MonsterEvent spawns monsters at start, writing networkeventtype using WriteRangedInt instead of WriteByte
This commit is contained in:
Binary file not shown.
@@ -953,7 +953,7 @@ namespace Barotrauma
|
||||
|
||||
Vector2 targetMovement = character.GetTargetMovement();
|
||||
|
||||
Vector2 currPosition = prevPosition + targetMovement * timePassed/1000.0f;
|
||||
Vector2 currPosition = prevPosition + targetMovement * timePassed/500.0f;
|
||||
|
||||
return currPosition;
|
||||
}
|
||||
|
||||
@@ -827,7 +827,7 @@ namespace Barotrauma
|
||||
foreach (Limb limb in Limbs)
|
||||
{
|
||||
limb.body.LinearVelocity = Vector2.Zero;
|
||||
limb.body.AngularVelocity = Vector2.Zero;
|
||||
limb.body.AngularVelocity = 0.0f;
|
||||
// if (limb.body.TargetPosition == Vector2.Zero)
|
||||
// {
|
||||
// limb.body.SetTransform(limb.body.SimPosition + diff, limb.body.Rotation);
|
||||
|
||||
@@ -25,6 +25,11 @@ namespace Barotrauma
|
||||
spawnDeep = ToolBox.GetAttributeBool(element, "spawndeep", false);
|
||||
}
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
SpawnMonsters();
|
||||
}
|
||||
|
||||
private void SpawnMonsters()
|
||||
{
|
||||
WayPoint randomWayPoint = WayPoint.GetRandom(SpawnType.Enemy);
|
||||
@@ -63,13 +68,13 @@ namespace Barotrauma
|
||||
{
|
||||
if (monsters[i].IsDead) continue;
|
||||
|
||||
if (!isStarted && monsters[i].SimPosition != Vector2.Zero && monsters[i].SimPosition.Length() < 20.0) isStarted = true;
|
||||
if (!isStarted && Vector2.Distance(monsters[i].WorldPosition, Submarine.Loaded.WorldPosition) < 5000.0f) isStarted = true;
|
||||
|
||||
monstersDead = false;
|
||||
break;
|
||||
}
|
||||
|
||||
if (monstersDead) Finished();
|
||||
if (monstersDead) Finished();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -125,7 +125,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
public bool FillData(NetBuffer message)
|
||||
{
|
||||
message.Write((byte)eventType);
|
||||
message.WriteRangedInteger(0, Enum.GetValues(typeof(NetworkEventType)).Length, (int)eventType);
|
||||
|
||||
Entity e = Entity.FindEntityByID(id);
|
||||
if (e == null) return false;
|
||||
@@ -182,7 +182,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
try
|
||||
{
|
||||
eventType = (NetworkEventType)message.ReadByte();
|
||||
eventType = (NetworkEventType)message.ReadRangedInteger(0, Enum.GetValues(typeof(NetworkEventType)).Length);
|
||||
id = message.ReadUInt16();
|
||||
}
|
||||
catch
|
||||
|
||||
@@ -188,7 +188,9 @@ namespace Barotrauma.Networking.ReliableMessages
|
||||
|
||||
sender.SendMessage(message, recipient, NetDeliveryMethod.Unreliable);
|
||||
|
||||
idSendTimer = Math.Max(recipient.AverageRoundtripTime, NetConfig.IdSendInterval+idSendInterval);
|
||||
float roundTripTime = Math.Min(recipient.AverageRoundtripTime, 0.5f);
|
||||
|
||||
idSendTimer = Math.Max(roundTripTime, NetConfig.IdSendInterval+idSendInterval);
|
||||
idSendInterval += 0.1f;
|
||||
}
|
||||
}
|
||||
@@ -246,8 +248,9 @@ namespace Barotrauma.Networking.ReliableMessages
|
||||
receiver.SendMessage(resendRequest, recipient,
|
||||
missingMessage.ResendRequestsSent==0 ? NetDeliveryMethod.ReliableUnordered : NetDeliveryMethod.Unreliable);
|
||||
|
||||
float roundTripTime = Math.Min(recipient.AverageRoundtripTime, 0.5f);
|
||||
|
||||
missingMessage.ResendTimer = Math.Max(recipient.AverageRoundtripTime, NetConfig.RerequestInterval);
|
||||
missingMessage.ResendTimer = Math.Max(roundTripTime, NetConfig.RerequestInterval);
|
||||
missingMessage.ResendRequestsSent++;
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user