Joonas Rikkonen
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edb8c39c58
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(7dc4f5c23) Fix the doors: - Don't allow to pick, if the doors has no requirments. In this case the door should be opened by using the [select] key. - Display "UNAUTHORIZED ACCESS" when the door has integrated buttons but the requirements are not met. Display the cannot open the door text when the door doesn't have integrated buttons and the player is trying to open the door with the [select] key.
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2019-04-16 17:11:23 +03:00 |
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Joonas Rikkonen
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431a897a71
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(b668306bc) Force personal slots back open when putting or attempting to put something into them
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2019-04-16 17:11:08 +03:00 |
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Joonas Rikkonen
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4c83e5a598
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(98d8107fe) Fixed server failing to set items' treatment suitabilities because afflictions were loaded after the items
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2019-04-16 17:10:54 +03:00 |
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Joonas Rikkonen
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81b359ea58
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(029467913) More descriptive error messages when clients fail to read an item EntityEvent
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2019-04-16 17:10:39 +03:00 |
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Joonas Rikkonen
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dd371c29cc
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(6844335fb) Fixed incorrect text tag in submarine save dialog
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2019-04-16 17:10:25 +03:00 |
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Joonas Rikkonen
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9e3d13b1c9
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(3730c56ab) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-16 17:10:10 +03:00 |
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Joonas Rikkonen
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30a3203051
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(19307be45) Implement random wearable variants. Should be synced with the server by using the same random seed. Add a console command "loadwearable" as a development feature (could also be used by modders) to enforce a certain variant. Refresh wearable sprite paths when the items are reloaded.
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2019-04-16 17:09:56 +03:00 |
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Joonas Rikkonen
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9ec8659c89
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(410101a21) Add an extension method for replacing strings if a condition is met.
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2019-04-16 17:09:41 +03:00 |
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Joonas Rikkonen
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f2d0d3a56a
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(94d321ddf) Automatically open the personal slots if an item in the slots is running out of battery/fuel/etc
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2019-04-16 17:09:26 +03:00 |
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Joonas Rikkonen
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578a36b29d
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(4d9a797c5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-16 17:09:12 +03:00 |
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Joonas Rikkonen
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f667455659
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(ba5343957) Button for hiding personal inventory slots
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2019-04-16 17:08:58 +03:00 |
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Joonas Rikkonen
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c361edfb8b
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(6d8c1f21d) Whoops.
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2019-04-16 17:08:44 +03:00 |
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Joonas Rikkonen
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b8b61ebb02
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(a405d1aed) Check volume validity in SoundPlayer.UpdateWaterAmbience (there was a report on GameAnalytics about the method setting the gain to an invalid value) + Merge fix
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2019-04-15 14:12:14 +03:00 |
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Joonas Rikkonen
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53f9202909
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(8f7813f79) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-15 13:43:50 +03:00 |
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Joonas Rikkonen
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e839260a9d
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(a3d3d1671) Health interface layout tweaking, change "drop" to "use as treatment" when dragging an item to the health interface
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2019-04-15 13:43:35 +03:00 |
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Joonas Rikkonen
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4fae57916a
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(0ac981d7a) Fixed wrong sprites on weapons and ballast icon labels
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2019-04-15 13:43:21 +03:00 |
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Joonas Rikkonen
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8f310256b5
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(2bbea6767) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-15 13:43:07 +03:00 |
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Joonas Rikkonen
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ffa6192377
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(655499f68) Add new variants for some classes (wip). The female textures are placeholders. Rename a bunch of files to support the variants and to organize the files a bit better. Also moved the item definitions around and created dedicated xmls for all the classes.
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2019-04-15 13:42:51 +03:00 |
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Joonas Rikkonen
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fe235eb37a
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(2fc766fe5) Add support for wearable item variants. Not used yet. Not synced (not sure if it should).
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2019-04-15 13:42:37 +03:00 |
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Joonas Rikkonen
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70a92425d0
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(77c7a4df9) Small fix to mudraptor sprite sourcerect (adjacent limb was bleeding into the sprite)
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2019-04-15 13:42:22 +03:00 |
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Joonas Rikkonen
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918fac9e5e
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(6c6831abf) Some new sounds, fixed damage sounds not being played if no damage modifiers are applied
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2019-04-15 13:42:08 +03:00 |
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Joonas Rikkonen
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3e0d4f5122
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(16b390a10) Remove an empty line.
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2019-04-15 13:41:55 +03:00 |
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Joonas Rikkonen
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bf78825f6d
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(ff913f363) Renamed labels for consistency
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2019-04-15 12:10:46 +03:00 |
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Joonas Rikkonen
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d3481c1dd6
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(eaf02c38d) If the character has no mentionable afflictions, automatically select the limb with highest dmg on it (if none selected) to be displayed in the health interface.
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2019-04-15 12:10:33 +03:00 |
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Joonas Rikkonen
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3b38c7e69e
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(5616e8c9d) Added image Icons for different sections of the submarine aswell as letters and numbers as decals. NOTE: some of the image icons still needs to be iterated to make them our own
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2019-04-15 12:10:19 +03:00 |
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Joonas Rikkonen
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8290c577d8
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(1dd58d3ff) CustomInterface editor shows each label/signal as a separate textbox (w/ text picker option)
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2019-04-15 12:10:05 +03:00 |
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Joonas Rikkonen
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f20e82832f
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(04b477ff8) Added: ContextualTutorial texts to EnglishVanilla until replaced with the new tutorial
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2019-04-15 12:09:50 +03:00 |
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Joonas Rikkonen
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373554ddfb
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(461eade89) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev
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2019-04-15 12:09:36 +03:00 |
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Joonas Rikkonen
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8a42bb3bbd
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(add7a8fe6) Fixed: Error in localization when importing npc conversations. Added: proofread englishvanilla
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2019-04-15 12:09:22 +03:00 |
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Joonas Rikkonen
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6943ff8586
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(05b7a65ce) Further nerfed bleeding damage for raptors, increased internal damage to compensate.
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2019-04-15 12:09:08 +03:00 |
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Joonas Rikkonen
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470b46a603
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(6807c0fa1) Reverted detector sprite sourcerect changes in 65f7be0. (Need a new texture first)
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2019-04-15 12:08:53 +03:00 |
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Joonas Rikkonen
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45be409a84
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(84bcafc68) Added "text picker menu" to ItemMsgs, replace """ with a quotation mark in texts
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2019-04-15 12:08:39 +03:00 |
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Joonas Rikkonen
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21a1b05ae7
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(aa2fcf7ca) Gave an id card to watchmen to make it possible for them to leave their room (e.g. when running from a hostile player)
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2019-04-15 12:08:25 +03:00 |
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Joonas Rikkonen
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c4c49dfb10
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(5f6bab490) Fixed AI characters being unable to open doors w/ the built-in buttons
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2019-04-15 12:08:11 +03:00 |
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Joonas Rikkonen
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754bcd9bf2
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(97b5e76f9) Made mudraptor bit attack slightly less deadly. You will still die horribly, but less quickly now.
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2019-04-15 12:07:56 +03:00 |
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Joonas Rikkonen
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649eeb5a27
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(d9f7d6f5e) Created a new texture for wall damage
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2019-04-15 12:07:42 +03:00 |
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Joonas Rikkonen
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ed38e60d13
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(32ba1d322) When editing an item label or a room name, the text is colored gray/green according to whether the text can be translated (= if a matching text tag is found in the language files). There's also now a "text picker menu" that can be used to pick the text from a list of translatable texts. TODO: use this in ItemComponent.Msg and CustomInterface button/tickbox labels.
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2019-04-15 12:07:27 +03:00 |
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Joonas Rikkonen
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40ef1c018d
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(02594033c) Added campaign & editor disclaimers to EnglishVanilla
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2019-04-15 12:07:13 +03:00 |
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Joonas Rikkonen
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66de47f041
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(a83cec9d6) Made room names translatable, added "RoomName." to all room names in EnglishVanilla.xml
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2019-04-15 12:06:58 +03:00 |
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Joonas Rikkonen
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0f2e09b65e
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(62261c6e6) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-15 12:06:03 +03:00 |
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Joonas Rikkonen
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a9ad6d0504
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(02db081a3) Fixed treatment suggestions not working correctly for some items because they were using incorrect affliction identifiers (there's no affliction with the identifier "damage"). Now the treatments can be defined using either the identifier or type of the affliction.
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2019-04-15 12:05:34 +03:00 |
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Joonas Rikkonen
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921e4ef818
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(aff19d6cd) Don't reset the hull timer if cannot complete the divinggearobjective, because it might cause performance issues. Reduce the timer instead so that new hull is searched once per sec at max.
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2019-04-15 12:05:20 +03:00 |
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Joonas Rikkonen
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a3344fc23b
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(01ee2b7fd) More pronounced limping animation, don't restrict movement as much when legs are heavily damaged
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2019-04-15 12:05:07 +03:00 |
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Joonas Rikkonen
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3eba76bb0f
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(32e72b628) Fixed "dumpentitytexts" command outputting the lines in an incorrect format, added new lights and structures to EnglishVanilla.xml
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2019-04-15 12:04:54 +03:00 |
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Joonas Rikkonen
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7cf82573d0
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(12ed5d203) Disable background music & ambience in the character editor. Closes #1420
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2019-04-15 12:04:26 +03:00 |
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Joonas Rikkonen
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29f902f0bb
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(18bb55660) Add unreachable targets on the unreachables list. Reset the list when a new combat objective begins. Don't immediately find a new hull target if the current hull is unsafe. Instead wait a sec at max. Fixes #1417.
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2019-04-15 12:01:48 +03:00 |
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Joonas Rikkonen
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cc0e217e82
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(e1476e522) Cleanup.
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2019-04-15 12:01:32 +03:00 |
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Joonas Rikkonen
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cb2a0ff49e
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(65f7be0b6) Update: StructurePrefabs.xml, temp textures for fins, several new lamps, lightcomponent 90 degrees turned -option, icon atlas,
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2019-04-15 12:01:18 +03:00 |
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Joonas Rikkonen
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e8c67f94c3
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(a8e725a96) Optimized AIObjectiveFindSafety.FindBestHull. TODO: optimize further, causes huge lag spikes if the character can't find a path (see #1417)
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2019-04-15 12:01:04 +03:00 |
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Joonas Rikkonen
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b705b1579c
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(c12fe7d80) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-15 12:00:49 +03:00 |
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