Eero
45312af297
WIP Make static collections thread-safe using ThreadStatic and ThreadLocal
...
Refactored various static and instance collections to use [ThreadStatic], ThreadLocal, or local variables to prevent concurrent modification issues during parallel updates. This affects status effect targets, affliction lists, damage modifiers, and cached data in Character, CharacterHealth, Limb, Explosion, Hull, Submarine, and ToolBox classes. Also replaced Dictionary caches with ConcurrentDictionary where appropriate for thread safety.
2025-12-28 14:14:53 +08:00
Markus Isberg
598966f200
Release 1.11.4.1 (Winter Update)
2025-12-08 14:56:47 +00:00
Regalis11
7e25111487
Release 1.10.7.2 - Autumn Update 2025 Hotfix 4
2025-10-22 14:54:03 +03:00
Regalis11
caa0326cf8
Release 1.10.5.0 - Autumn Update 2025
2025-09-17 13:44:21 +03:00
Regalis11
ea5a2bc693
Release 1.9.7.0 - Summer Update 2025
2025-06-17 16:38:11 +03:00
Markus Isberg
a4a3427e4e
Unstable 1.8.4.0
2025-03-12 12:56:27 +00:00
Regalis11
230d1b6e78
v1.5.7.0 (Summer Update)
2024-06-18 16:50:02 +03:00
Regalis11
ff1b8951a7
v1.4.4.1 (Blood in the Water Update)
2024-04-24 18:09:05 +03:00
Regalis11
3791670c42
v1.3.0.1 (Epic Store release)
2024-03-28 18:34:33 +02:00
Regalis11
b91e85559d
v1.2.6.0 (Winter Update)
2023-12-14 16:11:27 +02:00
Markus Isberg
6cc82976a1
Hotfix 1.1.18.1
2023-10-20 18:05:28 +03:00
Markus Isberg
cf8f0de659
Unstable 1.1.14.0
2023-10-02 16:43:54 +03:00
itchyOwl
83de72e3d2
v1.0.20.1 (summer patch)
2023-06-15 16:46:54 +03:00
Regalis11
ee1db852b1
v1.0.13.1 (first post-1.0 patch)
2023-05-10 15:07:17 +03:00
Regalis11
2d9c153101
v1.0.7.0 Full Release
2023-03-13 19:35:34 +02:00
Regalis11
b5ecaf0194
Merge branch 'faction-test'
...
# Conflicts:
# Barotrauma/BarotraumaClient/ClientSource/Characters/Character.cs
# Barotrauma/BarotraumaClient/ClientSource/Characters/CharacterHUD.cs
# Barotrauma/BarotraumaClient/ClientSource/Characters/Health/CharacterHealth.cs
# Barotrauma/BarotraumaClient/ClientSource/Characters/Limb.cs
# Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/HUDLayoutSettings.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/MedicalClinicUI.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/Store.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/TalentMenu.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/UpgradeStore.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/SinglePlayerCampaign.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/LightComponent.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Machines/Fabricator.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/ItemPrefab.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Map/Map.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/ServerSettings.cs
# Barotrauma/BarotraumaClient/ClientSource/Particles/ParticleEmitter.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/CampaignSetupUI/CampaignSetupUI.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/CharacterEditor/CharacterEditorScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/MainMenuScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/NetLobbyScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/SubEditorScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/TestScreen.cs
# Barotrauma/BarotraumaClient/LinuxClient.csproj
# Barotrauma/BarotraumaClient/MacClient.csproj
# Barotrauma/BarotraumaClient/WindowsClient.csproj
# Barotrauma/BarotraumaServer/LinuxServer.csproj
# Barotrauma/BarotraumaServer/MacServer.csproj
# Barotrauma/BarotraumaServer/ServerSource/DebugConsole.cs
# Barotrauma/BarotraumaServer/ServerSource/GameSession/GameModes/MultiPlayerCampaign.cs
# Barotrauma/BarotraumaServer/ServerSource/GameSession/MedicalClinic.cs
# Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs
# Barotrauma/BarotraumaServer/WindowsServer.csproj
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/EnemyAIController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFightIntruders.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFindSafety.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGoTo.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveRescueAll.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Animation/HumanoidAnimController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Attack.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/CharacterInfo.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/Affliction.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/CharacterHealth.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Limb.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/AbilityConditionals/AbilityConditionData/AbilityConditionMission.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/AbilityConditionals/AbilityConditionDataless/AbilityConditionHasPermanentStat.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CustomAbilities/CharacterAbilityUnlockApprenticeshipTalentTree.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/TalentTree.cs
# Barotrauma/BarotraumaShared/SharedSource/DebugConsole.cs
# Barotrauma/BarotraumaShared/SharedSource/Enums.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCChangeTeamAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/SpawnAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/TagAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/AbandonedOutpostMission.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/Mission.cs
# Barotrauma/BarotraumaShared/SharedSource/Extensions/IEnumerableExtensions.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Factions.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Reputation.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/MedicalClinic.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Door.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Holdable.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/RangedWeapon.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Throwable.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemComponent.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Projectile.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Repairable.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/LightComponent.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Turret.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/ItemPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/RelatedItem.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Explosion.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Biome.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Levels/LevelData.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/LocationType.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Map.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerationParams.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/PriceInfo.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/SubmarineInfo.cs
# Barotrauma/BarotraumaShared/SharedSource/Prefabs/PrefabCollection.cs
# Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs
# Barotrauma/BarotraumaShared/SharedSource/Steam/Workshop.cs
# Barotrauma/BarotraumaShared/SharedSource/SteamAchievementManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Upgrades/UpgradePrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Utils/Option/Option.cs
# Barotrauma/BarotraumaShared/SharedSource/Utils/SerializableDateTime.cs
# Barotrauma/BarotraumaShared/changelog.txt
# Barotrauma/BarotraumaTest/SerializableDateTimeTests.cs
2023-03-13 18:26:50 +02:00
Regalis11
2c5a7923b0
Faction Test v1.0.1.0
2023-02-16 15:01:28 +02:00
Regalis11
cf9ecd35b3
Build 0.21.6.0 (1.0 pre-patch)
2023-01-31 18:08:26 +02:00
Markus Isberg
caa5a2f762
Faction Test 100.13.0.0
2023-01-11 15:36:23 +02:00
Regalis11
b8fa677148
Build 0.20.16.1
2022-12-20 17:05:53 +02:00
Markus Isberg
df805574c4
Build 0.20.8.0
2022-11-25 19:56:30 +02:00
Markus Isberg
0057f5bfce
Faction Test 100.6.0.0
2022-11-25 19:55:45 +02:00
Markus Isberg
c44fb0ad3a
Faction Test 100.5.0.0
2022-11-18 18:32:04 +02:00
Markus Isberg
ecb6d40b4b
Build 0.20.7.0
2022-11-18 18:13:38 +02:00
Markus Isberg
c772b61fc1
Faction Test 100.4.0.0
2022-11-14 18:28:28 +02:00
Markus Isberg
54712b5dc9
Build 0.20.4.0
2022-11-11 17:57:23 +02:00
Juan Pablo Arce
1fd2a51bbb
Unstable v0.19.5.0
2022-09-14 12:48:12 -03:00
Juan Pablo Arce
3f2c843247
Unstable v0.19.3.0
2022-09-02 15:10:56 -03:00
Juan Pablo Arce
1219615d64
Unstable v0.19.1.0
2022-08-19 13:59:08 -03:00
Markus Isberg
856f894203
Build 0.18.9.0
2022-06-14 04:14:47 +09:00
Markus Isberg
4f5a3bf8b9
Build 0.18.7.0
2022-06-08 21:52:38 +09:00
Markus Isberg
64db1a6a44
Build 0.18.4.0
2022-05-31 23:13:05 +09:00
Markus Isberg
077917fa5d
Build 0.18.2.0
2022-05-19 23:43:21 +09:00
Markus Isberg
7547a9b78a
Build 0.18.0.0
2022-05-13 00:55:52 +09:00
Markus Isberg
cfe0d6cbc3
Unstable 0.17.10.0
2022-04-14 23:50:49 +09:00
Markus Isberg
72328c29cb
Unstable 0.17.9.0
2022-04-12 03:39:02 +09:00
Markus Isberg
164d72ae3a
Unstable 0.17.7.0
2022-04-08 00:34:17 +09:00
Markus Isberg
44ded0225a
Unstable 0.17.5.0
2022-03-30 01:20:59 +09:00
Markus Isberg
c1b8e5a341
Unstable 0.17.4.0
2022-03-30 00:08:09 +09:00
Markus Isberg
2968e23ae8
Unstable 0.17.2.0
2022-03-30 00:06:59 +09:00
Juan Pablo Arce
4206f6db42
Unstable 0.17.3.0
2022-03-22 14:44:56 -03:00
Markus Isberg
cefac171f5
Unstable 0.17.2.0
2022-03-18 04:20:02 +09:00
Markus Isberg
6d410cc1b7
Unstable 0.17.1.0
2022-03-17 01:25:04 +09:00
Markus Isberg
3974067915
Unstable 0.17.0.0
2022-02-26 02:43:01 +09:00
Markus Isberg
b259af5911
Unstable 0.16.1.0
2022-01-27 00:30:32 +09:00
Markus Isberg
7d6421a548
Unstable 0.16.0.0
2022-01-14 01:28:24 +09:00
Markus Isberg
a864a98d4f
Unstable 0.15.22.0
2021-12-17 00:19:56 +09:00
Juan Pablo Arce
617d9ede88
Unstable v0.15.17.0 (Hex is out of town edition)
2021-12-03 13:31:10 -03:00
Markus Isberg
80f39cd2a3
Unstable 0.15.15.0 (and the one before it I forgor)
2021-11-18 21:34:30 +09:00
Joonas Rikkonen
234fb6bc06
Release v0.15.12.0
2021-10-27 18:50:57 +03:00