Joonas Rikkonen
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2d52a8ddf4
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(883c460d5) Don't require holding the aim key when using the periscope/controller. Move the RequireAimToUse from Controller component to Item. Change the use and shoot logic accordingly. TODO: fix the camera centering.
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2019-04-04 11:07:14 +03:00 |
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Joonas Rikkonen
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c8a7815ef8
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(6ae5f1e59) Sync the new input with the server.
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2019-04-04 11:06:59 +03:00 |
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Joonas Rikkonen
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3f05035c18
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(c4338b107) Disable aiming when interacting with an item other than ladders.
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2019-04-04 11:06:44 +03:00 |
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Joonas Rikkonen
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0cd81c6a99
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(cdc68f306) Don't select items when aiming.
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2019-04-04 11:06:28 +03:00 |
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Joonas Rikkonen
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5f05322fdb
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(fdc038d5d) Keymapping and UX test: - Map use to "E" and Select to "Left Mouse". - Introduce a dedicated key for deselecting ("Right Mouse"). - Introduce a dedicated key for shooting ("Left Mouse"). - Define certain objects as shootables, which simply means that they use the "Shoot" key instead of using the "Use" key. This required the least amount of refactoring the existing code. - TODO: don't register the "Select" input when aiming or when an interface is open -> should prevent interacting through UI elements. - TODO: sync the new input types with the server.
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2019-04-04 11:06:12 +03:00 |
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Joonas Rikkonen
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2290645bc9
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(caa04a08a) Added a search bar to fabricators, made the interface larger and item previews smaller to fit more items in the view, take chatbox into account when preventing item interface overlap. Closes #1305
+ merge fix
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2019-04-03 16:31:17 +03:00 |
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Joonas Rikkonen
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0fb6896f1c
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(b56c60044) Updated: Submarine descriptions
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2019-04-03 16:29:34 +03:00 |
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Joonas Rikkonen
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f3d1888c71
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(fb4821343) Added descriptions for Dugong, Remora, Venture
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2019-04-03 16:29:20 +03:00 |
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Joonas Rikkonen
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4e525633bf
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(575357b4b) Made settings and quit buttons larger
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2019-04-03 16:29:06 +03:00 |
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Joonas Rikkonen
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ea23ff94d2
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(cb16eb160) Removed: Unused instruction
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2019-04-03 16:28:53 +03:00 |
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Joonas Rikkonen
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b4e0294b2d
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(52b28ec91) Removed: Unused objective
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2019-04-03 16:28:38 +03:00 |
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Joonas Rikkonen
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b787157dc7
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(ded94593e) Updated: EnglishVanilla with terms regarded as new additions due to translation not starting until now
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2019-04-03 16:28:24 +03:00 |
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Joonas Rikkonen
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6b38ba8434
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(7749cbf6a) Server sends the current facing direction of a character to clients instead of the TargetDirection. Fixes monsters flipping around constantly client-side. + Don't allow clients to make characters flip in EnemyAIController (controlled by the server)
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2019-04-03 16:28:10 +03:00 |
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Joonas Rikkonen
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311a34da80
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(733c6d509) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-03 16:27:56 +03:00 |
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Joonas Rikkonen
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095a51f620
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(98fa23c8d) Changed alien harpoon and alien shell to physicorium harpoon and shell
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2019-04-03 16:27:42 +03:00 |
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Joonas Rikkonen
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1a8d4d5562
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(98c4c2bac) Added custom colors to sub editor and keybind inputs, some minor tweaks to sub editor layout
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2019-04-03 16:27:27 +03:00 |
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Joonas Rikkonen
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814aadeab0
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(917efcc26) Modified stun baton and diving knife prices, added line to remove exploding harpoon after it explodes (used to be able to pick up and fire again)
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2019-04-03 16:27:13 +03:00 |
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Joonas Rikkonen
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a0724d3ab0
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(33ddb995d) Added more spacing to keybind inputs in Controls settings tab, commodates smaller resolutions
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2019-04-03 16:26:59 +03:00 |
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Joonas Rikkonen
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5fb983f48f
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(4082dd031) Implemented some more Steam achievements
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2019-04-03 16:26:44 +03:00 |
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Joonas Rikkonen
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df155079cc
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(2a51e42a4) Set PositionUpdateInterval to zero when an item is dropped to make sure clients receive some position updates and become aware of the new position of the item
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2019-04-03 16:26:28 +03:00 |
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Joonas Rikkonen
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4537c9a8cd
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(6269da936) Fixed audio settings layout
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2019-04-03 16:26:14 +03:00 |
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Joonas Rikkonen
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d6fb2b4861
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(64bd73a57) Changed sub editor entity list height in order to get the second row of items fully visible, helps scrolling the list.
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2019-04-03 16:25:59 +03:00 |
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Joonas Rikkonen
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8e47a0d1b0
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(d44357df6) Improved Sub Editor screen
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2019-04-03 16:25:45 +03:00 |
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Joonas Rikkonen
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1f94e174ef
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(50a891840) Lazy deformable LevelObject sprite loading
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2019-04-03 16:25:31 +03:00 |
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Joonas Rikkonen
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8bf3927d98
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(61331126a) Game Settings layout consistency pass
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2019-04-03 16:25:16 +03:00 |
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Joonas Rikkonen
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92713cf587
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(d041dfb1b) Implemented lazy sprite loading (= the texture isn't loaded until it's accessed for the first time). Atm only used in LevelObjectPrefabs and location portraits.
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2019-04-03 16:25:02 +03:00 |
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Joonas Rikkonen
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4685121eee
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(3ffde5103) Disabled alpha premultiplication on a bunch of non-transparent textures (-> minor loading time reduction)
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2019-04-03 16:24:48 +03:00 |
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Joonas Rikkonen
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fd0e394827
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(04facf9b6) Gray out the text in disabled buttons if the button has no visible sprite (the buttons in the main menu for example looked the same when disabled)
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2019-04-03 16:24:34 +03:00 |
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Joonas Rikkonen
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64bec6d3b9
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(684bcee1a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-03 16:24:20 +03:00 |
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Joonas Rikkonen
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516159fe43
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(d404aba3e) Added background color to keybind inputs in the Controls settings layout, to help readability
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2019-04-03 16:24:06 +03:00 |
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Joonas Rikkonen
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c9ad39da08
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(b35e82550) Added a longer delay to getting killed by pressure (5 seconds in max pressure), made the pressure-zoom-in effect appear as soon as the pressure in a room starts to rise (not after it's half-way to lethal pressure), added blood particle effects when under high pressure
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2019-04-03 16:23:51 +03:00 |
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Joonas Rikkonen
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abad70f0c1
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(7e32870a0) Check that item has a non-zero mass before applying water forces (couldn't reproduce it, but had a debug assertion fail due to the mass of an alien artifact being 0), validate clamped force before attempting to apply it
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2019-04-03 16:23:37 +03:00 |
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Joonas Rikkonen
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98cf26178f
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(3b3130a00) Added an option to disable mouselook, let camera zoom further when controlling a large monster
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2019-04-03 16:23:23 +03:00 |
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Joonas Rikkonen
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d66a49bb7c
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(929d3d0fd) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-03 16:23:08 +03:00 |
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Joonas Rikkonen
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212b7074a8
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(8bcb4dfd5) Refined cable holders, added variants for 1-3 cables (background still missing)
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2019-04-03 16:22:54 +03:00 |
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Joonas Rikkonen
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c751c58495
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(c793f55af) Clamp velocities when pushing characters out of doorways, play only one damage sound when hit by a door (not once per each limb that's in the doorway), refactored the logic so to prevent creating new lists
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2019-04-03 16:22:41 +03:00 |
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Joonas Rikkonen
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f676e8c67e
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(914a15437) Fixed: Checking for jobs using name instead of the prefab identifier
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2019-04-03 16:22:26 +03:00 |
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Joonas Rikkonen
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0ecfc426ff
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(45f083a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-03 16:22:12 +03:00 |
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Joonas Rikkonen
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0dd1823eb1
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(44a496915) Added: Template for using a video with the Welcome text in the tutorial if needed. Removed: Old spritesheets. Fixed: Bug in fetching crew with certain jobs
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2019-04-03 16:21:57 +03:00 |
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Joonas Rikkonen
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8de2eccff2
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(7d0cf0d4f) Clamp forces in a bunch of more places where forces are applied to bodies
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2019-04-03 16:21:38 +03:00 |
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Joonas Rikkonen
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0844f1eae4
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(8e2e6e4da) Physics error prevention: - Use the ApplyForce/ApplyImpulse method overrides that clamp the resulting velocity to a value (in this case NetConfig.MaxPhysicsBodyVelocity, 64 m/s). Without this, explosions and attacks for example could apply arbitrarily large forces to bodies, causing physics errors in Ragdoll.CheckValidity. - Make sure angular velocity still has a sane value after applying an impulse to a specific point of a collider.
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2019-04-03 16:21:22 +03:00 |
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Joonas Rikkonen
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5d7dba0f70
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(cef39af84) Fixed server creating "attempted to create a network event for an item that hasn't been fully initialized yet" console errors when spawning LightComponents mid-round. + Simplified ragdoll collider null check
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2019-04-03 16:21:06 +03:00 |
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Joonas Rikkonen
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e4eb6c131c
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(c225b9831) Fixed crashing if none of the selected content packages contain location portraits suitable for the main menu.
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2019-04-03 16:20:52 +03:00 |
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Joonas Rikkonen
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03f2444968
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(7341d33ff) Fixed nullref exception if a fabricator finishes creating an item after the user has been removed.
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2019-04-03 16:20:37 +03:00 |
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Joonas Rikkonen
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b75db42253
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(010c23458) Added a notification that tells the player where cargo spawns
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2019-04-03 16:20:22 +03:00 |
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Joonas Rikkonen
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3eb11d9c5d
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(7c7004099) Fixed syringes being launched backwards from the syringe gun when firing to the right.
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2019-04-02 12:42:14 +03:00 |
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Joonas Rikkonen
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baadd60d8d
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(cd4cc584f) Fixed projectiles not applying status effects on impact if they have no attack defined. Closes #1382
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2019-04-02 12:42:00 +03:00 |
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Joonas Rikkonen
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4009a2f2b7
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(5ef33c5cd) Revert "Set preview image size a bit larger to commodate larger resolutions and to get a clear image". Loading the preview image caused the game to hang.
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2019-04-02 12:41:46 +03:00 |
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Joonas Rikkonen
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5cf66d7343
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(ecda2cb2a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-02 12:41:32 +03:00 |
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Joonas Rikkonen
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e86d86c41f
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(9bd8db487) Allow to aim in ladders when not moving.
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2019-04-02 12:41:18 +03:00 |
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