Commit Graph

148 Commits

Author SHA1 Message Date
Joonas Rikkonen e83dba2959 (42d13c09f) Merge remote-tracking branch 'origin/tutorial-rework' into dev 2019-04-25 18:07:37 +03:00
Joonas Rikkonen d98c245183 (714944a46) - Item triggers can be used to define areas that cause the item to be highlighted, not just areas that the player has to be inside to interact with the item. - Triggers take item scale into account. - Added triggers around the integrated buttons in the new hatch/window variants (-> fixes hatches not being highlighted by putting the cursor on the button when there's a ladder next to the player). 2019-04-25 17:46:26 +03:00
Joonas Rikkonen 5f3e23f75f (1bd090dc7) Show the audio icon next to characters that are speaking in the single player crew menu 2019-04-23 15:50:00 +03:00
Joonas Rikkonen 6262b3ea54 (ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-16 17:12:09 +03:00
Joonas Rikkonen bd07acf26d (052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0 2019-04-16 17:11:49 +03:00
Joonas Rikkonen a3344fc23b (01ee2b7fd) More pronounced limping animation, don't restrict movement as much when legs are heavily damaged 2019-04-15 12:05:07 +03:00
Joonas Rikkonen 29e979d60a (7840e7e91) Fixed characters selecting entities when dragging and dropping items into them when the Select input is bind to Mouse1. 2019-04-05 16:13:27 +03:00
Joonas Rikkonen cc122f2bbf (b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test 2019-04-04 11:10:29 +03:00
Joonas Rikkonen b08a31a68f (33ab1e038) Add buttons for resetting the settings to the defaults and setting the default keybindings. TODO: pressing the buttons should refresh the settings frame instead of closing it. 2019-04-04 11:10:14 +03:00
Joonas Rikkonen a3425a0432 (bb85ea959) Fixed last item not being visible in grid layout groups if it's the only item on the last row 2019-04-04 11:08:49 +03:00
Joonas Rikkonen 7eb03ea6b3 (874c38a79) Show keybindings for use or shoot in the tooltips. 2019-04-04 11:08:33 +03:00
Joonas Rikkonen d4752bb6a0 (9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time. 2019-04-04 11:08:18 +03:00
Joonas Rikkonen 7491b06a5d (bbd192053) Rebind Select and Use keys. Refactor GameSettings to support legacy bindings, when they are set. That is, if the new "deselect" and "shoot" keys are not defined, but the player config file is found, use the "select" and the "use" keys instead of the defaults. 2019-04-04 11:08:02 +03:00
Joonas Rikkonen 79ea41e6c9 (4f4395b00) Reduced the size of the disallowed item interface area around the chatbox 2019-04-04 11:07:45 +03:00
Joonas Rikkonen 860e5204ab (cad2b1306) Fix the camera issue on turrets. 2019-04-04 11:07:29 +03:00
Joonas Rikkonen 2d52a8ddf4 (883c460d5) Don't require holding the aim key when using the periscope/controller. Move the RequireAimToUse from Controller component to Item. Change the use and shoot logic accordingly. TODO: fix the camera centering. 2019-04-04 11:07:14 +03:00
Joonas Rikkonen c8a7815ef8 (6ae5f1e59) Sync the new input with the server. 2019-04-04 11:06:59 +03:00
Joonas Rikkonen 5f05322fdb (fdc038d5d) Keymapping and UX test: - Map use to "E" and Select to "Left Mouse". - Introduce a dedicated key for deselecting ("Right Mouse"). - Introduce a dedicated key for shooting ("Left Mouse"). - Define certain objects as shootables, which simply means that they use the "Shoot" key instead of using the "Use" key. This required the least amount of refactoring the existing code. - TODO: don't register the "Select" input when aiming or when an interface is open -> should prevent interacting through UI elements. - TODO: sync the new input types with the server. 2019-04-04 11:06:12 +03:00
Joonas Rikkonen 64bec6d3b9 (684bcee1a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-03 16:24:20 +03:00
Joonas Rikkonen 516159fe43 (d404aba3e) Added background color to keybind inputs in the Controls settings layout, to help readability 2019-04-03 16:24:06 +03:00
Joonas Rikkonen c9ad39da08 (b35e82550) Added a longer delay to getting killed by pressure (5 seconds in max pressure), made the pressure-zoom-in effect appear as soon as the pressure in a room starts to rise (not after it's half-way to lethal pressure), added blood particle effects when under high pressure 2019-04-03 16:23:51 +03:00
Joonas Rikkonen 0ecfc426ff (45f083a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-03 16:22:12 +03:00
Joonas Rikkonen 0dd1823eb1 (44a496915) Added: Template for using a video with the Welcome text in the tutorial if needed. Removed: Old spritesheets. Fixed: Bug in fetching crew with certain jobs 2019-04-03 16:21:57 +03:00
Joonas Rikkonen 0844f1eae4 (8e2e6e4da) Physics error prevention: - Use the ApplyForce/ApplyImpulse method overrides that clamp the resulting velocity to a value (in this case NetConfig.MaxPhysicsBodyVelocity, 64 m/s). Without this, explosions and attacks for example could apply arbitrarily large forces to bodies, causing physics errors in Ragdoll.CheckValidity. - Make sure angular velocity still has a sane value after applying an impulse to a specific point of a collider. 2019-04-03 16:21:22 +03:00
Joonas Rikkonen 5cf66d7343 (ecda2cb2a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-02 12:41:32 +03:00
Joonas Rikkonen e86d86c41f (9bd8db487) Allow to aim in ladders when not moving. 2019-04-02 12:41:18 +03:00
Joonas Rikkonen 7d8b489319 (683847e26) Test: disable camera movement completely when an item interface is open (not just when the cursor is on the interface) 2019-04-02 12:41:04 +03:00
Joonas Rikkonen 2eaf22683d (ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead) 2019-04-01 22:47:22 +03:00
Joonas Rikkonen ec7e23061b (38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider. 2019-04-01 22:47:03 +03:00
Joonas Rikkonen 854c90c89a (e38a3fef5) Fixed characters not letting go of the character they're grabbing when the health interface is closed with Esc or by clicking outside the window. 2019-03-29 21:51:24 +02:00
Joonas Rikkonen c80a3d1d5d (11190239d) Fixed autointeracting with contained items causing the parent to be selected in MP (e.g. picking up an ammunition box by interacting with the loader caused the loader to be selected) 2019-03-29 17:26:54 +02:00
Joonas Rikkonen ddfd7274e9 (d5ea3c7d5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-29 17:24:17 +02:00
Joonas Rikkonen ca08b803dc (891ef87c3) Fixed: CrewManager throwing errors if changing resolutions when a crewmember is dead. Added: Scaling of the objective list when changing resolutions 2019-03-29 17:24:02 +02:00
Joonas Rikkonen af1f8be4fa (ad3954bd2) Moved item HUD closing logic to Character.ControlLocal and removed it from ItemInventory. The deselection in ItemInventory was not synced with the server, causing the item to be immediately reselected after the HUD has been closed (and the logic was redundant anyway because it's also handled in Character). 2019-03-29 17:23:33 +02:00
Joonas Rikkonen d974a5d72f (3a98135bd) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-29 17:21:37 +02:00
Joonas Rikkonen c0cf060526 (7d7e17231) Implement reversing and make it as an option for attacks. Detach latching with "F" (debug feature). 2019-03-29 17:20:54 +02:00
Joonas Rikkonen f3dc34dfa3 (d211acd47) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-28 18:12:09 +02:00
Joonas Rikkonen 2490951b2b (6912a70c7) Removed: Unused, old code. Fixed: Formatting 2019-03-28 18:11:54 +02:00
Joonas Rikkonen f51c9c14df (54ae135f5) Items can be dragged and dropped directly from the inventory into containers without having to select the container first. 2019-03-28 18:11:40 +02:00
Joonas Rikkonen e6c3d6d537 (6cc2e0541) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-27 21:00:33 +02:00
Joonas Rikkonen 4cb3469c4f (8f9250974) Fix spritesheet orientation offestting the joint widgets in the wrong direction, which made it a bit difficult to use. 2019-03-27 20:54:00 +02:00
Joonas Rikkonen 080ac78ded (5c35a640e) Update tutorial-rework with dev 2019-03-27 20:52:47 +02:00
Joonas Rikkonen 3f82c9a2cb (f417b026f) Fetched: Changes for playing video tutorial from local branch 2019-03-27 20:45:14 +02:00
Joonas Rikkonen 56d1f5a054 (0df804de8) Add a null check for the character info reference. 2019-03-26 17:08:39 +02:00
Joonas Rikkonen 26594e2c6c (4b33eda28) Merge branch 'dev' into enemy-ai 2019-03-25 19:49:34 +02:00
Joonas Rikkonen 5ec6a7fba9 (325184804) Fix distance based attacks not registering if they hit a submarine. 2019-03-25 19:49:05 +02:00
Joonas Rikkonen c3b5c414cb 4e002dc...f9e8100
commit f9e8100140d99d30db551c16523f04cf042fb107
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Mar 24 20:37:23 2019 +0200

    Automatically grab adjacent ladders when the top/bottom of the current ladder is reached. Makes moving through docking ports a little less confusing. Closes #1337

commit 7ad697036299c3dae0145f89dc7e1f4fec22953d
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Mar 24 20:11:57 2019 +0200

    Fixed windows clients being unable to start a campaign in servers running on Linux. Caused by submarine paths not matching because the clients would use backslash in the filepath while Linux uses a slash. The submarine selection logic also had an additional issue: the clients would assume the submarine is in the default Submarines folder, even though the server may actually store them somewhere else. Now the client communicates the selected sub to the server by sending the name and MD5 hash instead of the path, so mismatching paths shouldn't cause problems anymore. Closes #1332
2019-03-24 20:38:12 +02:00
Joonas Rikkonen 7d6867996c ece6ead...7b471b5
commit 7b471b565d49a165ef54357fe6d165bf5df6522b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Mar 24 13:49:53 2019 +0200

    Don't apply smoothing to client cursor positions server-side

commit f6a67ca31e98a353bde591789bb42a2f84d1bcc1
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Mar 23 22:29:01 2019 +0200

    Nuclear shells and nuclear depth charges are removed after they've exploded. Closes #1316

commit 2d7b7b9643d3640f784ba5ab8e84caf55abad6b9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Mar 23 22:28:26 2019 +0200

    Option to configure when afflictions become visible with the health scanner. Closes #1310
2019-03-24 13:51:57 +02:00
Joonas Rikkonen 3b402cf335 d9e5368...df7366c
commit df7366c3d0db4c5cee4d0db33a0eb2ab5c7e28e9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 19 13:22:17 2019 +0200

    Save all of the inventory slot indices an item is in, instead of just the first one. Otherwise inventories can get messed up because of equipped items: for example, a revolver may be equipped in a hand slot and the 3rd Any-slot, but just putting it in the and slot during loading will cause it to be placed into the hand slot and the first free Any-slot, potentially preventing whatever was actually in the first Any-slot to be placed in the inventory. Closes #1301

commit 4eeeb3531fe88aeb0dddca2b407ec6f260ea1e8e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 19 12:55:27 2019 +0200

    Fixed sub/mode voting not being enabled when changing the setting after the server has been started.

commit 7f2118b950748d30cc21869cfff9d69fd5c77b81
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Tue Mar 19 12:41:09 2019 +0200

    Doors and hatches can now be repaired also with wrenches. Changing the required equipment for anything but door components doesn't have any effect anymore. TODO: remove/disable editing the field when it cannot be edited.
2019-03-19 13:23:11 +02:00
Joonas Rikkonen 63eb4d64e5 f8b0295...0671290 2019-03-18 23:30:58 +02:00