Regalis
00c1edad09
- Changes in UpdateNetPlayerPosition
...
- Holdable items don't try to change the pose if hand anim is disabled (e.g. when dragging someone or using a railgun controller)
- Indicator which shows the position of the sub when spectating
- Bugfix in controller selection logic
- Saving attributes on separate lines in serversettings.xml
- Safer validation of received sub files
2016-02-28 14:33:03 +02:00
Regalis
058a269ecb
More easily readable netstats (B/kB/MB instead of just B), scrollable netstats client list, possible to wear multiple items in same limb, handcuffs
2016-02-20 13:00:05 +02:00
Regalis
ef78f2d0f6
Husk improvements, option for admin to talk to dead players, spectators or one specific player, entitygrid bugfix
2016-02-14 22:22:24 +02:00
Regalis
4f54e04c8c
Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
2016-02-11 21:37:37 +02:00
Regalis11
7f78582df7
MonsterEvent spawns monsters at start, writing networkeventtype using WriteRangedInt instead of WriteByte
2016-01-31 17:39:50 +02:00
Regalis
a1770427a0
Using filename as sub name, disposing convexhull vertexbuffers when removing, canceling networkplayer ladder climbing only if movement key pressed
2016-01-29 00:08:17 +02:00
Regalis
218b14d4bb
Climbing walls with diving suit equipped, fixed weird animations when climbing with an item in hand
2016-01-21 17:38:31 +02:00
Regalis11
f0d7d2f26d
Some new items that can be crafted out of Incendium, stairs can be used while wearing a diving suit
2016-01-21 16:58:46 +02:00
Regalis
5f1cb194ab
List of previously used mapentities in editor, waypoint sprites, properly generating waypoints for hatches, waypoint paths are saved in editor instead of generating them on loading, gap particle bugfix, separate waypoint and spawnpoint prefabs, turret rotation limits visible in editor, hatch convexhull fix, new railgunloader sprite
2016-01-17 15:45:16 +02:00
Regalis
bc9ff32023
New pump & railguncont sprites, saving fixes (disappearing items fixed?), moving LightManager.ViewPos to railgun when aiming, generating waypoints outside sub, easier wire node editing, characters stand when using a controller, shiftsummary crew status scrolling, stuff
2016-01-04 01:03:37 +02:00
Regalis
cb1513f5e6
Lobbyscreen store fixes, sub name textbox & save button in sub editor, transitioncinematic on crew death, saving reactor state, radar marker position fix, minimap fix, button sounds, artifact positioning fix, better LegUp prevention method, some music clips when round ends
2016-01-03 01:13:32 +02:00
Regalis
5bcdfa2b56
AI combat, misc AI improvements, characters can't get stuck inside doors
2015-12-03 18:34:35 +02:00
Regalis
6f2db08be0
Dragging bodies up stairs, attempt to fix legs going through torso, fixe GuiComponent.MouseOn getting stuck when switching to edit screen
2015-11-28 00:21:45 +02:00
Regalis
c9cc94f701
Crew commands
2015-11-26 23:04:02 +02:00