Joonas Rikkonen
|
f20e82832f
|
(04b477ff8) Added: ContextualTutorial texts to EnglishVanilla until replaced with the new tutorial
|
2019-04-15 12:09:50 +03:00 |
|
Joonas Rikkonen
|
373554ddfb
|
(461eade89) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev
|
2019-04-15 12:09:36 +03:00 |
|
Joonas Rikkonen
|
8a42bb3bbd
|
(add7a8fe6) Fixed: Error in localization when importing npc conversations. Added: proofread englishvanilla
|
2019-04-15 12:09:22 +03:00 |
|
Joonas Rikkonen
|
6943ff8586
|
(05b7a65ce) Further nerfed bleeding damage for raptors, increased internal damage to compensate.
|
2019-04-15 12:09:08 +03:00 |
|
Joonas Rikkonen
|
470b46a603
|
(6807c0fa1) Reverted detector sprite sourcerect changes in 65f7be0. (Need a new texture first)
|
2019-04-15 12:08:53 +03:00 |
|
Joonas Rikkonen
|
45be409a84
|
(84bcafc68) Added "text picker menu" to ItemMsgs, replace """ with a quotation mark in texts
|
2019-04-15 12:08:39 +03:00 |
|
Joonas Rikkonen
|
21a1b05ae7
|
(aa2fcf7ca) Gave an id card to watchmen to make it possible for them to leave their room (e.g. when running from a hostile player)
|
2019-04-15 12:08:25 +03:00 |
|
Joonas Rikkonen
|
c4c49dfb10
|
(5f6bab490) Fixed AI characters being unable to open doors w/ the built-in buttons
|
2019-04-15 12:08:11 +03:00 |
|
Joonas Rikkonen
|
754bcd9bf2
|
(97b5e76f9) Made mudraptor bit attack slightly less deadly. You will still die horribly, but less quickly now.
|
2019-04-15 12:07:56 +03:00 |
|
Joonas Rikkonen
|
649eeb5a27
|
(d9f7d6f5e) Created a new texture for wall damage
|
2019-04-15 12:07:42 +03:00 |
|
Joonas Rikkonen
|
ed38e60d13
|
(32ba1d322) When editing an item label or a room name, the text is colored gray/green according to whether the text can be translated (= if a matching text tag is found in the language files). There's also now a "text picker menu" that can be used to pick the text from a list of translatable texts. TODO: use this in ItemComponent.Msg and CustomInterface button/tickbox labels.
|
2019-04-15 12:07:27 +03:00 |
|
Joonas Rikkonen
|
40ef1c018d
|
(02594033c) Added campaign & editor disclaimers to EnglishVanilla
|
2019-04-15 12:07:13 +03:00 |
|
Joonas Rikkonen
|
66de47f041
|
(a83cec9d6) Made room names translatable, added "RoomName." to all room names in EnglishVanilla.xml
|
2019-04-15 12:06:58 +03:00 |
|
Joonas Rikkonen
|
0f2e09b65e
|
(62261c6e6) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-15 12:06:03 +03:00 |
|
Joonas Rikkonen
|
a9ad6d0504
|
(02db081a3) Fixed treatment suggestions not working correctly for some items because they were using incorrect affliction identifiers (there's no affliction with the identifier "damage"). Now the treatments can be defined using either the identifier or type of the affliction.
|
2019-04-15 12:05:34 +03:00 |
|
Joonas Rikkonen
|
921e4ef818
|
(aff19d6cd) Don't reset the hull timer if cannot complete the divinggearobjective, because it might cause performance issues. Reduce the timer instead so that new hull is searched once per sec at max.
|
2019-04-15 12:05:20 +03:00 |
|
Joonas Rikkonen
|
a3344fc23b
|
(01ee2b7fd) More pronounced limping animation, don't restrict movement as much when legs are heavily damaged
|
2019-04-15 12:05:07 +03:00 |
|
Joonas Rikkonen
|
3eba76bb0f
|
(32e72b628) Fixed "dumpentitytexts" command outputting the lines in an incorrect format, added new lights and structures to EnglishVanilla.xml
|
2019-04-15 12:04:54 +03:00 |
|
Joonas Rikkonen
|
7cf82573d0
|
(12ed5d203) Disable background music & ambience in the character editor. Closes #1420
|
2019-04-15 12:04:26 +03:00 |
|
Joonas Rikkonen
|
29f902f0bb
|
(18bb55660) Add unreachable targets on the unreachables list. Reset the list when a new combat objective begins. Don't immediately find a new hull target if the current hull is unsafe. Instead wait a sec at max. Fixes #1417.
|
2019-04-15 12:01:48 +03:00 |
|
Joonas Rikkonen
|
cc0e217e82
|
(e1476e522) Cleanup.
|
2019-04-15 12:01:32 +03:00 |
|
Joonas Rikkonen
|
cb2a0ff49e
|
(65f7be0b6) Update: StructurePrefabs.xml, temp textures for fins, several new lamps, lightcomponent 90 degrees turned -option, icon atlas,
|
2019-04-15 12:01:18 +03:00 |
|
Joonas Rikkonen
|
e8c67f94c3
|
(a8e725a96) Optimized AIObjectiveFindSafety.FindBestHull. TODO: optimize further, causes huge lag spikes if the character can't find a path (see #1417)
|
2019-04-15 12:01:04 +03:00 |
|
Joonas Rikkonen
|
b705b1579c
|
(c12fe7d80) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-15 12:00:49 +03:00 |
|
Joonas Rikkonen
|
b4ec36f5bb
|
(2fc72545e) new texts regarding missions and beacons.
|
2019-04-15 12:00:35 +03:00 |
|
Joonas Rikkonen
|
455fbb013f
|
(158a62970) Don't allow to replace an existing character. TODO: should make this possible later on, but requires additional logic. Fixes #1375.
|
2019-04-15 12:00:21 +03:00 |
|
Joonas Rikkonen
|
359b8280d3
|
(25fc82c5f) Fix collider params being written as floats instead of ints.
|
2019-04-15 12:00:07 +03:00 |
|
Joonas Rikkonen
|
629993f38d
|
(4b2369616) Don't register hotkeys, character controls or other input when the character creation interface is open.
|
2019-04-15 11:59:53 +03:00 |
|
Joonas Rikkonen
|
d6acb8bf09
|
(9e9c1672d) The wizard now creates box colliders by default.
|
2019-04-15 11:59:38 +03:00 |
|
Joonas Rikkonen
|
a48064d392
|
(8b7236862) Reset the character editor on exit (if not switching between the game screen). Handle crash when no character file is found (e.g. when an invalid path is defined in the content package).
|
2019-04-15 11:59:23 +03:00 |
|
Joonas Rikkonen
|
11a7bf3600
|
(6ed01ab09) Add a todo note.
|
2019-04-15 11:59:09 +03:00 |
|
Joonas Rikkonen
|
b2ec092461
|
(2f1a4259b) Increase the collider sizes when adjusting them automatically in the editor.
|
2019-04-15 11:58:54 +03:00 |
|
Joonas Rikkonen
|
a7feb6f7e0
|
(a6a0c23a1) Close all message boxes when clicking the quit button in the pause menu. Fixes character wizard not closing if it's open when quitting to the main menu.
|
2019-04-15 11:58:38 +03:00 |
|
Joonas Rikkonen
|
2370ca91b6
|
(52202ffdf) Don't create walk and run animations if the character cannot enter a submarine.
|
2019-04-15 11:57:56 +03:00 |
|
Joonas Rikkonen
|
c3a248e527
|
(6f8f26a84) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-15 11:57:43 +03:00 |
|
Joonas Rikkonen
|
4675f969f1
|
(73da2532a) Only repairable items are indestructible in outposts (oxygen tanks, ammo boxes, etc can still deteriorate normally).
|
2019-04-15 11:57:28 +03:00 |
|
Joonas Rikkonen
|
e80906f020
|
(1091321b1) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-15 11:57:13 +03:00 |
|
Joonas Rikkonen
|
d2756ed948
|
(d4c4937a6) Change the default path for new characters in the character wizard. Use "Mods" folder instead of "Content".
|
2019-04-15 11:56:59 +03:00 |
|
Joonas Rikkonen
|
c5c6771102
|
(c908a1db4) disconnected coil from motion detector till there's time to work out why it constantly fires.
|
2019-04-15 11:56:46 +03:00 |
|
Joonas Rikkonen
|
d59efcc2c0
|
(58da95a91) Add a todo note.
|
2019-04-15 11:56:31 +03:00 |
|
Joonas Rikkonen
|
561a1a8995
|
(0880ae29f) Don't add ai targets to alien ruin walls.
|
2019-04-15 11:56:18 +03:00 |
|
Joonas Rikkonen
|
04efb3d471
|
(6ccb9e6a7) Fix a compile error.
|
2019-04-15 11:56:04 +03:00 |
|
Joonas Rikkonen
|
fcdfee6328
|
(333e0a646) Added automatic hull & item repair option to the campaign. TODO: adjust costs, now both options cost a fixed 500 credits. Closes #1314
|
2019-04-15 11:55:49 +03:00 |
|
Joonas Rikkonen
|
57180df5dd
|
(dc2a4682d) Adjustments to sub layout, lighting, textures, new spawnpoints, door settings, and deterioration
|
2019-04-15 11:55:34 +03:00 |
|
Joonas Rikkonen
|
d7e41d95af
|
(bb287fabc) Decreased simple physics distance, sonar now displays characters that are in simple physics mode
|
2019-04-11 18:28:38 +03:00 |
|
Joonas Rikkonen
|
046a6d5abc
|
(b899f62c0) Server emulates the ragdoll input when clients are stunned, unconscious or dead. Fixes disconnected players appearing in a weird half-crouching pose until they die, and might fix ragdolling in general doing the same (see #1297). The problem apparently appears when not playing locally, haven't tested yet.
|
2019-04-11 18:28:24 +03:00 |
|
Joonas Rikkonen
|
ddfdb3f4bf
|
(7f0d0fe11) Fixed specular maps going over characters, fixed levelobject draw order not working correctly in the level editor
|
2019-04-11 18:28:10 +03:00 |
|
Joonas Rikkonen
|
2f86991ce5
|
(fdf8cfbbe) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-11 18:27:41 +03:00 |
|
Joonas Rikkonen
|
a3342ca96d
|
(ffa3ddbca) Implemented changing mineral sprites when attached to a wall
|
2019-04-11 18:27:25 +03:00 |
|
Joonas Rikkonen
|
913b0f4526
|
(a5eaeca2c) Fix alternative layout not being used on linked items that were selected (only on the linked items that were displayed when another object is selected).
|
2019-04-11 18:27:10 +03:00 |
|