Joonas Rikkonen
f99bec4ed2
If the distance is excessively large when forcing the collider of a dead character to follow the body, the collider is teleported instead of moving it by setting the velocity. + More physics error logging
2018-08-09 14:13:08 +03:00
Joonas Rikkonen
f697ec7582
Melee weapons don't stop the swing when they hit the first target (but only damage each target once per swing). Fixes weapons not hitting the target in tight spaces due to touching the ceiling/walls first, and allows hitting multiple characters with one swing. Closes #622
2018-08-09 12:55:52 +03:00
Joonas Rikkonen
7a7c92a2ce
Server writes item condition at full accuracy instead of just using 8 bits. The more inaccurate condition caused issues when the value was just above some specific threshold (e.g. minimum condition for a fabricator ingredient) server-side and below it client-side. Closes #616
2018-08-09 12:39:14 +03:00
Joonas Rikkonen
45939a9144
Fixed oxygen tank & welding fuel tank crafting causing everyone to desync. The item condition NetEntityEvent was created before the spawn event of the item, preventing clients from reading the condition event because the item doesn't exist yet. Closes #617
2018-08-09 12:08:47 +03:00
Joonas Rikkonen
92f3ac5469
Server setting for selecting which symbols are allowed in client names. The default setting includes symbols from the character ranges Basic Latin, Latin-1 Supplement, Latin Extended A & B and Cyrillic. Closes #534
2018-08-08 17:07:31 +03:00
Joonas Rikkonen
2f0236d99b
Fixed PowerContainer RechargeSpeed being capped to the MaxRechargeSpeed set in the prefab due to RechargeSpeed being loaded before MaxRechargeSpeed. Closes #612
2018-08-08 15:56:19 +03:00
Joonas Rikkonen
bcd44f79e9
Merge branch 'level-mirroring'
2018-08-08 15:30:41 +03:00
Joonas Rikkonen
5100956bae
Levels are mirrored when traveling backwards through a connection in the campaign mode. Closes #519
2018-08-08 15:30:32 +03:00
Joonas Rikkonen
99c76d0099
Cleanup
2018-08-08 15:16:53 +03:00
Joonas Rikkonen
1c1a1eb80e
Background sprites spawn at the correct position and rotation in mirrored levels.
2018-08-08 15:12:24 +03:00
Joonas Rikkonen
1a5a76746b
Fixed handcuffed players being able to perform CPR and grab/drag bodies. Closes #608
2018-08-08 12:01:20 +03:00
Joonas Rikkonen
67527df8ab
Removed duplicate bleed code in Character.Update. Closes #609
2018-08-08 11:33:06 +03:00
Joonas Rikkonen
5e093faaa2
Fixed max recharge speeds of PowerContainers resetting to the default value after saving and reloading a sub. Closes #605
2018-08-08 11:27:03 +03:00
Joonas Rikkonen
2859b5c7f7
Added physics error check & logging to gap update
2018-08-07 16:49:51 +03:00
Joonas Rikkonen
865b35c6cd
Fixed "attempted to access a removed AITarget" errors in AIObjectiveIdle
2018-08-07 16:49:17 +03:00
Joonas Rikkonen
4aeaf93af8
Fixed engines trying to apply infinite force to the submarine if MinVoltage is set to zero.
2018-08-07 14:36:08 +03:00
Joonas Rikkonen
004250409a
Fixed number of completed missions in a level not increasing if the connection is not selected after completing a mission. Closes #594
2018-08-07 13:22:02 +03:00
Joonas Rikkonen
4b0c54d664
Dockingport gap linking fixes. Closes #551
...
- Dockingports force the hatch/door gaps to be connected to the hulls between the ports, because connecting them automatically may fail if the ports are positioned in a non-standard way.
- Gaps don't recheck hulls in OnMapLoaded if rechecks have been disabled.
- Item.UpdateHulls and Gap.UpdateHulls are not called when OnMapLoaded is called during ruin generation.
2018-08-07 12:45:45 +03:00
Joonas Rikkonen
5354670288
Fixed StatusEffects being multiplied by deltatime when a client uses an item with the "use on self" buttons (even though the effect should be instantaneous). Caused effects with no duration to do almost nothing, making calyxanide and other meds with instantaneous effects basically useless. Closes #587
2018-08-07 11:36:53 +03:00
Joonas Rikkonen
cfc03f8443
Controllers can't focus the camera on broken items (none of the current focusable items can break but may be useful for modders). Closes #590
2018-08-06 22:43:54 +03:00
Joonas Rikkonen
a5a09aa664
Fixed OwnerClientName & OwnerClientIP not being set on respawned characters. The characters of clients who aren't in-game 30 seconds after a round starts are treated as disconnected, making it possible for the client to gain control of the character if they do manage to connect. Closes #583 , #584
2018-08-06 15:48:47 +03:00
Joonas Rikkonen
e60ebc1930
Handling and logging exceptions thrown by ItemComponent constructors, added stack traces to a couple of error messages
2018-08-06 14:53:28 +03:00
Joonas Rikkonen
1a50996774
Server doesn't force reconnecting spectate-only clients to control their previous character.
2018-08-06 14:14:30 +03:00
Joonas Rikkonen
c463baed44
Made medical & toxic cabinets waterproof. Closes #578
2018-08-06 14:08:00 +03:00
Joonas Rikkonen
fa65372715
Whoops, save before committing
2018-08-06 13:41:36 +03:00
Joonas Rikkonen
4ebe3d715e
Characters stay alive for 30 seconds after a client disconnects, and if the client rejoins during that time they regain control of the character. Closes #42
2018-08-06 13:38:39 +03:00
Joonas Rikkonen
d51d01c3e8
Fixed Submarine.HandleLimbCollision attempting to set the velocity of the sub to an invalid value when the current velocity is extremely small
2018-08-06 11:43:46 +03:00
Joonas Rikkonen
9052782a6c
Fixed index out of range exception when trying to determine outside collider position for a gap that's not connected to anything
2018-08-06 11:22:50 +03:00
Joonas Rikkonen
e57eb739e2
Cloned items copy the RequiredItems from the original item. Closes #581
2018-08-06 11:19:10 +03:00
Joonas Rikkonen
3956c1d7a0
StatusEffects with a duration ignore removed targets and automatically stop if all targets have been removed. Closes #571
2018-08-06 11:09:06 +03:00
Joonas Rikkonen
6a415afaa1
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2018-08-06 10:53:25 +03:00
Joonas Rikkonen
141b77f838
Fixed connectionpanel syncing. Closes #575
2018-08-06 10:50:32 +03:00
Joonas Rikkonen
a69c52b3c1
Fixed servers failing to write network events for wires with too many nodes, causing clients syncing to fail and everyone getting kicked out due to desync. Now the wire events are split into multiple events, and there's a hard cap (255) on the number of nodes per wire. Closes #563
...
+ Writing too much data into an event no longer breaks event syncing completely, if it happens the server just logs an error and writes an empty event.
2018-08-03 21:32:28 +03:00
Joonas Rikkonen
2f5ca65542
Fixed nullref exceptions when a character dies while holding an item.
2018-08-03 19:54:58 +03:00
Joonas Rikkonen
9099b191d0
Fix (or a workaround) to characters teleporting inside/through colliders when leaving a sub (see #552 ). Gaps do a raycast out from the sub to see if there are obstacles outside, and if so, ragdolls place a collider at the corresponding position inside the sub. The collider is simply a straight axis-aligned line atm, so it doesn't work accurately with sloped ice/submarine walls, but does prevent the ragdoll from ending up inside the obstacles. TODO: use a few edges to approximate the shape of the obstacles more closely?
2018-08-02 16:48:51 +03:00
Joonas Rikkonen
708f72c883
Fixed items occasionally dropping instead of being moved to another inventory client-side. Closes #558
2018-08-02 13:24:56 +03:00
Joonas Rikkonen
9ab5d76ed1
Fixed attachable items dropping on the ground when deattaching them (but still staying in the inventory of the character detaching them). Closes #559
2018-08-02 12:18:03 +03:00
Joonas Rikkonen
1379460ad9
Fixed holdable components reverting their RequiredItems back to the prefab values during loading. Closes #557
2018-08-02 11:22:49 +03:00
Joonas Rikkonen
274a29bada
Fixed fabricated items always appearing to be in full condition client-side (e.g. oxygen tanks which should be empty after being fabricated). Cherry-picked from 64896b0f. Closes #561
2018-08-02 10:50:38 +03:00
Joonas Rikkonen
7f58e4619b
Merge pull request #560 from ursinewalrus/placeItemsWhereHandIs
...
Place items where hand is
2018-08-02 10:44:45 +03:00
Josh Kerxhalli-Kleinfield
8c8d3e300f
Comment update
2018-08-01 19:07:35 -05:00
Joonas Rikkonen
5a6a8e2501
Wifi components can't communicate with the enemy sub in combat missions. Fixes #554
2018-08-01 13:52:47 +03:00
ursinewalrus
bec2cd5323
more accurate placement
2018-07-31 19:46:55 -05:00
ursinewalrus
d8559ad63c
attaches item to wall where hand is, not at center of body
2018-07-31 18:50:38 -05:00
Joonas Rikkonen
82103cf394
Controllers don't have to be wired directly to an item for camera focus to work (= railguns and cameras can be used over wifi). Closes #535
2018-07-31 15:03:20 +03:00
Joonas Rikkonen
d81ee1a27e
Added a bunch of checks to make sure a normalized zero vector (= NaN, NaN) is not used in any position/velocity/movement calculations. There were at least three places where it was causing problems according to error reports: when a character that can't enter a sub spawns at the center of a hull and when using an underwater scooter or throwing something while the cursor is at the position of the character, but there were tons of other places as well where it may have potentially caused physics errors.
2018-07-31 12:28:04 +03:00
Joonas Rikkonen
13a2e4d33b
StatusEffect.StopAll clears DurationList and DelayList. Closes #543
2018-07-30 20:02:56 +03:00
Joonas Rikkonen
86df5f6b1a
Physics error checks & logging
2018-07-30 14:31:30 +03:00
Joonas Rikkonen
7acd3f746d
StatusEffects don't attempt to use removed items or apply property values to removed entities.
2018-07-30 14:30:27 +03:00
Joonas Rikkonen
b4d0a1bd38
Inventory sync fix (component index included in events created when the server receives an inventory update from a client).
2018-07-30 14:28:04 +03:00