Commit Graph

1045 Commits

Author SHA1 Message Date
Regalis
dde0160956 Fixed items that aren't selected with the default select key being impossible to interact with, unconscious characters CanBeSelected 2017-03-19 18:29:53 +02:00
Regalis
4285cdde27 ID of the entity a character is interacting with is also sent to the client controlling the character (should fix characters dragging someone at the server's end but not at the client's, or vice versa) 2017-03-15 23:07:33 +02:00
Regalis
8d8620047d Fixed clients who leave a server and re-join becoming desynced and not being kicked by the server.
The clients didn't reset their ChatMessage.LastID, which caused an exception to be thrown when clamping the chatmsg ID server-side, preventing the server from updating the lastRecvEntityEventID of the client later in the method. The server wouldn't kick the client, because ServerEntityEventManager wouldn't handle cases where a client is waiting for an event that doesn't exist anymore.
2017-03-14 22:43:15 +02:00
Regalis
ac549f0feb Fixed incorrectly aligned letters in scaled texts 2017-03-14 20:32:29 +02:00
Regalis
94d69ff6e9 Fixed clients not seeing player names in chat messages when in the lobby 2017-03-14 19:52:08 +02:00
Regalis
4a37dab3ca Fixed hosts character being taken into account in both teams' job assignment 2017-03-14 19:50:40 +02:00
Regalis
3f590da395 Fixed AddToGUIUpdateList crashes (I think):
The callbacks from the async requests to master server only assign the response to a variable, preventing GUIComponents from being manipulated from two threads simultaneously
2017-03-14 17:27:15 +02:00
Regalis
8c659e2a08 Server checks if midround syncing is needed when a client is in the game (i.e. loaded the sub, etc), not when the client requests the start message. Some clients take longer to start the round than others, and they may miss unique messages even if they were in the lobby when the round started.
Clients also get extra 10 seconds to receive newly created events after the midround syncing is done
2017-03-13 21:50:01 +02:00
Regalis
3f1f2d23f2 Server sends the maximum number of players to the master server instead of the maximum number of connections, case-insensitive chat message commands 2017-03-13 20:53:35 +02:00
Regalis
2d7d7f3d8d Fixed turret syncing, clients don't get a notification about changed permissions if they're assigned the same permissions they already have 2017-03-13 20:52:31 +02:00
Regalis
0874a0b059 PowerContainer syncing, clients can't launch a turret until the server tells them to 2017-03-11 15:40:18 +02:00
Regalis
9e3d51edf4 ServerEntityEventManager doesn't prevent creating a duplicate event if the previous one has already been sent to someone, handling exceptions in WriteEvent 2017-03-11 15:39:11 +02:00
Regalis
5bdb57b98a Merge branch 'master' into new-netcode
Conflicts:
	Subsurface/Properties/AssemblyInfo.cs
	Subsurface/Source/Characters/AICharacter.cs
	Subsurface/Source/Characters/Animation/HumanoidAnimController.cs
	Subsurface/Source/Characters/Character.cs
	Subsurface/Source/GameMain.cs
	Subsurface/Source/Items/Components/Signal/Connection.cs
	Subsurface/Source/Items/Item.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Networking/GameServerLogin.cs
	Subsurface/Source/Physics/PhysicsBody.cs
2017-03-11 13:24:09 +02:00
Regalis
c851770386 Fixed "trying to read past the buffer size" errors caused by item updates sent by clients, midround syncing timeout period is calculated based on the number of events the client needs to receive 2017-03-11 12:49:08 +02:00
Regalis
a1342fdc45 Server-side file transfer UI, server notifies the recipient of a file transfer if the transfer is cancelled, fixed TextGetter not working on wrapped GUITextBlocks 2017-03-10 19:16:17 +02:00
juanjp600
4f589603d1 Further improvements to item position syncing
Still needs some work
2017-03-09 23:49:12 -03:00
juanjp600
c55c1b6d0e Vastly improved item syncing + Crouch syncing
Using SetTransform instead of TargetPosition + a larger margin seems to make the item syncing near-perfect.
2017-03-09 20:18:19 -03:00
Regalis
6a31d56175 Fixed mid-round joining clients automatically getting kicked out because they're missing old events
Now they're kicked out if they're not in sync within 10 seconds of joining, TODO: calculate a reasonable timeout based on the amount of events and/or give the client more time if they keep receiving events
2017-03-09 21:40:58 +02:00
Regalis
c956e7aa7f Fixed one missed UInt32 -> Uint16 conversion in ServerEntityEventManager 2017-03-09 21:35:02 +02:00
Regalis
be72a04d90 Switched to the pro version of Code Bold 2017-03-09 20:04:33 +02:00
Regalis
e406b76cd5 Some more logic to handle missing sub files and active file transfers when starting a round:
- server waits for transfers to finish before starting the round (up to a max 20 seconds, can be skipped by the host)
- clients enable the spectate button when the round starts (in case they fail to start the round due to a missing sub file or an error)
- clients notify the server if a transfer is cancelled

+ FileReceivers can't be instantiated if a server is running
2017-03-09 19:56:27 +02:00
Regalis
ca402396a0 Client-side file transfer UI, FileSender has a limit on how many transfers can be active simultaneously (todo: queue transfers?), some extra debug logging & small fixes 2017-03-08 22:56:11 +02:00
Regalis
64e866d771 Fixed an off-by-two error in entityspawner 2017-03-07 23:02:33 +02:00
Regalis
6bae2cf47b File transfers (somewhat) working. Todo: testing, show active transfers in the UI 2017-03-07 23:01:01 +02:00
juanjp600
2d9f706998 Scale applies to newlines in ScalableFont.DrawString 2017-03-07 15:44:59 -03:00
Regalis
5450ff498a Progress on file transfers (class for receiving files, FileSender can transfer multiple files to the same recipient simultaneously) 2017-03-07 20:03:40 +02:00
juanjp600
7c6032e3fc Removed GUITextBlock.caretAt
Just a leftover of something I tried to implement but never got around to finishing.
2017-03-07 13:56:12 -03:00
juanjp600
49b440208c Merge branch 'master' of https://gitlab.com/poe.regalis/barotrauma 2017-03-07 13:44:52 -03:00
juanjp600
d6c292a2cc SharpFont + ScalableFont implementation
https://github.com/Robmaister/SharpFont

TODO: replace Code Bold.otf with the full version, fix any bugs, build on Linux, possibly move ToolBox string wrapping and limiting logic to ScalableFont class for better results.
2017-03-07 13:44:42 -03:00
juanjp600
11b7903d4a Fixed some ServerEntityEventManager ID comparisons
I'm probably still missing some comparisons.
2017-03-06 16:31:51 -03:00
juanjp600
29d06bbfc8 Fix build errors 2017-03-06 16:26:52 -03:00
juanjp600
00aa9aecb1 Merge branch 'new-netcode' of https://gitlab.com/poe.regalis/barotrauma into new-netcode 2017-03-06 16:25:29 -03:00
juanjp600
ecb7500df9 Converted UInt32 ID's to UInt16
TODO: test everything, make sure nothing broke
2017-03-06 16:25:12 -03:00
Regalis
cf859eee7c WIP file transfer logic 2017-03-06 20:31:24 +02:00
Regalis
10794a5e2c Added z position to background sprites 2017-03-06 18:38:38 +02:00
Regalis
88a76f0c9f Fixed the game process staying active in the background after a crash (due to a running sound streaming thread) 2017-03-03 20:58:32 +02:00
Regalis
c96fcf7f34 Clients can't use headsets that are in the inventory 2017-03-03 20:31:07 +02:00
Regalis
4c863cfdd7 Some extra error checking in GUIComponent and PhysicsBody syncing logic 2017-03-03 20:29:33 +02:00
juanjp600
ee16f0708b -try-catch blocks for GUIComponents fixedChildren lists
-player name and IP address in debug messages
-crash logs now output up to 15 messages
2017-03-03 15:14:18 -03:00
Regalis
e059a08688 Optimized lightsource raycasts 2017-03-03 00:02:43 +02:00
Regalis
f04a00f6e1 Merge branch 'lighting-optimization' 2017-03-02 19:39:55 +02:00
Regalis
335ee8c72e Warning message about unlinked vents is only shown once when saving (not for each vent) 2017-03-02 19:39:00 +02:00
Regalis
a5017193bf Items don't attempt to set the positions of contained items with SetTransform if SetTransformIgnoreContacts fails (because the former calls the latter anyway, causing another exception). Still haven't managed to reproduce the exception 2017-03-02 19:38:31 +02:00
juanjp600
01a543e8b4 Fixed slight mistake in homoglyph list 2017-03-02 13:54:40 -03:00
juanjp600
ac3015f983 Slight homoglyph search optimization
Instead of calling Find twice, it calls it once for the first character and checks if the returned group contains the other character
2017-03-02 12:32:14 -03:00
juanjp600
ba026a8f88 Added list of homoglyphs for name comparison
Unicode is now allowed in player names, but it can't be easily exploited anymore
2017-03-02 12:09:08 -03:00
Regalis
65625777e5 Monster syncing fixes:
- clients freeze and disable AI characters if no updates have been received in a while (due to the monster being far away from player-controlled characters at the servers side for example)
- server disables AI characters that are too far for updates to be sent to clients (-> targets of monster missions can't swim away from the spawnpos and cause the clients' sonars to point to an incorrect position)
2017-03-01 23:14:15 +02:00
juanjp600
7935ecce46 - fixed crash in UpdateVoteStatus
- fixed clients reconnecting automatically after being kicked for desync
2017-03-01 17:04:51 -03:00
juanjp600
983ab9c05b Fixed potential null exception 2017-03-01 16:42:12 -03:00
juanjp600
e681a2d29a Clients that are waiting for very old events are kicked 2017-03-01 16:40:07 -03:00