Commit Graph

14 Commits

Author SHA1 Message Date
Juan Pablo Arce 904052390c Fixed LOS effect on Windows, fixed SharpDX reference, rebuilt damageshader_opengl 2017-12-31 17:45:05 -03:00
Joonas Rikkonen 454e0def3b Particle additions:
- Support for subemitters (= particles can emit particles).
- Option to set a different velocity change value for particles in water (can be used to simulate buouancy).
- Fixed drag vector & timer not being reset when initializing a particle.
2017-12-29 20:58:29 +02:00
juanjp600 c203ece2cb FPS counter can be enabled separately from DebugDraw 2017-12-15 11:28:46 -03:00
Joonas Rikkonen 765587efd7 Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen) 2017-11-18 15:13:03 +02:00
Joonas Rikkonen acfee80755 WIP particle editor, added tooltips to ParticlePrefab properties 2017-11-17 01:30:33 +02:00
juanjp600 dd2c7661e3 Reverted back to Reach profile, changed damageshader shader model to match other shaders 2017-10-16 22:53:35 -03:00
juanjp600 3a67418985 Minor optimizations + Potential bugfixes 2017-10-11 22:52:13 -03:00
Joonas Rikkonen 7186a8010a Fixed item pickup sounds playing during loading 2017-08-24 19:52:04 +03:00
Joonas Rikkonen 2d1c00546f Reimplemented switching to repair & monster music types (now handled by SoundPlayer) 2017-08-23 14:42:24 +03:00
Joonas Rikkonen 1bc2523269 Added some GPU info to the crash reports, all available debug console messages are included in the reports (not just the 15 latest ones), restart attempts caused by SharpDXExceptions are logged 2017-07-31 20:49:01 +03:00
Joonas Rikkonen bf7677154b Disabled debug logging of the loading coroutine when verbose logging isn't enabled 2017-07-23 20:11:55 +03:00
Joonas Rikkonen 4d2e7c33b1 Decal system (TODO: add decals for explosions and fire), moved some of the client-specific Hull update logic to the client project 2017-07-06 21:38:32 +03:00
Joonas Rikkonen 64ad5e5003 Removed unnecessary using directives 2017-07-05 18:35:09 +03:00
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00