(autoPilot);
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@@ -468,7 +468,7 @@ namespace Barotrauma.Items.Components
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}
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}
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public override void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
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public void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
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{
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AutoPilot = msg.ReadBoolean();
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@@ -503,7 +503,7 @@ namespace Barotrauma.Items.Components
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}
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}
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public override void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c, object[] extraData = null)
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public void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c, object[] extraData = null)
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{
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msg.Write(autoPilot);
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@@ -524,7 +524,7 @@ namespace Barotrauma.Items.Components
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}
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}
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public override void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
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public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
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{
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AutoPilot = msg.ReadBoolean();
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@@ -249,18 +249,18 @@ namespace Barotrauma.Items.Components
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GuiFrame.Update(1.0f / 60.0f);
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}
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public override void ClientWrite(Lidgren.Network.NetBuffer msg, object[] extraData = null)
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public void ClientWrite(Lidgren.Network.NetBuffer msg, object[] extraData = null)
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{
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float chargeSpeed = MathHelper.Clamp(rechargeSpeed / MaxRechargeSpeed, 0.0f, 1.0f);
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msg.WriteRangedSingle(chargeSpeed, 0.0f, 1.0f, 8);
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}
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public override void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
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public void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
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{
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RechargeSpeed = msg.ReadRangedSingle(0.0f, 1.0f, 8) * maxRechargeSpeed;
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}
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public override void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c, object[] extraData = null)
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public void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c, object[] extraData = null)
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{
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float chargeSpeed = MathHelper.Clamp(rechargeSpeed / MaxRechargeSpeed, 0.0f, 1.0f);
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msg.WriteRangedSingle(chargeSpeed, 0.0f, 1.0f, 8);
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@@ -269,7 +269,7 @@ namespace Barotrauma.Items.Components
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msg.WriteRangedSingle(chargeRatio, 0.0f, 1.0f, 8);
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}
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public override void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
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public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
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{
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RechargeSpeed = msg.ReadRangedSingle(0.0f, 1.0f, 8) * maxRechargeSpeed;
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@@ -532,7 +532,7 @@ namespace Barotrauma.Items.Components
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base.RemoveComponentSpecific();
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}
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public override void ClientWrite(Lidgren.Network.NetBuffer msg, object[] extraData = null)
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public void ClientWrite(Lidgren.Network.NetBuffer msg, object[] extraData = null)
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{
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msg.Write((byte)Math.Min(Nodes.Count, 255));
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for (int i = 0; i < Math.Min(Nodes.Count, 255); i++)
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@@ -542,7 +542,7 @@ namespace Barotrauma.Items.Components
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}
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}
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public override void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
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public void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
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{
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Nodes.Clear();
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@@ -26,7 +26,7 @@ namespace Barotrauma
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OnImpact
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}
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class Item : MapEntity, IDamageable, IPropertyObject, IServerSerializable
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class Item : MapEntity, IDamageable, IPropertyObject, IServerSerializable, IClientSerializable
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{
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public static List<Item> ItemList = new List<Item>();
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private ItemPrefab prefab;
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@@ -1585,16 +1585,33 @@ namespace Barotrauma
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if (extraData == null) return;
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int componentIndex = (int)extraData[0];
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//component index
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msg.Write((byte)componentIndex);
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components[componentIndex].ServerWrite(msg, c);
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(components[componentIndex] as IServerSerializable).ServerWrite(msg, c, extraData);
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}
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public void ClientRead(NetIncomingMessage msg, float sendingTime)
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{
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int componentIndex = msg.ReadByte();
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components[componentIndex].ClientRead(msg, sendingTime);
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(components[componentIndex] as IServerSerializable).ClientRead(msg, sendingTime);
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}
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public void ClientWrite(NetBuffer msg, object[] extraData = null)
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{
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if (extraData == null) return;
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int componentIndex = (int)extraData[0];
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msg.Write((byte)componentIndex);
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(components[componentIndex] as IClientSerializable).ClientWrite(msg, extraData);
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}
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public void ServerRead(NetIncomingMessage msg, Client c)
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{
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int componentIndex = msg.ReadByte();
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(components[componentIndex] as IClientSerializable).ServerRead(msg, c);
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}
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public void WriteSpawnData(NetBuffer msg)
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@@ -1818,13 +1835,22 @@ namespace Barotrauma
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}
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public void CreateServerEvent(ItemComponent ic)
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public void CreateServerEvent<T>(T ic) where T : ItemComponent, IServerSerializable
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{
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if (GameMain.Server == null) return;
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int index = components.IndexOf(ic);
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GameMain.Server.CreateEntityEvent(this, new object[] { index });
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}
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public void CreateClientEvent<T>(T ic) where T : ItemComponent, IClientSerializable
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{
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if (GameMain.Client == null) return;
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int index = components.IndexOf(ic);
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GameMain.Client.CreateEntityEvent(this, new object[] { index });
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}
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public override void Remove()
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{
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@@ -777,7 +777,7 @@ namespace Barotrauma.Networking
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outmsg.Write(GameMain.NetLobbyScreen.LastUpdateID);
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outmsg.Write(ChatMessage.LastID);
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outmsg.Write(Entity.Spawner.NetStateID);
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outmsg.Write(entityEventManager.LastReceivedEntityEventID);
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outmsg.Write(entityEventManager.LastReceivedID);
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ChatMessage removeMsg;
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while ((removeMsg = chatMsgQueue.Find(cMsg => cMsg.NetStateID <= lastSentChatMsgID)) != null)
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@@ -795,6 +795,8 @@ namespace Barotrauma.Networking
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Character.Controlled.ClientWrite(outmsg);
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}
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entityEventManager.Write(outmsg, client.ServerConnection);
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outmsg.Write((byte)ClientNetObject.END_OF_MESSAGE);
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client.SendMessage(outmsg, NetDeliveryMethod.Unreliable);
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}
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@@ -814,6 +816,11 @@ namespace Barotrauma.Networking
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chatMsgQueue.Add(chatMessage);
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}
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public void CreateEntityEvent(IClientSerializable entity, object[] extraData)
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{
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entityEventManager.CreateEvent(entity, extraData);
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}
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public bool HasPermission(ClientPermissions permission)
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{
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@@ -623,6 +623,9 @@ namespace Barotrauma.Networking
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c.Character.ServerRead(inc, c);
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}
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break;
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case ClientNetObject.ENTITY_STATE:
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entityEventManager.Read(inc, c);
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break;
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default:
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return;
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//break;
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@@ -1027,6 +1030,10 @@ namespace Barotrauma.Networking
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Item.Spawner.Clear();
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entityEventManager.Clear();
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foreach (Client c in connectedClients)
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{
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c.entityEventLastSent.Clear();
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}
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#if DEBUG
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messageCount.Clear();
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@@ -1418,7 +1425,6 @@ namespace Barotrauma.Networking
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}
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UpdateNetLobby(null);
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}
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private Client FindClientWithJobPreference(List<Client> clients, JobPrefab job, bool forceAssign = false)
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@@ -15,12 +15,26 @@ namespace Barotrauma.Networking
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private GameClient thisClient;
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//when was a specific entity event last sent to the client
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// key = event id, value = NetTime.Now when sending
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public Dictionary<UInt32, float> eventLastSent;
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public UInt32 LastReceivedID
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{
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get { return lastReceivedID; }
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}
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private UInt32 lastReceivedID;
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public ClientEntityEventManager(GameClient client)
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{
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events = new List<ClientEntityEvent>();
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eventLastSent = new Dictionary<uint, float>();
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thisClient = client;
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}
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public void CreateEvent(IClientSerializable entity)
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public void CreateEvent(IClientSerializable entity, object[] extraData = null)
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{
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if (!(entity is Entity))
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{
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||||
@@ -29,23 +43,45 @@ namespace Barotrauma.Networking
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}
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ID++;
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events.Add(new ClientEntityEvent(entity, ID));
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var newEvent = new ClientEntityEvent(entity, ID);
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if (extraData != null) newEvent.SetData(extraData);
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||||
|
||||
events.Add(newEvent);
|
||||
}
|
||||
|
||||
public void Write(NetOutgoingMessage msg)
|
||||
public void Write(NetOutgoingMessage msg, NetConnection serverConnection)
|
||||
{
|
||||
if (events.Count == 0) return;
|
||||
|
||||
List<NetEntityEvent> eventsToSync = new List<NetEntityEvent>();
|
||||
for (int i = events.Count - 1; i >= 0 && events[i].ID > thisClient.LastSentEntityEventID; i--)
|
||||
{
|
||||
float lastSent = 0;
|
||||
eventLastSent.TryGetValue(events[i].ID, out lastSent);
|
||||
|
||||
if (lastSent > NetTime.Now - serverConnection.AverageRoundtripTime)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
eventsToSync.Add(events[i]);
|
||||
}
|
||||
if (eventsToSync.Count == 0) return;
|
||||
|
||||
foreach (NetEntityEvent entityEvent in eventsToSync)
|
||||
{
|
||||
eventLastSent[entityEvent.ID] = (float)NetTime.Now;
|
||||
}
|
||||
|
||||
msg.Write((byte)ClientNetObject.ENTITY_STATE);
|
||||
Write(msg, eventsToSync);
|
||||
}
|
||||
|
||||
public void Read(NetIncomingMessage msg, float sendingTime)
|
||||
{
|
||||
base.Read(msg, sendingTime, ref lastReceivedID);
|
||||
}
|
||||
|
||||
protected override void WriteEvent(NetBuffer buffer, NetEntityEvent entityEvent, Client recipient = null)
|
||||
{
|
||||
var clientEvent = entityEvent as ClientEntityEvent;
|
||||
@@ -65,6 +101,7 @@ namespace Barotrauma.Networking
|
||||
public void Clear()
|
||||
{
|
||||
events.Clear();
|
||||
eventLastSent.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,15 +10,14 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
abstract class NetEntityEventManager
|
||||
{
|
||||
const int MaxEventBufferLength = 1024;
|
||||
const int MaxEventsPerWrite = 64;
|
||||
|
||||
public UInt32 LastReceivedEntityEventID
|
||||
{
|
||||
get { return lastReceivedEntityEventID; }
|
||||
}
|
||||
//public UInt32 LastReceivedEntityEventID
|
||||
//{
|
||||
// get { return lastReceivedEntityEventID; }
|
||||
//}
|
||||
|
||||
private UInt32 lastReceivedEntityEventID;
|
||||
|
||||
/// <summary>
|
||||
/// Write the events to the outgoing message. The recipient parameter is only needed for ServerEntityEventManager
|
||||
/// </summary>
|
||||
@@ -30,8 +29,6 @@ namespace Barotrauma.Networking
|
||||
eventsToSync.RemoveRange(MaxEventsPerWrite, eventsToSync.Count - MaxEventsPerWrite);
|
||||
}
|
||||
|
||||
msg.Write((byte)ServerNetObject.ENTITY_STATE);
|
||||
|
||||
msg.Write(eventsToSync[0].ID);
|
||||
msg.Write((byte)eventsToSync.Count);
|
||||
|
||||
@@ -55,7 +52,7 @@ namespace Barotrauma.Networking
|
||||
/// <summary>
|
||||
/// Read the events from the message, ignoring ones we've already received
|
||||
/// </summary>
|
||||
public void Read(NetIncomingMessage msg, float sendingTime)
|
||||
protected void Read(NetIncomingMessage msg, float sendingTime, ref UInt32 lastReceivedID)
|
||||
{
|
||||
UInt32 firstEventID = msg.ReadUInt32();
|
||||
int eventCount = msg.ReadByte();
|
||||
@@ -69,7 +66,7 @@ namespace Barotrauma.Networking
|
||||
INetSerializable entity = Entity.FindEntityByID(entityID) as INetSerializable;
|
||||
|
||||
//skip the event if we've already received it or if the entity isn't found
|
||||
if (thisEventID != lastReceivedEntityEventID+1 || entity == null)
|
||||
if (thisEventID != lastReceivedID + 1 || entity == null)
|
||||
{
|
||||
DebugConsole.NewMessage("received msg "+thisEventID, Microsoft.Xna.Framework.Color.Red);
|
||||
msg.Position += msgLength * 8;
|
||||
@@ -77,8 +74,8 @@ namespace Barotrauma.Networking
|
||||
else
|
||||
{
|
||||
DebugConsole.NewMessage("received msg "+thisEventID, Microsoft.Xna.Framework.Color.Green);
|
||||
lastReceivedID++;
|
||||
ReadEvent(msg, entity, sendingTime);
|
||||
lastReceivedEntityEventID = thisEventID;
|
||||
}
|
||||
msg.ReadPadBits();
|
||||
}
|
||||
|
||||
@@ -61,6 +61,7 @@ namespace Barotrauma.Networking
|
||||
client.entityEventLastSent[entityEvent.ID] = (float)NetTime.Now;
|
||||
}
|
||||
|
||||
msg.Write((byte)ServerNetObject.ENTITY_STATE);
|
||||
Write(msg, eventsToSync, client);
|
||||
}
|
||||
|
||||
@@ -80,6 +81,11 @@ namespace Barotrauma.Networking
|
||||
clientEntity.ServerRead(buffer, sender);
|
||||
}
|
||||
|
||||
public void Read(NetIncomingMessage msg, Client client)
|
||||
{
|
||||
base.Read(msg, 0.0f, ref client.lastSentEntityEventID);
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
events.Clear();
|
||||
|
||||
@@ -25,7 +25,8 @@ namespace Barotrauma.Networking
|
||||
CHAT_MESSAGE, //also self-explanatory
|
||||
VOTE, //you get the idea
|
||||
CHARACTER_INPUT,
|
||||
ITEM_INTERACTION
|
||||
ITEM_INTERACTION,
|
||||
ENTITY_STATE
|
||||
}
|
||||
|
||||
enum ServerPacketHeader
|
||||
|
||||
Reference in New Issue
Block a user