- server doesn't create a new EntityEvent if there's a duplicate event waiting to be sent
- hull, radar, steering & pump syncing
This commit is contained in:
@@ -1451,12 +1451,6 @@ namespace Barotrauma
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closestCharacter = null;
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}
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}
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findClosestTimer = 0.1f;
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}
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else
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{
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findClosestTimer -= deltaTime;
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}
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if (selectedCharacter == null && closestItem != null)
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@@ -1,4 +1,5 @@
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using Microsoft.Xna.Framework;
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Specialized;
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@@ -7,15 +8,13 @@ using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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class Pump : Powered
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class Pump : Powered, IServerSerializable, IClientSerializable
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{
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private float flowPercentage;
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private float maxFlow;
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private float? targetLevel;
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private float lastUpdate;
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public Hull hull1;
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private GUITickBox isActiveTickBox;
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@@ -75,6 +74,15 @@ namespace Barotrauma.Items.Components
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IsActive = !IsActive;
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if (!IsActive) currPowerConsumption = 0.0f;
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if (GameMain.Server != null)
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{
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item.CreateServerEvent(this);
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}
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else if (GameMain.Client != null)
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{
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item.CreateClientEvent(this);
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}
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return true;
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};
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@@ -83,6 +91,15 @@ namespace Barotrauma.Items.Components
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{
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FlowPercentage -= 10.0f;
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if (GameMain.Server != null)
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{
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item.CreateServerEvent(this);
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}
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else if (GameMain.Client != null)
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{
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item.CreateClientEvent(this);
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}
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return true;
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};
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@@ -91,6 +108,15 @@ namespace Barotrauma.Items.Components
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{
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FlowPercentage += 10.0f;
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if (GameMain.Server != null)
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{
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item.CreateServerEvent(this);
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}
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else if (GameMain.Client != null)
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{
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item.CreateClientEvent(this);
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}
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return true;
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};
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}
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@@ -1,4 +1,5 @@
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using FarseerPhysics;
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using Barotrauma.Networking;
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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@@ -8,7 +9,7 @@ using Voronoi2;
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namespace Barotrauma.Items.Components
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{
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class Radar : Powered
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class Radar : Powered, IServerSerializable, IClientSerializable
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{
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private float range;
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@@ -56,6 +57,14 @@ namespace Barotrauma.Items.Components
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isActiveTickBox = new GUITickBox(new Rectangle(0, 0, 20, 20), "Sonar", Alignment.TopLeft, GuiFrame);
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isActiveTickBox.OnSelected = (GUITickBox box) =>
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{
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if (GameMain.Server != null)
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{
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item.CreateServerEvent(this);
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}
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else if (GameMain.Client != null)
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{
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item.CreateClientEvent(this);
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}
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IsActive = box.Selected;
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return true;
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@@ -420,6 +429,8 @@ namespace Barotrauma.Items.Components
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{
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IsActive = msg.ReadBoolean();
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isActiveTickBox.Selected = IsActive;
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item.CreateServerEvent(this);
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}
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public void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c, object[] extraData = null)
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@@ -1,4 +1,5 @@
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using FarseerPhysics;
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using Barotrauma.Networking;
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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@@ -11,7 +12,7 @@ using Voronoi2;
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namespace Barotrauma.Items.Components
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{
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class Steering : Powered
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class Steering : Powered, IServerSerializable, IClientSerializable
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{
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private const float AutopilotRayCastInterval = 0.5f;
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@@ -30,7 +31,7 @@ namespace Barotrauma.Items.Components
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private PathFinder pathFinder;
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private float networkUpdateTimer;
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private bool valueChanged;
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private bool unsentChanges;
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private float autopilotRayCastTimer;
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@@ -112,7 +113,7 @@ namespace Barotrauma.Items.Components
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autopilotTickBox.OnSelected = (GUITickBox box) =>
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{
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AutoPilot = box.Selected;
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valueChanged = true;
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unsentChanges = true;
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return true;
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};
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@@ -139,13 +140,22 @@ namespace Barotrauma.Items.Components
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public override void Update(float deltaTime, Camera cam)
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{
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if (valueChanged)
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if (unsentChanges)
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{
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networkUpdateTimer -= deltaTime;
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if (networkUpdateTimer <= 0.0f)
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{
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if (GameMain.Client != null)
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{
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item.CreateClientEvent(this);
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}
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else if (GameMain.Server != null)
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{
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item.CreateServerEvent(this);
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}
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networkUpdateTimer = 0.5f;
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valueChanged = false;
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unsentChanges = false;
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}
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}
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@@ -219,7 +229,7 @@ namespace Barotrauma.Items.Components
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TargetVelocity = PlayerInput.MousePosition - new Vector2(velRect.Center.X, velRect.Center.Y);
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targetVelocity.Y = -targetVelocity.Y;
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valueChanged = true;
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unsentChanges = true;
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}
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}
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}
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@@ -389,7 +399,7 @@ namespace Barotrauma.Items.Components
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private bool ToggleMaintainPosition(GUITickBox tickBox)
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{
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valueChanged = true;
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unsentChanges = true;
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levelStartTickBox.Selected = false;
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levelEndTickBox.Selected = false;
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@@ -410,7 +420,7 @@ namespace Barotrauma.Items.Components
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private bool SelectDestination(GUITickBox tickBox)
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{
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valueChanged = true;
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unsentChanges = true;
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if (tickBox == levelStartTickBox)
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{
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@@ -501,6 +511,9 @@ namespace Barotrauma.Items.Components
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}
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}
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}
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//notify all clients of the changed state
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unsentChanges = true;
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}
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public void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c, object[] extraData = null)
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@@ -8,11 +8,12 @@ using FarseerPhysics.Dynamics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Lidgren.Network;
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using Barotrauma.Networking;
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namespace Barotrauma
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{
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class Hull : MapEntity, IPropertyObject
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class Hull : MapEntity, IPropertyObject, IServerSerializable
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{
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public static List<Hull> hullList = new List<Hull>();
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private static List<EntityGrid> entityGrids = new List<EntityGrid>();
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@@ -362,6 +363,8 @@ namespace Barotrauma
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public void AddFireSource(FireSource fireSource)
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{
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fireSources.Add(fireSource);
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if (GameMain.Server != null) GameMain.Server.CreateEntityEvent(this);
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}
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public override void Update(Camera cam, float deltaTime)
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@@ -446,21 +449,22 @@ namespace Barotrauma
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soundIndex = -1;
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}
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}
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//update client hulls if the amount of water has changed by >10%
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//or if oxygen percentage has changed by 5%
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if (Math.Abs(lastSentVolume - volume) > FullVolume * 0.1f ||
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Math.Abs(lastSentOxygen - OxygenPercentage) > 5f)
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{
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if (GameMain.Server != null) GameMain.Server.CreateEntityEvent(this);
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}
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if (!update)
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{
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lethalPressure = 0.0f;
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return;
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}
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float surfaceY = rect.Y - rect.Height + Volume / rect.Width;
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for (int i = 0; i < waveY.Length; i++)
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{
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@@ -555,6 +559,8 @@ namespace Barotrauma
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public void RemoveFire(FireSource fire)
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{
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fireSources.Remove(fire);
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if (GameMain.Server != null) GameMain.Server.CreateEntityEvent(this);
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}
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public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
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@@ -806,19 +812,82 @@ namespace Barotrauma
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return false;
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}
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//public List<Gap> FindGaps()
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//{
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// List<Gap> gaps = new List<Gap>();
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// foreach (Gap gap in Gap.GapList)
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// {
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// if (gap.Open < 0.01f) continue;
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public void ServerWrite(NetBuffer message, Client c, object[] extraData = null)
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{
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message.WriteRangedSingle(MathHelper.Clamp(volume / FullVolume, 0.0f, 1.5f), 0.0f, 1.5f, 8);
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message.WriteRangedSingle(MathHelper.Clamp(OxygenPercentage, 0.0f, 100.0f), 0.0f, 100.0f, 8);
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// if (gap.linkedTo.Contains(this)) gaps.Add(gap);
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// }
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message.Write(fireSources.Count > 0);
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if (fireSources.Count > 0)
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{
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message.WriteRangedInteger(0, 16, Math.Min(fireSources.Count, 16));
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for (int i = 0; i < Math.Min(fireSources.Count, 16); i++)
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{
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var fireSource = fireSources[i];
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Vector2 normalizedPos = new Vector2(
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(fireSource.Position.X - rect.X) / rect.Width,
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(fireSource.Position.Y - (rect.Y - rect.Height)) / rect.Height);
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// return gaps;
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//}
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message.WriteRangedSingle(MathHelper.Clamp(normalizedPos.X, 0.0f, 1.0f), 0.0f, 1.0f, 4);
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message.WriteRangedSingle(MathHelper.Clamp(normalizedPos.Y, 0.0f, 1.0f), 0.0f, 1.0f, 4);
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message.WriteRangedSingle(MathHelper.Clamp(fireSource.Size.X / rect.Width, 0.0f, 1.0f), 0, 1.0f, 6);
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}
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}
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lastSentVolume = volume;
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lastSentOxygen = OxygenPercentage;
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}
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public void ClientRead(NetIncomingMessage message, float sendingTime)
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{
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Volume = message.ReadRangedSingle(0.0f, 1.5f, 8) * FullVolume;
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OxygenPercentage = message.ReadRangedSingle(0.0f, 100.0f, 8);
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bool hasFireSources = message.ReadBoolean();
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List<FireSource> newFireSources = new List<FireSource>();
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if (hasFireSources)
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{
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int fireSourceCount = message.ReadRangedInteger(0, 16);
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for (int i = 0; i < fireSourceCount; i++)
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{
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Vector2 pos = Vector2.Zero;
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float size = 0.0f;
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pos.X = MathHelper.Clamp(message.ReadRangedSingle(0.0f, 1.0f, 4), 0.05f, 0.95f);
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pos.Y = MathHelper.Clamp(message.ReadRangedSingle(0.0f, 1.0f, 4), 0.05f, 0.95f);
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size = message.ReadRangedSingle(0.0f, 1.0f, 6);
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pos = new Vector2(
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rect.X + rect.Width * pos.X,
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rect.Y - rect.Height + (rect.Height * pos.Y));
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var existingFire = fireSources.Find(fs => fs.Contains(pos));
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if (existingFire != null)
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{
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newFireSources.Add(existingFire);
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existingFire.Position = pos;
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existingFire.Size = new Vector2(
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existingFire.Hull == null ? size : size * existingFire.Hull.rect.Width,
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existingFire.Size.Y);
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}
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else
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{
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var newFire = new FireSource(pos + Submarine.Position);
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newFire.Size = new Vector2(
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newFire.Hull == null ? size : size * newFire.Hull.rect.Width,
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newFire.Size.Y);
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//ignore if the fire wasn't added to this room (invalid position)?
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if (!fireSources.Contains(newFire)) continue;
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newFireSources.Add(newFire);
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}
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}
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}
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var toBeRemoved = fireSources.FindAll(fs => !newFireSources.Contains(fs));
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toBeRemoved.ForEach(tbr => tbr.Remove());
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fireSources = newFireSources;
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}
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public override XElement Save(XElement parentElement)
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{
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@@ -546,7 +546,7 @@ namespace Barotrauma.Networking
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sparseUpdateTimer = DateTime.Now + sparseUpdateInterval;
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}
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public void CreateEntityEvent(IServerSerializable entity, object[] extraData)
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public void CreateEntityEvent(IServerSerializable entity, object[] extraData = null)
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{
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entityEventManager.CreateEvent(entity, extraData);
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}
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@@ -10,8 +10,6 @@ namespace Barotrauma.Networking
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/// </summary>
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interface IClientSerializable : INetSerializable
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{
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UInt32 NetStateID { get; }
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void ClientWrite(NetBuffer msg, object[] extraData = null);
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void ServerRead(NetIncomingMessage msg, Client c);
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}
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@@ -21,8 +19,6 @@ namespace Barotrauma.Networking
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/// </summary>
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interface IServerSerializable : INetSerializable
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{
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UInt32 NetStateID { get; }
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void ServerWrite(NetBuffer msg, Client c, object[] extraData = null);
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void ClientRead(NetIncomingMessage msg, float sendingTime);
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}
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@@ -54,6 +54,8 @@ namespace Barotrauma.Networking
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{
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private IServerSerializable serializable;
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public bool Sent;
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public ServerEntityEvent(IServerSerializable entity, UInt32 id)
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: base(entity, id)
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{
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@@ -12,7 +12,7 @@ namespace Barotrauma.Networking
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private List<ServerEntityEvent> events;
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private UInt32 ID;
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public ServerEntityEventManager(GameServer server)
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{
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events = new List<ServerEntityEvent>();
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@@ -26,11 +26,18 @@ namespace Barotrauma.Networking
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return;
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}
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ID++;
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var newEvent = new ServerEntityEvent(entity, ID);
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var newEvent = new ServerEntityEvent(entity, ID + 1);
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if (extraData != null) newEvent.SetData(extraData);
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for (int i = events.Count - 1; i >= 0 && !events[i].Sent; i--)
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{
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//we already have an identical event that's waiting to be sent
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// -> no need to add a new one
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if (events[i].IsDuplicate(newEvent)) return;
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}
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ID++;
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events.Add(newEvent);
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}
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@@ -51,13 +58,14 @@ namespace Barotrauma.Networking
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{
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break;
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}
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eventsToSync.Insert(0, events[i]);
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}
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if (eventsToSync.Count == 0) return;
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foreach (NetEntityEvent entityEvent in eventsToSync)
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{
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(entityEvent as ServerEntityEvent).Sent = true;
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client.entityEventLastSent[entityEvent.ID] = (float)NetTime.Now;
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}
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@@ -189,10 +189,6 @@ namespace Barotrauma
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{
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Character.Controlled.SelectedConstruction.DrawHUD(spriteBatch, cam, Character.Controlled);
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}
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else if (!Character.Controlled.SelectedConstruction.IsInPickRange(Character.Controlled.WorldPosition))
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{
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Character.Controlled.SelectedConstruction = null;
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}
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}
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if (Character.Controlled != null && cam != null) Character.Controlled.DrawHUD(spriteBatch, cam);
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Reference in New Issue
Block a user