Joonas Rikkonen
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eb6e919c66
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(f832e24f5) Prevent bots jumping from too high.
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2019-04-08 19:17:20 +03:00 |
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Joonas Rikkonen
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9a829206af
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(2c264b075) Improve readability (no functional changes).
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2019-04-08 19:17:06 +03:00 |
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Joonas Rikkonen
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5876097da4
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(4b07ea1ca) Removed unused method from HumanoidAnimController
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2019-04-08 19:16:51 +03:00 |
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Joonas Rikkonen
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63971c90a9
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(a9fbb0120) Disable controls when the pause menu or settings menu is open. Closes #1391
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2019-04-08 19:16:37 +03:00 |
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Joonas Rikkonen
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e19bf22112
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(9c93ed664) Fixed fabricators and deconstructors deteriorating when they're powered (not just when fabricating/deconstructing) something
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2019-04-08 19:16:23 +03:00 |
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Joonas Rikkonen
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d482e6554d
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(276e03242) Reset Use and Select inputs when releasing the Shoot input to prevent accidentally selecting/using items
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2019-04-08 19:16:09 +03:00 |
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Joonas Rikkonen
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5d5979c58b
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(a69e7b9c1) Moved delete button to the top of submarine list in submarine editor load window, to minimize accidental clicks
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2019-04-08 19:15:54 +03:00 |
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Joonas Rikkonen
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d8b194d249
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(91c5faef2) Item deterioration fixes
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2019-04-08 19:15:41 +03:00 |
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Joonas Rikkonen
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35ee8dc883
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(e1516fabb) Don't allow selecting railgun shell or depthcharge ItemContainers (can only be accessed when the item is in the inventory). Fixes characters getting locked to looking towards the shell/charge they're holding.
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2019-04-08 16:00:08 +03:00 |
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Joonas Rikkonen
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4902de606b
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(5d9bdaea4) Deterioration values (timer, deterioration rate, whether the timer is currently running, item condition) are visible in debugdraw, fixed items that should only deteriorate for X seconds after being used deteriorating continuously
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2019-04-08 15:59:53 +03:00 |
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Joonas Rikkonen
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28f2c00255
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(02bbfb6a3) Let the ai objectives handle waiting (after switching characters). Currently only idle objective uses wait timer, others ignore it. Reduce the wait time from 20 to 10 secs.
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2019-04-08 15:59:36 +03:00 |
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Joonas Rikkonen
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33b8c37933
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(3cb6209cf) Show the "starting a round" popup to all clients when the server initiates a new round. Closes #1396
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2019-04-08 13:37:27 +03:00 |
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Joonas Rikkonen
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24794932dc
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(b1ed113e0) Randomize map seed when opening the "new game" tab. Closes #1399
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2019-04-08 13:37:12 +03:00 |
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Joonas Rikkonen
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9594ea67a7
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(bf037f9b0) Don't allow deleting vanilla subs or subs that are a part of some content package
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2019-04-08 13:36:58 +03:00 |
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Joonas Rikkonen
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2efcd200f5
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(17490598f) Don't allow putting items into locked inventories by double-clicking (causes them to be dropped in multiplayer)
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2019-04-08 13:36:30 +03:00 |
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Joonas Rikkonen
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10776572d2
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(0eef99a8b) Don't change targets, wander or stay still in ladders. Don't stay still in water. Improve bot behavior in close spaces.
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2019-04-08 13:36:16 +03:00 |
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Joonas Rikkonen
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9c07ebda53
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(8311f9380) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-08 13:36:00 +03:00 |
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Joonas Rikkonen
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d28b04ed3b
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(30308f7e4) Fixed players being able to overwrite vanilla content when the vanilla package is not selected
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2019-04-08 13:35:46 +03:00 |
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Joonas Rikkonen
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1f8b2325ed
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(5d487a390) Cleanup.
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2019-04-08 13:35:32 +03:00 |
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Joonas Rikkonen
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8850d49960
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(3f75a3756) Minor optimization: removing hudbars don't generate garbage anymore (the collection usually contains only one item and the loop was not evaluated many times, but it still doesn't hurt to fix it, especially when there's a todo note about it).
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2019-04-08 13:35:18 +03:00 |
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Joonas Rikkonen
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c3ab4b6899
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(8825d662c) Small adjustments to workshop layout and created custom buttons for steam links.
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2019-04-08 11:45:03 +03:00 |
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Joonas Rikkonen
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9aea0fa7af
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(daabbddf0) Fixed ToolBox.WrapText stripping out extra spaces from the text, causing caret positioning not working correctly if the text contains multiple successive spaces
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2019-04-08 11:44:49 +03:00 |
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Joonas Rikkonen
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904a1dabb0
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(d5da14437) Fixed all tags not being visible in SteamWorkshopScreen and description box not showing the full description, minor layout tweaks
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2019-04-08 11:44:33 +03:00 |
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Joonas Rikkonen
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532e8bf122
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(2f2a6df6a) Fixed crashing when attempting to publish a sub with a preview image larger than 1MB on the Steam Workshop. Closes #1400
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2019-04-08 11:44:20 +03:00 |
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Joonas Rikkonen
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ae07c3174a
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(05de9c4) Added Linux launch scripts to the project
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2019-04-07 21:49:05 +03:00 |
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Joonas Rikkonen
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d16c470df6
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(de584e63e) Improved MP campaign setup UI
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2019-04-07 21:44:28 +03:00 |
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Joonas Rikkonen
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4b58cd0294
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(417e3e432) Fixed voip volume setting not being applied on startup
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2019-04-07 21:43:49 +03:00 |
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Joonas Rikkonen
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3d3975e07c
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(0132c0433) Fixed client-side nullref exception when enabling game mode voting
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2019-04-07 21:43:22 +03:00 |
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Joonas Rikkonen
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db754188ce
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(bc739e38f) Added impact sounds to items (e.g. when dropped to the ground). Closes #841
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2019-04-07 13:40:53 +03:00 |
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Joonas Rikkonen
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d15a88c619
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(3e8bdbb0a) v0.8.9.9 + merge fix
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2019-04-06 17:54:39 +03:00 |
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Joonas Rikkonen
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f043ac26f4
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(5754c8b91) Fixed incorrectly placed gap in Typhon's cargo room
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2019-04-06 17:52:36 +03:00 |
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Joonas Rikkonen
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dc8b49b5b6
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(e3f5b70a3) Updated vanilla sub preview images (resolution 1024 x 448-512)
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2019-04-06 17:52:23 +03:00 |
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Joonas Rikkonen
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f80e9a29a7
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(301f0a344) Option to set a custom preview image for subs
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2019-04-06 17:50:53 +03:00 |
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Joonas Rikkonen
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c19899769e
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(cb10b53db) Fixed GUIImage.RecalculateScale throwing an exception if the sprite is not set, use relative scales in GUINumberInput to make the child elements scale dynamically with the parent
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2019-04-06 17:50:40 +03:00 |
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Joonas Rikkonen
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7b3ccde624
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(46f58eedd) Set submarine preview image resolution back to 256x128. For some reason, higher resolutions seem to cause hangs for when loading the image. I suspected it was because of encoding the image as a Base64 string into the xml, but that doesn't seem to case: I tried saving the image as a separate file instead, and it still causes the same problem (see #19 in the private repo).
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2019-04-06 17:50:27 +03:00 |
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Joonas Rikkonen
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8d8478432f
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(00783cc63) Don't premultiply submarine preview image alpha, fixed background texture not covering the whole preview image when using an image resolution larger than the size of the texture
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2019-04-06 17:50:13 +03:00 |
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Joonas Rikkonen
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4359de7b7e
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(f6b392c84) Fixed TextureLoader.FromStream always premultiplying the alpha channel regardless of the value of the preMultiplyAlpha argument
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2019-04-06 17:49:59 +03:00 |
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Joonas Rikkonen
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8cb5576955
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(abdc60f9d) Resaved vanilla subs with higher-res preview images
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2019-04-06 17:49:46 +03:00 |
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Joonas Rikkonen
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14d0daf16d
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(ccef21f63) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-06 17:49:31 +03:00 |
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Joonas Rikkonen
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45c1ed499a
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(e326112f5) Increased discharge coil sound range and added camera shake to make it more noticeable when it's used
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2019-04-06 17:49:18 +03:00 |
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Joonas Rikkonen
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ea463acc60
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(e7176c489) Tweaks to the workshop screen
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2019-04-06 17:49:05 +03:00 |
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Joonas Rikkonen
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3f42d889a2
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(166d035d7) New powerOn sounds
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2019-04-06 17:48:52 +03:00 |
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Joonas Rikkonen
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110a63b88b
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(5bd37e693) Removed PAX.sub
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2019-04-06 17:48:38 +03:00 |
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Joonas Rikkonen
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d1d0a083b4
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(2986c8359) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-06 17:48:26 +03:00 |
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Joonas Rikkonen
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c94f888c4d
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(5d73de170) Fixed RefreshSavedSub removing an extra sub from the list (causing an index out of range exception if refreshing a sub at the end of the list)
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2019-04-06 17:48:13 +03:00 |
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Joonas Rikkonen
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8e56174d28
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(6a236c1f3) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-06 17:47:58 +03:00 |
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Joonas Rikkonen
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ebb62d2fd2
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(a432c283e) Fixed popping texture when fixing reactor
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2019-04-06 17:47:45 +03:00 |
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Joonas Rikkonen
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4238676548
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(80a1a0003) Made electrical engineers responsible for operating the reactor.
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2019-04-06 17:47:32 +03:00 |
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Joonas Rikkonen
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8713b0ba8e
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(9a1210d72) Fixed not being able to zoom out fully with turrets
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2019-04-06 17:47:20 +03:00 |
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Joonas Rikkonen
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7e49140920
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(9a23cb0c4) New decoy sprite
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2019-04-06 17:47:07 +03:00 |
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